Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "Perhaps we can try our hands at some redirection? Leak some false information, send them on a wild goose chase. Who knows, we might be able to make them useful to us without their knowledge."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | After hearing the news of the newcomers, he gives Annak and Lillith an approving smile. "It would seem we are now the hunted.", not looking worried at all. "Now what shall we do about these odd fellows? Hunt them, ambush them, poison them? There are many ways to free us from these pests, if indeed their intentions are to hunt us down."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Syldran blindly leaves the party behind as he heads further into town. Once beyond the front gates, he heads to a nearby pillar with a good view of the entrance and leans on it, patiently waiting for the rest of the party to show up.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "Well, it's about time I can be of some use." He gives her a cheeky smirk before looking away, the side of his hood almost completely eclipsing his face. "We have 2 options for poison. Buying a rather suspicious amount of rat poison from the local alchemist, which is commonly mistaken as cholera, or we swipe some Wolfsbane from the Magister, which is a much more potent poison, but it does leave quite the black mark." He sticks out and points to his tongue.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | After the combat comes to an end, Syldran will let the party deal with the last man. He lazily heads to one of the nearby trees and leans against it, surveying the scene with a glint in his eyes.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | With a pleasant crunching sound, Syldran drops the now lifeless form of the man. He rushes off to flank with Lillith. With a flick of his wrist, his fighting fan flies into his hand, ready to lash out at his new opponent. Actions: Move Action: Move + retrieve weapon (Fighting Fan) + free feint (from Snake Feint class ability)
Feint: 1d20 + 14 ⇒ (16) + 14 = 30 (DC = 10 + Enemy BAB + Enemy Wis) Standard Action: Attack Attack: 1d20 + 10 ⇒ (8) + 10 = 18 Damage: 1d4 + 4 ⇒ (3) + 4 = 7
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | With a grunt of approval, Syldran tightens his grip Actions: Standrad Action: Maintain Grapple: 1d20 + 15 ⇒ (5) + 15 = 20
If successful, I get free damage on him. Damage: 1d3 + 5 ⇒ (3) + 5 = 8 +Sneak Attack: 3d6 ⇒ (5, 2, 3) = 10
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Razul Tarym wrote: Guys, remember in the surprise round you only get a single action, plus your swift and free ones. D: my bad! I guess I'll just move up then! Can I keep the grapple roll?
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | With a flurry of his cloak and a flash of his grin, Syldran darts out from his cover, racing through the throng of people to his target, staying low to the ground as he tackles his target, throwing him to the ground, caught in Syldran's vice-like embrace. Actions:
Move: Moving 15 ft.
Standard: Improved Grapple - Grapple: 1d20 + 10 ⇒ (18) + 10 = 28 I'm not sure who the captain is. If it's the guy in front of me I'll grapple someone else. I don't want to conflict with Lilith's Hideous Laughter.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Razul Tarym wrote: The only problem with that plan is that they will be wandering around, eating, etc. for a while and have a much greater chance of discovering us. I say hit them as they are dismounting. That's also another good point. I'm interested in hearing what the other party members think. We might be evil, but we can still come to a decision diplomatically ;P I could get closer if I Wild Shape into an animal, not sure if that would help at all, just putting it out there.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Lillith Frostmourne wrote:
I agree with this. I can also cast Obscuring Mist to cause confusion among their ranks if a fight breaks out or we need to make an escape.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Poison Search: Determine if there is a suitable natural poison. Know(Nature): 1d20 + 6 ⇒ (10) + 6 = 16
Searching around town for a supplier. Diplomacy: 1d20 + 4 ⇒ (12) + 4 = 16
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "Poisons? I might know a thing or two..." He gives her a wink as his snake coils around his outstretched hand. "From what I can tell, she is really well liked. And she makes a delicious stew." I really should have taken ranks in Craft(Alchemy)... Oops :P I'll be immune to many poisons soon though.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "While you all worry about the power of the divine, I have more news for us. A certain woman named "Mama Guisseppe" travels to the Watchtower every Monday to make some stew for the men. And on a non-related note, the Bard of Barrington, "William Marcus Marlow", is coming to town to do a piece. Just thought I'd relay what I found..." He rests his back against the wall, obviously ill-at ease to be in such crowded and modernized surroundings.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Ok so if we each have 1k, I assume we are able to find some stores that sell magical wares to spend the money on?
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Delilah Vae wrote:
I was under the impression it was 7k each?
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "I can rest anywhere. I'm quite attuned to the forest's breath, quite often have I lain in it's embrace. However, I can adapt to a more,... civil form of lodging."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Syldran later meets up with Delilah to exchange information. "I've discovered a few things it seems. These fools are too predictable. Seven men on horses leave from the Tower of Balentyne at dawn to patrol the kings roads. They return at dusk." He gives her a sideways glance. "Knowing your approach, what have you managed to find out?"
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Syldran looks to Delilah. "Shall we?" he says, with an odd politeness. Guard Stalking: Syldran will accompany Delilah as they skulk around town, following guards and learning their patterns.
Stealth: 1d20 + 4 ⇒ (7) + 4 = 11
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "It seems like you know what you're doing Razul. I'm rather apt in the arts of subterfuge. I can lie my way through almost any situation. I'll assist in any way I can in order to keep our business here a secret."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Delilah Vae wrote:
Agreed. I also have some spells/skills that might be of use.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | I can only speak for myself, but I think we should have a little huddle so we can all be on the same page regarding our intentions?
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Wade Willhelm v2 wrote: The next five days will include limited posting die to having 13 hours of overtime and there being work that will be exhausting Hope you hold up ok
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Seeing as everyone had their turn speaking about their intentions, he figured he might as well chip in too. "My reason might not be as noble as my friends here. I seek to root out the humans that have settled here. They no longer adhere to the ways of the past. No longer to they seek to live in peace with nature, more content to despoil it's beauty and reap it's rewards. I've spent many years sequestered away from humans, no longer sure I quite fit the name anymore,"
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Syldran slip away during the festivities, heading into the nearby woods I'm guessing that there are some, if not then somewhere with lots of vegetation to practice his new shape shifting abilities.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Wow ok a lot must have happened if we just leveled up. I'll check out the Gameplay section and then update my stats.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | I'm waiting to see what Delilah finds out about the beast before deciding my actions. If it's a normal animal I can cast Charm Animal, and if not I'll approach it to. If it's vulnerable to fire I'll cast Produce Flame to chuck flames at it.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | "What have these fools gotten themselves into now? Looks like we'll need to act the heroes and save their hides." Looking down and noticing Bracnos' transformation with a passive face, he looks back up. "They'll be a story to tell, I'm sure."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | I just wanted to advise everyone I will be away to see some relatives in another province so I will be unable to make any posts until next Monday starting this Wednesday. Please don't kill my PC :<
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Boat: Syldran looks back at the sleeping men, the carefully lifts himself over the edge of the boat and into the skiff.
Stealth: 1d20 + 4 ⇒ (8) + 4 = 12
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Boat: Not sure that it matters, but I can cast Enhanced Diplomacy as an orison, which gives any creature a +2 to Diplomacy or Intimidate. So in most situations we can use the bonus.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Boat: "I'm of the same mind, Delilah. As much as I have faith in our companions battle strength, I can't help but feel that something is amiss. And the sooner we can part ways with the crew, the better."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | For those of us on the boats, I'm tempted to use Feast of Ashes on Kargeld to buy them time, however I fear that might be too openly hostile.
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Boat: Syldran, obviously ill at ease with his party members absence, advances upon Kargeld, drawing his fighting fan in the process.
"Hold it, you seem to be a few men short. Namely our companions. Explain yourself."
Human Brawler 4 / Druid 4 || HP 32/32 | AC 16 ||
Other: T 12 | FF 14 | Fort +5 | Ref +6 | Will +8 | Init +2 | CMD 20 Skills:
Bluff +12 | Diplo +4 | Perc +12 | Sense Motive +9 | Stealth +4 | Boat: Now that they had finished their business, Syldran pulls the rest of his fellows in for a huddle.
"The man I was conversing with has given me heed of a particularly nasty beast roaming these waters. Be on your guard. If there's one thing I know, it's the dangers of the wild."
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