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Organized Play Member. 868 posts (8,925 including aliases). 1 review. No lists. 1 wishlist. 27 Organized Play characters. 9 aliases.


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Grand Lodge

NG Male Human Author - check out my work!

Did you want us to just use our Society characters? I haven't actually out my Guardian together yet, but he was going to be my skittermander.

Grand Lodge

NG Male Human Author - check out my work!

How often do you want to play the same AP again?

And no, they haven't been. Not just you.

Grand Lodge

NG Male Human Author - check out my work!
GM Tiger wrote:

Planning to open a table for the Beginner Box 2 (Secrets of the Unlit Star) after BtG starts. Any takers? :)

Lvl 1 Repeatable; Apply the chronicle to any PFS-legal PC. 8d Downtime, 4 Reputation, 10 TB, 4 XP.

Oh, I'd be interested in seeing the new one. I'm obviously not a beginner, though, so make room for any of those first.

Grand Lodge ***

You can play with only two players.

Grand Lodge

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NG Male Human Author - check out my work!

No. Once you submit it, HQ should report it. We do have to distribute the Chronicles.

Grand Lodge

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Property runes are more limited than investment.

Grand Lodge ***

1. I don't believe there's a stated policy, but I think it would be an unusual case for a GM to object.

2. Technically no, if you're playing a pregen, but since you've already registered an account it's easier if you do. You should change the name to match the name you're using for the character, since the GM or other reporter will see that and verify against what you gave them. Same for their faction, if applicable.
You don't need to fill in anything else.

3. Account number, character number, and the faction you want Reputation with (unless it's Starfinder 2e).

4. There is no required character sheet format. Pathbuilder isn't official, but it is popular.

5. You can play pregens as much as you want. They only exist at levels 1, 3, and 5, though. You could certainly copy one of the level 1 pregen character sheets exactly and build from there, if that's what you mean.

Grand Lodge

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The entire point of explorer's clothing is that you can put armor runes on it.

But not shadow, which is limited you certain types of armor.

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Obvious hazards have uses. Convincing the adventurers they didn't want to approach can be as useful as actually seeing the snare off.

Grand Lodge

Material components were rare, mostly appearing on spells with long casting times (though that does include some three-action combat spells), and on some illusion spells in place of verbal.

Grand Lodge

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NG Male Human Author - check out my work!

And then it cascades, because the next night now you have more to do since you didn't finish it and you're more tired because you stayed up trying. Yes, I know.

But maybe this time I can make it work!

Grand Lodge

NG Male Human Author - check out my work!

Eh, I don't gotta be up for another five hours. That's plenty of time!

Grand Lodge

NG Male Human Author - check out my work!

Ugh. I'm sorry, I'm obviously doing a terrible job right now.

I've had to call the police at work three times in the last week. That's more times than I'd done that, ever, previously.
I keep saying I'm going to get caught up on my games, and then basically passing out instead.

I'm gonna... work on getting caught up now.

Grand Lodge ***

On the left side of the sessions schedule are buttons for filtering. Under "Venue" you can filter for "play by forum."

Grand Lodge

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When you get a redundant skill training you can pick another skill. Though that still sounds like a mistake.

Grand Lodge ***

Games are reported by the GM (or by somebody else--for a con game they probably had HQ volunteers doing all the reporting). It should show up on your sessions list without any additional effort from you.

You keep your own characters' records, and there's no particular way you're required to do that. A lot of people use a spreadsheet if they've got multiple characters. Mine isn't fancy, just a list of current XP, level, Rep, and gold/credits for each of my characters. I also keep a list of scenarios I've done and which characters participated.

The website records sessions and Reputation (which won't be relevant if this is a Second-Edition Starfinder game), but mostly it's for Achievement Points. Which are earned by you as a player and don't belong to a particular character.

Grand Lodge

Well, the Fighter is four levels higher than the animal companion.

Grand Lodge

I think you're forgetting armor potency, there.

...but also that they're playing Proficiency Without Level. The companion definitely wouldn't have an AC less than 10+ level, otherwise.

Which means 23 is actually high. You need Master in AC to meet or beat that, so Monks match it and Champions or Guardians are ahead by just one.

Grand Lodge ***

Blessings of the Forest.

Grand Lodge

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NG Male Human Author - check out my work!

Have you tried throwing your computer out the window? It probably won't help, but it might make you feel better.

Grand Lodge

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Finoan wrote:
Horselord wrote:
Helpful Halfling ... They can't critically fail a DC15 check by then, so the feat literally does nothing.

Whoah, whoah, whoah.

Since when does giving a +4 bonus without needing to roll the check transform into "literally does nothing"?

Name anything else in the entire game that gives a +4 bonus for a single action and has no resource cost or cooldown whatsoever.

I think you are confusing 'doesn't keep getting even better' with 'isn't any good'.

...Aiding does that anyway when you're Legendary, which was their point. Neither of the benefits apply at that point.

Grand Lodge

NG Male Human Author - check out my work!

No, that's on me. I lagged for like a week on our AP game.

Grand Lodge

Of course, bombs have their own scaling, while holy water doesn't.

Grand Lodge

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Psychic spellcasting removes the need for incantations, not the Auditory trait. Only spells that make sounds have that.

It also doesn't remove Manipulate, and didn't do that before the Remaster, either.
I'd disagree that the common image of psychics involves them only using their minds. I think most often they're depicted touching their heads, touching their targets, and/or directing their powers with a hand.

Though part of that is that an image needs to cover what's happening through imagery.

Grand Lodge

Finoan wrote:

Mechanically you need to not be prevented from using Manipulate actions (such as from Restrained) and will suffer any failure chances from conditions like Grabbed. And since the spell has a range of Touch, then the target will need to be in your natural reach.

But don't add more mechanics restrictions than that because of narrative description. The Manipulate trait lists making gestures as qualifying, and you can do that with your hands full. And you can make contact for delivering the spell with any body part.

So yes, you can cast Lay on Hands or Vampiric Feast with your hands full.

I vaguely remember it being mentioned as a deliberate clarification that spellcasters are supposed to be able to cast their spells with their hands full. Maybe in the Remaster announcements and summaries of changes? Or maybe I am just hallucinating that.

It was in the core spellcasting rules before the Remaster.

CRB pg 303 wrote:

A somatic component is a specific hand movement or gesture that generates a magical nexus. The spell gains the manipulate trait and requires you to make gestures. You can use this component while holding something in your hand, but not if you are restrained or otherwise unable to gesture freely.

Spells that require you to touch the target require a somatic component. You can do so while holding something as long as part of your hand is able to touch the target (even if it's through a glove or gauntlet).

Player Core changed that description and removed the section on somatic components, so it doesn't seem to be spelled out any more. But the only mention of needing a free hand is under Costs and Loci.

PC pg 300 wrote:
As part of Casting the Spell, you retrieve the locus (if necessary, and if you have a free hand), and you can put it away again if you so choose.

Though there's gale blast, a specific spell that does require having a free hand (and gets a bonus if you have two).

Grand Lodge

A creature larger than the enemy will be much less common, since groups of enemies are often the same size and often larger than the PCs.

The Daredevil's size doesn't change (at least not often). Your proposal is the one that would require checking.

Grand Lodge

That would generally make the restrictions stricter, not ease them.

And I think the goal here was to give the Daredevil different advantages based on size--the bigger you are, the more targets for your maneuvers, the smaller you are, the more useful props. Changing that will just make bigger better.

Isn't that also quicker and more consistent to adjudicate, as long as you don't have multiple Daredevils of different sizes in the same party?

Grand Lodge

I was not. Just trying to be funny.

I thought it was, anyway.
But, uh, thanks everyone.

Grand Lodge

NG Male Human Author - check out my work!

If you don't have anything you want to say in Gameplay, you can "dot and delete."

Make a post--any post, even if it's just a period--and then immediately delete it. Deleting the post won't remove it from your campaigns, so this is a handy trick to add them when you're not ready to make an actual gameplay post.

Grand Lodge

There are only a few signups so far.
Do I have a bad reputation I don't know about? o.0
...or is it because it's a high-level one shot that people would have to build characters for? I picked that one in part because it's a higher level than anybody is likely to be able to playtest in Society. And in part because I've run all the lower-level ones.

I plan to run the 12th level one, too, if that helps (though I haven't really looked at it yet).

Since it's not a Society scenario, you could always join for no credit if you'd like.

EDIT: And oh sure, any class and ancestry are fine. Including Necromancer and Runesmith if you want. They're not actively being playtested right now, but why not?

Grand Lodge

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Five isn't that large. Nine... Split into two tables?

Grand Lodge

Inventor has always had that. They were the first class that did, I believe.

Grand Lodge

No, it's a half scenario. 2 XP, 2 Rep, 4 days downtime, 5 Treasure Bundles. The Society character can be any level.

Grand Lodge

NG Male Human Author - check out my work!

They've dropped. Have you checked the store? New things don't drop to the old page any more, there's a library under the store tab.

Grand Lodge

NG Male Human Author - check out my work!

You could also just run a non-PFS adventure.

I might do that, actually.

Grand Lodge

NG Male Human Author - check out my work!

Though the character did get marked Dead under the old playtest rules (except for Bounties), too. They worked like pregens, and that's part of the pregen rules--you designate a Society character they're standing in for, and all rewards and consequences apply to that character.

Incidentally, unrelated to the playtest, as I read the Adventure Mode rules you could convert an adventure to a different edition of the same game and still report it for credit. Do I have that right?

I've been wanting to get around to running Signal of Screams, though if I do it at this point I'll probably convert to second edition.

Grand Lodge

NG Male Human Author - check out my work!

No, that's how it used to work. The new rule is that you can just build characters normally using playtest classes, and those characters remain legal until the classes are published (at which point they must be updated to the final rules).

Including for the other two as-yet-unpublished classes.

So you can just build Necromancers, Runesmiths, Daredevils, and Slayers and play them normally, with the caveat that using these characters in games requires the GM to opt in.

Grand Lodge

That is explicit.

Grand Lodge

NG Male Human Author - check out my work!
Watery Soup wrote:

While I'm very much in favor of playtesting and having lots of options for characters, players should be aware that not every GM keeps up with the playtest material.

Personally, I'm not able to keep up with published stuff, much less playtest stuff - I'm pretty familiar with Player Cores 1&2, Secrets of Magic (un-Remastered), Guns & Gears (un-Remastered), Dark Archive (un-Remastered), Book of the Dead (un-Remastered), and Rage of Elements. I'm still working on Howl of the Wild and War of the Immortals, but don't even own Battlecry. I'm not as active as I used to be, but I bet there are a lot of people in my position where the books are simply coming out faster than I can play through them.

If someone showed up at my table with a necromancer or runesmith, 10 minutes ago, I wouldn't have even known that those classes existed - I completely missed the playtest and any announcement of it, much less the nuances of playing one in PFS. I only heard about them (as well as the current playtest) through this second-hand discussion.

Don't get me wrong, players at my tables will still be welcome to bring playtest material, and I'll try my hardest, but PCs have to understand that I'll be taking their word for things a lot of the time. The excess burden is going to have to be taken up by the PCs, especially if there are multiple classes I'm unfamiliar with (like exemplar / animist / guardian / marshal). I know I can't be the only GM that feels this way.

That's true, but players really should have down how their own characters work.

Like you said, you can't be expected to be intimately familiar with every class as a GM. I've got most of them down, but there are a few I don't know well. That isn't necessarily more true of playtest classes.
(Though they're opt-in for GMs for other reasons, regardless.)

Grand Lodge

NG Male Human Author - check out my work!

That's how it used to work. As I read it, the new option to just create a character with a player class replaces the old option.

Grand Lodge

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Elric200 wrote:
Maya where is the link for the playtest?

It's in the linked blog post.

And also right here.

Grand Lodge

No level 3 PC needs a natural 20 to overcome this curse. Even if they get to Drained 4, the worst case scenario is Con -1, Trained in Fort, Drained 4, for a net +0 against DC 17.

It's more common for PCs to just make the save. Last time I ran a wight,I didn't think anybody got cursed.

YuriP wrote:

Probably it's just a failure of the game designers of this AP. It's not so rare to happen once that the lore writer of an AP is not always the same that choose the monsters and not the same who draw maps and so on. So eventually we find some inconsistencies like this with a monster having an unpredictable ability that doesn't make too much sense with the AP lore.

I suggest you to create a small side quest to remove the curse allowing the players to find a way to remove the curse. I know that this may be some extra work specially if you are an inexperienced GM. But probably it's the easier way to deal with it.

An above-average amount of something showing up isn't a failure. What's the contradiction even supposed to be here?

The OP did not mention any lore, or even specify which adventure party they're playing.

Grand Lodge

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Apparitions aren't distinct creatures, unless you take the familiar feat. That's exactly what it does.

Grand Lodge

Assuming they permit playtest characters in Society as usual, my games will be open to them.

Grand Lodge

There's only one person ignoring part of the text there.

Grand Lodge

NG Male Human Author - check out my work!

"Ah, well dear lady you are rather... terrifying." He stands, with an incline if his head and s wink towards Callistro. "Unless there's anything else, we'll take our leave. Have a lovely evening."

He signals to his cohorts to collect the crate with the remaining items, and they leave the room.

[Ooc] Anything the you'd like to do before heading back? [/B]

Grand Lodge

Neither. You get one ancestry feat.

It does not have to be a lineage feat, but you don't get one for free either.

Grand Lodge

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Witch of Miracles wrote:
It's not exactly the same as if it were inflicted outside your turn, though. Stunned isn't supposed to stack with slowed when subtracting actions at start of turn... but it sounds like the new ruling implies you could lose 1A to being slowed and then get stunned midturn and lose another action. It's an edge case, but it doesn't sit right with me. It's all edge cases for this ruling, sure, but...

To be clear, the way you want it to work is that the target loses the rest of their turn, can't use reactions for a round, and loses one more action next turn, but losing one action this turn is too much?

Grand Lodge

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Psychics have some self-stunning options.

Grand Lodge ***

That's not true. I've seen at least one scenario where the PCs are told they should go buy some, in fact.

But it's really more of a solution to a particular problem. If you have a character who wants to be mounted regularly you really need a companion.

I have one character who purchased a mount because she needed to speed up some travel time. It did not survive to the end of the scenario, though it lasted long enough to accomplish the objective.