:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
GM Glyn wrote: Sunset are you implying that there is some shadow force of fey trying to undermine the kingdom, and that they would stoop to baby swapping? (>_>) (<_<) Ahm not sayin' nuffin'. Jus' makin' conversation about, y'know, Torod gettin' his lanky @ss all cursed by some pixie bint, Now... is there any connection 'tween tha' two? *Shrug* But t'is known that tha' fey pretty much do stuff like this all'a time.... Sort'a...
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
SO... is it not too late ta' be pointin' out that Torod's posibly beein made a fool of by some fae with this kiddie 'Switcher-oo'?
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Asta Blackheart wrote:
Sunset glances over a shoulder as she directs Fluff off through the crowd. "Nah, t'is all-right Luv. I'll come get it some time t'morrow..." She waves the item away.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset wipes the trail dust from her forehead and looks to her travelling companions. "Well.. tha' farm in't gon'a run it-self." She says. "I got buildin's ta' see to. Fences ta' check." Her eyes linger on Asta. "I'll... mosey in't have a chat later Luv." So saying she directs her
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset drops her hat... Leaving it laying as she moves on to help the group travel on to where they will recover and recouperate.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset takes off her hat. "It in't right..." Her gaze remains neutral and some what distant.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset frowns. "Ye dun't be offin' prisoners. In't right..."
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset gives Arctorus a re-assuring thump in the arm as she ambles past from securing Fluff. "Aye Luv. No need t' fret about yer state of affairs..." She tries to set his doubts to rest. She comes to stand besides/above/about the prone lady. WHile I've no real or solid idea about what to do with the Lady? 'Offing' living prisoners is certainly NOT something Sunset would condone or council....
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
From where she leans upon Fluff Sunset indicates... "Well.. there's that naffy statue of tha' dancin' girl we found. It does look right fetchin'..." She remnds Torod.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset smiles at the large fellow's reply. "Nah Luv. There's more'n enough folks whut be of tha' opine about bein' 'Different'." She replies in turn, before moving off and seeing to Fluff's feed bag to keep the feathered beasty settled. "Heck, y'self an Seraph over yonder look like ye'll have loads a stuff ta' tak about." She inclines her head towards where Seraph and Lady Asta are exiting the tower.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset nods, puffing absently on her cigar, as she accepts the riegns of Fluff. "Aye, agin thank ye fer roundin' 'em up." She tilts her head. "I'm happy t'be known as 'Sunset'." She points to her self and offers a hand for shaking. "I'll let t'others set their own introductions." She glances over a shoulder, her features turning a bit grimmer. "Sadly... Weve just come through a rough patch so... Folks might not be tha' most 'Uppity' about now...." Her voice trails off then she looks back to Arctorus. "They.... grow 'em big where you're from, huh..."
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset nods and accepts Jubilost's medical advice. Plopping down next to the restrained Lady. Sunset proceeds to tak eone of her rolled items from a pocket and light the end. It is as she's savouring the effects of said smouldering item that, "Perlivash flitters back after a few minutes with the hero’s wayward mounts, being lead by a large red scaled human-ish looking dragon..." Sunset stands slowly and offers a hand, "Thank'e much fer roundin' up them strays." She offers a smile, though iit's still a pale shadow of her usual, wry self. Diplomacy:1d20 + 6 ⇒ (16) + 6 = 22
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
As her strength returns Sunset slowly regains her feet. She moves to place a acomforting hand upon Torod's shoulder, a breif moment of sharing loss, before moving on to: A) Examine the room the party finds itself surviving in. Perception:1d20 + 8 ⇒ (15) + 8 = 23 B) Moving outside to begin making planequins to help transport the fallen. That'd be one fer Strawbery, one fer Master Thomas (Are we givin' him a honorable recognition, like, an' promtin' him ta' "Lord" with his demise?) As well as one (With lots'a ropes and chains an' bindin') fer tha' Lady. Sunset has... questions.. fer tha' alss, oh yes she does. Upon seeing Asta. Sunset nods... but remains... distant.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset lays where she's been cut down and groans quielty. "An' I dun't remember touchin' a drop o' rum. Where'd tha' woozy an' this hang over spring from dang it..."
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
What DC am I aiming at? Fort Save:1d20 + 3 ⇒ (19) + 3 = 22 Well.. Sunset in't dead.. She's jus', y'know, pinin'. Pinin' fer tha' fjords..... :P
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset now grins evilly at Mister grim as a round, glass object appears in her hand. "So... tell me, Master Grim. Since ye seem ta be lettin' me havin' tha' time ta' bleed... " She eyes the liquid roiling about within the container, showing off its languid amber colour, "Might it be that you have time ta' burn...?" (¬_¬) Intimidate:1d20 + 8 ⇒ (7) + 8 = 15 She gauges the fellow's reaction... Yes, that's an 'Intimidate' roll. What makes any one think Sunset is even thinking of 'Bluffing'? If he stays here and even thinks of poking Sunset (And Sunset means even crossing his eyes, or wiggling his nose the wrong way). She's going to drop that flask into her own square and they can both burn.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Hey now! Where should we all be linin' up fer all this dancin' Lady grapplin' stuff? As fer ye self, Miss Seraph? Some helpin hands with this Grim feller woudn't be goin' astray, like. Tosser seems he could use yerself givin' him a smack up-side the head.. Or two... (^_~)
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset winces as the b@stard she's fighting draws yet more blood. Dropping her spent weapon she draws the smaller item from her hip. Fort Save 1:1d20 + 3 ⇒ (15) + 3 = 18 Fort Save 2:1d20 + 3 ⇒ (14) + 3 = 17 With the poison seeming to have no effect, she continues to frown at Grim, "I mean, rilly? Ye should least be putin' effort in't our dance mate...." Intimidate:1d20 + 8 ⇒ (20) + 8 = 28 Well... will ye look it that? Hope tha' bugger breaks an' runs.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Dayum! (O_o) *Urk...* Sunset blinks as the fellow's greeting becomes very pointed. Fort Save:1d20 + 3 ⇒ (20) + 3 = 23 Boo-YAH! Dice roller! Her gaze focuses upon the gentleman's eyes... (¬_¬) "Bloke's got t' know his... limitations" As she simply lifts her crackling, blue weapon up and pokes him in the chest. Att Roll:1d20 + 6 ⇒ (12) + 6 = 18 *K-Zzzzappp* Dam Roll:1d8 ⇒ 6(Electricty damage) Target makes a Ref Save (DC15) or also take a point of sonic damage Dang but I dun't think I be leavin' a mark on this bugger. Would also like ta' be intimidatin' ta' th' fekker... But we'll see...
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Woah! Am I readin' that right? -20 damage?
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Hey! I in't blamin' Seraph a-tall, none. Them's mighty fine garter wearin' hips swayin' about. XD
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Hearing Seraph's sword point 'clink' upon th floor's stones Sunset.... (¬_¬) And she looks to Asta. "It's gon'a be bugs... agin... In it?" She sighs.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
P'shaw! Seraph will casually stroll over there and swat them couple poolitely up-side the head. Show 'em whut t'is ta' be all freindly an' hospitable, like.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Will Save:1d20 + 5 ⇒ (18) + 5 = 23 Hah! Still made the save even with... a ... um... (>_>) Whut? Sunset eyes move to watch the lythe elven form for but a moment, her attention returning to remin fixed upn 'Master Grim'. At Lady Asta's call Sunset...
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
As the grou comes across the couple Sunset lets the party's warriors take front whiel she steps lightly to one side. She eyes the finery even as she nods acknowledging the couple who ocupy the room. Perception.:1d20 + 8 ⇒ (7) + 8 = 15 The fellow has Sunset's attention, rather than the lass.....
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset draws her weapon and covers the ascent,
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset frowns at the room's display. She moves forwards cautiously, remembering the cloud encountered before. Perception:1d20 + 8 ⇒ (19) + 8 = 27 She looks at the chest and does attempt to both make it safe ass well as open it. Disable Device:1d20 + 6 ⇒ (8) + 6 = 14 "Well.. that in't openin' any time soon..." Though she does cast her glance around in hopes of spying a key... perception:1d20 + 8 ⇒ (12) + 8 = 20
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Perception:1d20 + 8 ⇒ (15) + 8 = 23 Sunset takes note of first the skulls and thence the topiartey... With Lady Asta's quick reactions preventing Master Tomas from joining the folaige's decorations she steps aside and frowns. "Well.. I could burn it?" Ans she glaces at Seraph'ss weed whacker. "Or, if'n tha' mood's still takin' ye luv? Ye can have a whack at tha' leafs an' make mulch a tha' problem, hey?" (^_~)
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset does move along with every one else as they continue to look through the place. Perception:1d20 + 8 ⇒ (10) + 8 = 18
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
"Oh... I dun't know. Them garter belts do seem ta' be quite fetchin'...." :P
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset has no qualms about actually taking the item. If given looks she shrugs. "Alchemical research. I want' ta' see whut t'is they be makin' tha' paper out'a." She replies casually.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset looks, but does not touch anything. Especially the rather grisly trophies. Perception:1d20 + 8 ⇒ (14) + 8 = 22
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset saunters after Torod. Perception:1d20 + 8 ⇒ (5) + 8 = 13
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset pokes about in the rubble and bushes along with Torod, Perception:1d20 + 8 ⇒ (8) + 8 = 16 Yup, looks like ye in't in'a 'Buff' no more Master Thomas.... Wait... um... (>_>)...
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset blinks as she stands at the foot of the main tower's stairs.... At the sound of a large, angry weed-whacker stomping through the bushes outside Sunset shrugs, "All-righty then..." And follows along.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Do we check the tower we find ourselves in? Or look into the other three unknowns?
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset does the best she can by Torod and sks how he's fairing. Diplomavy:1d20 + 6 ⇒ (13) + 6 = 19 Other than inspecting the room they're in once more she begins to seaarch the stairs, alos checking them for structural integrity as well as for any traps. Perception:1d20 + 8 ⇒ (14) + 8 = 22
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Oh.. this in't good.... Fort 1:1d20 + 3 ⇒ (2) + 3 = 5
So... if'n I be readin' that right. Sunset failed tha' first roll. Made tha' second. So she's only takin' one point a Wisdom' hurtin', right? Which, truth bein' told... Folks in't rilly gon'a notice no differnce, none. :P Sunset staggers under the cloying mists effects. "Gah!"
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset sighs and mutters with relief, "Yah.... I need to learn me a book about them critters...." As every one begins to relax with the... disappearance... of their feisty fey foe. She looks around at the room the party finds itself in. Perception:1d20 + 8 ⇒ (6) + 8 = 14 She also has potions to offer people to heal their ills.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Note to self: "Always pack a bag of caltrops... Or other 'Non-destructive' area denial items....." (¬_¬)
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
GM Glyn wrote: Sunset, make a Perception check current DC is 43, but it changes every time he moves. (O_o) Yah.... that in't rilly lookin' too sprite now, is it? Sunset looks to her companions, "Well... I dun't want ta' burn tha' place down. Any one got some other suggestons?" She asks.
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Rather not set the whole place on fire.... Which hedge has our annoying lil' bugger under it?
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset frowns as the blurr disappears into the foliage again. "Well.. if in doubt... Burn 'em out." Toss:1d20 + 6 ⇒ (8) + 6 = 14 Dam:2d6 ⇒ (2, 1) = 3 Pretty sure them bushes in't dodgin' Sunset's alchemical-fire flask. Now, tha' lil' bugger hidin' under them bushes might be in fer a warm surprise...
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Asta Blackheart wrote:
Sunset does move closer at Lady Asta's call.. coming to stand besides Master Thomas. Upon sighting the spider swarm, Sunset's progress stalls and she takes up a defensive postion in the door-way. (Though ready to move aside should any one wish to pass...)
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset moves to help staunch the valiant feline's wounds... Heal:1d20 + 4 ⇒ (10) + 4 = 14 Not sure I want to try an' give Strawberry a potion, given her rather agreived state a mind at tha' moment....
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Ranged Att:1d20 + 6 ⇒ (5) + 6 = 11 (Improvised weapon... Actually.. I think Alchemists get to 'Ranged Improvised' with out penalty due to 'Bombs' and stuff? Maybe) Sunset spins and swirls her vest at the dashing, blurred streak in an attempt to entangle the little pest. And... saunters over to pick up her tossed vest......
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Still holind her vest and ready for the fey, Sunset moves to help the still bleeding Strawberry. Heal Check:1d20 + 4 ⇒ (1) + 4 = 5 (To bind the wounds) Ah, fekkin' dice roller. :( Worst come to worst, Sunset can at least give Strawberry a healin' elixer.....
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Sunset frowns, her arms twitching but not fireing as the beaty is ust too darn quick..... "Okay.. Ye dun't wan'a talk...." Sunset looks about, Perception:1d20 + 8 ⇒ (1) + 8 = 9 And.. not noticing, well.... anything. She holsters her weapons and removes her vest. "Here critter, critter, critter..." She coos again. Diplomacy:1d20 + 6 ⇒ (10) + 6 = 16 The 'Plan':
So, use the vest as an 'Improvised weapon' to net tha' lil' bugger next time it scoots out an' about. Ready an action
:HP:26 (0):0Stat Dam:Init+4:Perception:+8:AC:18(+4Dex,+4Mage armour):Fort +3,Ref+7,Will+5 Theme song
Thomas Lebeda wrote:
As the swift motion sweeps out and past Thomas Sunset drops to one knee and aims at the bushes into which the... critter... appeared to rang from. Diplomacy:1d20 + 6 ⇒ (8) + 6 = 14 "Hey there.... We're jus' here ta' look about fer tha' fair folk. Y'know, like t'other out in'a woods..." She calls out in asoothing voice, even as she looks towards the tower from which the new cry for help emanated from... Perception:1d20 + 8 ⇒ (4) + 8 = 12
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