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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Round 3 down to 8 hps The halfling grits his teeth as another skeleton joins the fray and gives him a nasty slash with its claws. But the halfling ducks under another claw and smacks the skeleton as hard as he can in the pelvis. slingstaff melee 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
The tall halfling cries out Medic! ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Azdak Ejderha wrote:
Sumac yells back to Azdak, Yeah, I know. One of them just about disemboweled me, but Im holding them off. See if you can finish off the ghoul. Hes already paralyzed our best fighter, another two lucky hits and Grip and Orryn could be down as well! The fierce druid sidesteps another skeleton claw and bides his time to give back a good bludgeoning. ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() the ghoul is now going at the end right? since he delayed? Round 2 Gripper moves in to finish the ghoul off.
Sumac starts swinging his sling staff like a club at the skeleton
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() not my turn just posting for flavor The small druid lets out a slight scream of pain as the skeleton tears into him, but he takes heart from the mighty charge of his flying halfling comrade. Ha ha! Great hit Orryn! Way to stick it to him! ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Round 1 Sumac and Gripper The small druid sends Gripper (bolstered by the str of a bull) forward to attack. The wolf runs down the aisle and bites at Dalirio. 1d20 + 5 + 4 ⇒ (3) + 5 + 4 = 12
crap! ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Sumac and Gripper enter the room. The halfling quickly scans for any important details.
If the cages are empty, can Sumac tell what was previously in the cages? Based on size, food or left over food scraps, scat, smells, shed skin/fur/feathers, etc...
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Azdak Ejderha wrote:
No problem. Grip and I will guard the doors while you do your research. ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Dungeon Master S wrote: Sumac, always the astute finds nothing of interest except for large samples of the embalming fluid used on the dead. You even find a few intact. Does Sumac hear anything at the door? ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() As usual Sumac looks around carefully as the party moves down the burial corridor. Anything standout among the ornate (treasure?) burial niches?
At the massive iron double doors the Halfling moves forward to listen
The small druid also looks to see Gripper's reaction as they approach the doors.
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Sumac looks around in the crypt while the others take the prisoners to freedom.
The small druid also looks for tracks from the thugs and prisoners. Where were they coming from? Can Sumac tell where they were going? ( like maybe about to go through a secret door)
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() The halfling pats Gripper in a job well done then goes forward to free/ungag the trio of slaves.
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Sumac and Gripper Sumac gives the wolf the command to attack trusting (hoping, perhaps gambling) that Gripper cant finish off the thug in one attack before he can call him off. 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
The halfling raises his sling and carefully fires aiming for a non-lethal target on the thug, hoping to just subdue him and not kill him.
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Round 1 Sumac and Grip The small druid sends Grip forward to attack the thug in front of Evan.
Sumac aims his sling and lets fly a bullet at the bow weilding thug.
I often get a good attack roll and a good damage roll, but generally not together ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Hérwë Felthanilal "Fel" wrote: I recommend Sumac, Gripper, Orryn and Stellah delay until after Fel in order to get the +1 to attack and damage from his chant. ALSO - DM - Please feel free to autopilot Fel immediately after Thugs - Begin chant. Make it so ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Sumac readies a bullet for his slingstaff and heads into the room to check things out. He slowly meanders looking at the statues and makes his way to the large north west crypt.
perception 1d20 + 11 ⇒ (18) + 11 = 29 ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Sumac smiles and slowly approaches the mites. He holds up empty hands and speaks gently hey guys, I abhore slavery. Let us free you. As long as the mites dont look threatening Sumac will try to free them. ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() The druid holds his ground but casts a simple orison right on the leading edge of the spider herd. Out of thin air suddenly 6 gallons of water come pouring down as if from a giant bucket.
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male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() The halfling puffs up proud of himself. Well, I like to think Im more wise then I am clever. But never mind how awesome I am. We have to solve this riddle. There are crypts to explore, engineers to rescue, and bad guys that need killing. Whats our next step? ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Dungeon Master S wrote: That's enough to find something with the telltale "I". There's a relief on one of the inner walls that depicts Aroden making the waves crush a navy invading the coast. Pulls out his waterskin. He pulls out the cork and then squeezes it sharply under his arm splashing waves of water over the I. ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Before we actual "brute strength", how about Sandor just lightly taps the I with a hammer. That might be enough, like some sort of trigger. The tall halfling nods sage like sure he is correct. Gripper totally agrees with me, and I think Stellah too. Though it always hard to completely understand birds. They can be sort of flighty. ![]()
male Halfling Druid 3, AC 16, HPs 20/20, In +3, F +4, R +5, W +7 (Grip AC 16, HPs 29/29, F +5 R +5 W +2)
![]() Orryn Quattlebaum wrote: Not a wager Hack takes lightly, to be sure. Let's investigate the other spots in the same way. Keep an eye out for another "I" as we look. Sumac suggests going back to the golden statue of the hot chick right outside the swift prison. That also bore the "I". |