Cheiton

Sturion Stoutheart's page

273 posts. Alias of EldonG.


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M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

What the...there's sumpin' out there!

Init: 1d20 + 2 ⇒ (9) + 2 = 11
Perception: 1d20 + 1 ⇒ (12) + 1 = 13

Sturion snatches up his hammer and charges in.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion is likely to be getting up about then, for his watch...or maybe one later, if not.

Perception: 1d20 + 1 ⇒ (18) + 1 = 19 -20?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Darkest watch for Sturion.

I'll take the darkest. It's when me eyes work best.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Life is what happens when you're busy making plans, or so I've heard.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion charges in with the longhammer:

Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion immediately starts scanning the area, looking for any evil.

Durn WITCHERY! Lookout! Could be witches 'r wicked fey aboot!

Using detect evil. Roll? Sorry to be so slow. Things are crazy right now.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion steps forward and jerks a thumb toward the largish man in furs scratching a bear behind his ears.

That's th' guy. Hopin' it ain't bad news. He's good folks.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Another witch? I'm cursed, I am!

(Looks fine to me. ;) )


I'd love to see what Camris might come up with. Safe to say...we've gamed together. ;)


Sildur was the guy for whatever you needed, and Dru, his bear buddy might have been a youngling, but he was a stout companion in a fight.

Them are some mighty big shoes yer lookin' t' fill!

Technically, it was 19 points for stats...


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion tromps along at his usual slow but steady pace.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion's ready to go kill evil witchin' things.

I'll miss Sildur - your call.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Egads. Dare I?

OMG, not again: 1d10 ⇒ 4

Ugh.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Without a second thought, Sturion slams the hammer into the gem.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion eyes the gem.

Mayhaps we should break it?

...hammer ready...


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 4 ⇒ (1, 3) + 4 = 8

Sturion slams a nice divot into the floor.

Durn thing wiggles in fear too much!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Great work, Thorn! Get the lil' bugger down here where we kin smash it easy-like!

Sturion the cheerleader knows limited cheers, but he's enthusiastic, as he gets positioned to swing again.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Fort: 1d20 + 9 ⇒ (13) + 9 = 22

Ach, a little cold won't hardly stop me!

Sturion gets back up and tries hitting from the floor, not sure if he can reach.

Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10

Guess not.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Acrobatics: 1d20 - 2 ⇒ (1) - 2 = -1

And with the last swing, Sturion goes sprawling face first, hammer flipping out of his hands to dent the wall.

Sturion looks up at the chair, growling - Kindling!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Rocking on the chair, Sturion gets his balance and swings again (as soon as he can).

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 4 ⇒ (5, 6) + 4 = 15

Durn CHAIR!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Oh, yeah - high initiative.

Sturion hops onto the chair, and swings over his head.

Attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Initiative: 1d20 + 2 ⇒ (19) + 2 = 21

Give it yer best shot, then!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion agrees immediately, and swings.

Attack: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11

Evil thing!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Concentration: 1d20 - 1 ⇒ (9) - 1 = 8

Ouch, damnit. Somethin' 'round here is playin' games!

Sturion spins this way and that.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion walks up to 10' from the doll, gripping his hammer tightly, and tries to determine if the evil is radiating from it.

Let me know if I need to make a roll.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

BE WARY! Mayhap it be a witch queen. Whate're it be, there be great evil hereabouts!

Sturion renews the grip on his hammer and mutters prayers his father taught him, and advances cautiously.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion looks at Agatha, completely failing to grasp her point.

Ya wouldn't think, now would ye? 'Tis odd.

Looking back at the hut -

Who be in there? Come to the door, if ye would.

Sturion tries a Detect Evil.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Almost dropping the hammer, Sturion stands there, dumbfounded.
Sommon built a hoose onna giant chicken?!?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Save: 1d20 + 2 ⇒ (12) + 2 = 14

+2 if spell or spell-like, +1 if evil spellcaster.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion approaches the shadowy little girl, but stays a distance away. (15' or more)

Kin we help ye, missy?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Somethin' strange. Evil's been done here, but no evil is here directly. A curse?

Sturion scratches his head and looks around.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion stands fast, looking flabbergasted, and then starts looking around...Detect Evil


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Aye.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

You hear it too, eh? More fairy witchin'?

Sturion steps up with Urga and looks around, twisting the shaft of the longhammer in his hands.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Don't forget, when Sturion uses the longhammer, he's 10' away. It's a reach weapon...and it makes it difficult for him to maneuver though doors when he has it on his back!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Expecting that Thorn will have the situation covered, Sturion approaches slowly, longhammer ready.

Attack: 1d20 + 10 ⇒ (13) + 10 = 23
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion switches to axe and shield, preparing to imitate a lumberjack.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Save it in .jpg format, then upload it somewhere. If you look at my games, you can see some linked maps.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion steps back five feet, and whips the hammer hard at the skeleton that scraped his armor.

Attack: 1d20 + 6 ⇒ (18) + 6 = 24
Damage: 2d6 + 6 ⇒ (3, 6) + 6 = 15

Scrape on 'AT, ye FOUL THING!


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

I'd recommend Autorealm...it's how I do my maps.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Initiative: 1d20 + 2 ⇒ (18) + 2 = 20

...for when Sturion closes his mouth.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Perception: 1d20 ⇒ 3

What'cha figgerin'?


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Though not good at this, Sturion keeps his eyes scanning as the group moves.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Meh. Texas heat blows. I may not do anything, after all...but thanks. :)


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Just an fyi - the 15th (tomorrow) is the 53rd anniversary of my birth. I make no promises.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion gets a good grip on his hammer, and steps up close to the body, looking around.

Perception: 1d20 ⇒ 4


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

I'll be right back.

Sturion takes Tom back to the lodge, where he pickets him, and grabs vegetables from storage, placing them within reach...he taps a quick pint, and then hurries back once the mug is dry. He bundles up the stuff he's taking, pulling everything heavy but his armor off, and sends it over on a rope, before slowly, painstakingly crossing the rope bridge himself.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Sturion reaches up to scratch at his beard.

Ahh...hmm.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

No doubt it does. Tom will definitely not be crossing. :p

Sturion keeps the crossbow trained at the snowbank, precisely where Izore flew into it.


M Dwarf Pal3(Stonelord) | AC 19 or 21, T 12, FF 17 or 19; DR 1, HP 25/25 Saves F+6, R +2, W +2, (+2 vs poison, spells, spell-like, +1 vs evil spellcaster magic, -2 vs light descriptor); Per +1, 90' Darksight; Init +2

Oh...my mistake. Gah. Well, he had been coming our way. Hmmm. Back to the crossbow, I guess.