Carver Hastings

Stroime's page

58 posts. Organized Play character for CamL.


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Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime spends the coming days telling the story of this adventure, and gratefully accepts any coin tossed his way.

Performance for earn income: 1d20 + 11 ⇒ (4) + 11 = 15

Nothing special about downtime, or please send chronicle to discord on Warhorn.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

“Well done everyone. Unless I am forgetting something it seems we’ve accomplished everything we were asked to do. But I can’t help wonder what that crazed organ player was up to? What was he trying to accomplish with all of this?”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime joins Madalena, quickly and carefully placing books into the bag.

Thievery+2+2: 1d20 + 22 ⇒ (20) + 22 = 42

In addition to taking books, Stroime stumbles upon the answer to the ultimate question about Life, the Universe, and Everything.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime strokes his greying beard. He then opens his backpack and takes out a cloth sack. As he holds it open, he says, “All right folks, this is a Bag of Holding. I use it to store my emergency healing staff, but this should hold a fair amount of those books. Start loading them in.”

This is a type 1 bag of holding, so it carries 25 Bulk (stroime will carry his healing staff to give the full 25 bulk over to books). 25 bulk is most of the books, so we just need to account for another 5 bulk.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime activates the light on his wayfinder and then follows behind. If it matters, I want Stroime to be the last in line, entering after the rest of the party.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Heal

Quote:
Third sentence: “If the target is undead, you deal that amount of positive damage to it, and it gets a basic Fortitude save.”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

correct . Basic Fortitude Save

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

he’s not undead, we don’t know if Heal will damage him.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Will save: 1d20 + 16 ⇒ (19) + 16 = 35

Stroime laughs at Velshun's quip. Honestly it was the kind of thing he would have appreciated without magical influence. However, the magic is not enough to prevent the old cleric from repositioning into the zombies' rehearsal space and casting forth a blazing ray of light!

1 action stride, 2 action cast searing light heightened to 4th level

Ranged Spell Attack: 1d20 + 15 ⇒ (20) + 15 = 35
Fire damage: 7d6 ⇒ (1, 6, 3, 3, 4, 6, 6) = 29
Good damage if applicable: 7d6 ⇒ (3, 3, 2, 5, 3, 1, 6) = 23

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

3-action version of Heal states that it targets all living and undead in the emanation. With the Heals that Stroime and Flac tossed out I think everyone is at full hit points? I have a feeling this is going to matter soon.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

quick speech to Sten, since he has yet to go.

“Sten! Velshun’s stage has made everyone bunch up. You think that’s an accident?”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

We are learning stuff…hero point for the attack roll. Had three, now down to two hero points.

hero point for previous attack: 1d20 + 15 ⇒ (14) + 15 = 29

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Will save: 1d20 + 16 ⇒ (18) + 16 = 34

No doubt. Take the shot. Will use hero point if a miss.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime nods grimly before answering Velshun: “I kind of like that spell, but how do you like Dis Spell?

“You know, dis spell…like Dispel?

2 actions to cast Dispel Magic targeting the darkness. Assuming that is successful, Stroime will use his 3rd action to snap off an arrow at Velshun…provided he can be seen once the darkness is gone. If Velshun is still hidden once darkness is gone, Stroime will instead spend his 3rd action to activate his bracelet of dashing.

counteract check: 1d20 + 15 ⇒ (20) + 15 = 35

ranged strike +1 striking composite shortbow; will spend a hero point to reroll if this is a miss: 1d20 + 15 ⇒ (11) + 15 = 26

arrow damage, 2d6+1 piercing and 1d6 fire: 2d6 + 1 + 1d6 ⇒ (6, 2) + 1 + (4) = 13

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

"Well, I don't know much for ballet, but I can put my right foot in, and my right foot out. Then I put my right foot in, and I...channel waves of magical energy."

Let's go for another 3-action Heal, 30 ft. emanation

Heal for positive damage to zombies, Basic Fortitude Save DC 25: 4d8 ⇒ (7, 4, 3, 2) = 16

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Just double damage on my spell.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Any critical fails on the save? Gotta ask.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Good news Thulgrun! I believe I have healed your one point of damage!

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

I don't know what I expected, but this is strangely not a surprise.

"All right bag of crazy! You like music? Try the power of the Song of the Spheres"

...

"...That's one of the names of the goddess Desna. Just in case you didn't know."

...

"...So now you know."

3-action Heal, 30 ft. emanation should tag yellow, purple, blue, black.

Heal for positive damage on undead, Basic Fortitude Save DC 25: 4d8 ⇒ (2, 3, 5, 3) = 13

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Initiative: 1d20 + 16 ⇒ (20) + 16 = 36

Difficult for me to be higher than 36; that number includes the scouting bonus.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Perception: 1d20 + 15 ⇒ (18) + 15 = 33

What's that? The sound of a conductor's baton. Huh.

"Hey everyone, I think the door mechanism is linked to these heavy iron rods under the floor that run south from here. They look designed to carry movement from a long distance. Crazy right?"

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime will stride over and check the door.

Thievery: 1d20 + 18 ⇒ (20) + 18 = 38

"Okay everyone, the mechanism that unlocks this thing could look like anything or be anywhere in this accursed place."

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Performance: 1d20 + 11 ⇒ (7) + 11 = 18

Stroime glances at the sheet music, but doesn’t recognize anything. “I’m more of a play by ear kind of musician; I don’t know a symphony from a concerto. Maybe we scoop these up for a Grand Lodge expert to examine?”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Religion: 1d20 + 13 ⇒ (17) + 13 = 30

Stroime nods agreement at Thulgrun’s assessment of the ring.

area 2 Thievery: 1d20 + 18 ⇒ (3) + 18 = 21

Who drills out locks? This lacks style.

Medicine: 1d20 + 16 ⇒ (8) + 16 = 24

“Other visitors to this place have certainly met a violent end, or else Iloise found some recent victim nearby,” Stroime says looking at the cat’s food.

Society: 1d20 + 8 ⇒ (10) + 8 = 18

This Thievery will beat a 56!: 1d20 + 18 ⇒ (13) + 18 = 31

Almost…

Stroime goes along with the others in their conclusion on the family crest, but as for the tiles…
“These colored tiles are buttons, and are arranged in rainbow order.”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

That is a great idea! I will jump on this bandwagon.

Stroime follows Thulgrun’s lead; searching each place in turn.

Perception 1: 1d20 + 15 ⇒ (4) + 15 = 19
Perception 2: 1d20 + 15 ⇒ (10) + 15 = 25
Perception 3: 1d20 + 15 ⇒ (3) + 15 = 18
Perception 4: 1d20 + 15 ⇒ (20) + 15 = 35
Perception 5: 1d20 + 15 ⇒ (17) + 15 = 32

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Clever Improviser allows me to attempt skill checks that require trained proficiency even when not, and Stroime is not. Let’s give it a shot!

Performance: 1d20 + 11 ⇒ (10) + 11 = 21

Stroime moves over to get a closer look. “The numbers relate to audible frequencies and to how much the different tissue samples contract. There's also a list here correlating musical notes, occult magic, and arm movements. Looks like someone is experimenting with music and necromancy. Interesting in theory, but horrifying in practice.”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime has Assurance (medicine). Also Stroime did a two-action heal on Thulgrun to restore 51 hp during the combat. I hope that got logged.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

ok let’s call Kovac patient 1 and Madalena patient 2 for the first round

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime stoically watches Iloise fall; the old cleric is never pleased to use the power of the goddess to destroy. He calls out to his comrades, "Who is hurt? Let's regroup well away from that machine and tend to our wounds."

Stroime 1) is an Expert in medicine and automatically makes the expert DC for Treat Wounds with medicine, 2) has Continual Recovery and Ward Medic to treat wounds on two allies every 10 minutes.

Treat Wounds on Patient 1: 2d8 + 10 ⇒ (1, 2) + 10 = 13
Treat Wounds on Patient 2: 2d8 + 10 ⇒ (3, 2) + 10 = 15

next ten minutes...

Treat Wounds on Patient 1: 2d8 + 10 ⇒ (7, 4) + 10 = 21
Treat Wounds on Patient 2: 2d8 + 10 ⇒ (6, 7) + 10 = 23

I could go on...

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime backpedals up the staircase to get a good view of scene below him. He begins to channel divine energy into his free hand, as he looks down at the mad bomber. "It's over Iloise...I have the high ground." Then Stroime finishes his incantation to blast forth a beam of divine energy at Iloise.

1 action stride, 2 action cast Divine Lance

Divine Lance attack: 1d20 + 15 ⇒ (17) + 15 = 32
Divine Lance damage aligned to good: 4d4 + 3 ⇒ (3, 1, 2, 3) + 3 = 12

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Well they can only do the reaction one time, right? So if someone can trigger it and have an action remaining to follow them, that should work.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime strides forward, leans over the balcony and intones the chants of healing magic. A swarm of purple butterflies appears around Thulgrun, patching up his wounds. "You're doing great Thulgrun, keep it up!"

2 action heal, 4th level: 4d8 + 32 ⇒ (2, 7, 2, 8) + 32 = 51

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

I don’t think 35 crits Thulgrun in his stance, right? Also, can Stroime see Thulgrun from their current positions?

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3
GM Vampaerus wrote: wrote:
"sword?" aren't you wielding a dagger?

I thought I had read dagger too. Regardless, Stroime would have cast the spell on Madalena's weapon, whatever it was.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Reflex: 1d20 + 17 ⇒ (9) + 17 = 26

Stroime quickly twists away, dodging most of the sparking arcs of electricity from Iloise's bomb. "All right, I guess we're doing this." Stroime begins with an incantation, drawing the blessings of Desna to empower the weapons of Sten and Madalena.

2 actions to cast 3rd level Disrupting Weapons on Sten's shield and Madalena's dagger. It's an extra 2d4 positive damage against undead. Let's get this done fast.

A look of calm focus descends over the old cleric as his nocks an arrow and snaps off a shot against Iloise.

Ranged Strike: 1d20 + 15 ⇒ (15) + 15 = 30
arrow damage, 2d6+1 piercing and 1d6 fire: 2d6 + 1 + 1d6 ⇒ (1, 5) + 1 + (6) = 13

[ooc]Forgot Flac's Bless, so the attack was 1 higher, in case it matters.[/occ]

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime follows Madalena and tries to make sense of what he is seeing.

1st action Stride. 2nd action Recall Knowledge on the being pictured to the right of the map. I believe I have line of sight on that token, and the token should have line of sight on me. 3rd action will be to address The Voice.

"Hello there!" Stroime begins in a friendly enough way. "My friends and I were exploring and we heard the most lovely...

Deception: 1d20 + 11 ⇒ (8) + 11 = 19

Stoime coughs. "...as I was saying lovely music. Are you the being responsible for the wonderful organ playing?"

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime draws his bow, then tries to scan this room to find out what is hidden.

1 action, draw a weapon; 2 actions to Seek. However, if Stroime spots something hostile with the second action, the 3rd action will be a ranged strike at the foe.

Perception to Seek, 2nd action: 1d20 + 15 ⇒ (6) + 15 = 21

Perception to Seek, 3rd action: 1d20 + 15 ⇒ (5) + 15 = 20

Ranged Strike, if triggered: 1d20 + 15 ⇒ (12) + 15 = 27

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Perception for Initiative: 1d20 + 16 ⇒ (19) + 16 = 35

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime races forward. "Well I'm not going to be a rotten egg!" Using the rope, Stroime climbs down after Madalena.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Did our characters establish where the organ music was coming from? Sorry if this was answered already and I missed it somewhere.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Crafting: 1d20 + 8 ⇒ (12) + 8 = 20

"Embalming fluid," Stroime answers.

"I know it's gruesome, but let's get to searching this room."

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Nature: 1d20 + 13 ⇒ (13) + 13 = 26

Perception: 1d20 + 15 ⇒ (10) + 15 = 25

"The water and the electricity could pose a problem. The neglect here is quite surprising." Stroime shakes his head in disappointment. "I don't have any great ideas except to locate the books and transport them out of here. I doubt the skeletons will mind if we help ourselves to some books."

I moved my token to explore the bottom left area

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime reports what he knows “ These skeletons appear to be the result of the common animate dead black magic who have been given a task to perform. The odd part is that they seem to have been forgotten about, possibly for a very long time. This defies logic. Normally a necromancer needs to exert control over their minions on a daily basis. Yet these simple creatures seem to indeed be automated, with no sign of necromantic guidance.”

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Got the titular line!

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Arcana: 1d20 + 10 ⇒ (8) + 10 = 18

Stroime takes one last look at the monstrosity and shrugs, "Yes, that's strange"

Stroime follows behind Sten into the next room, and shakes his head at the two skeletons. He wonders if they are actually skeletons, or more illusions or constructs or whatever.

Religion to ID skeletons: 1d20 + 13 ⇒ (13) + 13 = 26

Regardless, Stroime will suggest we keep moving. "Everything we've seen so far has been automated, it's possible there isn't a being in residence that we can communicate and reason with. Let's keep moving and maybe we will find the conductor of this..." Stroime looks off into the middle distance, "...Grim Symphony."

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Stroime will examine the monstrosity. "Yeah, this is probably not good." The old half-elf sucks in some air between his teeth while pulling on his beard.

Medicine check to examine the monster.

Medicine: 1d20 + 16 ⇒ (15) + 16 = 31

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

Okay I've got a token out for Stroime, I put him next to Madalena since he planned on assisting

Stroime follows Madalena, assisting where he can. He attempts to move quietly, but without any cartwheels or backflips. Just an easy, unhurried pace.

Here's some additional checks if needed

Stealth: 1d20 + 14 ⇒ (19) + 14 = 33
Perception: 1d20 + 15 ⇒ (19) + 15 = 34

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

OK here's a conditional for Stroime: if Madalena decides to do the Rogue-thing and investigate the dais for a trap. Stroime will offer his assistance.

Thievery: 1d20 + 18 ⇒ (17) + 18 = 35

That's the assist roll on the Thievery, add 1 if Infiltrator's Thieves' Tools apply. Stroime will stick close to Madalena, assuming that's she decides to do the trap disarm thing. Otherwise, Stroime is content to hang back about 30 ft away from the front line and let the more assertive party members do their thing.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

“Some strange magics emanating from that dais. Abjuration type. Maybe an alarm spell, it’s hard to say” Stoime strokes his beard thoughtfully.

Sorry forgot about the map, I’ll get a token out on my next break.

Horizon Hunters

NG Male (he/his) Cleric 8 HP 80/80 | AC 26 | F +14 R +17 W +16 | Perc +15 | Stealth +14 Speed:25 ft | Active Conditions: low-light vision | Hero Pts: 3

"Well, I will admit that the illusory auras masking the way in is a concern, and..." Stroime gestures at the arcane laboratory, "This might raise some alarm. But honestly this setup is not too different from some I've seen at the Grand Lodge. And the organ music, that just indicates someone is passionate about their art. Nothing that would indicate immediate concern Despite his words, Stroime draws his shortbow.

Keeping up with Detect Magic at tasteful intervals

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