Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
Strangways looks around the room for anything dangerous. Perception: 1d20 + 5 ⇒ (20) + 5 = 25 "I would think someone calling herself an 'Artificer' would be well situated to figure out what that lever does. Any ideas, Kieran?"
Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
I will follow Anevia down the rope, looping it around my arm a few times to reduce risk of falling. Climb: 1d20 + 0 ⇒ (16) + 0 = 16 and if this fails, then Acrobatics: 1d20 + 0 ⇒ (11) + 0 = 11 and if this fails too, and I'm still high enough to take major damage from a fall, I will use my arcane bond ring to activate Feather Fall
Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
"So now that the rope is fastened to the door, Orvan is gong to descend, rather than Bram? Seems reasonable to me. Orvan, hopefully you have a ranged weapon of some sort so you can toss a copper coin into the water from above then fire at our aquatic acquaintance when it appears. I'd suggest wrapping the rope around your torso, so that you'll have your hands free if necessary. And if that fish has acidic blood we won't have to season it with vinegar when we eat it for lunch."
Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
"We need a plan to progress further. Once we have Bram safely back up, I suggest the following: First, let's make sure that grate is the only way forward. Second, kill the fish and any other problem critters in the pool of slime. Third, figure out a way to open the grate. As to the second item, any other suggestions besides dangling Bram above the pool and letting him fire from a safe height?"
Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
"I meant to say that Orvan's plan made sense, but the lightest person among us would be the obvious candidate for heading down there. If we have two ropes of 50' each, then of course we need to tie them together. Whoever is going down needs to be in very good shape. A 100' climb up a rope to get back is no easy task. Even with hand holds in the walls of the tube, 100' is a very long climb."
Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
Is that DC 15 to climb down with or without the rope? "Perhaps I'm in the habit of being the voice of caution, but is there some reason to think there is anything down there? If there's some sort of passage leading out from the wall of the pipe, I can see the logic of heading for it. But if we're looking at a 100' drop just to end up in a pool of slime, it's hard to see why that would be worthwhile."
OK revised Ataraxes Fairfax Ataraxes Fairfax, Human Wizard: == Basics == Human, Wizard, CN, Level 1 Favored Class: Wizard, Arcane School: Conjuring, Opp Schools: Illusion, Necromancy Deity: Nethys === Stats ===
=== Feats, Traits etc. === T: Into Enemy Territory (+1 Reflex Saves)
=== Skills === Knowledge (Arcana)
=== Appearance === Age: 22, Height: 6'0", Weight 170, Hair: Black, Eyes: Brown: Skin: Fair === Background === Ataraxes is not from Riddleport originally and had little interest in visiting a place that seemed unlikely to reward his interest in arcane knowledge. But Ataraxes has heard of the Cyphermages and suspects they may be on the verge of a breakthrough. He has therefore traveled to Riddleport to find out what he can. He prefers to keep his distance from the Cyphermages for the time being, considering them untrustworthy, but may consider approaching them in future should circumstances warrant. Ataraxes is particularly interested in arcane knowledge pertaining to other planes and summoning and controlling beings from those planes. He is willing to travel to any place in the world where he is likely to find such knowledge. Ataraxes is not wealthy, however, and recognizes that money is the fuel that powers all things. He is therefore willing to take on tasks for which the reward is only gold, if only out of necessity. Ataraxes knows that physical combat is not his strong suit and much prefers that task to be handled by others better suited to it. Although he often relies on summoned creatures to fight for him, he recognizes that this is not always an available or sufficient option and so he recognizes the usefulness of associating with people who are fond of wearing armor and waving large, sharp objects about. Ataraxes prefers the company of his library to the company of most people, but is sociable when the circumstances require it.
My candidate for the campaign: Ataraxes Fairfax, Human Wizard: ,
== Basics ==
=== Stats ===
=== Feats, Traits etc. === T: Deft Dodger (+1 Reflex Saves)
=== Skills === Knowledge (Arcana)
=== Appearance === Age: 22, Height: 6'0", Weight 170, Hair: Black, Eyes: Brown: Skin: Fair === Background === Ataraxes is not from Riddleport originally and had little interest in visiting a place that seemed unlikely to reward his interest in arcane knowledge. But Ataraxes has heard of the Cyphermages and suspects they may be on the verge of a breakthrough. He has therefore traveled to Riddleport to find out what he can. He prefers to keep his distance from the Cyphermages for the time being, considering them untrustworthy, but may consider approaching them in future should circumstances warrant. Ataraxes is particularly interested in arcane knowledge pertaining to other planes and summoning and controlling beings from those planes. He is willing to travel to any place in the world where he is likely to find such knowledge. Ataraxes is not wealthy, however, and recognizes that money is the fuel that powers all things. He is therefore willing to take on tasks for which the reward is only gold, if only out of necessity. Ataraxes knows that physical combat is not his strong suit and much prefers that task to be handled by others better suited to it. Although he often relies on summoned creatures to fight for him, he recognizes that this is not always an available or sufficient option and so he recognizes the usefulness of associating with people who are fond of wearing armor and waving large, sharp objects about. Ataraxes prefers the company of his library to the company of most people, but is sociable when the circumstances require it.
The acronyms used to refer to the books, e.g. "ACG classes not allowed." "20 point buy," "medium gold" and any other term commonly found in recruitment posts. It's not obvious to a new player what these things mean, which makes it hard for them to cross that line from just reading these forums to actually joining play-by-post games.
Male Elf Wizard/1; HP 9 (d6+2CON+1Feat); AC11; T11; FF10; Fort+2; Ref+1; Will+4
"Well if Orvan can't recognize anything perhaps I should take a look." Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21 "And I'm definitely not touching any of that slime." Note I get a +2 racial on the Spellcraft roll in addition to the number above if I'm identifying an item
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