Joran Vhane

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Yeah, I've been planning to use the monster kingdom. I'll probably add in Carnival of Tears and Fellnight Queen too.


Absolutely. The party was very much going about exploration as one might in a computer RPG, i.e. doing all side quests first with no sense of urgency regarding the main story.

In fact, the issue they most pressingly wanted to deal with was (and still is) Kressle. She even snuck into Oleg's one night while they were exploring and took his hand in fulfilment of her promise. Now the party is keen to acquire a scroll of regenerate.

I didn't like the idea of the Stag Lord sitting in his fort just waiting for them to decide they had time to show up and kill him, so I made him a little more proactive - culminating in this.

Grabbles on the other hand they killed, after which they immediately befriended the Sootscales, so that ran much closer to vanilla Kingmaker.


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*casts thread necromancy*

So I was inspired by this, but it went very differently, because of how my party interacted with the various Greenbelt factions. Specifically, we ended up with a bandit siege.

Spoiler:
The party hit Thorn River camp on the 2nd of Pharast, right at the start of the campaign. Kressle escaped and has become a significant thorn in their side over time and the Paladin's arch nemesis. She's been carrying out her own plans in the background and has become an important villain and the one the PCs hate the most. She wasn't about to return to the Stag Lord having failed and has instead been planning a coup against her alcoholic former boss. She wants to be the Bandit Queen.

Since then they've been taking their time exploring though and thanks to their interference with bandit activity in the region the Stag Lord has been over six weeks without fresh alcohol. He's sober and he's pissed.

It started with Dovan leading some bandits to harass them while they made camp, but they handled that. Now, they showed up at Bokken's to collect some potions and he frantically tells them that Oleg's is under attack and slams the door.

So they ride straight for Oleg's and arrive at like ten at night. There are maybe ten bandits on each side of the trading post and another ten guarding a small encampment, so around fifty total. Auchs is leading the men at the gate who are using longspears to force Beaky the Owlbear (in barding) to smash the gate in. Kesten Garess and his men are on the walls with bows.

From a distance they can recognise the Stag Lord's helm and see him overseeing things and they know he's an alcoholic from interrogating captured bandits. So the PCs hatch a plan to sneak closer to the encampment. The summoner and paladin (both female) are to bluff their way into the camp, while the bloodrager and oracle wait for the signal in case anything goes wrong.

The summoner is dressed up as a prostitute and they use the dust of illusion from the kobolds to disguise the paladin as a madam/pimp. They bluff their way in with saying they have booze and a girl for the Stag Lord. Amazingly the rolls go well and they are brought to Dovan who totally fails to see through the sham and the summoner is sent in to the Stag Lord. Meanwhile Dovan is making it clear that he wants the paladin in *his* tent.

So the summoner is flirting shamelessly with the Stag Lord and getting him more and more drunk, while the paladin goes with the Dovan situation, because he doesn't know she's armed and she thinks in his tent she could take him by surprise. She enters the tent... and Kressle is already in Dovan's bed. Undressed.

Back in the Stag Lord's tent the summoner convinces him to let her tie him up. She takes it even further with a blindfold and a gag and then COUP DE GRACES the guy. I was floored, but they earned it so hard. Amazing social rolls. (Don't worry about the anticlimax, I have it covered. Plus this was pretty climactic.)

For the paladin, things are not going as well, she goes with it at first, acting like she's up for the threeway, but Kressle recognises her voice from a previous encounter, grabs her own axe and attacks. Dovan is totally confused. Kressle's axe passes through the illusion on the paladin and only hits armour. All hell breaks loose.

Paladin wins initiative and withdraws from the tent, not wanting to be between Dovan and Kressle (haha). She shouts for the party and the Bloodrager and Oracle come running. Kressle is nowhere to be seen. Dovan fights briefly, but realises he is outmatched and also gets away. The party dispatch around ten bandits and head for the walls.

Next session will be the battle in front of the gate against Auchs, Owlbear and a small bandit army. What the player's don't know is that Kressle is going to take over the Stag Lord's fort, with Dovan as her right hand, so Akiros will still get his moment to change sides, because he doesn't like that at all. Kressle has been majorly built up for them though and I have levelled her over the weeks they were exploring. So I feel happy having her as the real end boss for them.

I'd love to hear what people think of how things panned out!


Kileanna wrote:
Stormchaser wrote:
"Tief" is german for "deep" and is pronounced teef/teaf. Tiefling just means "deep ones". Those with blood from the lower planes.
This is a cool thing I didn't know.

Etymology is cool. Unfortunately I'm not aware of any hidden language tidbits in Aasimar (I say that one ass-eee-marr).


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"Tief" is german for "deep" and is pronounced teef/teaf. Tiefling just means "deep ones". Those with blood from the lower planes.


Talomyr wrote:
Jeremiziah wrote:
Hey, I have XP at 3016...is that right? I can't help but think I missed something.
I've got 3,116 for Tun'ada right now.

Ditto.


Do any of the current APs have a particularly good mystery solving story line? Preferably with a touch of the creepy thrown in? I'm looking for something along those lines, but I'm not familiar with much of the range, and I'm looking for an inside point of view.


Jagyr Ebonwood wrote:
Carbon D. Metric wrote:
...some kind of document that contains EVERY spell description and spell-list for all of the classes... much like the compendiums from the past. You at paizo are however in a unique position of working within the OGL where the content in these books are already going to be available free online.
I think you answered your own question. It will fall on the player community to collate all this stuff.

To give a comparison, the Wizards produced Star Wars SAGA released 14 books of feats, talents, species, force powers, droids, ships and numerous other things. It was never officially collated in a book. The player community on the forums summarised everything from all 14 books in a pair of excel documents.

I don't actually think that's unreasonable, none of them were necessary beyond the core book, but people like to use them and the community created the reference to make it efficient.


Perception and survival went up by one, third rank put into climb. Rage Power chosen was Animal Fury. BAB and fort save went up.

HP: 1d12 ⇒ 12

:DDD


Finally calming himself, James bends to examine the corpse of the savage, turning the odd amulet over and over in his hands.

1d20 - 1 ⇒ (13) - 1 = 12


Agreed, I'm having a whole lot of fun.


I personally vote Bowcaster, because Wookie's with bowcasters are cool. However...

A 30 shot weapon will rarely use up all its shots before you can recharge, so 30 to 50 makes little difference. The exception to this is if you autofire a lot, which consumes 10 shots per go, but auto fire is only worth it against enemies you can't hit through normal means or gangs of mooks. It's a -5 penalty to hit, and does half damage on a miss over a 2x2 square area.

Light Repeating Blaster is a trap, don't fall for it, autofire only sucks.

If you have a choice between a rifle and a carbine always take the carbine, but I personally would go for the higher damage die heavy rifle or bowcaster.

Also, I don't know about ours, but lots of GMs limit the armour a wookie can wear, since they don't fit in normal stuff. Obviously he could have specially fitted stormtrooper armour, but yeah.


There are rules governing this in Galaxy of War if the GM wants to use them, the requisitioning system. Depending on certain things about the character he can requisition more or less gear, basic armour is always free to requisition though.


Barcas wrote:
Sho Larn wrote:

Okay, I modified Sho Larn to the 25 point buy system. I like 28 better... ;(

I dropped one skill with the new build (Acrobatics) and switched Initiative for Pilot. Still contemplating the jet-pack but may be stretching...

I tweaked my background. Based on your timeline, Sho would have been an early candidate into the Kensae program so that would be cool!

I am torn on choosing a Feat and a Talent.

My next feat will be a tough choice: Vehicular Combat (w/ jet pack), Skill Focus: UtF (since that is what I do the most), or Weapon Finesse (I stink with LS currently).

28 point buy is what we will use. It is standard according to the rulebook.

Oh yeah! I'll do up a sheet with 28, as for a name. Loreck Durgen.


Yeah, you'd have to dip into say Noble, which can be good for Leadership talents for Officer types. The talent is designed with that intent.


Oh, that was my stat line for Barcas, lol, not something I was offering you.


Preliminary 25 point buy stat line: 15, 11, 10, 10, 14, 12


Nice, really nice, this is going to be so awesome. Want a character sheet yet or still just concepts?


That's exactly the same as what I do. *nods*

Common sense wins.


True, every point can matter when you're trying to make the high thresholds on some powers, being able to consistently deal out 8d6 from a move object is nice. I like the concept though, surge a force jump and then activate the jet pack in mid air only to telekinetically pull your foe up to you, attack with lightsaber and drop them from a height. Now *that* has style.


Is she an evil stripper?


Oh I can't wait, assuming we all get chosen this is going to be a lot of fun. Mechanically, what I have in mind is going to be a balance in force use and combat, just like the Kensae balance between light and dark. Usually the best way to do this is to finesse to reduce MAD, but I think I want to go down the strength route because of the concept I have for this character, probably aiming for the Djem So lightsaber form. I may even take Falling Avalanche, and Fluid Riposte.

I see your Kel Dor is more force focussed, so that will be handy, CHAs a bit low for that though.


Agh, apparently that video is 'not available in my country' for some reason...

I've made opening credits for my RL saga group before, it's a lot of fun, and always nice to see so much effort put into a game. I look forwards to this.


Wow, Google Sketchup is really good, I like the Kensae mechanics you're developed too, particularly the whole theme of balance.

I think human fits my guy's background best, are we beginning at first level?


As far as a more specific background goes, I was thinking he would be from a family with a history of military and naval service in the days of the Republic. Definitely of Core World origin, the shipyard world of Rendili would fit the flavour well. It was considered a given that he would follow in the family tradition, and it was met with mixed reactions when he was selected for the Kensae. Some of the elder members of the family saw it closer to joining some kind of Jedi secret police than honourable military service, whereas his more immediate family considered it an honour to be chosen for such an important role in Skywalker's new regime.

He's very hard working, and since the age of ten has totally devoted his life to the good of the empire. Given he's in his mid twenties it's essentially all he's ever known, more than half his life. In fact some of the Kensae and his other superiors consider him too fanatical, saying he should get some balance, get out a bit more and see the Empire from a civilian point of view.


><


DM_aka_Dudemeister wrote:

Valeros, Merisiel, Kyra and Seoni. (Or Valeros'Angels). There's just something inherently interesting about this party mix.

Especially if they were in competition with Alain, Seltyel, Damiel and Amiri. To retrieve a McGuffin.

Paizo, let it be so. The Dudemeister hath spoken.


Rogue alias aside, I would be interested in playing a Kensae in this, although I appreciate the likelihood of my being accepted will probably be low since I'm in another Star Wars RP on the boards. I will write up a backstory and post it here on the off chance I get picked though.

Everything else aside, superb work there, it looks fascinating and immense fun!

My current thoughts are a true devotee of the Empire, seeing the order Emperor Skywalker has imposed on the chaos of the galaxy bringing the longest era of peace it has seen in some time. He didn't live through the clone wars himself, being a child of the new Empire, but his parents told him tales of the terror in the years leading up to them with the aggressive tactics of the Trade Federation, and the treacherous Jedi. In fact, Emperor Skywalker has saved billions of the old Republics citizens by creating the safe harbour of the Empire against the violent outside galaxy. It was the Senate's inability to decide anything that brought the old Republic to state it was in, Emperor Skywalker does what he needs to to get the job done. It is an honour to be selected to enter service in the Kensae, and he will gladly fight to defend the loyal citizens of the Empire.

Also, would it be fair to compare the Kensae to the Imperial Knights of the Legacy Era? The concept feels very close.


I'm Kyle, I'm in Southampton with AK. I play and run a few different games of varying systems, both online and on the table.


Yes, but you have to take certain talents to use them, there are a few examples of this with different applications.


Bump?


Well yeah, because then you're buying the masterwork longsword rather than making it yourself.


Masterwork does not at an extra +1 to the magic rating, it's just a prerequisite for enchanting, all it costs is the 300 for making the weapon masterwork.


Yeah, +1 to all the above, thanks for the opportunity, even if it didn't pan out.


Good to have you Tanner. :)


Fair point, if Tanner's there and ready to go he deserves the slot, I guess I just think it's a shame we're losing Flute.


Well it'd be nice to get some replacement Dwarf love, and monks are cool.


Agreed, we've give him a long enough grace period. Maybe write him out and drop down to a five man party for another two weeks, and if he still doesn't return, replace him.


Aah, thanks for that, I didn't know that. Yes errata tags would be useful.


Excellent work here, one thing I've noticed so far Exotic Craftsman is supposed to be +1 loyalty, +1 stability, but you have the loyalty bonus down as economy. Found and edited it on the city in questions, but all 25 could take time...


Righto, 20 it is.


Sure thing.


For the record, Estel grew up in Rego Crua (Blood Sector), immediately south of the northern ruins of Westcrown. It's basically very poor and slum like, though not quite as falling apart as the ruins themselves, also contains the slave market.


I'll pass, since I'm the Rogue in Megan's game. Wander Weir and I were both after that slot, so I'm glad he's gotten a shot in yours.


Stormy/Estel checking in, oh and Scranford, you might want to edit the title. ;)


Name: Soomack
Race: Halfling
Classes/Levels: Rogue 2
Adventure: The Bastards of Erebus
Location: The Ramble Gardens
Catalyst: Yellow Musk Creeper
The Gory Details: The party ran across this thing in the Ramble Gardens while tracking a rabbit whom they wanted the Gnome Sorceror to Speak with Animals with to determine the location of the 'Goblin King' Whitechin of whom they have heard rumours. As part of a series of terrible rolls for the party, and amazing rolls for the creature, the Musk Creeper immobilised the low will rogue with its Pollen Spray for a full six of d6 rounds. Soomack rolled a one on the DC14 will save, the Creeper plunged it's tentacles into the brain of Soomack, dealing a full four of d4 INT damage for three consecutive rounds, during which the all the parties efforts to save him failed abysmally. Poor Sommack only had 12 INT, he's now a Yellow Musk Zombie in the Ramble Gardens.


I agree on that count, Flute was cool, and he did say he might be a bit, two weeks is reasonable.


Agreed, it would be very helpful.


I'd love to play a rogue in a Council of Thieves game:

Estel:
Estel Pantiel
Female Human Rogue 1
CG Medium Humanoid
Initiative +4; Senses Perception +5

Defences
---------------
AC 17, Touch 13, Flat-Footed 14 (+4 Armour, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +1

Offense
--------------
Speed 30 ft.
Melee Rapier +3 (1d6+1/18–20 x2)
Shortsword +3 (1d6+1/19-20 x2)
Light Mace +3 (1d6+1/x2)
Ranged Light Crossbow +3 (1d8/19-20 x2)
5 Daggers +3 (1d4/19-20 x2)
Special Attacks Sneak Attack (+1d6), +1 Attack in Surprise

Statistics
-----------------
Str 12, Dex 17, Con 12, Int 14, Wis 12, Cha 12
BAB +0; CMB +2; CMD 15
Feats Weapon Finesse, Quick Draw
Skills Acrobatics +7, Appraise +5, Bluff +5, Disable Device +7, Escape Artist +7, Knowledge (Local) +5, Knowledge (Planes) +6, Perception +5, Sleight of Hand +7, Stealth +7, Use Magic Device +5
Traits Scholar of the Great Beyond, Westcrown Firebrand
Languages Common, Infernal
SQ Trapfinding
Combat Gear ; Other Gear Rapier, Short Sword, Light Mace, Light Crossbow (50 Bolts), 5 Daggers, Chain Shirt, Thieves Tools

Left gear mostly because nothing was said about wealth. Daughter of a Tiefling, father was involved with Thrune and ended up dead, detailed backstory to follow...


I do like that feat, and used it once in a 3.5 game, but I don't think my DM is allowing feats from the campaign setting now we play Pathfinder.

The Sniper archetype looks good, but it seems to me that that distance isn't going to get practical until high levels. Even at level nine you're looking at 60ft, and it maxes at level 18 with 90ft. I am talking about distances usable in an encounter, but a ranged character never gets *too* close, making this impractical until higher levels.

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