Skeleton

Stephen Vincent Strange's page

137 posts. Organized Play character for Luke_Parry.


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Grand Lodge

Male Half-Elf DEAD

"Masterful stroke, Polanco!"

Stephen recasts Grease, trying to trip the other fleshdreg.

DC 18 Reflex.

Grand Lodge

Male Half-Elf DEAD

Stephen moves forward, and pops a Grease under the Queen and her two companions.

DC 18 Reflex.

Grand Lodge

Male Half-Elf DEAD

PM sent.

Grand Lodge

Male Half-Elf DEAD

Seeing as how all of the hostiles had so kindly grouped together, Stephen felt obliged to dump a cloud of glitter on top of them.

Glitterdust. DC 19 Will negates.

Grand Lodge

Male Half-Elf DEAD

Nah, I think the martials have this covered :-)

Grand Lodge

Male Half-Elf DEAD

Not wanting to move into the room alone, Stephen continues to delay.

Grand Lodge

Male Half-Elf DEAD

I am around; the issue is, our GM isn't - she is swamped with work.

Grand Lodge

Male Half-Elf DEAD

Stephen wrinkles his nose in disgust.

"I doubt we will find anything of value in here..."

Nevertheless, he does a quick Detect Magic scan of the room, before moving to investigate the door to the East.

Grand Lodge

Male Half-Elf DEAD

Stephen nods in satisfaction, then starts searching the bodies / area for magical loot.

Detect Magic.

Grand Lodge

Male Half-Elf DEAD

Stephen, satisfied that things are under control for the moment, delays.

Grand Lodge

Male Half-Elf DEAD

Stephen looks aggrieved.

"I left the closest one glitter free... That should help Shredder to have his recommended daily intake of glitter-free goblin..."

Grand Lodge

Male Half-Elf DEAD

Stephen confidently strides into the room, and dumps a cloud of glittery mica upon the three goblins up the back.

Glitterdust. DC 19 Will negates.

Grand Lodge

Male Half-Elf DEAD

"Right then. I guess we should check-out the door at the other end of the corridor."

Stephen then waits patiently for someone else to open the door.

Grand Lodge

Male Half-Elf DEAD

Stephen follows Tere.

Grand Lodge

Male Half-Elf DEAD

"I doubt that there is much to find - it looks like this place has been thoroughly pillaged..."

He then moves over to the door on the other side of the room.

Position updated on map.

Grand Lodge

Male Half-Elf DEAD

Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18.

Stephen shrugs.

"Agreed."

He then moves to check out the closest door.

Position updated on the map.

Grand Lodge

Male Half-Elf DEAD

Stephen, hoping for a miracle, tosses acid at the oozes.

Acid Splash: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6, for 1d3 ⇒ 3 Acid damage.
Acid Splash: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7, for 1d3 ⇒ 3 Acid damage.

Unfortunately, I can Grease and Glitterdust - neither of which is especially effective against oozes...

Grand Lodge

Male Half-Elf DEAD

Well, if these are hungry fleshes, their signature ability is what I would be after - i.e., how to avoid their regeneration...

Grand Lodge

Male Half-Elf DEAD

Stephen tries to work out what the creatures are.

Knowledge(WTH): 1d20 + 10 ⇒ (7) + 10 = 17.

Grand Lodge

Male Half-Elf DEAD

"The plaque says: 'Humble yourself and show the respect Runelord Alaznist is due'."

Stephen then prostrates himself before the statue, following which he follows Polanco.

Grand Lodge

Male Half-Elf DEAD

Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16.

Stephen shrugs.

"Oh well. Something to look at later..."

He then nods in the direction of the corridor.

"Shall we continue?"

Grand Lodge

Male Half-Elf DEAD

Stephen eagerly takes a closer look at the book that is (mostly) intact.

Grand Lodge

Male Half-Elf DEAD

Stephen nods towards the trap.

"Tere? Do you think you could disable that?"

Grand Lodge

Male Half-Elf DEAD

Stephen, suspecting something weird, carefully looks over the area.

Perception: 1d20 + 14 ⇒ (12) + 14 = 26.

Grand Lodge

Male Half-Elf DEAD

True, but I meant that he is not a legal option for anything that matters. Technically, I could say that I worship the Great She Elephant, as long as I was not trying to get a mechanical benefit out of it...

Grand Lodge

Male Half-Elf DEAD

Sounds good to me :-)

"A keeper of Secrets? That certainly has my attention..."

It's a shame that he is not a legal option for the CORE campaign ;-)

Grand Lodge

Male Half-Elf DEAD

Stephen's eyes light up.

"Ah! It's something to do with the Thassilonian Empire? Fascinating..."

Note: In case it comes up, Thassilonian is one of Stephen's languages.

Grand Lodge

Male Half-Elf DEAD

Stephen nods.

"That sounds reasonable to me. Can you offer any insight as to what lies beyond...?"

Grand Lodge

Male Half-Elf DEAD

Stephen nods.

"Yes, they sent us to find out what had happened to you... and to either eliminate the threat, or at least try to contain it."

Grand Lodge

Male Half-Elf DEAD

Linguistics: 1d20 + 9 ⇒ (2) + 9 = 11.
Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16.

Stephen whistles.

"A Wall of Force, I see. You have some magical skill!"

Grand Lodge

Male Half-Elf DEAD

Stephen bows to Tide Watcher.

"Thank-you. We will do our best to exterminate/contain whatever evil we might find within..."

Grand Lodge

Male Half-Elf DEAD

Yes.

I deliberately *didn't* bring a 4th level PC, so we wouldn't be forced to play up.

Grand Lodge

Male Half-Elf DEAD

Knowledge(Arcana): 1d20 + 10 ⇒ (18) + 10 = 28.

Stephen nods to Mardonius.

"Correct. There were also seven realms in Thassilon, each controlled by a powerful practitioner of magic called a runelord. Each treated his or her own realm as a kingdom onto itself. This area of Varisia was likely in the kingdom known as Bakrakhan, domain of wrath, ruled by Runelord Alaznist. Runelord Krune recently attempted to rise again, but the Pathfinder Society stymied his efforts.

Each Runelord was associated with a sin and tied to a school of magic: envy to abjuration, gluttony to necromancy, greed to transmutation, lust to enchantment, pride to illusion, sloth to conjuration, and wrath to evocation. Thassilon came to an end in the great cataclysm known as Earthfall, but it is suspected the Runelords all had preparations in place that would allow them to survive, perhaps even until the present day."

Knowledge(History): 1d20 + 10 ⇒ (16) + 10 = 26.

"Historians are suspicious of the fact that there are seven quahs of Shoanti, seven realms of Thassilon, and seven points on the Sihedron. Some speculate that the Shoanti were either servants or slaves of the Runelords in ancient times, and their taboo against exploring Thassilonian ruins comes from that relationship."

Grand Lodge

Male Half-Elf DEAD

Stephen nods in response to the Elf's statement.

"Excellent. So, at least we won't be defeated by a locked door. Useful to know!"

Grand Lodge

Male Half-Elf DEAD

A tall man, dressed in comfortable leathers and a long, flowing cloak, chews his his lip thoughtfully.

"Alright then... so we are to explore an ancient ruin, and (if possible) eliminate any threats within. Seems straight-forward enough. I can help manage things of an arcane nature, and have some skill with scholarship... do we have any among us that are skilled with locks and cunning devices...?"

Grand Lodge

Male Half-Elf DEAD

Well, I don't want to force a weak table to play high tier, so I'll bring a level 3 as well. Specifically, this guy.

Grand Lodge

Male Half-Elf DEAD

"I, for one, am just glad that it is over."

Grand Lodge

Male Half-Elf DEAD

Stephen nods his thanks to Apollyanna, as he is left with only a slight bruise.

"Thank-you."

Grand Lodge

Male Half-Elf DEAD

Stephen staggers to his feet, the gash in his side still raw, but thankfully, no longer actively hosing blood.

"Thank you for the assistance. It was most timely."

Once the party has finished searching the area, he frowns.

"Well then, if that is all that we can derive from here, shall we get out of this hell hole?"

Grand Lodge

Male Half-Elf DEAD

Stephen breathes a little easier, and colour returns to his face, as Barret channels healing energy into him.

Grand Lodge

Male Half-Elf DEAD

I hate to be a bother, but if someone could tap me with a CLW wand, I would appreciate it - I will bleed out in two turns, since I am losing 3hp per round...

Grand Lodge

Male Half-Elf DEAD

"Last time I try to help a paladin..."

Stephen retreats (slowly).

Taking a single move action, so I don't fall unconscious.

Grand Lodge

Male Half-Elf DEAD

With a wince, Stephen moves forward, and grabs Apollyanna.

Next round, I will drag her out of the way.

Grand Lodge

Male Half-Elf DEAD

Yeah, the problem is, our only real healing is from wands - we just can't keep up with the damage output of the hobgoblin cleric. Our best bet is to just try and put her down, as fast as possible.

Grand Lodge

Male Half-Elf DEAD

With a frown, Stephen dismisses his Grease, as he does not want to hamper the rest of the party.

Yeah, the level 2 wizard is definitely not going into the room with an (apparently) level 7 negative-energy-channeling divine caster...

Grand Lodge

Male Half-Elf DEAD

With nothing better to do, Stephen tries to aid Polly's AC.

Aid another (AC): 1d20 + 1 ⇒ (19) + 1 = 20.

Grand Lodge

Male Half-Elf DEAD

Assuming Polly lets us know roughly where they are...

Stephen advances to the square between Polly and Iago, and, from the safety of the hard corner, drops his final Grease on the revealed foes.

Grease, DC 18 Reflex, or fall prone.

Grand Lodge

Male Half-Elf DEAD

Keep Stephen on delay - the level 2 wizard is not willing to charge off into the mist ;-)

Grand Lodge

Male Half-Elf DEAD

Spike the door closed?

Grand Lodge

Male Half-Elf DEAD

Not able to see anything, and not willing to run into the mist, Stephen stays exactly where he is.

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