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Stephen Vincent Strange's page
137 posts. Organized Play character for Luke_Parry.
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Male Half-Elf DEAD
"Masterful stroke, Polanco!"
Stephen recasts Grease, trying to trip the other fleshdreg.
DC 18 Reflex.
Male Half-Elf DEAD
Stephen moves forward, and pops a Grease under the Queen and her two companions.
DC 18 Reflex.
Male Half-Elf DEAD
Male Half-Elf DEAD
Seeing as how all of the hostiles had so kindly grouped together, Stephen felt obliged to dump a cloud of glitter on top of them.
Glitterdust. DC 19 Will negates.
Male Half-Elf DEAD
Nah, I think the martials have this covered :-)
Male Half-Elf DEAD
Not wanting to move into the room alone, Stephen continues to delay.
Male Half-Elf DEAD
I am around; the issue is, our GM isn't - she is swamped with work.
Male Half-Elf DEAD
Stephen wrinkles his nose in disgust.
"I doubt we will find anything of value in here..."
Nevertheless, he does a quick Detect Magic scan of the room, before moving to investigate the door to the East.
Male Half-Elf DEAD
Stephen nods in satisfaction, then starts searching the bodies / area for magical loot.
Detect Magic.
Male Half-Elf DEAD
Stephen, satisfied that things are under control for the moment, delays.
Male Half-Elf DEAD
Stephen looks aggrieved.
"I left the closest one glitter free... That should help Shredder to have his recommended daily intake of glitter-free goblin..."
Male Half-Elf DEAD
Stephen confidently strides into the room, and dumps a cloud of glittery mica upon the three goblins up the back.
Glitterdust. DC 19 Will negates.
Male Half-Elf DEAD
"Right then. I guess we should check-out the door at the other end of the corridor."
Stephen then waits patiently for someone else to open the door.
Male Half-Elf DEAD
Male Half-Elf DEAD
"I doubt that there is much to find - it looks like this place has been thoroughly pillaged..."
He then moves over to the door on the other side of the room.
Position updated on map.
Male Half-Elf DEAD
Spellcraft: 1d20 + 11 ⇒ (7) + 11 = 18.
Stephen shrugs.
"Agreed."
He then moves to check out the closest door.
Position updated on the map.
Male Half-Elf DEAD
Stephen, hoping for a miracle, tosses acid at the oozes.
Acid Splash: 1d20 + 2 - 4 ⇒ (8) + 2 - 4 = 6, for 1d3 ⇒ 3 Acid damage.
Acid Splash: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 7, for 1d3 ⇒ 3 Acid damage.
Unfortunately, I can Grease and Glitterdust - neither of which is especially effective against oozes...
Male Half-Elf DEAD
Well, if these are hungry fleshes, their signature ability is what I would be after - i.e., how to avoid their regeneration...
Male Half-Elf DEAD
Stephen tries to work out what the creatures are.
Knowledge(WTH): 1d20 + 10 ⇒ (7) + 10 = 17.
Male Half-Elf DEAD
"The plaque says: 'Humble yourself and show the respect Runelord Alaznist is due'."
Stephen then prostrates himself before the statue, following which he follows Polanco.
Male Half-Elf DEAD
Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16.
Stephen shrugs.
"Oh well. Something to look at later..."
He then nods in the direction of the corridor.
"Shall we continue?"
Male Half-Elf DEAD
Stephen eagerly takes a closer look at the book that is (mostly) intact.
Male Half-Elf DEAD
Stephen nods towards the trap.
"Tere? Do you think you could disable that?"
Male Half-Elf DEAD
Stephen, suspecting something weird, carefully looks over the area.
Perception: 1d20 + 14 ⇒ (12) + 14 = 26.
Male Half-Elf DEAD
True, but I meant that he is not a legal option for anything that matters. Technically, I could say that I worship the Great She Elephant, as long as I was not trying to get a mechanical benefit out of it...
Male Half-Elf DEAD
Sounds good to me :-)
"A keeper of Secrets? That certainly has my attention..."
It's a shame that he is not a legal option for the CORE campaign ;-)
Male Half-Elf DEAD
Stephen's eyes light up.
"Ah! It's something to do with the Thassilonian Empire? Fascinating..."
Note: In case it comes up, Thassilonian is one of Stephen's languages.
Male Half-Elf DEAD
Stephen nods.
"That sounds reasonable to me. Can you offer any insight as to what lies beyond...?"
Male Half-Elf DEAD
Stephen nods.
"Yes, they sent us to find out what had happened to you... and to either eliminate the threat, or at least try to contain it."
Male Half-Elf DEAD
Linguistics: 1d20 + 9 ⇒ (2) + 9 = 11.
Spellcraft: 1d20 + 11 ⇒ (5) + 11 = 16.
Stephen whistles.
"A Wall of Force, I see. You have some magical skill!"
Male Half-Elf DEAD
Stephen bows to Tide Watcher.
"Thank-you. We will do our best to exterminate/contain whatever evil we might find within..."
Male Half-Elf DEAD
Yes.
I deliberately *didn't* bring a 4th level PC, so we wouldn't be forced to play up.

Male Half-Elf DEAD
Knowledge(Arcana): 1d20 + 10 ⇒ (18) + 10 = 28.
Stephen nods to Mardonius.
"Correct. There were also seven realms in Thassilon, each controlled by a powerful practitioner of magic called a runelord. Each treated his or her own realm as a kingdom onto itself. This area of Varisia was likely in the kingdom known as Bakrakhan, domain of wrath, ruled by Runelord Alaznist. Runelord Krune recently attempted to rise again, but the Pathfinder Society stymied his efforts.
Each Runelord was associated with a sin and tied to a school of magic: envy to abjuration, gluttony to necromancy, greed to transmutation, lust to enchantment, pride to illusion, sloth to conjuration, and wrath to evocation. Thassilon came to an end in the great cataclysm known as Earthfall, but it is suspected the Runelords all had preparations in place that would allow them to survive, perhaps even until the present day."
Knowledge(History): 1d20 + 10 ⇒ (16) + 10 = 26.
"Historians are suspicious of the fact that there are seven quahs of Shoanti, seven realms of Thassilon, and seven points on the Sihedron. Some speculate that the Shoanti were either servants or slaves of the Runelords in ancient times, and their taboo against exploring Thassilonian ruins comes from that relationship."
Male Half-Elf DEAD
Stephen nods in response to the Elf's statement.
"Excellent. So, at least we won't be defeated by a locked door. Useful to know!"
Male Half-Elf DEAD
A tall man, dressed in comfortable leathers and a long, flowing cloak, chews his his lip thoughtfully.
"Alright then... so we are to explore an ancient ruin, and (if possible) eliminate any threats within. Seems straight-forward enough. I can help manage things of an arcane nature, and have some skill with scholarship... do we have any among us that are skilled with locks and cunning devices...?"
Male Half-Elf DEAD
Well, I don't want to force a weak table to play high tier, so I'll bring a level 3 as well. Specifically, this guy.
Male Half-Elf DEAD
"I, for one, am just glad that it is over."
Male Half-Elf DEAD
Stephen nods his thanks to Apollyanna, as he is left with only a slight bruise.
"Thank-you."
Male Half-Elf DEAD
Stephen staggers to his feet, the gash in his side still raw, but thankfully, no longer actively hosing blood.
"Thank you for the assistance. It was most timely."
Once the party has finished searching the area, he frowns.
"Well then, if that is all that we can derive from here, shall we get out of this hell hole?"
Male Half-Elf DEAD
Stephen breathes a little easier, and colour returns to his face, as Barret channels healing energy into him.
Male Half-Elf DEAD
I hate to be a bother, but if someone could tap me with a CLW wand, I would appreciate it - I will bleed out in two turns, since I am losing 3hp per round...
Male Half-Elf DEAD
"Last time I try to help a paladin..."
Stephen retreats (slowly).
Taking a single move action, so I don't fall unconscious.
Male Half-Elf DEAD
With a wince, Stephen moves forward, and grabs Apollyanna.
Next round, I will drag her out of the way.
Male Half-Elf DEAD
Yeah, the problem is, our only real healing is from wands - we just can't keep up with the damage output of the hobgoblin cleric. Our best bet is to just try and put her down, as fast as possible.
Male Half-Elf DEAD
With a frown, Stephen dismisses his Grease, as he does not want to hamper the rest of the party.
Yeah, the level 2 wizard is definitely not going into the room with an (apparently) level 7 negative-energy-channeling divine caster...
Male Half-Elf DEAD
With nothing better to do, Stephen tries to aid Polly's AC.
Aid another (AC): 1d20 + 1 ⇒ (19) + 1 = 20.
Male Half-Elf DEAD
Assuming Polly lets us know roughly where they are...
Stephen advances to the square between Polly and Iago, and, from the safety of the hard corner, drops his final Grease on the revealed foes.
Grease, DC 18 Reflex, or fall prone.
Male Half-Elf DEAD
Keep Stephen on delay - the level 2 wizard is not willing to charge off into the mist ;-)
Male Half-Elf DEAD
Male Half-Elf DEAD
Not able to see anything, and not willing to run into the mist, Stephen stays exactly where he is.
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