Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Hate me all you want dice, you have to roll above a 10 sometime: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d4 + 2 ⇒ (1) + 2 = 3 force-ish damage!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
AoO: 1d20 + 3 ⇒ (10) + 3 = 13 for 1d4 + 2 ⇒ (2) + 2 = 4 damage! Steev feels like the baton is just not gelling with him! He steps up and swings again for his turn! Baton to the Ghost!: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d4 + 2 ⇒ (3) + 2 = 5 damage!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Confusion Will: 1d20 + 2 ⇒ (20) + 2 = 22 Steev's will is strong and he's too dumb to be confused! Steev steps up and swings at the ghost! SWING!: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 2 ⇒ (1) + 2 = 3 damage!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Init Steev: 1d20 + 6 ⇒ (7) + 6 = 13 Warning: I am headed to GenCon on Wednesday. I will be incommunicado until Tuesday August 6. Steev will keep fighting the ghost, trying to keep anyone else from harm until he's down, then he will use RP to stay in the fight until the baddie is gone. He's fiercely protective of his crew.
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
We should distribute the melee weapons that affect incorporeal creatures to fighters if we want to fight the ghost! How many do we have?
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev swings again, taking heart as the tough Sarceesian still stands! Doshko vs KAC, NL: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d8 + 2 ⇒ (4) + 2 = 6 damage!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev nods. "Tricky little shiela, ain't she!" Steev swings again!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev stares at the creature, eyes wide. "Blimey, you're a special shiela, aren't you!" He activates his merciful fusion and attacks the creature with his doshko. Doshkoa vs EAC: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d8 + 2 ⇒ (1) + 2 = 3 nonlethal!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
When the time is right, Steev charges the turret! Charge! Doshko! Chop!: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 for Ember fire damage!: 1d8 + 2 ⇒ (4) + 2 = 6
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev barrels toward the door in the mess hall, unslinging his rifle as he goes. He fires at the newly revealed turret! Pulsecaster rifle: 1d20 + 3 ⇒ (15) + 3 = 18 for 1d6 ⇒ 3 electricity!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev shakes his head. "It's odd, this wound. It's not done for damage, but for something else... I think we should be careful, mates."
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev shrugs. "I have a pulsecaster, mate, but it's not lethal. Doubt it'd phase a creature like that much. Sure would like to see it, though."
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev' nods and gathers up the gift items to return to the families. "We should honor their customs, then." He follows everyone else, heading to the bridge.
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev' shrugs. "Definitely Kasathan. Poor feller. I can help lug him if you want to bring the body. What would a Kasathan family want, the body or is there somethin' sentimental they'd want instead?"
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev nods at Hellih and moves over to check out the armor with Kai. He's not much of a techie, so he peers in the helmet to see what is inside. Perception: 1d20 ⇒ 6
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev steps in and looks around. After a moment, he sees Hellih looking at something. "What's that, mate? Found anything to shed some light on this mystery?"
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
"Well fought, mate! Your crew is a spirited bunch! Maybe next time we'll be fighting on the same side! Cheers to you!" Steev exalts into the comm system. "Bonzer buncha blokes!"
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev tries to shoot again! Have at Thee!: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for 3d4 ⇒ (2, 1, 1) = 4 damage! "Whoop!" Steev cries out! Crit system?: 1d100 ⇒ 49
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
I swear I posted a Steev shooting action. And now it's gone. Stupid glitchy boards. Steev grins and fires at the Honorbound! And misses completely! Fire!: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 for 3d4 ⇒ (2, 2, 1) = 5 damage!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev chuckles at Kai's eagerness to defeat the 'enemy'. He fires the Aeon Caster as directed. Piloting: 1d20 + 6 ⇒ (20) + 6 = 26 for 3d4 ⇒ (3, 3, 1) = 7 damage!
Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.
Steev lets out a whistle when he sees the asteroid explode. He doesn't see a clear path to fire at the Honorbound, so he fires the forward gun at the asteroid marked by the yellow arrow! Steev!: 1d20 + 6 ⇒ (11) + 6 = 17 dealing 3d4 ⇒ (3, 4, 1) = 8 damage! "Clearing the runway, boss!"
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