Lizardfolk Sorcerer

Steev'Irwin's page

142 posts. Organized Play character for James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).


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Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev lets out a sigh. "I need to work on hitting the things I aim at, mates. Crikey! That thing didn't want to lie still!" He hefts Patterson over his shoulder, once he sees that he's stable, and makes ready to leave!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev swings!

Hit it!: 1d20 + 3 ⇒ (14) + 3 = 17 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Please Dice Bot Please: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d4 + 2 ⇒ (3) + 2 = 5 damage!

Steev swings again!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Hate me all you want dice, you have to roll above a 10 sometime: 1d20 + 3 ⇒ (13) + 3 = 16 for 1d4 + 2 ⇒ (1) + 2 = 3 force-ish damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev swings again!

Baton Death March!: 1d20 + 3 ⇒ (8) + 3 = 11 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

AoO: 1d20 + 3 ⇒ (10) + 3 = 13 for 1d4 + 2 ⇒ (2) + 2 = 4 damage!

Steev feels like the baton is just not gelling with him! He steps up and swings again for his turn!

Baton to the Ghost!: 1d20 + 3 ⇒ (6) + 3 = 9 for 1d4 + 2 ⇒ (3) + 2 = 5 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Confusion Will: 1d20 + 2 ⇒ (20) + 2 = 22

Steev's will is strong and he's too dumb to be confused! Steev steps up and swings at the ghost!

SWING!: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d6 + 2 ⇒ (1) + 2 = 3 damage!

Wayfinders

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Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Heretic! We took an oath!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Init Steev: 1d20 + 6 ⇒ (7) + 6 = 13

Warning: I am headed to GenCon on Wednesday. I will be incommunicado until Tuesday August 6. Steev will keep fighting the ghost, trying to keep anyone else from harm until he's down, then he will use RP to stay in the fight until the baddie is gone. He's fiercely protective of his crew.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev nods in acknowledgement. "Sorry, mate! I guess I'm the target here, eh? Oh well! My hide's thick enough to take it."

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev swings the baton Kai handed him to see if works differently for the properly scaled.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev nods at the shimmer. "I like this! Let's put a soul to rest."

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

"I can use one of the batons, and I'm fit. No bite marks anywhere!"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

We should distribute the melee weapons that affect incorporeal creatures to fighters if we want to fight the ghost! How many do we have?

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev shakes his head at the gallows humor. "I believe this counts as remains, right?"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev positions himself by the door, and readies his doshko just in case.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev swings again, taking heart as the tough Sarceesian still stands!

Doshko vs KAC, NL: 1d20 + 3 ⇒ (9) + 3 = 12 for 1d8 + 2 ⇒ (4) + 2 = 6 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev nods. "Tricky little shiela, ain't she!" Steev swings again!
Doshko vs EAC: 1d20 + 3 ⇒ (10) + 3 = 13 for 1d8 + 2 ⇒ (8) + 2 = 10 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev swings again!

Doshko vs EAC, NL: 1d20 + 3 ⇒ (1) + 3 = 4 for 1d8 + 2 ⇒ (7) + 2 = 9 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev stares at the creature, eyes wide. "Blimey, you're a special shiela, aren't you!" He activates his merciful fusion and attacks the creature with his doshko.

Doshkoa vs EAC: 1d20 + 3 ⇒ (11) + 3 = 14 for 1d8 + 2 ⇒ (1) + 2 = 3 nonlethal!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev stands behind Hellih with his doshko ready.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Sweet, go for it!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

When the time is right, Steev charges the turret!

Charge! Doshko! Chop!: 1d20 + 3 - 2 ⇒ (13) + 3 - 2 = 14 for Ember fire damage!: 1d8 + 2 ⇒ (4) + 2 = 6

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev slings his rifle and unslings his Doshko, preparing to charge in next round!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev nods to the mechanic and fires at the turret again!

Pew Pew?: 1d20 + 3 ⇒ (2) + 3 = 5 for 1d6 ⇒ 3 electricity damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev barrels toward the door in the mess hall, unslinging his rifle as he goes. He fires at the newly revealed turret!

Pulsecaster rifle: 1d20 + 3 ⇒ (15) + 3 = 18 for 1d6 ⇒ 3 electricity!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev shakes his head. "It's odd, this wound. It's not done for damage, but for something else... I think we should be careful, mates."

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Perception: 1d20 ⇒ 14

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Life Science: 1d20 + 6 ⇒ (18) + 6 = 24 Steev also examines the body.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev watches the gruesome scene play out, then nods at the others. "This place has seen some sadness."

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev shrugs. "I have a pulsecaster, mate, but it's not lethal. Doubt it'd phase a creature like that much. Sure would like to see it, though."

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Vesk, so yes, I can see everything. Except sarcasm. Low-light for me.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev' nods and gathers up the gift items to return to the families. "We should honor their customs, then."

He follows everyone else, heading to the bridge.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev' shrugs. "Definitely Kasathan. Poor feller. I can help lug him if you want to bring the body. What would a Kasathan family want, the body or is there somethin' sentimental they'd want instead?"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev nods at Hellih and moves over to check out the armor with Kai. He's not much of a techie, so he peers in the helmet to see what is inside. Perception: 1d20 ⇒ 6

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev steps in and looks around. After a moment, he sees Hellih looking at something. "What's that, mate? Found anything to shed some light on this mystery?"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev tastes the blood. "Kasathan alright. Tangier than your human bloods, less green than Lashunta. Which way?"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev checks the blood, too. Life Science: 1d20 + 6 ⇒ (14) + 6 = 20

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev nods and steps up, his doshko in his hand.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

"Ooo. Nice booty!" Steev coos over the tribute.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

"Well fought, mate! Your crew is a spirited bunch! Maybe next time we'll be fighting on the same side! Cheers to you!" Steev exalts into the comm system. "Bonzer buncha blokes!"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev tries to shoot again!

Have at Thee!: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 for 3d4 ⇒ (2, 1, 1) = 4 damage!

"Whoop!" Steev cries out! Crit system?: 1d100 ⇒ 49

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

I swear I posted a Steev shooting action. And now it's gone. Stupid glitchy boards.

Steev grins and fires at the Honorbound! And misses completely!

Fire!: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 for 3d4 ⇒ (2, 2, 1) = 5 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev grabs the guns and fires!
Piloting: 1d20 + 3 ⇒ (17) + 3 = 20 for 3d4 ⇒ (1, 3, 2) = 6 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Interesting! I completely flubbed that. I always assumed it was just Piloting.

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

System?: 1d100 ⇒ 36

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev chuckles at Kai's eagerness to defeat the 'enemy'. He fires the Aeon Caster as directed.

Piloting: 1d20 + 6 ⇒ (20) + 6 = 26 for 3d4 ⇒ (3, 3, 1) = 7 damage!

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

"No shootin' their flank, remember! Wouldn't be sportin'!"

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Hermena, did you have a strange desire to wander around muttering 'brains. BRAINS!'

Wayfinders

Male N vesk xenoseeker soldier 2 | SP 16/16 HP 20/20 | RP 4/4 | EAC 15; KAC 16 | Fort +3; Ref +2; Will +2 | Init: +6 | Perc: +0, SM: +0 | Speed 40ft | Active conditions: None.

Steev lets out a whistle when he sees the asteroid explode. He doesn't see a clear path to fire at the Honorbound, so he fires the forward gun at the asteroid marked by the yellow arrow!

Steev!: 1d20 + 6 ⇒ (11) + 6 = 17 dealing 3d4 ⇒ (3, 4, 1) = 8 damage!

"Clearing the runway, boss!"

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