Zwordsman wrote:
A Ranger MC into Alchemist with an Alchemist-xbow is better than an Alchemist who want to use an xbow
Kerobelis wrote: My concern would be the non casters vs. the Fighter. Do they have enough other abilities to compensate for the lower damage. I think a Champion and Rogue does. I am not sure about the Barbarian and Ranger. the most special ability for Rangers is their animal companion. Begin from 1st lvl you can ride you horse. As long as you reach lvl 6, your horse will act automatically and save your action on move. Additionally, if you are small size or you have reached lvl 10 and get your companion growing to big, you can even ride a bird instead of horse.
Zwordsman wrote:
I think there's something wrong here. The persistent damage is only equal to the splash damage so it's 1+Int, then affected by empower bombs and increases to 4+4*Int, not "equal to the above".The Expanded Splash can only increase the splash damage from 1+Int to 2+Int with aoe, so there isn't any double Int damage.
I am considering about a alternative spell system in place of spell slots.
rules:
How do you think about this.
Shane LeRose wrote:
Thats a good suggestion
I tried to play a damage dealer Alchemist based on mutagen, but found it too weak.
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