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I am considering about a alternative spell system in place of spell slots.
As many classes have spell point pool, I try to combine them together.

rules:
A spellcaster class has a spell point pool equal to his level + key ability modifier. You can use it to cast spells or use class power.
If your highest spell level is 3rd or lower, the spell point cost for a spell is equal to its level.
If your highest spell level is 4th or higher, you cost 3 for your highest level spells, 2 points for those 1 spell level below your highest level,and 1 point for those 2 or more spell levels below your highest level.

How do you think about this.


As a balance, remove the volley trait for longbow.


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When my Ranger uses a crossbow and attack only once in a round, the less multi attack penalty is totally no use for me. A damage bonus is much better for different kinds of combat styles.
Or there can be a few options for the Hunt target, just like righteous ally for paladins


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I tried to play a damage dealer Alchemist based on mutagen, but found it too weak.
The bestial mutagen seems to be not stack with any magic weapon potent (HANDWRAPS OF MIGHTY FISTS), and there's no any ability to gain extra attack or bonus.
Does it mean that Alchemist can only be a mixture of weak damage dealer and weak controler?