Lizardfolk

Ssetheen's page

63 posts. Alias of JAF0.


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hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Nooo! Don't pick that tough looking guy... you'll get the wrong one, lol.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

I hope so!


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

I am back home again after a 2 week cruise, but I am very sick... caught something on the last day of the voyage. I will try to catch up on reading and posting in all my games by tonight but no guarantees... thanks for botting/waiting for me as needed.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

If everyone is going into the hole in the tree, Ssetheen follows along, mentally repeating Kong's question in his head... and asking aloud, though softly... "...we could blow up?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Just a heads up. I am posting this in all my games, so you may see it more than once.

I am leaving for a cruise at 2am on March 5th. I'll be on the road all night and arriving at the ship midday. I won't have internet access til sometime the night of the 5th... For the next 2 weeks, I will have spotty internet (wifi at sea isn't the best), and I'll probably only be checking in at night once a day. Please if my character needs to take action between my own posts, GM feel free to bot me as necessary.

Ship returns to port on March 19th, and I will resume normal posting on the 20th.

Thanks, and sorry for any inconvenience my semi-absence may cause.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

sorry missed that I didn't actually roll the healing, lol

Ssetheen wouldn't wait to use a 'leftover' spell, and when he rushes over to Lina, gently touches her as he examines her wounds... despite the reptilian claws and such, his touch is quite gentle, and he uses his healing hex on her to alleviate what he hopes is the worst of her pain at least.

healing hex on Lina: 2d8 + 5 ⇒ (3, 4) + 5 = 12


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

and contents? ouch


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen's eyes widen in surprise as he hears the voice in his head... and he stares at the lizard first, then around at the others and the tree... he replies aloud: "who or what are you? who claims this little cousin?"

Suddenly though, he is distracted by the large explosion and he trots toward the source cautiously, not wanting to pass the barrier he had to be brought through... "I have some healing ability if needed.. "


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

"He's very cute... He resembles my uncle Hesssillian a little." He turns to the lizard and addresses it in his own language in case it speaks Raptorian or something similar.

"Hello little cousin. I am Ssetheen... have you a name?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen looks around the clearing curiously, examines the tree, walking around it from all angles, then sits near the base and watches the others. "What is going on here? Can you explain it to me please?"

If any of the fruit has fallen, but is still good, he'll pick up a piece, sniff it to see if it smells good.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen follows warily. "Ooh pretty.. is it sssafe?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen trots along with the others, curious as to this tree they speak of.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

"I am interessted... I like learning new things... Meeting Old Gods ssounds enlightening. The ancientss I hope would approve."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen watches curiously as the others play hot-potato with this gem... Finally he asks, "WHat is the point of thiss game you play? I don't underssstand..."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

wow... I go out for the night and the board 'splodes, lol... good reading though now that i'm back. interesting speculations.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen tries calling out to the others.. "Hello? is anyone there? I seem to be lost..." If not one replies, he'll wait where he is to avoid becoming even more lost...


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

As,soon as he realizes he's lost, ssetheen halts in place, and just listens for sounds of his companions.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen stops moving at about 60' away... and lost. He pauses, listening for the others.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen gets 60' back if he can... and waits.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

not entirely sure exactly what's going on but getting the gist it might be dangerous, Ssetheen stands back a ways.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Hearing that Kong needs healing as well, Ssetheen touches him gently and applies his healing hex.

healing hex on Kong: 2d8 + 5 ⇒ (5, 3) + 5 = 13

"Anyone elssse?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen lands by Lina and heals her some...

healing hex on Lina: 2d8 + 5 ⇒ (5, 6) + 5 = 16

"Anyone elsse?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

"I can do the sssame, if anyone is in need of further healing.... I am fine now."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

From a safe distance, Ssetheen replies, "I have no lore ssspells in mind for the day... but I could call one up tomorrow if that might help.. however if you feel it would be dangerousss for sssome reason, perhaps it would be bessst not?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen listens to Neri and tilts his head to one side as he tries to absorb the information, much of which seems to make little sense to him. "The blesssings of the hooman's church mean nothing to me... But you think I should touch thisss gem? Yet, I could die if I do? Or I should wait and get a gem from where you come from? I'm not sure I fully underssstand these things... What of the warning of an explosion?" Ssetheen moves a little closer and heals himself again (this time with his hex, rather than the spell)

healing hex: 2d8 + 5 ⇒ (7, 6) + 5 = 18

He seems intrigued but wary. "Perhapsss as you sssay, I should wait..


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen nods and flies back up, hopefully out of range. "I will heal you when you're sure it's safe then."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

When the wolves are dead and the cold seems to no longer be a danger, Ssetheen flies closer to the others...

"I can do sssome healing if you've the need. Who is hurt?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

fort save, dc ?: 1d20 + 3 ⇒ (16) + 3 = 19 and I did note the 12 dmg which is half

Ssetheen, when it's his turn activates his fly hex and goes up and away 60' and hopefully out of the wolf's range on it's cold attack... my understanding is activating the hex is a standard and the move is a move, which means he's done... if the hex and move are simply a move action together... then he'll cast cure moderate wounds on himself after moving... here's the roll, just in case:

cure mod wounds: 2d8 + 5 ⇒ (2, 6) + 5 = 13


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

thanks!


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

reflex save dc 17: 1d20 + 1 ⇒ (6) + 1 = 7 sigh, fail.. Ssetheen hasn't got to act since last time, so no chance to move out of range yet... good thing his familiar was up flying


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen sees Luna turn invisible while running then make a pair of skillful attacks on a wolf... he stares in shock at her speed and skill...


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

perc: 1d20 + 6 ⇒ (20) + 6 = 26 don't know if that's good enough, but I can't do better, lol


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

he did? I thought the dc was 20 and he rolled a 17... my bad... i can redirect the weapon next round


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen, seeing 2 wolves are already nauseated and wretching, casts spiritual weapon, directing it to attack one of the nauseated wolves, not wanting to disturb the laughing one's mirth.

to hit: 1d20 + 6 ⇒ (6) + 6 = 12
dmg if hits: 1d8 + 2 ⇒ (2) + 2 = 4 dmg is force, not that it probably matters since a 12 probably doesn't hit... sigh

spiritual weapon:
4/5 rounds remaining

He takes a single step back, unable to do more, being slowed...


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

sorry for being slow... was out all day today and will be out all day tomorrow - but will be able to post late pacific time.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

dc 16 fort for the stinking cloud...


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen casts stinking cloud with the wolves on the edge of it with 5' to move to get out, so it JUST misses our party... if there's little to no wind... if there's wind, he'll do something else... let me know


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

almost forgot...

reflex save, dc 17, Raziel (spirit animal): 1d20 + 7 ⇒ (10) + 7 = 17

he has evasion, so no damage...


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

I'm assuming Nethess means Ssetheen?

reflex save, dc 17: 1d20 + 1 ⇒ (1) + 1 = 2

major fail... ouch


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

survival: 1d20 + 9 ⇒ (10) + 9 = 19
survival: 1d20 + 9 ⇒ (13) + 9 = 22
survival: 1d20 + 9 ⇒ (4) + 9 = 13
survival: 1d20 + 9 ⇒ (15) + 9 = 24
survival: 1d20 + 9 ⇒ (12) + 9 = 21

perception: 1d20 + 6 ⇒ (12) + 6 = 18
perception: 1d20 + 6 ⇒ (19) + 6 = 25
perception: 1d20 + 6 ⇒ (1) + 6 = 7
perception: 1d20 + 6 ⇒ (9) + 6 = 15
perception: 1d20 + 6 ⇒ (12) + 6 = 18


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

"I wished to learn more of the world, see things no one else had seen.. no other raptors that is." His eyes sparkle with excitement as he speaks of learning more and seeing more. "I wished to feel the sun on my scales..." He shrugs a bit sheepishly, as if such things were considered odd among his folk.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

that would allow ssetheen a little disguise ability in so far as how he's dressed... but it would be hard to hide a raptor on the surface no matter how he's clothed. Up to you, wouldn't turn it down though.


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen listens to Neri's words, his scaly head alternately nodding in understanding and tilted to one side as if questioning...

"Outssiders? like me? From where then? I guesss there is still much I musst learn of the world. As for the Trinity, you sspeak of the humans and their bizarre faith, yess? It is not one I share though I cannot ssay I am their enemy either. They leave me alone and do not inssisst I follow their ways, sso I've had no real trouble with them. Though if I am undersstanding you, that lack of trouble is not the casse with you... Do you mind if I assk what you mean by 'uniquely equipped to deal with them'?"

"As for my life never being the ssame, when I left my people, I already knew that change was going to be my new normal. My life has not been the ssame ssince that day. For good or ill, as you ssay. I am willing to rissk more newnesss for the ssake of learning more and traveling with you... if you'll have me, that is."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Happy new year, all!


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

"I agree.. thisss is a wonderful plate of fish... Jussst perfectly flaky and deliciousss." He nods in acknowledgement of the promise of later talk... "I don't think I've ever had it'ss like before."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

"Not the only ones? I don't underssstand... There were others besssides my people who left cities on the sssurface? Who were they? Where did they go?"


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

Ssetheen turns to Luna and purses his lips as much as a raptor can do, as he contemplates his answer to her... "My knowledge is limited as I am not a sssinger in any sssensse of the word... they would know more than I would."

"I know of a few traders who have come to the sssurface to trade with the humans, but knowing of them and knowing them persssonally are different things, so I couldn't tell you much about them really. I have always envied them their travels though."

"As for old sssettlements, I know they exissted... Tales of old ssay that our people lived on the sssurface at one time, while the Phitai lived underground. There was little contact between usss, and therefore peace. But the humans came and forced uss underground, into the upper tunnels of the Phitai, which we took from them for our own, pushing usss into a war with them for territory."

"I sssuppose we could have ssstayed on the sssurface and fought the humans instead to keep our placess in the sun, but our Patron asssked uss to follow him to our new home below ground, with the promissse that it would only be temporary. Yet it has been a very long time... Who knows what is temporary to sssuch Sspiritss as the Patron."

He lowers his voice, so as not to offend any humans who might overhear his next words.

"Where our cities above ground were is losst to memory now, and the humans have changed so much in the land, that even the ones we can remember are probably unrecognizable and therefore lossst to usss forever."

He pauses to consider a long moment keeping his voice low as he speaks. "Mosst of uss think the humans took our cities as their own when they firssst arrived, ssince they had no other places to live. Yet by now they've either built over our conssstruction or abandoned them once they could build their own elssewhere... I'm sure they've forgotten where the Raptor cities once sstood - I know my people mossstly have."

As he finishes, he sighs softly... "Sssorry to go on for sso long. Hissstory is not my forte, but the Ancestors DO ssspeak to me, sso I have a little knowledge from my sstudies. I wish I were a sssinger, ssso I could tell you more and phrase it better."


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

I got it, mdt, but haven't had time to read it yet - I promise I will get to it tonight - things have been crazy here the last few days.

oh, and Merry Merry Christmas to all of you, hope your holiday was great!


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

nope, nothing from you since you sent me the link to the game on 12/5... the boards must have eaten your response. Can you resend please?


hp 48/48 AC 12, T10, FF12 saves F 3, R 1, W 7, init +2, spd 40, cmb 1, cmd 11 raptorian shaman/5
skills:
bluff 3, diplo 11, fly 8, heal 8, know local 8, know nature 8, know planes 8, linguistics 4, perc 6, sm 4, splcrft 11, surv 9

I'm waiting to respond to the questions asked of Ssetheen... I messaged mdt for what information Ssetheen would know that he could answer with.. please be patient... lol I'm waiting on a response.

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