Shining Child

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Original thread/earlier this week

So, in a thread i posted earlier this week, i asked for some advice about ways of keeping my power spike in check, and ways of using my build as a way to "quietly" help my allies without stepping on any toes... I don't think it really worked out.. Funny thing is it hasnt even happened yet. Here's what went down after tonights session.

After the session we were discussing how we should go about completing our next task. It doesnt really matter how we got it, but basically we are about to fight an ancient dragon that's been terrorizing the kingdom farmers. Well we were going over how much damage, and what kinda stuff we do. I wasnt saying anything, just listening.

The "star" of our group is this Shaman with some pets. He does crazy damage, has crazy range, and a boatload of versatile ways of dealing with most things. (he's always efficient with round management, and is/other than me/ the most experienced person other than the GM) In tonights session, his versatility and flexibility was apparent.

The other three are all melee classes basically, and played by 3 new players.

We have a CM monk specialist that is more like a one trick pony when it comes to combat. He wrestles people, and its an effective way of disabling one guy at a time.

Then an alchemist, who honestly i dont really know what he does. He's the base class, he likes the alchemist for the roleplaying aspect. He throws bombs, muties out sometimes, but most of the time, he kinda doesnt really do much. Has a bastard sword he swings around.

Then there's a bloodrager, "max" dps dude. Typical hammer type(funny enough he uses a hammer). All he wants to do is damage, and has in his own little way, revolved his whole build around hack n slashing the first guy that looks at him wrong. (side note: as a player, he seems totally uninterested in the rping aspect of the game, and is on his phone or doodling until a fight comes up. He does very little talking)

Well it was just the 4 of us and the GM(mr monk wrestler had to leave early, so session was stopped at around the 4-5hr mark). There was a lull in convo after people had been saying what they would do in the fight and such so i piped in. If we're ganna be fighting a fricken Dragon, i should bring my -A- game so nothing bad happens. Well i unveiled my "Judge" construct chain dude. And not even like, BAM heres this badass ive been hiding from yall. na. it was more like, well this is what i got atleast in terms of this fight. I described what it does, and the AVERAGE damage this dude can dish out if he hits.

Well this rubbed mr bloodrager completely the wrong way. Like, everyone else was "thats badass," or dang dude thats alot of damage, thats sick. And i could tell bloodrager was pretty confused. He was looking at it, and all he said was "dude thats completely broken.." looked at the gm. "Is that legal?" Mind you, i talk to the GM (he's a really good friend of mine) on an almost daily basis, and alot of it is about pathfinder. I do everything by the rulebook, if you remember, and anything i couldnt find on my own (which was literally like 2 things) i asked GM ruling, and did everything by the book.

Basically, EVERYTHING i do is legal. I dont like homebrew rules, i feel like they take the legitimacy out of the game sometimes (not always, good homebrews are hard to comeby though). I could lay out the numbers, and rules, and entries to everything that went in to making this complicated big bastard, that makes him so strong after all is said and done. I mean, the whole point of my PC is to get to this point, i planned every. little. thing. Then he just acts all pissy after i just show him the numbers for the first time.

HE HASNT EVEN BEEN PLAYED YET. HE HAS NEVER EVEN HIT THE FIELD

In terms of damage(assuming all attacks hit, and bloodrager is fully buffed), the rager's MAX damage without crits, is about 35-40% of what big dude brings with an average dmg role. Mind you i didnt point this out. Hell, i didnt even think about it. Rager felt the need, to help him process it i guess, to do the math on how completely "broken" it is. I just min-maxed his damage on paper and rolled with it.

Well needless to say it got kinda awkward. I shut up immediatly, and just let him process it. Shaman and GM helped him in terms of explaining why it worked the way it did, and not only that, point out what makes it bad. The weaknesses, and the fact that in terms of build path, EVERYTHING i have done has been to get me HERE. To this spike. So i should be rewarded a spike like this if you have to commit every feat, every skill point, and every penny you got to making it work (and 20 full days of constructing it too).

tl;dr: In an attempt to be real with people, after the session tonight, i showed people what my PC has been working towards, and what my build brings to the table. One player takes it the wrong way.

- - - - - - - - - - - - - - - - - - - - -

In the last thread i expressed hesitation towards playing even remotely efficient, or "optimal," or for all intents and purpose, GOOD for fear that i would piss off some people. Well the first thing i show them about my PC, he takes offense to it.

I was legitimately worried, because thats the type of person i am. Ill play the support role, the anvil, the face. Whatever. Ill let them have the spotlight no matter what. (note: this is his first game, meaning my first game WITH him as a player) I can do the thankless job so they can have the limelight. I just like playing. But you know what, I shouldnt have to play a certain way to try and please someone who gets offended anytime he feels like he's being overshadowed. The thing is, all the other players just play. Every character has there own strengths, multiple weaknesses, different areas of expertize and, as players go just all around cohesion and understanding of how things work.

I don't know. I don't know what to do, i feel bad that he took it like that, and i love playing with them. But it sucks that i put all that effort into specifically NOT having this happens, and the smallest thing puts it in motion.

-Whatever


for context: We are lvl 7. Im a "spellslinger" Wizard that has dumped most all my feats and all my skills into crafting, for constructs. I want to be a puppet master/have all these powerful, interesting "droids."

Well, 2 sessions ago we got a pretty big score for our lvl(nearly 40k for each of us), and a magical key. This past session, we sold said key for a ridiculous 800k..... Split, means 160k a pop. Oh, and by the way we have an airship, that we use to get around.

So my GM is awesome, and i've not only played with him forever, but i've known him even longer than that. I was not expecting this kinda turn of events for this campaign. Usually i have a good idea of what kind of power level/money level i can expect to be at, at any given time. I had this whole plan for this PC im playing, my only goal was constructs.

Now i have all this money, that the rest of my party is spending on items straight up, powering up to absurd lvls instantly... But, Im a little scared, cause with this much money... I mean, the whole idea of the PC im playing is making my money stretch with crafting feats and such. And yeah constructs are expensive, but for good reason. Like one bot i have planned, could easily 1v1 the strongest martial class in my party(even with all his money spent), and its only like 32k to craft after all is said and done. It takes time, sure, but once i power up im afraid im ganna take over everything.

So i need some advice. The people i play with see me as a min-maxer, which i am honestly. I love this game for all the flavor and stuff, but number crunching and theorycrafting is my favorite part. They are in it for the flavor for the most part, which i love. They ask my advice for the number stuff/optimal items/build path, the works. One thing they hate though, which they wont admit, is that i use the rulebook like a fricken bible. Im basing my whole build on taking advantage of the mechanics in the game(i run everything past the GM of course, no tech or auto firearms. everything else is fair game(no 3rd party))

I asked the GM if i can straight up buy my own airship, which he approved. I already have the materials for the massive kill bot(im ganna use him more like a trump card, cause seriously, he can 1v1 or 1v2 anything once he gets built) I have a homunculus i made for the sole purpose of being my flying pair of eyes, while i stay in my ship crafting. That still leaves me with an absurd amount of cash left(100k+)

tl;dr: Lvl 7 min-maxing crafter wizard just got the biggest score of his dnd career. Im scared

- - - Thank you if you've made it this far - - -

Keep in mind im CL 7, i have all crafting feats(no tech allowed) and 4-5 crafting skills. So help me come up with some cool flavor stuff i can do with constructs, so i don't spend all my money on being the min-maxer i am, and taking over the battlefield(having my friends hate me). Im having a blast with this character, and it appears my party has found there true loves too, so i want to let them have there fun.

THANKS!


I'm making an "animated object" using craft construct feat. Each gets a base amount of construction points i get to spend, and for more money i can add more.

http://www.d20pfsrd.com/bestiary/monster-listings/constructs/animated-objec t#TOC-Construction-Points

Well, there's one that gives me an additional "slam" attack. There's no base model for the animated object, meaning idk how many limbs it has (i assume i can have it however i want).

So im wondering how i determine how many additional "slam" attacks i can add on. I've looked everywhere, but it all pertains to limb based, if you have the limb, you have the attack. So in theory i can have a big ass dude with -insert dumb # here- slam attacks that i can then mod and have fun with. This doesn't seem right, I'm missing something.


What exactly does puttin manacles on an enemy in combat do exactly? all it says is the stats to get out of them. Can they not use there hands? Do they need to do a concentration check to cast a spell? Are they considered "grappled."

The fetters version of manacles says they are entangled and move at half speed, but there is literally nothing about the hands.

THANKS!


Im a wizard using a Gate Breaker Ballista. My crew is me + a large construct my character made. (1+4=5 crew members, essentially.) How would i go about calculating my attack role after its all loaded and aimed? I understand how to do all that, but its a ranged touch attack right?

So i use d20 + BAB + DexMod = ??

Is that right? If so, do i use my BAB/Dex or the Constructs?


Hi! First off id like to say the reason behind me playing this "sub" optimal archetype is simply i have inspiration from the anime Naruto's characters Kabuto/Sasori. I WANT TO BE A PUPPET MASTER.

So anyways, its a lvl 5 start. Im not really too concerned with what i will be doin on the field, standard summoner junk(ive played summoners before). My question is how would you guys go about dividing duties to the little guys?

I have a couple ideas, lemme know if you think they are even viable!
(8+1 evo points, 2 feats, 4nat attcks, 4HD, 4AC)

3 Eidolons/Battlefield control:

1st: Nat attacker, bipedal, bite, tail/sting (2HD + 4AC) Front liner
2nd: Bow, 2 feats(making the bow actually do something)
4 evos for wep prof
3rd: Sentry/Bodyguard for me. Longspear + Reach evo = wide area of safety

The only problem I see with this one, is i think im tryin to do too many things at once.

Pheromone marking/maul:

1st: Nat attacker/max attacks + scent
2nd: TWF for more attacks to take adv of pheromone bonus + scent

The idea behind this, is the summoner shooting a pheromone arrow, while my eidolons have scent, so they get the +2+2 on attacks/dmg. Id dump all the HD and armor into the two dudes to make them more "frontliny." Problem is, i don't see them winning a close fight like that even with the bonuses + enlarge person/mage armor.

Combat Maneuvers/Disabling:

1st: "Mancatcher" Exotic wep. Small eidolons cant use the grab evo against bigger guys, but no where does it say the mancatcher cant, so i figure its a way for a small guy to disable an opponent.
2nd/3rd: Probably trip focused/reach range sentry

Im excited for this one. Id have to dumb alot of evo's into the mancatcher idea, but i think itll work. Id be playing smart on the field, isolating one bad. Keepin me/my allies safe.

Mancatcher grabs the badguy comin at our backline, keeping him in place. Other two eidolons have reach/longspears/trip weps. One trips him. Now he's prone+grappled. My summoner would be melee in this build/but not a frontliner obviously. He'd just take adv of disabled bad guys.

Poke poke stab stab

My favorite is the third one. Any idea's you smart people have id love to hear! THANKS!


Im making a lvl 5 broodmaster summoner. Is the limit of brood dudes i can have 4, because of max hit die? and i so, are they all "small"?

how can i tell what size they are?


Do i use the combined Synthesis/Eidolon stats when qualifying for feats or just my feats?

ex. Cant take power attack unless my Summoner has 13 str

Only reason i ask is all the builds and stuff i look at have 7str but they get all these nice feats. Im confused


Im building a Reach Synthesis Summoner. My Eidolon get no feats/skills, but my feats/powers apply to him. My question is

-since i have simple weapon prof as a class feature, can i just skip the first part of the weapon training evolution, meaning JUST spend the 2 points for martial training? or do i still need to spend the first point?


Can a synthesis summoner not wield a shield?


If a weapon has reach, or i get reach from a synthesist eidolon evolution, can i not attack adjacent squares?

and if thats the case how would i go about treating encounters? if someone gets close, and i move back a square to attack him, he gets an AoO on me. so what should i do?


Forgive me for the random ass question, but if anyone can answer it, i know itd be you wonderful people. THANKS

Goblins get +4 stealth due to size on top of the other bonus +4 to stealth for a total of +8.. Well i was wondering if im playing a Synthesist Summoner, and my Eidolon that im FUSED WITH is medium size or bigger, do i LOSE the size bonus when determining a stealth skill check?


I'm going into a level 4 campaign, although this question doesn't have to be restricted to level 4.

What are some fun multiclassing options to make our Synthesist Summoner more interesting in combat? I don't really want to do the basic natural attacking Synthesis.

For example, my plan until i get some better ideas(even though I'm pretty pumped for this one) is Synthesis 1/Musket Master Gunslinger 3, with ability increase Dex, and natural armor.


So im building a synthesis summoner, and i was wondering, if i have multiple sets of limbs, can i have a 2 handed weapon in each set? And if/when i can attack with them are there any penalty's that i incur?

thanks a ton in advance, i cant find it anywhere i look


can a synthesis summoner use a Quadruped Eidolon?

The rules state that i need to have arms for somatic components to cast spells. Does that mean that that is a requirement to cast spells, or a requirement of the Eidolon from the start? for example i could still fuse with a quadruped eidolon that doesnt have arms, and just not be a able to cast spells until i use 2 evo's to get arms.


an eidolon can have multiple sets of claws, but do i need to select rend multiple times to have multiple rend procs against the same target if i have two sets of claws?


Hi wonderful people, I've been playing for about a year and haven't branched out from necromancy as my goto for a while, so I'm deciding to try the Synthesis Summoner archetype. I have a couple questions.

1st: Its says, i need to be the same size or smaller then my Eidolon, and have arms for somatic components for spells. Does this mean my only choice is bipedal? or can i be Quad?

2nd: Since my Eidolon cant get feats, does that mean my power attack and improved natural attacks, etc, improve his attacks when i use them? since we're like one being.

3rd: This one is specific for the home brew I'm about to go into, so forgive me if its a random question(i just cant seem to find the answer) but if my Eidolon has gills and swim evo's, then does that mean i can breathe under water?


So my next campaign that I'm entering keeps getting put off, and because of that i keep having more time with my thoughts on what class to play. I'm stuck in between my usual Necromancer(probably Juju this time), or i can switch things up and play a Synth Summoner. I understand Synths are really strong(or atleast thats what i read) so i kind of want to give them a shot even though i know little to nothing about the class. For flavors sake i wanna play a natural attacks build.

So a couple dumb questions and some advice requests.

Firstly, since my Eidolon doesn't get feats or skills, do the feats i pick affect him? since we're like combined. ex. power attack or improved natural attack

Secondly, in terms of stats, if i understand correctly my str dex con are all come from Eidolons stats, and my int wis cha from my Summoner?

and now this is my evos that i picked, i really want to be optimal on this front, but if i understand right there are a few restrictions. Like i cant increase size, or get more limbs/heads. Im bipedal, level 4, and picked half elf, so i get 1 more evo for a total of 8.
2pt ability increase - str +2
1pt bite- 1d6
1pt tail- grows a sweet ass tail
1pt tail slap- 1d6, secondary attack
3pt improved damage- claws/bite/tail

grand total of 4 nat attacks.

side note: the 6k i get for being level 4 i spent on amulet of might fists, if i should spend it differently let me know :)

THANKS you guys are the best


Hi wonderful people. My favorite way of playing pathfinder has been Necromancy. There is a few guides out there for Necromancy but not as in depth as i think we can get. So i decided to start compiling everything I've learned about playing this "style" in a sort of explanation of builds and classes.

RIVER OF STYX: A GUIDE TO THE ART OF NECROMANCY

This is just a start and it is a work in progress, but I've been working hard on it and want to know what you guys think. :)

THANKS!


I've made two different Necromancer builds for a lvl 4 campaign im about to enter this week. My party will consist of a Witch, Ranger(bow), Anipaladin(melee), and a Gunslinger, then me.. I figure since we're starting at 4, the only necromancer build that will have minions at that lvl is a Cleric, so might as well start strong.

Meet Styx

1: This guy gets into melee with his horde, and leads them from the front line.

Styx version 1:

Cleric 4
Archetype: Undead Lord
Race:Half Orc
Diety:Urgathoa(Scythe)
Stats20pts:
str 14
dex 10
con 14
int 8
wis 16
cha 16
Equipment: MasterWork Scythe, ring of prot, bracer of armor, onyx gems
Feats: Command Undead(free), Power Attack, Selective Channeling

2: This focuses more on having more minions, but not a lot of offensive power by himself.

Styx version 2:

Cleric 4
Archetype: Undead Lord
Race:Dhampir
Diety:Urgathoa(Scythe)
Stats20pts:
str 10
dex 14
con 12
int 10
wis 16
cha 18
Equipment: Reg Scythe, Headband of Wis, bracer of armor, onyx gems
Feats: Command Undead(free), Skill focus(necro), Undead Master

I want to be able to protect my squishies in the backline by creating a sort of offensive line. I don't know if i should be included in that frontline.

Which build do you like more? I've never played a Necromancer Cleric before so any advice would be awesome as well. THANKS


Level 4 to start

Race: halfling
Diety: Urgathoa CE (Scythe)
Domain: Death
stats:
str 5
dex 14
con 10
int 9
wis 16
cha 20
feats: command undead, selective channeling
spells:
2: animate dead, lesser. Desecrate.

I need help with magic items. At lvl 4 theres a 6k spending cap. I've never played a necro so im lost with alot of things, but for right now ima focus on the items. Any help would be appreciated. THANKS


Ive been jumping around character ideas for a while for my next session and arcanist came up. Im pretty new to pathfinder so ive never played a wizard or sorcerer before(only ever played rogue, bard, gunslinger). They look fun. Heres what i got so far.

Lvl 4 20pt buy 6k gold

Race: Ratfolk
archetype: Occulist
stats:
str 5
dex 16
con 14
int 23
wis 7
cha 11
equimpent(6k): (4k)Headband of int, (1k)bracer of AC, (750)wand of CLW
feats: im completely overwhelmed on this front...
extra exploit
extra resevoir
Exploits:
potent magic
quick study
dimensional slide
Spells:
lvl0: no need listing these
lvl1: Mage armor, color spray, burning hands
lvl2: Acid arrow

I know this build can be better but this is just a rough draft, any help would be awesome. THANKS!


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Im about to enter a lvl 4 homebrew pirate esq campaign. My party will consist of a Witch(hella glass cannon, i helped build so i know), a Blunderbuss Gunslinger, A ranger(bow), and an Antipaladin, and then me. I want to be able to protect my backline in a fight. What are some builds/ways of me protecting them?

I was thinking a polearm fighter for some reach or something along those lines. Any advice would be awsome. THANKS


His name is BAM BAM.. He likes guns. Please help me make him be the little blaster we know him to be.

BAM BAM:

Class:
Gunslinger (musket master)- 1
Fighter (weapon master) - 3
Race: GOBLIN OFCOURSE
Stats: 20pt Build
Str: 6
Dex: 22
Con: 10
Int: 10
Wis: 16
Cha: 7
AC: 20
Feats:
Rapid Reload (free)
Point Blank Shot
Deadly Aim
Rapid Shot
Weapon Focus
Equipment: 6k
Masterwork Double barrel Musket
rest on bullets and alchemical cartriges

DAMAGE:
By my calcs he's doing:
bonus attack: 4(bab)+6(dex)+1(size)+1(pb)+1(masterwork)+1(wf)+1(weapontrainging)-2(da)-4( doublebarrel)-2(rs)= +7 bonus attack
damage per round: 1d10+1(pb)+4(da)+1(wt)x4 = 4d10+24
= 28-64 if i don't misfire and hit with all, at lvl 4 thats not that bad i think


My group needs a "face" PC and i was wanting to play a gunslinger(pirate esq campaign,homebrew). So naturally i thought of MS archetype but from what i read they are kind of.. i wouldn't say bad, but more hard to pull off. Thoughts and Advice?

Lvl4 btw


The party we are about to run consists of- Witch, Gunslinger, Ranger, Samurai, and me. My question is what sort of class should i run? I assume a support role style buffer debuffer with good "face" stats. Any advice?


Whats build that does the most damage early on in the game? specifically lvl 4. I'm talking base damage swings, no crits or anything weird.


http://paizo.com/threads/rzs2pbrv&page=3?Beastmass-A-challenge-to-Maste r-MinMaxers#118

Gatling the Minuscule build question. I don't understand how he can make 7+ shots in one round when the quickest you can make reloading a musket is a move action (rapid reload+fastmusket). I thought this meant you could only make your first shot, reload it, then shoot again. and that's all you could do. I understand how he makes that many attacks, but the reloading in between the shots is whats driving me mad.

Can someone explain how he pulls this off, keep in mind i am kind of new, but I've looked everywhere myself and i don't get how he does it. No one explains it


Lvl 4: Musket Master 4

Race: Goblin (+4 Dex, -2 Str/Cha)

20pt Buy:

Str: 8 (10-2)
Dex: 22 (17+4+1)
Con: 10
Int: 10
Wis: 15
Cha: 8 (10-2)

Feats:

Bonus Feat: Rapid Reload

Lvl1: Point blank shot: Obvious prereqs for anything

Lvl3: Precise shot

Lvl4(class bonus): Deft shootist: I was on the fence with this one, but not being as mobile,
i would'nt mind just sitting in one spot and blasting anyone that's closest. This helps me in a
melee range fight with a baddie.

Equipment(6k):

Musket(battered): Starting weapon, and with musket master this is a perfectly
viable weapon choice in tight quarters and such.

Masterwork Double Hackbut: Center of my build and most of the gold.

Rest of gold on situational ammo and horns of powder.

Any advice on this build would be appreciated. Its not supposed to be a hugely optimized math crunch build. Alot of the aspects of it are flavor (gobline, hackbut etc), but it does need to be functional so any insight on making a hackbut actually be viable would be appreciated. THANKS


My campaign only has early firearms if any firearms at all. My idea was to make a build that uses the Double Hackbut for mad damage. I don't know how to use this weapon efficiently.
Maby enlarge person and take the inappropriate size penalty so i can run around the battlefield with a freaking cannon thing in my arms.
I really want this to work so any help would be nice, please constructive criticism.


Lvl 8 (5MusketMaster/3Ninja)
Race: Hobgoblin (+2Dex +2Con) +1/4 Grit Pool
Stats(20pt): Str-7 Dex22(16+2+2+1+1) Con-14(12+2) Int-12 Wis-16 Cha-10

Feats:
-Lvl1 - Point Blank Shot
-Lvl3 - Deadly Aim
-Lvl4 - Precise Shot
-Lvl5 - Improved Initiative
-Lvl7 - Skill Focus (stealth)

Equipment(33k):
-Musket(Distance)(3.5k total)
-Sniper Goggles (20k)(really makes the build IMO)
-Dex Belt +2 (4k)
-Double Barreled Pistol / Buckler Gun (In case i lose my Musket) (1.75k + .75k)
-Rest on ammo and horns/dry loads/oil of silence

Other Notes:
Musket Master - Rapid Reload lvl 1 (so need for that feat)
Lvl2 Ninja Trick- Rogue Talent - Camouflage (+4Stealth)

This is a sniper concept I've been wanting to try out, i love to theorycraft, and im really stuck on this idea, i cant play anything else until i give this a shot. Its early firearms only (pirate Esq campaign). It doesn't utilize ninja ki points, but the stealth damage and ninja tricks are worth the multi class IMO. The obvious lvl 5 Gunslinger for Musket Training. Makes for a great opener of, ANY RANGE (80Ft distance) Stealth attack for 2d6 additional damage + dex mod (6). A lot of stealth including racial and skill priority + skill focus makes stealth checks pretty fun (24 total bonus on stealth checks + 4 if camoed) so i can get sneak attacks off pretty easy.

Opener would look like this: Lets assume im beyond 30ft out and get a succesful sneak attack off. Sneak attack/Deadly Aim.

for damage:
1d12 + 6(Dex) + 2(Deadly Aim) + 2d6(sneak)

If I'm at 30ft, i get +2 competence from Sniper Goggles, and +1/+1 Point Blank Shot

1d12 + 6(dex) + 2(Deadly Aim) + 2d6(sneak) + 2 + 1

This is just a concept though that I've been working on, and have yet to play it. I'm curious where i can improve on before it get play time. THANKS