Roaghaz

Spizzbot's page

45 posts. Alias of rando1000.


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M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Ah, curses! Nasty business. Can't burn them down. Happy you all were able to get it fixed!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2
Yoltzin wrote:


Turning herself now to the kobold, a wry smile upon her dark lips. "It's not been so long since we last parted, has it? It is good to see you here all the same. What has happened in the time since you've arrived?"

"Much, evidently! When we arrived your deputy up in the tower there, Senor Guimarães, greeted us and explained the situation that placed him in his current position. I thanked him and sent him home for some rest; I had 20 Knights with me, and we immediately started working toward restoring order."

"Sadly, five of them died in the effort, ambushed by crazed rebels. And I'm afraid I contributed the the population of burned buildings by more than one. Then, yesterday, the chaos just...stopped. The men in our custody upstairs repented their actions, and I released a few of them on Guimarães' say."

"I assume you all had something to do with that change in situation? That your mission to foil the curse has been successful?"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz chuckles, seemingly understanding the joke.

"Friend Djack! Seems a member of a group of concerned citizens, who also happened to be a minor wizard, sent his familiar (at great personal peril) over the mountains to inform the Keep."

"We've been traveling since just after this began. Imagine my surprise to find my old friends were already into the meat of the issue!"

"I deemed our knights would be most useful cleaning up here to prepare for your triumphant return!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Eh? Troublemakers?" a single Kobold walks out of the gatehouse, the same one you'd been holding prisoners in day before yesterday.

"Ah, Rocko! My old friend!"

Spizz road off into the sunset, literally, just before Amideo joined the campaign. He also met Djack and Yoltzin, briefly.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz volunteer to travel on to the Keep. Meet up with Pious and work together with him. Will send word to let you know progress."


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

The little golden Kobold with a heart to match stirs.

"Eh, what...Oh...I had the weirdest dream. Spizz was big dragon, breathing fire down on a chicken farm." He sits up in the snow.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz casts Infernal Healing on Rocko from a Scroll he found in the swamp witch's cottage. Rocko has Fast Healing 1.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz steps back before Rocko or anyone else is in the way, and, almost without thinking, inhales and, eyes glowing red as a forge, breaths a spout of flame as the dragons of old were known to do.

4d6 + 8 ⇒ (3, 1, 1, 2) + 8 = 15


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 5 ⇒ (9) + 5 = 14

2d4 + 4 ⇒ (2, 3) + 4 = 9


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz would LOVE to see friend Pious again!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 2 ⇒ (9) + 2 = 11

Spizz is still plasmoid in form.

The befuddled Kobold attempts another spell:

1d20 + 4 - 4 ⇒ (18) + 4 - 4 = 18
1d4 + 4 ⇒ (3) + 4 = 7


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 6 ⇒ (15) + 6 = 21

Spizz is able to concentrate enough to cast a spell in this form. He has a straight line to the creature, and so uses his flame jet to attack.

1d20 + 4 ⇒ (1) + 4 = 5 MISS
1d4 + 4 ⇒ (1) + 4 = 5

Critical Miss?
1d20 + 4 ⇒ (4) + 4 = 8 YUP


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Forgot to give Spizz a chance to stabilize his form this round.

1d20 + 2 ⇒ (7) + 2 = 9

Spizz fails to stabilize and remains plasmoid.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz moves back cautiously (Withdraw action)


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz performs a fire-based touch attack to avoid AOO. Unfortunately he misses. This means he still holds his charge, so technically threatens for purposes of flanking.

1d20 + 4 ⇒ (3) + 4 = 7


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz can do some damage, but need to get closer. Will try!"

With that, Spizz charges to the gap and leaps into the "room"

Will Save:1d20 + 1 ⇒ (17) + 1 = 18
Reflex Save:1d20 + 3 ⇒ (14) + 3 = 17

As Spizz gets into the room, he finds he cannot walk, but that, through minor concentration, he can "fly" through the room. He deftly dodges out of the way of one of the black orbs to position the creature in range of his Burning Hands spell.

3d4 + 4 ⇒ (1, 4, 1) + 4 = 10

"Think hard, can make you go in here!" the kobold shouts helpfully.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 2 ⇒ (15) + 2 = 17


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz, seeing the fire from his last attempt doing little harm to the beast, taps Rocko with a True Strike spell.

+20 to Rocko's next attack.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz moves in, uses a close-in attack so as not to affect his allies with FIRE!

"Friend Djack, not time for relaxing!"

Touch Attack on Creature
1d20 + 4 ⇒ (14) + 4 = 18 HIT
1d6 + 4 ⇒ (1) + 4 = 5


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz Next! Spizz Next!

1d20 + 4 ⇒ (16) + 4 = 20

Spizz is also not affected.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz is full up and updated (14/14)


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 3 ⇒ (10) + 3 = 13

One of the little boil-monsters attaches to Spizz's snout.

1d2 ⇒ 2 BLEED


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz gets a sudden look of memory on his face, and digs around in a pouch for a second.

"Friend Djack! Looky what I found!" The Kobold runs over to Djack and tosses him the oil of Magic Weapon.

Djack can apply it as a move action and his blade will +1 for the next 10 attacks (houserule; normally it would be 1 minutes time, but I prefer the PC get the full 10 6-second rounds worth of attacks for oil).


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Grrr. Spizz cannot get good shot for big magic!"

Spizz defaults to his flame jet spell

1d20 + 4 ⇒ (5) + 4 = 9
1d4 + 4 ⇒ (4) + 4 = 8

Spizz's spell goes high, almost clipping one of the eagles as it misses the target completely.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz think Yoltzin should send in her elf-ghosts. Then maybe Spizz come in shooting fire at it, and rest of party can assist screaming human."

Everyone's free to do as they will, of course. Just trying to get the ball rolling.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

At this point, Spizz notices his friend, and, runs past Rocko and Djack, grappling onto Pious' leg.

"Friend Pious! I thought I not see you again!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

At this point, Spizz moves up alongside the last of the creatures and takes another shot with his flame jet.

1d20 + 4 ⇒ (15) + 4 = 19
1d4 + 4 ⇒ (4) + 4 = 8


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 4 ⇒ (12) + 4 = 16
1d4 + 4 ⇒ (3) + 4 = 7

Spizz shoots a jet of flame at one of the remaining creatures, but though he burns it severely, it manages to continue on.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Rather than give away their position, Spizz opts to use one of his abilities to instead produce a 10' radius effect. Fire erupts among them.

3d4 + 4 ⇒ (2, 4, 3) + 4 = 13

Saves:
1d20 + 2 ⇒ (5) + 2 = 7 FAILED; 13 HP
1d20 + 2 ⇒ (17) + 2 = 19 SUCCEEDED; 6 HP
1d20 + 2 ⇒ (11) + 2 = 13 FAILED; 13 HP
1d20 + 2 ⇒ (13) + 2 = 15 SUCCEEDED; 6 HP
1d20 + 2 ⇒ (8) + 2 = 10 FAILED; 13 HP
1d20 + 2 ⇒ (7) + 2 = 9 FAILED; 13 HP


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"But now, Spizz must help new-friend Elias!"

The Kobold pours a potion of cure moderate wounds down the unconscious man's throat. Slowly, Elias Quince returns to consciousness.

2d8 + 5 ⇒ (6, 3) + 5 = 14


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz, on a hunch, casts Detect Magic and scans the room.

"Dagger is magic!" he says, pointing to Raymundo. "Sword is not, but very shiny."

Moving across the room, he comes to the shelves.

"Ooo! Potions and potions!" Spizz says, looking at the shelf. "Nine potions! And one not magic one."

Finally, he turns to the witch herself.
"Witch's ring magic too!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz tires of you! More flames directed at Raymundo/the floor/the door.

3d4 + 4 ⇒ (1, 2, 3) + 4 = 10


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Flame shoots out at Raymundo once again, but does not finish the Skeleton.
1d4 + 4 ⇒ (3) + 4 = 7

"Yoltzin save friend-Elias? Also, Spizz not feeling so hot either."


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz is getting very angry you hurting friends!"

A cone of flame shoots out, engulfing the Skeleton, the doorway, part of the ceiling, and basically the entire area ahead of him.

3d4 + 4 ⇒ (1, 3, 3) + 4 = 11


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz finally snaps out of his confusion and comes around the table to assist Yoltzin against Raymundo. From his magic words, flames jet forth in a line at the Skeleton.

1d20 + 4 ⇒ (2) + 4 = 6 MISS
1d4 + 4 ⇒ (3) + 4 = 7

Unfortunately, the flames jet out to the right and out the door, scorching the door frame slightly as they do.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"What's going on? Spizz is confused!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Spizz can be non-threatening! People like Spizz!"

Without another word, Spizz walked up to the door and gave it a solid rap with his scaled hands.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz steps back and casts flame jet at the remaining zombie.

1d20 ⇒ 15
1d4 + 4 ⇒ (3) + 4 = 7


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz adjusts his position and spreads his hands out to cast a more powerful spell. A quick phrase in Draconic and a large cone of flame flies forth at the two within range.

3d4 + 4 ⇒ (4, 1, 4) + 4 = 13

Saves:1d20 ⇒ 17
1d20 ⇒ 7


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

Spizz moves up toward one of the zombies Yoltzin already hit and shoots a sheet of fire at it.

"Burn, you horrid thing!"

1d20 + 4 ⇒ (8) + 4 = 12
1d4 + 3 ⇒ (3) + 3 = 6


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

1d20 + 2 ⇒ (12) + 2 = 14

"Spizz will give them a VERY warm welcome."


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"At least a half-dozen, maybe more," Spizz says earnestly.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"There are figures moving in the dark. They're advancing toward our camp from the west," Spizz notes with alarm.


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Yay! Spizz has new friends! I mean, Spizz is honored to welcome you to the group!"


M Kobold (Gold) Sorcerer 3|HP 3/14|AC 14/14/12|Fort: +2, Ref: +3, Will: +1 (4)|BAB: +1, Melee +1, Ranged +4, CMB: -1, CMD: 11|Init: +2

"Time for ROAST chicken!"

1d20 ⇒ 11
1d4 + 3 ⇒ (4) + 3 = 7

Spizz shoots a jet of fire from his tiny hands that unfortunately goes high and misses.

Yoltzin and Quince still to act in round 1.