M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Yep, Silvertail is one of my characters! One I've tried in two or three different campaigns, all of which died long before finishing. I *almost* made a version of her for this campaign.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
That or Mheenah needs to meet Silvertail sometime. :D
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Thanks so much for running this! I was surprised Spirit's spells helped as much as they did. XD Glad you enjoyed running it. I enjoyed playing Spirit, even though he never quite seemed to 'click' for me the way some of my characters do after a while. Not quite sure why that is, since I did enjoy playing him. Maybe I just didn't invest enough into thinking of his master and their relationship... that might have helped. I imagine Spirit wouldn't be content to stay around either, and would eventually pester his master into moving along even if he didn't want to. :D Maybe we can picture Spirit and Mheenah teaming up for future shenanigans? ;)
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
I know I had something in mind for Spirit's master, but I seem to have completely forgot it and not written it down... XD Spirit joyfully leaps onto his master's head, and then starts excitedly (and rapidly) chattering about their adventures, how glad he is to have her back, and anything else that occurs to him.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Spirit telekinetically throws a skull at the bad guy! Telekinesis: 1d20 + 5 ⇒ (1) + 5 = 6 Changed to a 20!
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Mr. Pitch could read scrolls, yes. "She was a really evil goddess! You should have known not to worship her!" Spirit declares. He races back over to Lorelei, ready to spead the wolf into combat once she's ready.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Spirit actually snarls (as much as a ferret can snarl) as he hurls the oar at the naga this time. Oar: 1d20 + 6 ⇒ (2) + 6 = 8 Unfortunately anger does not make for good telekinetic accuracy.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
I'm chuckling about how often we've been rolling 10's and 1's... XD Do note that the naga gets a DC 15 Will save to resist having 10 subtracted from her roll. "Nuh-uh!" is Spirit's eloquent rebuttal. Well, that and another oar-whack. Telekinetic attack: 1d20 + 6 ⇒ (15) + 6 = 21
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Spirit flicks his tail, and one of the oars from the boat sails over to whack the naga. Telekinetic bludgeon: 1d20 + 6 ⇒ (20) + 6 = 26
"Yeah, you're a snake, so you'd be all fat and stuff if you'd eaten them!"
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Note that hallow also gives +1 to hit vs. evil targets "Yeah, we're going to stop you mean naga lady!" Spirit declares as he waves his tail for another spell. Casting tug fate, which is the one that gives us +10 when we roll a 10 and her -10 when she rolls a 10, and once per round flips a 1 to a 20 or a 20 to a 1. Note that the naga can make a Will save DC 15 whenever it triggers on her to avoid the effects.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
"Oh, wait, I can help with that!" Spirit declares. One by one he goes between each member of the group, waves his tail, and taps them. I remembered he has hallow from the fate sphere, which blocks out charm and compulsion effects. He's burning four spell points on doing this to everyone.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
"See, Lorelei believes it too!" Spirit says as he scampers down the wall and over to the wolf. With a wave of his tail he sends Lorelei to the other side of the cavern, and then does likewise himself.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
"No, I'm sure they're fine! They're going to be in the room with the naga, and the naga will be all 'foolish creatures, I have your masters, how could you beat me?' and we'll be all 'like this!' and then we'll free them and everything will be fine!" Is there... just a hint of a manic edge to Spirit's voice? A crack to his irrepressible optimism?
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
"The rest of us can probably get past, but maybe I should teleport Lorelei?" Spirit suggests. "I feel kind of bad for that thing being all chained up, but it probably wouldn't say thank you if we let it go."
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
"Yeah, I'm sure we'll find them!" Spirit declares. "So let's keep going! If they're not down that way, probably they're this way!" He heads off to the southwest from the fork.
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Spirit keeps himself positioned to keep as many of the centipedes in his aura as he can while telekinetically flinging something at one of the others. Attack: 1d20 + 5 ⇒ (16) + 5 = 21
M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9
Spirit twitches his tail and summons up an aura of vengeance, carefully positioning himself to include as many of the centipedes as he can in it without reaching his friends. Anyone who makes an attack within 20' of Spirit takes 4 damage, once per round.
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