Weasel

Spirit the Ferret's page

245 posts. Alias of Almonihah.


RSS

1 to 50 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

That depends on which version of her we're talking about. :D In one version she scavenged a bit of god-flesh from a divine battlefield and became a powerful sorceress, in another she was the familiar of a great archmage who got a sliver of his power when he suddenly met a violent fate, in another she was the familiar of a warlock who she pushed into dangerous experimentation for the sake of gaining power for herself...

Look, this is a theme I return to a lot, okay? XD

So I would definitely be interested!


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Yep, Silvertail is one of my characters! One I've tried in two or three different campaigns, all of which died long before finishing. I *almost* made a version of her for this campaign.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

That or Mheenah needs to meet Silvertail sometime. :D


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Thanks so much for running this! I was surprised Spirit's spells helped as much as they did. XD Glad you enjoyed running it. I enjoyed playing Spirit, even though he never quite seemed to 'click' for me the way some of my characters do after a while. Not quite sure why that is, since I did enjoy playing him. Maybe I just didn't invest enough into thinking of his master and their relationship... that might have helped.

I imagine Spirit wouldn't be content to stay around either, and would eventually pester his master into moving along even if he didn't want to. :D Maybe we can picture Spirit and Mheenah teaming up for future shenanigans? ;)


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

I know I had something in mind for Spirit's master, but I seem to have completely forgot it and not written it down... XD

Spirit joyfully leaps onto his master's head, and then starts excitedly (and rapidly) chattering about their adventures, how glad he is to have her back, and anything else that occurs to him.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit rushes after Lorelei.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit throws open the next door boldly! "Yeah, he was evil *and* dumb! He wouldn't surrender even though we'd killed the evil naga!"


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit keeps up his telekinetic beating, since the evil cleric is continuing to be evil.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 1d4 ⇒ 4


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit telekinetically throws a skull at the bad guy!

Telekinesis: 1d20 + 5 ⇒ (1) + 5 = 6 Changed to a 20!
Crit Confirm: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 ⇒ 2
Crit damage: 1d4 ⇒ 3


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

After seeing how useful it was last battle, Spirit makes sure to re-activate his luck maniuplating magic.

Casting tug fate again!


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Mr. Pitch could read scrolls, yes.

"She was a really evil goddess! You should have known not to worship her!" Spirit declares.

He races back over to Lorelei, ready to spead the wolf into combat once she's ready.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit throws open the secret door!

...as best he can with his telekinesis.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit races into the secret hallway and looks around.

Perception: 1d20 ⇒ 11


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"She was definitely lying!" Spirit shouts at the top of his lungs.

Mheenah, you already noticed a secret door leading to the east, did you point it out to the rest of us?


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit actually snarls (as much as a ferret can snarl) as he hurls the oar at the naga this time.

Oar: 1d20 + 6 ⇒ (2) + 6 = 8

Unfortunately anger does not make for good telekinetic accuracy.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit continues whacking the naga with an oar.

Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d4 ⇒ 1


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Oh yeah we can!" Spirit retorts while continuing his telekinetic assault.

Attack: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d4 ⇒ 4


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

I'm chuckling about how often we've been rolling 10's and 1's... XD Do note that the naga gets a DC 15 Will save to resist having 10 subtracted from her roll.

"Nuh-uh!" is Spirit's eloquent rebuttal. Well, that and another oar-whack.

Telekinetic attack: 1d20 + 6 ⇒ (15) + 6 = 21
Damage: 1d4 ⇒ 3


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit flicks his tail, and one of the oars from the boat sails over to whack the naga.

Telekinetic bludgeon: 1d20 + 6 ⇒ (20) + 6 = 26
Damage: 1d4 ⇒ 1
Crit confirm: 1d20 + 6 ⇒ (19) + 6 = 25
Crit damage: 1d4 ⇒ 4

"Yeah, you're a snake, so you'd be all fat and stuff if you'd eaten them!"


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Note that hallow also gives +1 to hit vs. evil targets

"Yeah, we're going to stop you mean naga lady!" Spirit declares as he waves his tail for another spell.

Casting tug fate, which is the one that gives us +10 when we roll a 10 and her -10 when she rolls a 10, and once per round flips a 1 to a 20 or a 20 to a 1. Note that the naga can make a Will save DC 15 whenever it triggers on her to avoid the effects.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Oh, wait, I can help with that!" Spirit declares. One by one he goes between each member of the group, waves his tail, and taps them.

I remembered he has hallow from the fate sphere, which blocks out charm and compulsion effects. He's burning four spell points on doing this to everyone.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Oh, are you saying you're coming with us? Do you want to get in the boat? More friends are always welcome!" Spirit declares.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Yeah, I think so! At least it would be pretty weird for them to have all these guards and then... not have the naga behind them, right?" Spirit says.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit hurries over. "Hi! I didn't think we'd see you here! Why did you come all the way down here to find us?"


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"They do like boats, don't they?" Spirit says.

He scampers up onto the ceiling. "I can help push with telekinesis again!" he declares.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"See, Lorelei believes it too!" Spirit says as he scampers down the wall and over to the wolf. With a wave of his tail he sends Lorelei to the other side of the cavern, and then does likewise himself.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"No, I'm sure they're fine! They're going to be in the room with the naga, and the naga will be all 'foolish creatures, I have your masters, how could you beat me?' and we'll be all 'like this!' and then we'll free them and everything will be fine!"

Is there... just a hint of a manic edge to Spirit's voice? A crack to his irrepressible optimism?


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"The rest of us can probably get past, but maybe I should teleport Lorelei?" Spirit suggests. "I feel kind of bad for that thing being all chained up, but it probably wouldn't say thank you if we let it go."


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit gladly races off after Mheenah.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Yeah, I'm sure we'll find them!" Spirit declares. "So let's keep going! If they're not down that way, probably they're this way!"

He heads off to the southwest from the fork.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit looks around, wondering where Mheenah has gotten off to.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit continues trotting along the ceiling, heading southwest.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Okay, then... let's go this way!" Spirit declares, heading to the left.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"We can do it!" Spirit declares as he follows after Mheenah.

He turns towards the sounds. "Do you think they have boats down here?"


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Okay, let's see what's on the other side!" Spirit proclaims, running across the ceiling to the west end of the room.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit keeps himself positioned to keep as many of the centipedes in his aura as he can while telekinetically flinging something at one of the others.

Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 ⇒ 1


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit twitches his tail and summons up an aura of vengeance, carefully positioning himself to include as many of the centipedes as he can in it without reaching his friends.

Anyone who makes an attack within 20' of Spirit takes 4 damage, once per round.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Hey look out! There's giant..." Spirit starts, before Lorelei tries to take a bite out of one of the creature. "...okay you see them too."


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Hummm... maybe you're right. Let's go this way!" Spirit leads the way into the mud-filled room, running on the ceiling.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Will: 1d20 + 4 ⇒ (2) + 4 = 6

"Scary!" Spirit yelps, sprinting as fast as his little legs can take him out of the room.

Wow, we all rolled terrible. XD


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Sense Motive: 1d20 ⇒ 8

"Yay, we got it!" Spirit declares.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit strikes the creature's legs with a sharp telekinetic push, trying to knock it down.

Trip attempt vs. CMD: 1d20 + 7 ⇒ (18) + 7 = 25


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

"Or they might know you'd be sniffing around so they took them through here to hide their scent!" Spirit suggests as he follows the quasit.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit follows after Mheenah. "There's also a really big room with an opening on the other side! But Lorelei will have to wade through the mud in it..."


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit runs up onto the ceiling and follows Mheenah. He keeps moving when the imp stops and pokes his snout into the large cavern.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit, for once, waits (impatiently) for Mheenah to finish her scouting before going charging off.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Before the raven can finish his sentence, Spirit is already running along the wall to the stairs.


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Funny thing with this group, we don't care much about keeping the money... :D


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit waves his tail, and the club again sails through the air at a surviving enemy.

Attack: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d4 ⇒ 2


M Magic Ferret Incanter 4 HP 23/23 | AC:14 T:14 Fl:12 | CMB: -1 CMD: 9 | F +1 R +3 W +4 | Init +2 | Perc: +0 | Spell Points: 1/9

Spirit keeps slinging the club around, aiming for green.

Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d4 ⇒ 4

1 to 50 of 245 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>