Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "No. We should be wary of this priestess and whatever power she may possess." Spidre concluded at Rikal's words.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre's arrows kept flying towards the metal beast, looking for another rewarding mark.
Raven shifted to a more workable position and brought down his bardiche hard against the thing.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre's bowstring hummed as she loosed more arrows against the robot facing Karek.
Meanwhile, Raven shifted his position and struck out again with his polearm.
+1 Comp Longbow confirm?: 1d20 + 10 - 2 + 1 + 1 ⇒ (18) + 10 - 2 + 1 + 1 = 28, Extra Damage: 2d6 + 4 + 2 + 2 ⇒ (5, 2) + 4 + 2 + 2 = 15
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Hm, looking at the map it looks like:
Spidre moves in further to assist Karek as Raven follows. "Help them!" she directs, indicating Chotka and Rikal.
Raven Bardiche with cover: 1d20 + 6 + 1 - 4 ⇒ (5) + 6 + 1 - 4 = 8, Damage: 1d10 + 6 ⇒ (6) + 6 = 12
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre shifts her position and looses two shots at the robot facing Chotka.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre moves into the room and fires her bow at Chotka's quarry even as Raven moves in to protect her.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "Seems like a bit much." Spidre remarks as she surveys the interior.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Samnell wrote: ...all turning save the largest two. Those sat... where one might expect doors. Samnell wrote:
I'm confused
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "Let's try not to pick any fights we don't need to though. We will need our strength and arrows for the Smilers."
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "I don't think we should pursue the manticore. Not yet anyway. I have an idea about that. But I agree, anywhere would be made better by ridding it of smilers."
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Well this was less of a victory than I'd hoped.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre takes the bow of the fallen Birdfood as evidence of his slaying to back up the Warleader's words.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "I feel like someone should stay here and help handle the fallout. Changes in leadership can be messy." But admittedly that's not a very Hyborian thing to do
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre's arrows having found their mark, she switches targets to the hawks attacking Rikal. Who needs to update his HP, I think
Raven maintained his defensive posture near the warleader, prepared to cut down the next attacker just as he'd done with the first.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre begins targeting the closest enemies in an effort to thin the opposing group.
Raven takes a step forward and maintains his defensive stance.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre conjures a swirl of sparkling sand between her hands and tosses it into the air. It flies forth and bursts into brilliant motes around their enemies.
Raven follows Chotka, wielding his polearm defensively.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 If we still had Groo I'd say let him get an audience and then kill him bare-handed while we make havoc outside to block reinforcements.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre nods to Redtooth with a light grin at the acknowledgement.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 So can I tell them of the plan? Do I need to make a diplomacy roll? "Pssst! It's not looking good for you guys, but if you sit tight my friends over there-" Spidre says, pointing "-are going to help us out. When they do, follow me and I'll make sure you're safe."
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "Oh, sure! I'll just run out in between all the arrows and flying metal balls. Because I'm small, and that's my job. Glad to do it!" Spidre says with much consternation and sarcasm. Nevertheless, she draws up her hood and attempts to sneak towards the rat-things to tell them of the plan. Stealth: 1d20 + 14 ⇒ (10) + 14 = 24
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "If we're going to help the rats, we need to make it obvious we're helping them so that they will help us in return. Unless we're just doing a good deed, but I'm not sure either side of this is on the side of 'good'."
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "This might sound crazy, but I bet those rats know more about what's going on in this city than most. And I bet they'd talk, if we helped them." Spidre shrugs. "But you guys are the ones who would be getting shot."
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 I can handle that.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Spidre is surprised by the boldness of Chotka's answer, but realizes it makes sense given what they'd been told of the town. And, of course, what the orcs in her company were naturally like.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Man that was like... a long time. What I had said was, maybe one of you full-sized folks should lead the way since I'm tiny and this city has that pecking order.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 "Mayanda, servant of Hellion, mistress of the deep metal cave." Spidre responds in her proudest voice.
Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
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Pn: 3/3; SNA: 6/6 Karek Redhand wrote: Sorry for how quiet I've been, my PC is dying on me. I thought you meant "player character" and I was like "wait what?" Good luck! That sucks.
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Please cancel the following subscriptions immediately:
Please cancel these subscriptions after the last book of the current AP:
I'm not interested in Pathfinder 2 content at this time, and I have a backlog of Starfinder APs to run at some point, so I'd like to end my subs after the current run is complete. Thanks.
According to the description of weapon fusions, they can be added to ammunition for half the cost of a normal weapon of that level. According to the weapons chart, battery packs count as ammunition. Does this mean you can get cheap, easily interchangeable battery packs with specialized weapon fusions? Can you then recharge those battery packs using the normal rules for charging batteries?
Is there any purpose to choosing Weapon Specialization as a normal feat when Versatile Specialization exists? I noticed that some of the example builds include Weapon Specialization, but I figured that was just left over and never got updated as changes were made to feats, like how one of the technomancers chooses Spell Focus, despite getting it for free at level 3.
One thing I love about GMing is giving out nonstandard treasure to PCs via divine boons, alliances, favors or unique spells or skills. The themes of WotR are great for this sort of thing. One of my players has a mount, and I'd like to transform the mount into a vahana (dog with eagle wings), but I'm not sure where. Does anyone more familiar with the entire adventure path know of a good location to have this happen (preferrably at a time I can give something good to the other two PCs as well, a paladin and sorcerer)?
I recently purchased a Wrath of the Righteous Pathfinder Battles case from a third party and 2 of the miniatures arrived damaged (Grimcrack and the Gibrileth Demon). I decided to order replacements directly here of those two figures in addition to my regular subscription. Unfortunately, my second Gibrileth Demon (WZK71408-8-54) also arrived broken in 2 pieces. Is there any way I can get this replaced?
Obligatory disclaimer: This is for a PFS character, but it seems like a general rules question so I am asking here. If anyone knows of differences for PFS that help would he appreciated. The character is currently level 3 so a first level retraining is no longer an option. I have an Inquisitor of Shelyn who grew up in a temple of Shelyn as a simple scribe. He never had much artistic or musical talent but was happy to transcribe the works of various other poets. Recently, he began adventuring with the Society though and found the life of exploration much more to his liking. He met several followers of Desna and found her tenets to actually fit him much better. He's actually good at exploration and finding new things; certainly better than sitting in a musty old room copying other artist's work. The question is, is it possible for him to part ways with Shelyn and become a follower of Desna? If so, what are the consequences? 1. I assume this would require an atonement spell. Most likely a full 3000+ gold or 8pp version to restore spells, though since he didn't purposefully violate a tenet of Shelyn and the two gods are amicable towards each other there could be an argument for the cheaper variety. I'm fine with either of course, just want to get it right. 2. He would lose his fervor inquisition and would have to select an inquisition or domain from Desna's list. 3. He would lose proficiency with the glaive and gain proficiency with a starknife. 4. He would be subject to Desna's alignment restrictions, though I believe he already satisfies this one. I think that would be it. As a personal matter he would probably bring gifts of various art pieces that he finds during his travels to the temple of Shelyn where he grew up, but in general would pursue his own goals. TLDR: Is it legal (including PFS) to change deities as an inquisitor and what does it take to do it?
Primary Question:
Motivation:
Sorry if this has been answered before. I spent some time looking around and found lots of discussions about Spellstrike and Spell Combat but nothing that included spell trigger and spell completion items. After playing my first game with my level 2 Magus I ran into a few questions about scrolls and wands: 1. Does a spell completion item (scroll) count as "casting a spell" for the purposes of Spellstrike? I understand that with my hands occupied with both the scroll and a weapon I would be unable to Spell Combat (unless I used a cestus or something along those lines). 2. Are you able to hold the charge of a spell cast via a scroll? I assume yes on this one, but am unsure. 3. Are you able to hold the charge of a spell trigger item such as a wand? This one I'm less sure about, but I'm leaning towards probably not. If yes, does this then allow you to Spellstrike with it? 4. Does using a wand dissipate a held charge (different spell that you cast prior to wand use)? There exists a Magus Arcana specifically designed to allow the use of wands in Spell Combat (which requires that you cast a Magus spell with a casting time of Standard Action). This seems to imply that using a wand does not count as "casting" and the mechanism that causes a held spell to dissipate is "casting a spell".
PRD wrote:
Please correct me if I am wrong, but I remember hearing that in PFS there isn't a distinction between arcane and divine spells on items: if the spell is on your class spell list you can use it. How does this interact with a page of spell knowledge? Specifically, for my upcoming inquisitor/sorcerer, if I had a page of spell knowledge for True Strike, could I use my spells/day from both inquisitor and sorcerer to cast true strike? Obviously normal knowledge of spells are tracked separately for multiclass characters, but since the page of spell knowledge grants the knowledge simply by possessing it, I'm not sure how to proceed. I believe that outside of PFS I would require a specific arcane or divine version of the spell page just like for a scroll, but in PFS I am not sure.
The Intro: Being rather bored last night I decided to make a new character, with the intention of playing it in PFS at some future time (I think I may have a problem with extra characters...). Since most of the characters I have made have been fairly combat oriented, I decided to make more of a party face type character this time, and the concept of a character that regularly lies through his teeth to get what he wants seemed especially interesting. And so, I set out to build a liar. I'm posting this here in hopes that I can get advice (both general, and specific questions at the end), preferably specific to PFS if possible, about how viable this will actually be, if I'll be a serious detriment to my group, and if I'll really have many opportunities to exploit my focused skill set since my experience with PFS so far is somewhat limited. The Build: After hearing about the Heretic Archetype a few weeks ago on these boards the idea for a bluff focused character has been bouncing around in my head. However, I already have a full Inquisitor (level 2, but I have plans for his progression through the normal Inquisitor levels), so I wanted to do something a little different. I decided to start with a 1 level dip into Inquisitor for all the bluff buffing goodies, then move on to Sorceror (Crossblooded Empyreal and either Arcane, Sylvan or Rhakshasa, more on that later). Level 1: Race Half-Elf
STR: 7
Feats: Skill Focus: Bluff, Deceitful
Notable Skills:
I'll pretty much have to have my copy of Advanced Player's Guide at the table (instead of in my car) when I play this character since the numbers seem a bit ridiculous. Spells:
That's pretty much it for 1st level. I'll be spending my first Scenario's PP on a Wand of Cure Light Wounds, then possibly a Wand of True Strike and use my Whip to disarm or trip from 15' away with a +18 bonus. When not doing that I'll most likely be using Daze, Bless, Intimidate and occasionally a crossbow. Starting at 2nd level and beyond I'll be taking Sorceror levels as my "primary" class. I'll be taking a hit to BAB so I plan on focusing on spells that don't require ranged attacks, or use a True Strike wand if it really matters. As a Crossblooded Sorceror my spell selection will be extremely limited, but I can get some interesting powers. I'll be taking the Empyreal bloodline for the use of Wisdom as my casting stat obviously, and my second bloodline will dictate my tactics and feat selection. Current choices (open to other ideas, these are just what I've picked out so far): Arcane: Primarily for the Arcane Bond (Viper, naturally). If I chose this bloodline I would likely pick up things like Spell Focus: Enchantment or Necromancy and focus on Save or Suck or Debuff/Buffing spells. Not sure how things like Animate Dead play into PFS (I'm guessing not super well), but if I went that route, I do have the ability to cast Desecrate (from a wand or scroll) and I'll get a weak version of Channel Energy at level 10 from the Empyreal Bloodline. Overall, this option is my least favorite. Sylvan: Solely for the option of having an animal companion, this selection would include me picking up Boon Companion as my 3rd level feat. If I went this route I would use my spells to place buffing spells on my companion (probably Tiger) such as Enlarge Person (yay for Share Spells) and other such silly things. The option to have a heavily buffed animal tearing apart my enemies seems pretty cool and gives my character a bit more (and probably needed) combat utility. Rakshasa: This option continues the theme of the silver-tongued super spy. The nice things I'd pick up here would be the Silver Tongue power (+5 to Bluff 8 times per day) and Mind Reader at level 4. I imagine being able to read someone's thoughts and then have a +~30 Bluff check could help things go quite smoothly. Unfortunately, while this option is full of delicious flavor and fits my theme very well, it doesn't really help fix up any of my character's weaknesses. Finally, the wrap up. While all advice and comments are welcome, the specific questions I had relating to my build thus far are: 1. Is it worth it/safe enough to reduce my CON to 13 to bump INT up to 13 and get an extra skill point per level? This would allow me to get 4 skill points per level once I start taking levels in Sorceror. Regardless of this choice, Toughness is something I'll be looking at closely, but it's even more attractive if I do drop the CON. 2. Spell selection. Any alternate suggestions for Inquisitor spells that will remain useful? While they'll last only 1 minute, I figured throwing up a Bless and/or Shield of Faith right before a combat could be useful throughout the life of the character, but my experience so far is limited to low level play only. I also thought about Protection from Evil, but I think I may want to take that as one of my Sorceror spells instead. For that matter, any advice or suggestions for my limited Sorceror spell list? 3. Bloodline selection. I'd have to say I'm currently leaning towards Sylvan simply to round out my character a bit but would welcome any comments or suggestions as far as my bloodline selection. That's it for mechanical talk. If anyone is interested, here's the rough outline of my character's history:
A quick note, the idea for this spell originated while trying to find an interesting use of my wizard's teleportation specialty to help our party rogue get into flanking/stabbing position. Afterwards I noticed that it is very similar to a certain murdering computer's favored science equipment... That said, here is a rough concept for a new research spell that I would like input, ideas and corrections for if people would like to contribute. Also, if the same thing already exists or nearly does, please let me know. The closest functionality I could find was telekinetic charge. Dimensional Link
When you cast this spell choose two spaces and a side of each. For the duration of this spell, the two spaces are treated as adjacent spaces along the selected sides for all purposes. Velocity is conserved, but persistent forces (such as gravity) do not extend through the link. If one end of the link is opened beneath a creature, that creature may make a reflex save to move to the nearest available space. This movement does not provoke opportunity attacks. If a creature is forced through a link, or pushed over a link so that it would fall into the opening, the creature does not receive a save. |