Holy Guide

Spencer Sparrowsong's page

89 posts. Organized Play character for Cyrus9553.


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Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Thanks for the Game! Great run as always GM Aerondor.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Perception: 1d20 + 3 ⇒ (6) + 3 = 9

Spencer steps thru the doorway and lets an arrow fly at the large Ape.

Attack: 1d20 + 2 + 1 ⇒ (19) + 2 + 1 = 22
Damage: 1d8 ⇒ 6

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Remeber Bless is up for 9 rounds

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Once the party is set to enter he last set of doors Spencer says a few prayers over the group and himself. "My Old Deadeye make our aim true and protect the true of heart."

Cast Bless over the group and Prot. from Evil on himself.He has he bow ready with arrow notched.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Seeing that many of his companions are capable fighters Spencer puts his shield and sickle away drawing his bow. The cleric then follows Grog into the next room.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer charges into the room with his shield held high and sickle ready to strike.

Double move toward the creature.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21

Spencer hears the scream but is able to grit his teeth against the effect. "What are those things?"

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer follows the group back into the building after escorting the injured men out. "Bear stay here and guard these men."

Handle Animal: 1d20 + 1 ⇒ (18) + 1 = 19

The dog stays but does not like it when Spencer leaves.

Spencer draws his shield and sickle as he moves with the group.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer continues to work on healing the two men they just fought. Pulling out a bright white wand Spencer touches both of them while speaking a short prayer.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer will kneel down,touch the man and say a quick prayer. Sacred Touch

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer races up behind the group with Bear trailing.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

"This mist seems to be the cause of this." Spencer grabs his holy symbol and says a quick prayer.

Channel Positive Energy DC 10 to harm undead: 1d6 ⇒ 3

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Korin - Your character still has some no CORE Items. Here are a few I saw. Sorcerer Kit and 0th level spell Spark

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer drops his bow and double moves to get behind the Legionnaire. "Come Bear! If anything attacks me bite it."

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer launches his arrow at the zombie then moves to the middle of the room. "Come Bear, stay with me!"

Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d8 ⇒ 5

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer follows behind the group with bow ready and Bear at his side.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Bear gives a growl and the hair on the back of his neck stands up as Rachel changes. Spencer give the dog a reassuring pat on the head but keeps his distance from the woman.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Will Save: 1d20 + 5 ⇒ (7) + 5 = 12

Spencer fills the fog begin to cloud his mind but shakes his head to regain his focus. "Even the fog is cursed!"

Will Save Bear: 1d20 + 1 ⇒ (17) + 1 = 18

Bear snarls then sneezes as the fog passes over him but he seem to not be affected.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

A concerned look crosses Spencer's face. "This place is creepy." He says as he pulls his longbow out and notches an arrow.

Perception: 1d20 + 3 ⇒ (15) + 3 = 18

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer was day dreaming until he heard the red haired woman speak of Erastil. Giving the woman a nod back, he smiles at the exchange between her and the Halfling. "Rachel is right Erastil does believe in pie! Anything that brings people together making the community stronger."

-----------------------------------------------------------------

A young man with shaggy hair and a face full of facial hair Spencer is using his Longspear as a walking stick and has a longbow flung over his back. His armor is made of hides from many animals and has a musky smell. He looks as if ready to go on a hunt.

----------------------------------------------------------------

Glancing over at the building in front of him he see a familiar small dark shape near the corner of the building. "Bear!! No not again!! Bear!!" Seeing Bear sniff the side of the building then lift his leg Spencer steps to stop the dog but to late, then just shakes his head. ... stubborn old dog ...

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2
GM Aerondor wrote:


@Spencer, Community Domain is from APG, that is not an available resource in the Core campaign. I do need your other details for making out your chronicle.

Spencer Sparrowsong wrote:

Community Domain is in the Core book I just checked.

Is Spencer good to go? I didn't want to post in the Gameplay thread until he was cleared for the Core Campaign.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Chronicle: 3
History: Temple of Empyeral Enlightenment, Among the Living
Name: Cyrus9553
AKA: Spencer Sparrowsong
Faction: Silver Crusade
PFS: 62762-5
XP: 2
Prestige: 2
Fame: 4
Gold: 556.5 gp
Day Job: None

Community Domain is in the Core book I just checked.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

...

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2
Prisim wrote:

Prisim looks around the lodge, a look of desperation in her eyes.

"Well, looks like someone got nabbed by another VC. I've got room for one more Core pathfinder at the Blackros museum. "

00-05 Mists of Mwangi, CORE. Room for one extra prefer a 1-3, but can take a higher level if necessary.

I would love to play with this character.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Will Save: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Spencer grits his teeth at the dark energy passes over him.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer releases his holy symbol letting it hang around his neck, then quickly draws and notches an arrow as he brings his bow up. Trusting in faith to guide his arrow he fires without aiming.

Attack: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Damage: 1d8 ⇒ 7

I should have aimed.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer steps forward as he pulls another scroll from his belt and begins to chant holding his holy symbol to his chest. "Deadeye please protect your faithful follower!"

Cast Protection From Evil on Himself

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer steps out from behind the cave wall as he draws a scroll from his belt. He then begins to chant while holding his holy symbol forward at the enemy warrior. "Flee!!"

Cast Command DC 11

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer nearly pukes many times after the chaos of combat has stopped. "This is horrible who or what would do such a thing?" He grabs his holy symbol and follows the group down the stairs.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer quickly grabs his wooden holy symbol of Erastil and raises it over his head. "Return to your death!!!"

Channel DC 10: 1d6 ⇒ 6

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer notch an arrow as he steps into the room aiming it at the man in the southwest corner Black. "Surrender you are out number and trapped!!"

Intimidate: 1d20 ⇒ 6

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer moves up and quickly chants a prayer to old Deadeye. "Protect my companions and I."

Cast Bless - Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

After the second battle

Spencer pulls his longbow (deities favored weapon) and quiver of arrows out from underneath the dwarf's palanquin. "I was feeling naked without my bow on me. Last battle I grabbed for it but it was not there." Spender check the parts for damage and strings the bow then follows after Finn.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer rolls his eye at the nobleman and begins to check the others for wounds.

Please roll your own Healing from you wands. Spencer can hold them and assume he uses them when out of battle. If in battle please tell me that you would like me to heal you or I will spend my actions on other things.(e.i. buffing and attacking)

@ DM - can we please get the zombies taken off the map. It's hard to post in combat if the map is not showing the correct number and positions of enemies. Thanks

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

After the first battle.

"Nice work guys!" Spencer says as he pulls a bright white ivory wand off his belt and gives himself a tap.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Hearing the cries he follows his companions and as he does draws and loads his sling.

During the current battle.

Spencer moves along one of the rows of chairs see the man covered in bones... ... that is just not right. These zombies must be his work ... ... and sends a stone at the man with a quick spin of his sling.

Attack: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

I take anyone's wand the needs me to use it on them.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer moves up into the melee drawing his dagger trying to get the zombies attention. "Foul Undead Attack Me!!!"

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer kneels down near Bear. ”Ok boy, you stay here and I’ll be back after the show.”

handle Animal: 1d20 + 1 ⇒ (3) + 1 = 4

Seeing the dog not wanting to listen Spencer pulls out his rope and ties it Bears collar then attaches it to the nearest fixed object. ”I said stay here!! Sorry boy.”

-----------------------

Spencer is quite enjoying the opera until the zombies ruin the play. Grasping his wooden holy symbol he strides standing shoulder to shoulder with Sam….. the Dread and sends a burst of holy energy out.

Channel Positive Energy DC 10 Damage: 1d6 ⇒ 6

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer scans the crowd as they arrive at the opera house. Not seeing anyone bringing dogs to the show he turns to Bear. "Well boy you may have to wait outside. We can try to get you in but these Nobles don't seem to be the dog loving types." He pats the dog on the head.

Let me know if Bear will be let in. Spencer will also store his big weapons back on the boat or in his room at the Inn. He will have concealed on him his dagger, club and sling with a few stones.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Player Name: Cyrus9553
PC Name: Spencer Sparrowsong
PFS#: 62762-5
Faction: Silver Crusade
Day Job: None
Perception: +3
Initiative: +2
Notes: Channel 3/3 day DC 10 ... Sacred Touch (at Will) ... Speak with Animals 4/4 rounds day ... Calming Touch 6/6 day ... I have a Guard Dog named Bear

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

After listening the mission briefing Spencer looks down at his friend. "Well Bear, looks like we have to get you dressed up. I bet a new shinny collar will do the trick." The dog lets out a low growl in disapproval. "Well if you don't want to dress up I may have to leave you here." With that the dog gives a begging wine. Petting the small shout dog Spencer turns to the Venture Captain. "Are there any cultural taboos in Oppara about dogs?"

Spencer will spend 30 gold for a Courtier's outfit and 5 gp on a nice collar for Bear.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

@GM - Can you please put this game on inactive. Thanks

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer collects all the holy texts of Korada off the desk and takes them to the library. He then helps the worshipers repair the missing volumes and studies them hoping to learn the information they where sent here to retrieve.

After completing all the tasks ask of him from the Pathfinders Spencer helps any of the residents of the temple leave if they so desire. "Come on Bear it's time to go." The dog breaks away from playing with Di Duang and quickly marks his territory before stepping into the portal back home. Waving goodbye to the people of the temple Spencer follows Bear back home.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2
Doyle Padmore wrote:


Your chronicle sheets are available Please let me know if any edits need to be made (ie, if you're slow tracking).

The event code at the bottom of the Chronicles is left blank. an you please fill that in. Thanks

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

I would love to keep playing with you after the holidays.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Great game GM. Thanks.

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

As the his summoned eagle fades away Spencer nocks another arrow and fires.

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage+Blessed: 1d8 ⇒ 3

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2
Doyle Padmore wrote:
Dakang is not blind, simply dazzled. Spencer, it takes one round to cast a summon monster spell, so the eagles will appear at the start of your next initiative.

Ok I just posted the attacks to speed things up

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

”Not going to get away that easy Devil Spawn!!” Spencer pulls out a small candle and tiny sack with his free hand as he begins to chant a prayer. Just as the prayer completes a large bird shoots from the tiny sack right at the evil creature lashing out with beak and talons.

Summon Monster I

Eagle’s Stats and Attacks:

Bite: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
OFFENSE
Speed 10 ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
STATISTICS
Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB –1; CMD 11
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

Grand Lodge

Male Human Cleric of Erastil 2 (CORE) | HP 17/17 | AC 18 ff 16 t 12 | Init. +2 | F +5 R +2 W +6 | Speed 20ft | CMB: +3, CMD 15
Special Abilities / Skills:
Channel 3/3 day DC 10 ... Speak with Animals 5/5 rounds day ... Calming Touch 6/6 day ..... Survival +9, Knowledge Nature +5, Perception +9, Handle Animal +2

Spencer starts to step into the room with Bear following and is hit with a wave of evil coming of the creature crawling out of the dead priest's body.

Bear gives a whine and backs down a little. Spencer forces himself to step into the room ... hold true ... be strong ... and fights off the evil essence with his own Aura of Good nearly glowing. Bear gains new resolve as he see his master march into the room and follows quickly after bearing his teeth at the thing.

Nocking an arrow as he moves Spencer let's it fly as soon as he stops walking. "Your evil ends here creature."

Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage+Blessed: 1d8 ⇒ 6

About PConcept 6

Bandy-Legged: Bandy-legged hobgoblins have an even more exaggerated stature than other hobgoblins, with bowed legs and massive shoulders. Hobgoblins with this racial trait gain a +2 racial bonus on Climb and Ride checks, and a +2 racial bonus to their CMD against bull rush or trip attempts while on solid ground. The base speed of bandy-legged hobgoblins is reduced to 20 feet.

Scarred: A hobgoblin can scar himself with both blade and fire to toughen his hide into a mass of horny scars. Hobgoblins with this racial trait gain a +1 natural armor bonus to Armor Class. However, the repeated exposure to fire permanently damages their eyes. This racial trait replaces the darkvision racial trait.

Unfit: Hobgoblins who failed to secure a position in the military hold the lowest status in hobgoblin society, and quickly learn the value of currying favor with their betters. Hobgoblins with this racial trait gain proficiency in a single martial weapon and +1 racial bonus on Bluff and Diplomacy checks. This racial trait replaces sneaky.

Inciter (Hobgoblin)
Source Inner Sea Races pg. 199
Category Race
Requirement(s) Hobgoblin
You witnessed or were part of a feud that turned close friends into hateful enemies. You gain a +2 trait bonus on Bluff checks to convince others that their allies have wronged them and on Diplomacy checks to persuade others to betray their allies’ trust.