![]()
![]()
Male Human Survivor
![]() Spaulding cringes a bit at the broken glass, and gunfire, then enters the room behind the others when he sees the coast is clear. He will also reload his rifle, and check his dart gun to make sure it's clear to draw. "Where next"? Sorry Couldn't tell that from the map... Before entering the room, Spaulding takes a shot at the remaining ant. 1d6 ⇒ 6 Shooting
2d6 ⇒ (2, 3) = 5 Damage ![]()
Male Human Survivor
![]() Spencer would have bought another 30 rounds of ammo at 1-cap each. Deciding that he really needs to get off another shot before these things close, Spaulding moves forward reloading as he goes, and tries to snap off another shot. 1d6 - 2 ⇒ (2) - 2 = 0 Shooting(Multi-Action penalty
but in his haste he doesn't load the round straightly, and the round simply goes about 20' then impacts into the ground. ![]()
Male Human Survivor
![]() Almost back home. Should be able to post more normally next week, but lots of travel during the holidays. Stimpack (x2) 350
I can't remember how much 10mm ammo was, and can't find it at a quick glance on the equipment list, but if available Spaulding would probably buy some more. ![]()
Male Human Survivor
![]() 1d8 ⇒ 5 Vigor
"Something just doesn't feel right around here. The air just... I don't know... smells funny. He turns to address the woman offering the radiation treatments. "We don't have a lot of caps. Is there someway we could do something for you in return for some of the medicine"? ![]()
Male Human Survivor
![]() Sorry I missed yesterday's post. I'm travelling but can usually post sometime during the day. "Hey. Petey's not some piece of meat you can just pawn off on the first sucker you find. He's a real live person. Maybe we should ask him if he wants to stay here, before we start trying to give him away. We don't even know anything about this guy. He might go feral and all and try to eat Petey". ![]()
Male Human Survivor
![]() For his advance, Spaulding raises his Vigor to d8 1d8 + 1 ⇒ (6) + 1 = 7 Vigor
1d4 ⇒ 3 Notice Total of 10
"I don't know. Maybe it helps keep the rows straight for the plow it's pulling. That Zombie pulling it probably doesn't have brains enough to do that himself... Wait... Is that a Zombie plowing a field"? ![]()
Male Human Survivor
![]() Spaulding is hit with a spray of blood from somewhere, and looks around seeing Spencer under heavy assault. He moves forward to engage one of those surrounding his friend. 1d6 ⇒ 5 Machete
If that's not a hit, I'll spend a Benny, since it's getting serious here. Not sure if the ganging up bonus applies with Spencer shaken or not. If it is a hit, then I'll just keep the benny. 1d6 ⇒ 2 MacheteX
And we'll hope the first one hit. 1d8 + 1d6 ⇒ (1) + (6) = 7 Damage Total of 18 damage
![]()
Male Human Survivor
![]() 1d6 ⇒ 2 Spirit
I'm sorry, but I'm confused at the moment. (I think the long post confused me. Did Spaulding get up last round, or did he just get wounded? Since Spaulding's toughness is 6 is he shaken (Spirit roll above), or did he take a wound which would require a Vigor roll? In either case, Spaulding will rise this round, and try to attack if he's not still shaken. 1d6 - 2 ⇒ (3) - 2 = 1 Machete (Multi action penalty may apply)
1d8 + 1d6 ⇒ (5) + (3) = 8 Damage 8 Damage ![]()
Male Human Survivor
![]() 1d4 ⇒ 4 Streetwise Total of 6
1d4 ⇒ 1 Knowledge: Common
Spaulding sleeps like a rock, the excitement and drama of the previous hours finally exhausting him. He dreams of the crowd cheering him on, as he drove his mighty vehicle to victory in the arena. The others look at him strangely as he awakens from a particularly realistic dream that morning, by rising from his sleep his arms raised in a "V" for victory, with a huge smile on his face. He then quickly looks around, realizes what he is doing, and tries to turn his victory pose into a yawn and stretch. "So we journey on to Platka". He then looks around quickly to make sure Petey is still with them and save. ![]()
Male Human Survivor
![]() "Hmm. This looks interesting, but maybe Petey and somebody else better wait out here. Looks like his type is not popular, and I would hate him to be in chains again. I'll stay with him if nobody else wants to". You can tell by his excitement that he really wants to see what's going on, but feels responsible for Petey. ![]()
Male Human Survivor
![]() Spaulding comes out from where he was sniping and heads towards the big guy. "Hey there friend. My name is Spaulding, what's yours? We're not trying to take you anywhere. As a matter of fact you probably know more about where we are and what we can do than we do. Would you like some water? Spaulding pulls out one of his valuable water bottles and offers it to the beast. 1d4 + 4 ⇒ (2) + 4 = 6 Persuasion Total of 14
![]()
Male Human Survivor
![]() Not to argue, as you are the GM, and the final arbitrator of rules... but I believe you might be misinterpreting the "Innocent Bystander" rule. Innocent Bystander:
Spoiler:
Innocent Bystanders When an attacker misses a Shooting or Throwing roll, it may sometimes be important to see if any other targets in the line of fire were hit. The GM should only use this rule when it’s dramatically appropriate—not for every missed shot in a hail of gunfire. Each miss that comes up a 1 on the Shooting die indicates a random adjacent character was hit. If the attacker was firing on full-auto or with a shotgun, a roll of 1 or 2 hits the bystander. Roll damage normally. Technically the Wild Die is considered part of the roll, so if it offsets the miss, then the rule doesn't apply. This is only if you roll a "1" and the target is missed as a result of the entire roll. I might be wrong here, but this is how we've always played it. ![]()
Male Human Survivor
![]() 1d8 + 2 ⇒ (4) + 2 = 6 Agility Total of 11 Success w/ Raise
Spaulding stands with his mouth agape for a moment seeing the man fall. Did I just kill someone? Then, he see's something coming their way from the armored man... probably not anything good. "Incoming! Hit the dirt!" Spaulding spots a small ditch, and dodges into it just as the flash bang goes off harmlessly above him. Since this seems to be a good hiding spot, he breaks down his pipe rifle and reloads. Hoping the raise will allow Spaulding to find cover to reload this round. ![]()
Male Human Survivor
![]() Spaulding is torn. He doesn't want to seem scared like he did last time, but this is really none of his business. And can they even damage the man in the powered armor... but... decisions... Finally muttering under his breath... "I hate bullies". , Spaulding moves to the edge of the tree line and takes a shot with his pipe rifle. 1d6 + 2 ⇒ (4) + 2 = 6 Shooting Total of 7
Aiming towards the closest one with a shotgun. 2d6 ⇒ (4, 6) = 10 Bullet Total of 15 including the Joker damage.
![]()
Male Human Survivor
![]() Wow that weird. My last post just disappeared Spaulding will spend time walking about the allowed area's of the camp talking to teens about living here, unspoken threats, travel desires, etc... Things teens talk about, while his gear is being prepared. 1d4 ⇒ 2 Streetwise
![]()
Male Human Survivor
![]() "Wow! You've got quite a collection of fine merchandise here... but these items we have to trade are in very good, first hand condition. Are you sure you don't have any "first time buyer" discounts for good trading in the future? 1d4 + 2 ⇒ (4) + 2 = 6 Persuasion Total of 16!
![]()
Male Human Survivor
![]() Rynjin wrote:
Spaulding would be interested in a suit of this armor as well. ![]()
Male Human Survivor
![]() Thanks for the list. Might want to consider spoilering the categories so we don't have to scroll down through things to find what we're looking for, or maybe send this in a pdf format, or make a link to one, and put this in the campaign info, as we'll probably be consulting it often throughout the game. Just a suggestion... ![]()
Male Human Survivor
![]() I agree about slowing things down a bit. At least wait a day to see if we're going to respond... After all Spaulding just spent a d4 on persuasion just for these situations :-) Spaulding stares googly eyed at the warriors in powered armor. I'd like to own a set of that someday. Wouldn't be scared of no robots in that. 1d6 + 1 ⇒ (4) + 1 = 5 Luck
![]()
Male Human Survivor
![]() Spaulding now realizes that somebody in the group needs to speak to outsiders encountered, and takes that roll on. He knows he has always been popular, and might be the best choice in the group for negotiating. Therefore he adds a d4 in Persuasion. Also, it might be best to try and take care of his existing wound. I forgot about the "golden hour" thing, so is Spaulding stuck with the wound for 5-days, or can he make a vigor roll now. Or is there some other way to get rid of this pre-existing wound? 1d6 ⇒ 2 Vigor
And if a Benny... which are getting ready to re-set can be spent. 1d6 ⇒ 2 Vigor1
Might as well spend the last one since they're re-setting. 1d6 ⇒ 5 Vigor2
![]()
Male Human Survivor
![]() As the party gathers their meager supplies, Spaulding shyly begins to speak. "Hey everybody. I'm sorry about the way I acted earlier today. I'm really not a chicken... and I know I didn't contribute much... but I'll do better. I guess my injury, and being thrust into this situation just got me a little off balance. ![]()
Male Human Survivor
![]() Spaulding comes out from his hiding spot behind a concrete barrier of some sort, his mouth hanging open in amazement. "What happened? Did you actually kill it? Then he sees the gruesomeness of the injury to his comrade, and almost pukes. Helping search and gather items, Spaulding is a bit ashamed that he had so little faith in his party's abilities, but still keeps looking at the robot in fear. "Do you think that thing has any parts, or maybe a power supply we could salvage"? 1d4 ⇒ 4 Knowledge: Geography Total of 6
He tries to remember anything he can about either the town or city. ![]()
Male Human Survivor
![]() Spaulding is once again overcome with fear. "We can't beat that thing. It has guns. Run away! Run away!. He then finds somewhere to take cover hoping that the others will do the sensible thing and flee. I didn't take persuasion because I pictured Spaulding as the kid who everything came easy for. Good looks, popularity, athletic, so he never had to learn social skills. I have a feeling life in the world outside the vault however may force him to develop some... if we live through this encounter.
|