Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
Map

Extra Rules


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Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey tries to slam the butt of his shotgun into the face of one of the ants, but can't quite land a solid hit.

Gang up (+1) bonus.

Fighting: 1d6 - 1 + 1 ⇒ (2) - 1 + 1 = 2
Wild: 1d6 - 1 + 1 ⇒ (3) - 1 + 1 = 3


Male Human Survivor

Spaulding moves into the melee, swinging his machete at the ant in front of him, and completing the groups battle line.

1d6 + 2 ⇒ (2) + 2 = 4 Machete - Gang up.
1d6 + 2 ⇒ (3) + 2 = 5 WD

1d6 + 1d8 ⇒ (2) + (8) = 10 Damage 14 damage if hit.
1d8 ⇒ 4 XD


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

"Someone toss a grenade!"


Drawing a weapon without quick draw and attacking is multiaction. Lastaction taken before botting was with gun (and I kept your gun while you were botted), so unfortunately with the -2 you miss.


Male Human Survivor

OK

"I think we need to get out of here! We've obviously bitten off more than we can chew!".


Edit - My bad, I see where you moved in. I didnt see you were mid edit and your old position wasn't deleted. My mistake! Yeah, you're all in there! This...can get messy fast.


New Initiative - All of you, then the ants, no Jokers


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Spirit: 1d6 ⇒ 1
Wild: 1d6 ⇒ 2
Damn... I really don't want to use my last Benny just yet.

Although still recovering from the onslaught of ants, Spencer decides to use the better part of valor for the moment. "Hold on, guys, I'm getting back to rifle range." With that, he falls back behind the others. Using my move since I can't do anything else, and I'm pretty sure I remember that you can move through allies in SW. I know it draws attacks, but hopefully I'll make it back alive--Parry should still be 6, which isn't awful.


Darn, as you're shaken, you can't withdraw for the +2 parry. Unfortunately, there are a lot of free attacks - five as you pass through the only safe path backwards! AR27, AQ27, AQ28, AQ29, and as you pass by Mickey, AQ30; fortunately, the death of one ant brought the gangup down to +3, and it will only be +2 for the worker in AR30 and the soldiers in AQ28 and AQ29, as their attacks don't come until you pass Mickey and Spaulding, where there will be fewer around you.

AR27WorkerVsSpencer: 1d6 + 3 ⇒ (2) + 3 = 5 hit
damage: 1d6 + 1d4 ⇒ (6) + (1) = 7 vs Toughness 7 = Wound (since you're already shaken)

AQ27SoldierVsSpencer: 1d8 + 3 ⇒ (1) + 3 = 4 miss

AQ28SoldierVsSpencer: 1d8 + 2 ⇒ (6) + 2 = 8 hit
damage: 1d10 + 1d6 ⇒ (5) + (5) = 10 vs Toughness 7 = Another Wound

AQ29SoldierVsSpencer: 1d8 + 2 ⇒ (6) + 2 = 8 hit
damage: 1d10 + 1d6 ⇒ (2) + (3) = 5 = no damage

AQ30WorkerVsSpencer: 1d6 + 2 ⇒ (1) + 2 = 3 = miss

All but Spencer up before the Ants


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

"Leave my friends alone, you disgusting pukes!"

Unable to get an opening, Mickey let's loose with another desperate swing of his shotgun.

Gonna have to stand my ground here. hold my own here, I think.

Fighting: 1d6 - 1 ⇒ (5) - 1 = 4
Wild: 1d6 - 1 ⇒ (6) - 1 = 5
Ace: 1d6 ⇒ 5; Total 10, I think that's a raise.

Damage: 1d6 + 1d4 + 1d6 ⇒ (4) + (3) + (6) = 13
Ace: 1d6 ⇒ 2; Total = 15


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey remembered the results of his G.O.A.T.

"You have a strong sense of duty, loyalty and morality. You will make a perfect guard."

Mickey grit his teeth and yelled, "Everyone, get out of here! There's too many of them!"


"You move back too! I'll toss one of the Flash Bangs and we can make our retreat!" Fitz says, and does just that!

My target is the square that says "FB". That should put all the ants in the explosion, but leave Mickey, Spencer, and myself out of it.

Explosives: 1d6 ⇒ 4
Wild: 1d6 ⇒ 5

Once that is done, he moves back by the window.


Multiaction if you don't have quick draw, so -2 to that roll. Also, Flash Bangs are large burst, not medium. They're gonna get hit too, but since they are at the edge have a wall of ants between them, I'll give them +2 to their agility and spirit rolls to dodge or not be affected from cover.

Gonna say the ants are too stupid to try and dodge a grenade - All vs TN 4 (the agility rolls for players to dodge is 3 due to Fitz's roll. Should be easy given your cover)

WorkerAnt1Spirit: 1d6 ⇒ 1
Hey, this is what those 4 common pool Bennies I have are for.
WorkerAnt1Benny: 1d6 ⇒ 4

WorkerAnt2Spirit: 1d6 ⇒ 4

WorkerAnt3Spirit: 1d6 ⇒ 3
WorkerAnt3Benny: 1d6 ⇒ 4

WorkerAnt4Spirit: 1d6 ⇒ 1
Benny3/4: 1d6 ⇒ 1
LastCommonPoolBenny: 1d6 ⇒ 6

WorkerAnt5Spirit: 1d6 ⇒ 1

SoldierAnt1Spirit: 1d6 ⇒ 5

SoldierAnt2Spirit: 1d6 ⇒ 6

SoldierAnt3Spirit: 1d6 ⇒ 5

Spaulding Agility: 1d6 ⇒ 4
Spaulding Wild: 1d6 ⇒ 4

Well, you blinded and deafness the worker next to Mickey...and I'm out of Bennies. Had to do it. Couldn't call myself a proper GM if I didn't.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I know it's Large...the book says that's a 6 square diameter (so a 3 square radius, counting from "FB".).


Right you are. Fair enough. Okay, then there would be one less ant in the blast as well...not that it really makes a differ considering all but one passed.


Oh, right, my turn. Duh.

Spaulding yells to the others. "Get back to safety! I'll distract them!"If any of you had a grenade to pickpocket...

WildAttackSoldierBetweenAll3: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Wild Die: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Damage: 1d6 + 1d8 + 2 ⇒ (2) + (1) + 2 = 5

Despite putting his all into it the huge ant keeps coming.

Yeesh...ants turn up ASAP


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

I have DYNO-MITE. I'd planned to toss one while fleeing next round.


Yeah, well you weren't next to him anymore...do whatever you guys want. I do know I don't want to bot long term. Petey was a whole other level to take care of in addition to the combats to where I was glad you dropped him off.


Spaulding looks over at Mickey, and then jumps between him and one of the ants as it lunges at Mickey's throat. It tears at him, and he yells, "Go! You can still protect the others! Keep Spencer and Fitz safe! There's still time!

Soldier vs Spaulding: 1d8 + 3 ⇒ (4) + 3 = 7 = Hit
Damage: 1d10 + 1d6 ⇒ (9) + (2) = 11 = Shaken

Soldier vs Spaulding: 1d8 + 3 ⇒ (6) + 3 = 9 = Raise
Damage: 1d10 + 2d6 ⇒ (9) + (6, 4) = 19
Ace: 1d6 ⇒ 4 = 23 = Knockout blow

Spaulding Soak Attempt: 1d8 ⇒ 8
Ace: 1d8 ⇒ 2 = 2 soaks (Spaulding soaks knockout and a wound, left with 2 wounds; has 2 bennies left)
Wild: 1d6 ⇒ 5

Worker vs Spaulding: 1d6 + 3 ⇒ (3) + 3 = 6 = Hit
Damage: 1d6 + 1d4 ⇒ (4) + (2) = 6 = No damage

Worker vs Spaulding: 1d6 + 3 ⇒ (4) + 3 = 7
Damage: 1d6 + 1d4 ⇒ (4) + (3) = 7 = No damage.

As the other giant ants start to bust out of the tunnel to the north, Spaulding looks imploringly at Mickey! "GO! Your job is to protect as many as possible! You can't do that if you're dead! There's too many around me to get out. I can't, but you can! Fitz, toss me as much dynamite as you have, I'll bring them down with me!"

New initiative = all of you and then the ants; no Jokers

For good measure Spaulding keeps trying to jump in front of Mickey when they attack, fending them off with his machete as best he can.

He aids another, adding +1 to Mickey's Parry.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Having fallen back, Spencer grabs the rifle from its sling and pulls it up to keep firing. When he hears Spaulding's protests, he can't help but give a cry. "Spaulding, no! You don't--" When the young man looks back at him, though, Spencer sees the look in his eyes, and he nods as he fires once more. "You're a good kid, Dunn. See you when we get there."

Spencer is taking a final shot at one of the soldier ants.
Guns: 1d8 - 2 ⇒ (8) - 2 = 6 Ace: 1d8 ⇒ 1
Wild: 1d6 - 2 ⇒ (6) - 2 = 4 Ace: 1d6 ⇒ 6 Gonna stop, 10 is already over a Raise.

Damage: 2d4 + 1 + 1d6 ⇒ (4, 1) + 1 + (6) = 12 Aces: 1d4 + 1d6 ⇒ (1) + (5) = 6
Total 18.

The ant's head bursts like a particularly gory balloon as Spencer dives for the window. Also just realized that with the Wound penalty to Pace, I'll need to Run to make the required distance. Retroactively adding a -2 to the above will bring the roll total to an 8, which is still the Raise, so I don't think it changes any of that.

Running: 1d6 ⇒ 6 More than enough to get me where I need to go. Now just need to pass the Agility test.

Agility: 1d8 + 1 - 2 ⇒ (8) + 1 - 2 = 7 Ace: 1d8 ⇒ 6 Total 13, Success and two Raises.
Wild: 1d6 + 1 - 2 ⇒ (2) + 1 - 2 = 1

Spencer springs lithely through the window, rolling on the other side and coming up in a kneeling position, his rifle already pointing back at the building. Now wait for the explosion, I guess.


Took out the soldier in AQ29, as it was the closest, as well as the most advantageous to Mickey's escape.

Sure glad we found Petey a home...Now to make sure he stays safe here., Spaulding thinks to himself, as he fights off the ants.

Mickey and Fitz, then the ants.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

"Damn it, kid!" Mickey shouts. Part of him wanted to fish Spaulding out, but he just knew it couldn't fly. With a grimace, and a promise in his heart to kill every one of these damned things, Mickey made for the exit.

Agility: 1d8 + 1 - 1 ⇒ (6) + 1 - 1 = 6
Wild: 1d6 + 1 - 1 ⇒ (1) + 1 - 1 = 1; Total = 6, success

"Brave, stupid kid," he muttered as tears started to leak down his face.


The one worker on Mickey AoO: 1d6 ⇒ 1 Fitz


Rynjin has been temporarily banned and is working on getting his account back. I'm gonna bot Fitz this round. He said he'll be back with another account if nothing clears by tomorrow - he.

Fitz pulls out his bundle of dynamite and lighter and chucks them towards Spaulding, and then proceeds to climb out the window behind the others.

Agility: 1d8 ⇒ 5
wild: 1d6 ⇒ 5

As the ant pile descends upon Spaulding, he lights the dynamite...the entire bundle, and yells out "Don't give up! You'll find a home for the others!"

You can hear him grunting, but he doesn't scream as they tear into him...

...and then the explosion goes off, and you can see part of the roof collapsing in on them.

Gotta go back from lunch, but I'm gonna say that took down the entire group in the south, and I'll have to remodel the map just a little bit. Feel free to take time to heal, RP reactions, etc, in the meantime.


Map modified

A large part of the southern wall collapses and is covered with rubble as a result of the explosion, effectively blocking the way back in through the hole you previously crawled in, as well as the window you climbed out. After a couple of minutes it seems like no ants are crawling out after you...for now...


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"Spaulding! Why would you...?" Fitz cries, and slumps his shoulders.

"There must have been a better way!"


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey cries quietly for a moment, before grudgingly pulling out his first aid kit.

"We're going back in there. And we're going to kill everything that moves."

Healing: 1d4 - 2 - 1 ⇒ (4) - 2 - 1 = 1
Wild: 1d6 - 2 - 1 ⇒ (1) - 2 - 1 = -2
Ace: 1d4 ⇒ 1, Total = 2

Man, I suck at healing.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

"Here, let me," Spencer says quietly, taking the equipment from Mickey and setting to work.

Healing: 1d6 - 2 - 1 ⇒ (4) - 2 - 1 = 1
Wild: 1d6 - 2 - 1 ⇒ (2) - 2 - 1 = -1
Unfortunately, Specer's unable to do little more than stop the external bleeding. "Sorry, Mick. If it makes you feel any better... I'm probably about to hurt myself."

Self Healing: 1d6 - 2 - 2 ⇒ (6) - 2 - 2 = 2 Ace: 1d6 ⇒ 1
Wild: 1d6 - 2 - 2 ⇒ (1) - 2 - 2 = -3
"Yup." Spencer grunts and hisses as he tries to fix the bites, but he only wraps some gauze over them. "We got any more stimpaks we could use, maybe?"


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"Yes. There's one in my pack." Fitz murmurs.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

"Go ahead and use that, Mick. I'm sure we can find some more, and I'll be okay. Think Spaulding had some on him..." He trails off, looking back to the building. "We should probably see what's going on in there, if we can, you know. Find him."


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

Fitz shakes himself out of his torpor.

"Yes, we must push on." he sighs, sounding very tired.

"But let us proceed carefully. Let's not let Spaulding's sacrifice be in vain. Draw a few out, slay them and then push on."


Alright, that's two for moving on. Go ahead and put yourselves at any entrance or window you want to begin, and then we'll have the new initiative - Fitz has a Joker, then everyone else, then the ants. The ants don't realize where you are just yet, due to the rubble.


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

Fitz sits for a moment, hands on temples, picturing the ruins. After a few seconds he stands back up, creeps over to a far window, and waves everyone to follow.

"Let's split up a bit. Harass them from multiple sides. I'll take this window. Mickey, I suggest you go around the window on the left side and Spencer to the doorway. Keep them confused, or split them up. I would say someone could go around the right side and attack them from the back, but that would leave you vulnerable, beyond help. It would probably split them up better, but I don't think it's worth the risk."

"We move away when they get close. Don't let them surround us again."

Once everyone is in position (assuming they agree), or a new plan is proposed and agreed upon, Fitz takes aim and fires at two soldier ants.

Three "^^^" pointing at one and a "->" pointing at the other. Looks like both are within one range increment.

Energy Weapons: 1d6 + 4 + 2 - 2 ⇒ (5) + 4 + 2 - 2 = 9
Wild: 1d6 + 4 + 2 - 2 ⇒ (5) + 4 + 2 - 2 = 9

Energy Weapons: 1d6 + 4 + 2 - 2 ⇒ (4) + 4 + 2 - 2 = 8
Wild: 1d6 + 4 + 2 - 2 ⇒ (5) + 4 + 2 - 2 = 9

Damage attack 1: 3d6 + 1 + 4 + 2 ⇒ (2, 3, 1) + 1 + 4 + 2 = 13
Raise: 1d6 ⇒ 3

Damage attack 2: 3d6 + 1 + 4 + 2 ⇒ (2, 2, 4) + 1 + 4 + 2 = 15
Raise: 1d6 ⇒ 5

So 16 damage to 1, 20 to the other.


I was thinking to myself "Where did he get the +4 from?" and ten I remembered "oh, yeah, I did say they had NO IDEA you were there anymore, so that counts as The Drop"

The one on the right side had cover from the tables and other rubble that is possible to climb over (purple). I'll give you the first one, because that's a mostly clear shot from that window, but...not the one on the right. All the fallen rubble made it hard to get a clear window shot, as you can see on the map.

Fitz's laser turns another ant into a pile of ash.


Bummer. Thought I had a clear shot at that one in particular. Straight line, no corners touched. I can't draw a straight line though.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Spencer nods at Fitz's plan. "Sounds good enough. I like the part where we don't get swarmed again." With that, he creeps off to the doorway, eases it open, and sneaks inside. (Not sure if a Stealth check is fully necessary but I'll roll it.

Stealth: 1d8 - 2 ⇒ (8) - 2 = 6 Ace: 1d8 ⇒ 3 Total of 9.
Wild: 1d6 - 2 ⇒ (3) - 2 = 1

Once he's inside and he hears the first blast of Fitz's laser rifle, Spencer pulls up his rifle and fires at the ant on his right. The one at AI-27.

Shooting: 1d8 + 4 - 2 ⇒ (5) + 4 - 2 = 7 So close to a Raise!
Wild: 1d6 + 4 - 2 ⇒ (1) + 4 - 2 = 3

Damage: 2d4 + 1 + 4 ⇒ (4, 1) + 1 + 4 = 10 Ace: 1d4 ⇒ 4 Ace?: 1d4 ⇒ 1
Total of 15 damage.

"That's for the kid," Spencer mutters as the bullet slams into the ant's head, pulverizing it.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

I have the chem-resistant hindrance. So I assume I need to succeed at a vigor test for it to work.

"Thanks." Mickey takes the stimpack and injects it to himself, hoping it would work.

Vigor: 1d8 - 1 ⇒ (7) - 1 = 6
Wild: 1d6 - 1 ⇒ (2) - 1 = 1; Success

Mickey moves all the way over to the right side of the building, where he finds a window. (18,BD)

Can I see the fuster-cluck of ants from my position, GM? I'll roll with a -2 for darkness.

Notice: 1d4 - 2 ⇒ (4) - 2 = 2
Wild: 1d6 - 2 ⇒ (1) - 2 = -1
Ace: 1d4 ⇒ 1; Total = 3


Yeah, you have a perfect view from there, no need for 1-2; it's a bright day out and the factory is well lit from windows and now a collapsed roof opened a lot of the ceiling up. You can take a shot if you want.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey takes his time to aim his varmint rifle at one of the ants. He figured he could get a couple shots off before he had to run away from the window. He squeezed the trigger.

Firing at the worker ant at (A0,18). Drop (+4), Aim (+2).

Guns: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13
Wild: 1d6 + 4 + 2 ⇒ (2) + 4 + 2 = 8; Total = 13, success w/ 2 raises.

Damage: 2d4 + 1 + 1d6 + 4 ⇒ (4, 1) + 1 + (1) + 4 = 11
Ace: 1d4 ⇒ 3; Total = 14

4 left in weapon. 44 bullets total left.


The bullet fired by Spencer bursts through the ant's thorax and the creature drops without even twitching, and then Mickey's follows suit shortly after. The ants' collective antennas start twitching and they start to spread towards their targets.

New initiative = Ants, then all of you, no Jokers

Run: 1d6 ⇒ 4

Ants repositioned on map, dead ants removed, you are all up.


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"Mickey! I DID say it was too risky! Be careful over there!"

"They're getting close already! One more shot and then fall back!"

Hitting that Worker near Spencer.

Energy Weapons: 1d6 ⇒ 1
Wild: 1d6 ⇒ 1

Going to spend a Benny because I don't feel like my gun exploding or jamming or whatever.

Energy Weapons: 1d6 ⇒ 6
Wild: 1d6 ⇒ 6

Wow, what an about-face.

Ace 1: 1d6 ⇒ 6

Ace 2: 1d6 ⇒ 3

And since I can't Raise more than once, I don't see any reason to keep rolling.

Damage: 3d6 + 1 ⇒ (6, 6, 6) + 1 = 19
Raise Damage: 1d6 ⇒ 4

...Hail Satan?

Aces: 3d6 ⇒ (5, 6, 5) = 16

Ace 2: 1d6 ⇒ 3

So, 42 damage, AP 2. Why couldn't I have been shooting at a Deathclaw or something instead of a piddly Worker Ant?


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey lines up a second shot and fires. He then moves away from the window.

A shot at the worker ant at (AY,18). Then moved to (BD,24).

Guns: 1d8 ⇒ 2
Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 4; Total = 10, success w/ raise.

Damage: 2d4 + 1 + 1d6 ⇒ (2, 4) + 1 + (2) = 9
Ace: 1d4 ⇒ 2; Total = 11

"I think I pissed 'em off."


Fitz is leaving piles of ash all over the place, and he feels confident that in a past life he was a lasec surgeon, given the precision with which he has been wielding the laser rifle.


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Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37
Mickey Rios wrote:

"I think I pissed 'em off."

"Ah, excellent! That means the plan is working!"


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Spencer quickly swaps to his shotgun, continuing his own talent of juggling guns like a madman. He fires it at the largest, closest ant moving toward him (Soldier in AD-25).

Shooting: 1d8 + 2 - 2 ⇒ (5) + 2 - 2 = 5 Total 5 either way, Success.
Wild: 1d6 + 2 - 2 ⇒ (5) + 2 - 2 = 5

Damage: 3d4 - 1 ⇒ (3, 2, 1) - 1 = 5 Damn, even with AP 2, I don't think that gets through.

Unfortunately, the shot seems to mostly ricochet off the creature's exoskeleton, and Spencer beats a hasty retreat... as hasty as he can at least.


The ants continue to rush towards their aggressors.

run: 1d6 ⇒ 3

One soldier gets just close enough to bite at Spencer.

Soldier Attack: 1d8 - 2 ⇒ (3) - 2 = 1

But Spencer manages to easily fend it off. Nevertheless, a couple more are close behind it.


Parry: 6, Toughness: 9 (10 vs Energy)|Bennies: 3/3|Wounds: 0|Pace: 5| Notice d8 (+1 with cap)| EXP: 37

"Move quickly! Fire if you think you are able to hit!"

Run: 1d6 ⇒ 3

Moved. I don't THINK diagonals alternate distance in Savage Worlds.


They don't as far as I remember, and that's how I'm handling it.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Despite being sorely tempted, Mickey didn't take a third shot. The ants were territorial, as long as they put enough distance, they wouldn't pursue. Or at least that was the theory. Hit and run. That was the name of the game today.

"Coming in hot!" he warned.

Run: 1d6 ⇒ 3

Moved from (BD,24) to (BD,33). If someone could update the map for me, I'd appreciate it.

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