Fallout: The Savage Wasteland

Game Master thegreenteagamer

A Savage Worlds conversion of Fallout set in post-apocalyptic Florida
Map

Extra Rules


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Male Human Survivor

1d8 + 2 ⇒ (4) + 2 = 6 Agility Total of 11 Success w/ Raise
1d6 + 2 ⇒ (6) + 2 = 8 WD
1d6 ⇒ 3 XD

Spaulding stands with his mouth agape for a moment seeing the man fall. Did I just kill someone? Then, he see's something coming their way from the armored man... probably not anything good. "Incoming! Hit the dirt!" Spaulding spots a small ditch, and dodges into it just as the flash bang goes off harmlessly above him.

Since this seems to be a good hiding spot, he breaks down his pipe rifle and reloads.

Hoping the raise will allow Spaulding to find cover to reload this round.


Seems fair, yeah, you found cover.

AvoidBerserk: 1d4 ⇒ 1
WildDie: 1d6 ⇒ 3

Taking the shotgun blast seems to send the Mutant even further over the edge than he was, and his eyes burst blood vessels as he screams in rage.

ShakenRecovery: 1d6 ⇒ 5
WildDie: 1d6 ⇒ 4
The massive humanoid looks to his nearest assaulter, the one still standing with a bat, and swings his blade in a wicked arc to remedy that condition.

Wild Attack: 1d6 + 2 ⇒ (3) + 2 = 5
Wild Die: 1d6 + 2 ⇒ (3) + 2 = 5

Damage: 2d10 + 2 + 2 ⇒ (3, 1) + 2 + 2 = 8

The batter seems shocked at the blade tears through his armor upon jumping back, barely scraping his flesh.

ShakenRecoveryBatter: 1d6 ⇒ 6
ShakenRecoveryCrossbow: 1d6 ⇒ 3

While the crossbowman hit is still dazed by his wounds, he moves to take (light) cover behind some shrubbery.

The batter, realizing the mutant left himself unguarded, takes another wild swing at his head.

WildAttackCalledHeadshot: 1d6 + 2 - 4 ⇒ (2) + 2 - 4 = 0

But his own injuries prove too much for him and the bat won't connect.

The uninjured crossbowman reloads and takes a shot at Mickey this time.

Shot: 1d8 - 2 ⇒ (1) - 2 = -1

But he just can't connect.


Round 3 Begin

Fitz = Uninjured - Ace Spades
Mickey = Uninjured - 4 Clubs
Spaulding = Uninjured - Jack Hearts
Spencer = Uninjured - 6 Spades
Mutant = Uninjured. - Queen Hearts
Bat Extra = Uninjured - Ace Clubs
Crossbows 1 = Uninjured
Crossbow 2 = ShakenRecovery
Boss = Uninjured - Jack Spades

Fitz, Mutant, Extras, Spaulding, Boss, Spencer, Mickey


I mixed that last post up. The order at the end is correct, but Spaulding has the Spades and the Boss has hearts.


"You can handle these others, right?" Fitz addresses the Super Mutant, and takes off after the boss slaver. Seeing that all of his training means naught against guns, he throws caution to the wind and puts all his focus into attacking, throwing a right hook at the side of the slaver's face.

Wild Punch: 1d6 + 2 ⇒ (4) + 2 = 6
Wild: 1d6 + 2 ⇒ (2) + 2 = 4

I think that barely hits.

1d8 + 1d6 ⇒ (2) + (6) = 8
Ace: 1d6 ⇒ 5

For 13 damage.


Wait...you said to the cheek; was that a called headshot? Because if so its less accurate but more damage. Honor system.


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

No. Forgot Called Shots are a thing so I can't just describe hits like I usually do in PF.


Vs 10 Toughness, Boss is shaken...Will spend a Benny to Un-Shake. No wild card Bennies, 2/4 common pool left.

Even though Fitz I certain the mutant heard him, he doesn't seem to be reacting in the middle of his rage.

He just keep screaming incoherently as he takes another furious swing at the bat wielder.

WildAttack: 1d6 + 2 ⇒ (6) + 2 = 8
WildDie: 1d6 + 2 ⇒ (6) + 2 = 8

RegularAce: 1d6 ⇒ 3WildAce: 1d6 ⇒ 1

Total 11 vs Parry 5

Damage: 2d10 + 1d6 + 2 + 2 ⇒ (4, 6) + (4) + 2 + 2 = 18

...and the jagged bumper cleaves clear through the batter's neck, sending his head flying. He then snarls and starts to clear the distance to catch up to the uninjured crossbow wielder.

Both of which freak the heck out from the situation.

ShakenRecovery: 1d6 ⇒ 4

Both reload and take potshots at the mutant as he approaches.

Shot: 1d8 - 2 ⇒ (1) - 2 = -1
Shot: 1d8 - 2 ⇒ (4) - 2 = 2

Though he seems to duck and weave past them.

Spaulding up before the boss, and then Spencer and Mickey.


"This guy's a stubborn one! Help me out?"


Male Human Survivor

Spaulding is laying in a ditch reloading his pipe rifle this round


Male Human Monk 5 (Qinggong Master of Many Styles from the Sacred Mountain)/Fighter (Brawler) 3

Doesn't it hold multiple shots?


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Pipe rifle is one shot. That's why it was free. It's practically a musket.


Oh, ha, duh, my turn again, sorry. Crazy night. Long story.

The leader recognizes the threat in front of him, and unwilling to compromise with another metal denting punch from Fitz, which hurt even if it didn't wound him, he instead moves to club Fitz with the butt of the rifle, hoping Fitz's own recklessness opened him up for a good clock to the side of the head.

Fighting, Called Head Shot: 1d8 - 4 ⇒ (7) - 4 = 3
WildDie: 1d6 - 2 ⇒ (3) - 2 = 1

Vs Parry -2 from the wild attack barely hits...your Parry is incorrect, Fitz. It should be 5. 1/2 your fighting die +2. Your fighting is d6, so your parry should be 5 unless you have a shield or edge boosting it.

Damage: 1d8 + 1d4 + 1 + 4 ⇒ (4) + (4) + 1 + 4 = 13
Ace: 1d4 ⇒ 2
Total 15 versus your toughness without armor because it was a headshot...which is 5...so Shaken with two wounds unless you soak. If you soak both wounds you also are not Shaken. Same as last time.


Boss is in the open fighting Fitz, crossbow extras have light cover. Spencer and Mickey up, and then new round.


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Ah. I had assumed they worked like the Pipe weapons from Fallout 4, except with 10mm ammo (since it doesn't look like you statted up .38 ammo at all).

Soak: 1d6 ⇒ 6
Wild: 1d6 ⇒ 6

Ace: 1d6 ⇒ 5
Ace Wild: 1d6 ⇒ 6

Ace Wild 2: 1d6 ⇒ 3

Total: 15, which eats everything I think.

Fitz headbutts the shotgun on purpose, and is none worse the wear for it.


Truly, the boss looks at you, and you can practically see him thinking Who in the heck am I fighting?!"

It's the ones in Fallout 1&2; I haven't played four yet :'-(


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey, pulls back the bolt and curses when the crossbowmen make for cover. But the guy calling the shots opens himself up when he goes for Fitz.

He blinks in astonishment right alongside the raider, when Fitz leans into the shotgun stock with a headbutt.

But he gets over it quickly and fires.

Guns vs. Boss: 1d8 ⇒ 1
Wild: 1d6 ⇒ 6
Ace: 1d6 ⇒ 1; Total = 7.

Damage: 2d4 + 1 ⇒ (1, 3) + 1 = 5

Yeah, just a stab in the dark here. But that's probably not gonna be enough for a shaken.

2/5 left til reload; 3 shots fired.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Hey, neither have I. I'm hearing about it plenty from friends, but, c'est la vie.

Spencer watches in awe as Fitz smashes his head forward into the metal-armored man's shotgun butt. "Just hold him for now!" he calls out, trying to draw a bead on the presumed bandit's head. "Try and knock the helmet off!"

Spending this round Aiming and hoping to get good Initiative next round. No idea whether there is any way to remove someone's helmet in combat, but it's a decent in-character idea, at least.


Mickey Rios wrote:

Mickey, pulls back the bolt and curses when the crossbowmen make for cover. But the guy calling the shots opens himself up when he goes for Fitz.

He blinks in astonishment right alongside the raider, when Fitz leans into the shotgun stock with a headbutt.

But he gets over it quickly and fires.

[dice=Guns vs. Boss]1d8
[dice=Wild]1d6
[dice=Ace]1d6; Total = 7.

[dice=Damage]2d4+1

Yeah, just a stab in the dark here. But that's probably not gonna be enough for a shaken.

2/5 left til reload; 3 shots fired.

Soooo...according to the core rules, a 1 on the shooting die, regardless of the wild die, hits an adjacent target; unless you wanna Benny that, Fitz is taking that bullet.

Fitz - 2 Spades
Mickey - Jack Spades
Spaulding - Jack Clubs
Spencer - 8 Clubs
Mutant - King Diamonds
Extras - 5 Diamonds
Boss - Jack Hearts

Mutant, Mickey, Boss, Spaulding, Spencer, Extras, Fitz


The mutant charges recklessly at the nearest crossbowman, blade extended.

Wild Attack: 1d6 + 2 ⇒ (2) + 2 = 4
Wild Die: 1d6 + 2 ⇒ (5) + 2 = 7

Damage: 2d10 + 2 + 2 ⇒ (10, 4) + 2 + 2 = 18
Ace: 1d10 ⇒ 3

Total 21...ouch..

The mutant impales the minion, lifts the blade up with the body, shakes it around in anger, and swings so it goes flying in the distance.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

I had forgotten about the innocent bystander rule. Yes, I'll spend a Benny.

Guns: 1d8 ⇒ 1
Wild: 1d6 ⇒ 5

That's weird. Okay. Spending 2.

Guns: 1d8 ⇒ 2
Wild: 1d6 ⇒ 1

Wildly missing is apparently the best possible outcome here.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Initiative: Jack of Spades

Mickey growls as his shot goes wild. He readies another shot immediately and fires.

Guns vs. Boss: 1d8 ⇒ 6
Wild: 1d6 ⇒ 5

Damage: 2d4 + 1 ⇒ (3, 1) + 1 = 5


The bullet hits the boss straight in the chest, but unfortunately it pings straight off the metal.

The boss, growing increasingly frustrated that his techniques are not working and his men are getting mowed down as he watches, growls in anger and steps back 4 squares (his max due to armor), provoking a hit from Fitz (which will resolve first) before opening fire on him with the laser rifle.

LaserAttack1: 1d6 - 2 ⇒ (6) - 2 = 4
LaserAttack2: 1d6 - 2 ⇒ (3) - 2 = 1
WildDie: 1d6 - 2 ⇒ (2) - 2 = 0

Ace: 1d6 ⇒ 6
No point in continuing - can only get one raise worth of damage on attack...

Damage: 3d6 + 1 ⇒ (2, 6, 4) + 1 = 13
Ace: 1d6 ⇒ 4

Total = 17 with AP2 vs Toughness 7 (2)
= Shaken with 2 Wounds if not soaked.

Fitz is apparently a glutton for lasers and such. I swear it isn't on purpose; you've been the biggest threat to him!


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Spaulding and Spencer are up before the one left extra. Fitz last, except for his attack of opportunity.


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Having lined up his shot long enough, Spencer keeps the gun trained on the metal-wearing psycho even as the man backpedals and fires another time at Fitz. Exhaling slowly and hoping that his friend will be okay from another laser blast, he fires for the man's head. Called shot to the head.

Shooting: 1d8 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Wild: 1d6 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Gonna Benny in the hopes of hitting.

Shooting: 1d8 + 2 - 4 ⇒ (1) + 2 - 4 = -1
Wild: 1d6 + 2 - 4 ⇒ (6) + 2 - 4 = 4 Ace: 1d6 ⇒ 5
Total of 9, Success with a Raise. I thought that the 1 on the Shooting die only triggered Innocent Bystander if the whole attack missed, so the Wild die could fix it? In any case, I don't think it applies here since there's nobody next to the guy right now.

Damage: 2d6 + 4 + 1d6 ⇒ (6, 6) + 4 + (2) = 18 Aces: 2d6 ⇒ (6, 2) = 8 Ace: 1d6 ⇒ 5
That's a total of 31 damage. It is now my nearest and dearest hope that he doesn't Soak well.


You are correct, since he's not near anyone it won't hit Fitz; it's why your snakeyes earlier was a jam instead of a bullet in another person. I will wait to resolve the hit after Fitz's free hit, as it may affect everything quite a lot!


Male Human Survivor

Now reloaded Spaulding rises to his knees in the ditch, and takes aim at the laser wielding leader with his Pipe rifle.

1d6 ⇒ 6 Shooting Total of 11 Hit with a raise
1d6 ⇒ 5 XD
1d6 ⇒ 6 WD

3d6 ⇒ (6, 1, 3) = 10 Damage Total of 15 Damage.
1d6 ⇒ 5 XD1


That's a hit with a raise; I've got only two common pool Bennies left, so an injury is likely happening, but it's a question of how big, especially depending on Fitz's AoO. I'll resolve everything in order soon as he's on. For the record it will be:

Fitz's AoO,
Fitz's soak roll (which if he rolls well enough may not be needed; if the boss can't soak damage and is shaken and doesn't make the Spirit roll, that laser never hit)
Spaulding's hit
Spencer's ridiculous death blow shot
The one extra alive
...and then finally, Fitz's actual real action. Unless Fitz does no damage AND I get really lucky on Both soak rolls, this fight is gonna turn really bad for the slavers...


Here comes the AoO, with Wild attack again if I can:

Fitz hits him with a right cross as he backs off.

"Stop running away! You made your bed, now lie in it!"

Attack: 1d6 ⇒ 6
Wild: 1d6 ⇒ 6

Ace: 1d6 ⇒ 6
Ace Wild: 1d6 ⇒ 3

Ace 2: 1d6 ⇒ 2

Total: 14. That's a hit with a raise, looks like. Two raises if I can Wild Attack since it'd be 16 then..

Damage: 1d8 + 1d6 ⇒ (1) + (2) = 3
Raise damage: 1d6 ⇒ 4
Raise 2 damage: 1d6 ⇒ 1

For relatively piddling damage. C'est la vie.

Soak roll, if necessary: 1d6 ⇒ 5


Sadly, his toughness is 10 with the armor. Also you get a wild die on your soak roll. That will only soak 1 wound and leave you shaken with a wound.

The knuckles bounce harmlessly off his armor, not even opening up a dent.

After firing, he takes a shot from Spaulding...
Soak: 1d10 ⇒ 9
Wild: 1d6 ⇒ 1

...like a boss. He grunts as it pierces his armor, but seems unbothered.

Then after he raises his arm to fire at Fitz, Spencer catches him with one under the armpit.

Soak: 1d10 ⇒ 8
Wild: 1d6 ⇒ 2

Soaked the death blow and one wound, similarly to when Fitz got fried by the robot...The max you can endure is a knockout blow and three wounds...so...he's Shaken with two wounds...and no bennies.

He stumbles back, bleeding profusely.

His one minion left freaks out, drops his bow, pulls a flashbang, tossing it and running like he'll.
Explosives: 1d4 - 2 ⇒ (4) - 2 = 2

Run: 1d6 - 2 ⇒ (5) - 2 = 3

Everyone on both teams is in range for the agility and then if you fail, including the thrower

Minion Agility: 1d8 ⇒ 8
Mutant agility: 1d6 ⇒ 4
MutantWild: 1d6 ⇒ 5
Boss Agility: 1d8 - 2 ⇒ (2) - 2 = 0
Boss Wild: 1d6 - 2 ⇒ (2) - 2 = 0
BossSpirit: 1d6 - 2 ⇒ (3) - 2 = 1
BossWild: 1d6 - 2 ⇒ (2) - 2 = 0

...and you hear the boss screaming a list of profanities beyond what I wish to type out here...clearly affected by the flash bang.

Fitz's action, and then new round...if he survives. Shaken, two wounds, blind and deaf!


Ah, forgot to type the wild die.

Wild Soak: 1d6 ⇒ 6
Soak Ace: 1d6 ⇒ 3

Agility: 1d8 ⇒ 5
Agility Wild: 1d8 ⇒ 1

Spirit if Shaken: 1d4 ⇒ 3

Fitz (assuming he can act), injured or not, has no choice but to press forward.

Attack: 1d6 ⇒ 5
Wild: 1d6 ⇒ 6

Ace: 1d6 ⇒ 5

Damage: 1d8 + 1d6 ⇒ (5) + (6) = 11
Raise: 1d6 ⇒ 2

Ace: 1d6 ⇒ 4

Apply all penalties, not sure if I have any or if I can act at all. Total before: 11 attack, 15 damage (17 with Raise).


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Agility: 1d8 ⇒ 4
Wild: 1d6 ⇒ 3

"Grenade!"


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Flashbang Avoidance Rolls:
Agility: 1d8 ⇒ 8 Ace: 1d8 ⇒ 1
Wild: 1d6 ⇒ 3
Total of 9, Success with a Raise.
Spencer ducks back down behind his cover and hunches over, avoiding the flashbang's effects.


That would've soaked both wounds; if you soak all wounds, you are no longer shaken, too. You're good. Just enough...

Fitz connects with another punch, and now that he's bleeding so much, and frankly doesn't know where to defend, he collapses in a heap on the ground...I'm just gonna say one of you shoots the extra as he runs away to wrap it up.

And now the mutant looks at all of you, and tries to calm down...
Smarts: 1d4 ⇒ 4
Wild: 1d6 ⇒ 5

...and his heavy breathing stops, and he stares curiously at you, looking extremely confused.


Fitz also breathes heavily, patting himself all over.

"I'm alive!" he cries.

"This armor is currently my favorite thing I've ever made. It deflects lasers!"

He calms a bit.

"Ahem. Hello, um, Super Mutant? Do you have a name? My name is Fitz. These are my friends. Well, not these on the ground, these over there in the trees. Are you hurt?"


At the word "mutant" his brow furrows and he picks up his guard with his blade. "My name...my name is not mutant..."

He looks tired, and starts backing up.

"Am not goin back...am not goin back...my name is not mutant..."

He is definitely tired, but suddenly looks scared...and desperate...

Gonna need a persuasion to calm him down. You have +2 from killing the slavers...except Fitz, who set him off...


Persuasion: 1d4 - 2 ⇒ (4) - 2 = 2
Wild: 1d6 - 2 ⇒ (4) - 2 = 2

Ace: 1d4 ⇒ 4
Ace 2: 1d4 ⇒ 2

Total: 8

"Ah, no, I apologize. I didn't mean to imply your NAME was mutant, I just don't know what else to call you. If you have another name, I'd love to know it. I know I'd be peeved if someone called me "human" all the time. I promise, we mean you no harm. We don't want to take you anywhere, certainly not back to wherever those horrible people came from."


Male Human Survivor

Spaulding comes out from where he was sniping and heads towards the big guy. "Hey there friend. My name is Spaulding, what's yours? We're not trying to take you anywhere. As a matter of fact you probably know more about where we are and what we can do than we do. Would you like some water? Spaulding pulls out one of his valuable water bottles and offers it to the beast.

1d4 + 4 ⇒ (2) + 4 = 6 Persuasion Total of 14
1d6 + 4 ⇒ (6) + 4 = 10 WD
1d6 ⇒ 4 XD


He calms down, lowering the blade a little, and sniffles. He definitely seems to have tears rolling down his face, and nods...when you say you're not taking him everywhere, he swallows, and nods.

"Am...Petey. Mommy calls me Sweety Petey. They were bad men. I didn't wanna hurt them but they were mean...and I'm a ninja! See my ninja sword? Mr. Anthony made it for me!"

He takes a few clumsy swings at the air...there's no real skill to it...almost rudimentary, really, to Fitz's skilled eye, having studied actual martial arts.

"Are you a ninja too? I saw you do karate! This is my ninja hood!" He starts playing with his cloak.

This behavior seems awfully familiar...

Loot List:

2 Caravan Shotguns with 50 (because I'm tired of rolling today) bean bag rounds for 20 gauge.
2 Dart Guns with 5 cazador poisoned darts left, and 15 regular darts
2 Baseball Bats
6 Leather Armies
6 Pre War caps of various styles
5 Flash Bangs
3 Backpacks with 20 bottles of purifiers water between them
100ft rope
A Geiger counter (its how you know the water is clean)
1 Metal Armor
1 Metal Helmet
1 Laser Rifle with 40 MFC
1 Cattle Prod


He nods and takes the bottle, drinking up quickly. "Thanks Spaulding! You're a share-er, like mommy says I'm s' posed ta be...


Fitz smiles at Petey.

"Not a ninja, no, but I do know some karate, yes. Among other things."

Any way we can place that "familiar feeling"? I'm assuming he's one of the kids from the Vault, but would that be Common Knowledge or something?

"Are you hungry? I don't have much, but some pork and beans would probably help curb your appetite."


You're almost positive you haven't heard of any kids getting exiled from your vault in the last five years or so.

He nods and hungrily reaches for the food. "Beanie weenies!"


Male Human | 3/3 Bennies | Parry 6, Toughness 9 (2) | Wounds 0 | Pace 5, Charisma 0

Spencer smiles as Spaulding and Fitz talk with the super mutant, and sets about trying to unjam his varmint rifle.

Repair: 1d4 - 1 ⇒ (3) - 1 = 2
Wild: 1d6 - 1 ⇒ (3) - 1 = 2

Unfortunately, the casing--which Spencer now sees is slightly crumpled--is well jammed in the action of the rifle, and he can't manage to clear it using his rudimentary tool. He sighs and sets it against a tree, and begins going over the bodies of the apparent bandits.

"Damn, good haul," he mutters a few times as he finds more and more good equipment. Assuming there's time, he strips one of the downed enemies and clothes himself in the leather armor, securing it over his Vault suit. "Anybody else want some of this?"


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

There's time. 3xp and Bennies reset. You handled that, the diplomacy, and your time in Kennedy like champs!


"I wouldn't mind hanging on to the Flash Bang grenades. Or the laser rifle, if nobody else wants it. Laser deflecting armor or no, I need a ranged option, and I've always been good with explosives and electronics. Better than standard guns, at any rate."


Male Human Survivor

Sure take the laser rifle, but remember the house rule that you need the INT based shooting skill instead of the regular shooting skill to use it


Yar, it's based on Science rather than Shooting. I have d4 Science (but Untrained in Shooting).

Edit: WAIT. ARGLE BARGLE. I HAD SHOOTING THE WHOLE TIME. That's why I didn't take a gun in the first place.

Fitz starts poking around at the Metal Armor.

"Excellent protection on this. If I'm going to be up close and personal, I made need it. It's so...inelegant though. Decisions, decisions."


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

No, it's based on Energy weapons, not science. Seperate skill but smarts based. I told you I broke shooting into 3 skills. Science was added. Tracking and throwing were taken away.


Male Something similar to human, but one can never be sure without a DNA test Multiclass Slacker/Gamer...I'm trying to get into Eldrich Napper

Fitz, since your agility and smarts are the same and you never used shooting, I will let you specify that as either guns or energy weapons.


Stats:
AGL d8 SMA d4 SPI d8 STR d8 VIG d8 | Parry 5, Tough 10 (+3 armor), Cha (-2) | h. shotgun (1-3d6) AP 1; .556 Pistol (2d6+2) AP 1
Skills:
Climb d6, Explosives d8, Fighting d6, Guns d10, Healing d4, Intimidation d6, Notice d4, Repair d4, Survival d4
Bennies 3 | Seasoned XP 34 | 445 caps | Effects: None

Mickey had kept a weary eye on the super mutant until he started chowing down on one of their rations. Somehow he doubted anyone could fake that look of earnest joy and gratitude.

Satisfied that they wouldn't need to shoot Petey, he turned his attention to one of the shotgunners. That weird leather armor he wore seemed about his size. With a sigh, Mickey began stripping the gear off the man.

After a moments hesitation, he stuffed his old vault suit in his pink backpack and put on the leathers. They fit pretty well, all things considered. He also grabbed the man's shotgun and rounds. And finally he took a flashbang.

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