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Organized Play Member. 30 posts (37 including aliases). No reviews. No lists. No wishlists. 11 Organized Play characters.




Recently, I got into one of those situations.

A character, with a sling, it out of sling bullets. And instead of just being here doing nothing, he suggest using ordinary rocks.

In 1e, there was a fast rule about it (Ordinary rocks deal -1 damage) is there anything about that in 2e?

Silver Crusade

We have this situation -and I think it's certainly common-

The group has been ambused in a dark alley. Some roges at ground level, and some snipers at rooftop, weakening the party with their arrows for good measure.

The party cleric points to one of the snipers and casts "COMMAND: Approach" hoping for the sniper to jump down (And receive some AoO while approaching him for good measure, too)

The sniper fails his save, and... well, this is where we are split at the table:
- Should he just walk away 60 feet, to a nearbly staircase and go down, knowing that in the next round he'll be back? Our GM ruled that jumping down would be a suicidal act.
- He must jump down (And try an acrobatics check, or even endure 1d6 damage from the fall) because NOTHING in the spell descriptor says that you cannot issue a command that would result in personal harm

We have a problem with this, because it's organized play.

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PS: It's possible to use some other commands? Like "Laugh" for disabling a caster (You cannot cast anything with a verbal component: You're too busy laughting!) "Applaud" (Like 'Drop' but with some grandiosity) "Swim" (Since you cannot swim in the air, you're likely to act as "Fall", but while waving your arms) or "Dance" (Unless you have some ranks in perform, you look REALLY silly)


Greetings.

I was reading Lem's sheet for Lvl5, and I found something about his combat strikes:

MELEE
[one-action] shortsword +6 ( agile, finesse, versatile S), 1d6–1 piercing

RANGED
[one-action] sling +11 (propulsive), 2d6 piercing

As far as I know, Lem (as any other bard) is trained with shortswords and simple weapons, and have a +1 Striking slingshot.
shouldn't his shortsword have a +11 to hit, and the sling a +12 (Due the potency rune)

Best Regards


Greetings!!

First thing goes first: I must ask for patience because my grammar errors, I'm not a native english speaker.

I'm playing PFS (And LOVE it!) yet I have a question: My main character (A champion) has his starting sword, and wanna upgrade it to a silver sword. Problem is: His old, trusty steel blade has already a +1 Potence Rune.

I've seen that it's possible to transfer a rune from an object to another, with a craft check. Problem is: My character doesn't have it trained.
It's possible to pay somebody to trasfer it? In a homebrew campaing it would be easy, but I don't know about the legal status of that move in the organized play.

So... anybody could answer about the legality of the "purchase"?

Best regards, and thanks in advance.

Radiant Oath

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Greetings

First thing first, I must beg all you for your for pardon, for any grammar or ortographic error. You see, english is not my first language.

I wanted to ask about Earn Income downtime activity. You can only use Perform, Craft or Lore. Maybe Diplomacy if you have a particular feat.
That makes that only characters with high INT or CHA can get a job.

In another forum we were discusing about some other professions would benefit from diferent abilities (A construction worker would need more STR than INT, a farmer would need CON, Clergy and Priests should have to use Wisdom/Religion. And the ur-example is Lore(Gladiator which uses INT to earn income, but it would be closer to STR to winning duels and CHA to make it while looking cool)

Is there any rule, or any plan for something to allow people to use diferent abilities or skills to earn money? In the books there is a "Maybe", a "At GM's discrection", but I play mostly organized play, and there isn't any room for improvisation.

Thanks in advance.

Radiant Oath

Greetings.

First thing first, I must ask you for your pardon should I make some errors in my writting: I'm not a native english speaker.

Then, going for the main point I'm asking here: I'm still learning the ropes with PF 2e and I find it enjoyable and a good game overall. Then we get into the "Earn Income" part of the adventures. Simplifying to the bare bones: it's just a roll of INT+Lore, CHA+Perform or INT+Craft to earn some money and make a living.

But doesn't there are many other kind of Lores that would benefit from another abilities, apart from just INT or CHA? I think that Crafting (Pottery) would benefict more from a high DEX than from INT, and earning income with Gladiatorial Lore wouldn't be about your INT, but your STR or your CHA: People don't go to the games to see you quoting philosofical passages nor gladiatorial principles: They want to see strength feats, cool moves and hear the sword clashing each other.
And Lore (Building) wouldn't be that much about your INT unless you're the architect. The rest of the team would be carrying bricks, poles and concrete, a STR/CON intensive activity.

So... do you think that you can use your Lore to earn income without the use of INT or CHA?


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Greetins.

First thing goes first: I must ask for patience because my grammar errors, I'm not a native english speaker.

I came here because I was reading P2, and saw about the Anathema of the deities. I must say that I find that brilliant: Deities have the virtues they want to plant as seeds in their people, and the sins that they won't forgive.

And I stumbled into this one:

"Gorum. Anathema: (...) win a battle through underhanded tactics OR INDIRECT MAGIC"

So... what would you say it is "Indirect Magic"?
1.- The enemies outnumber you. You can use "Stone Shape" "Create Pit" and "Fog Cloud" to force them to come one per one, and you and your group manage to defeat them dividing their numbers to match your forces.

2.- Use trickery (The Trojan Horse Gambit) to pass behind their walls, and fight them.

3.- Use arrows to kill the casters first (Or make them flee)

Would you say that Gorum would see those as aberrant?

Best Regards.


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Can you have a readied action, who can be triggered by diferent actions?

We have this one in our game table:

The fighter declared that he readies his action: "If the evil wizard tries to flee from my threatened area or cast an spell, I'll attack him"

The GM says -after the evil guy moved and casted- that you cannot put that kind of trigger "By Rules, it's just "If A then B". Not "If A or B then C"

We say that the text for readying actions is:
Readying an Action

You can ready a standard action, a move action, a swift action, or a free action. To do so, specify the action you will take and the condiTIONS (plural) under which you will take it. Then, anytime before your next action, you may take the readied action in response to that condiTION. (Singular)

We said clearly that you can ready just ONE action: A "If he cast I'll attack and if he flees I'll get my bow" is out of the question -you're not readying ONE action, but readying TWO-

So... What do you think? It's ok to use the "OR" word in the trigger?


Greetings

I come here from a far, far away time and a far, far away land to say you... THAT I HATE YOU!!!

It's about Velociraptors and Deinonychus: We are at XXI Century, and Everybody knows that Raptors and Deinyes had feathers, wings AND THEY WERE FLIGHT CAPABLE.

I demand that the members of the staff, personally, recover every copy of the bestiary, apologize, and deliver every subscriber a new one with this errata corrected, showing that Raptors has a flight speed. It would be nice if they also add to the package a sweet picture of a Velociraptor and a Deinonychus in a playground, using their videoconsoles (In XXII Century, everybody knows that young velociraptors had nintendos back in the early cretaceous)


I was thinking about the arcane discoveries.

http://www.d20pfsrd.com/classes/core-classes/wizard/archetypes/paizo---wiza rd-archetypes/arcane-discoveries/immortality

Inmortality is, of course, the most llamative... flavor-wise. Power-wise isn't! So I was thinking...

Could a good wizard give his "Immortality Discovery" to another being? Don't get me wrong: The discovery is to craft one -and just one- immortality potion, and the imbiber is the one who won't age if he don't decide to do so, so my idea was: An elven wizard, who knows that his human, half-elf and human friends (And the dwarf) will grow old and die, take this discovery many times, and ensures that his friends will, at least, have the chance?

Tanks.
In Tank we trust

PS: Sorry for my awful english. Yo hablo español


We have an scenario where somebody is going to be executed. We can try to make a daring escape from prison, but we're hailed as heroes in town, and help a (presumed) mass murderer to get free would ruin our reputation, would make us outlaws, and not all the people in group are Okay with the plan.

So the idea was to have the wizard raise some random corpse as a zombie, and use "Scult Corpse" so it would look like our friend. Then switch one with the other (We tough about using invisibility) So the zombie would get executed without enraging the monk and the paladin in the group (Our friend would wear a Hat of Disguise 24/7 until he could clean his name)

But Sculp Corpse is said to work in corpses, and Create Undead (And resurrection) acts just if Sculpt Corspe wasn't used at all.

Our Idea is to use Sculpt Corpse AFTER raising the zombie. So... do you think that would work?

-- Sorry for my awful english. Yo hablo español --


I was reading both of them in the SRD, and found that while Book of the damned is a terrifing artifact, Chronicle of the Righteous isn't near the polar opposite that it's supposed to be:

If a non-evil guy tries to open BoD he must pass a 30 Fort save or face obliteration. If a non extreme good guy tries to open CoR, he must pass a 12 Will or just "Deem himself unworthy" but keep in mind: Would Vecna mind if he's deemed unworthy? Also, in many stories when a vampire tries to step into a holy place, he burst into flames. So if Dracula, a legendary irreverent bad guy with no respect for good icons, get his hands in CoR, he would just say "I'm unworthy" instead of roast himself in holy fire.

BoD gives eternal damnation: Even if you collected every piece of it with the intend of destroying, even if you MANAGE to destroy it, even sacrificing yourself to the flames (The last requisite is to burn alive a good outsider using one of the chapters as kindling for the pire) even in that case, you're damned to hell.
CoR just "Shifts yourself one step to good". Keep in mind: If you're an evil guy, you can still "sense that stupid will of looking for goodness" and try to compensate.

BoD has as a permanent Unhallow aura. CoR just a Zone of Truth effect (With DC 15. You know that a high level cleric surely can cast it with a greater DC!)

CoD gives you +2 to CHA when interacting with good creatures, BoD gives you +5.

The Spell-like habilities they grant cannot be compared: One can cast three spells from a list, with the best being summon monster VII. The Book od Damned? it has at-will spells (One of them being Bestow curse, no less) and allows you to cast GATE. CoR even has an evil version of "Mage's Magnificent Mansion", a spell which my GM uses to say "it's the most magnificent spell ever"

Even Flavor-wise, BoD gives you a huge boon to Knowledge checks, while CoR doesn't! Aren't those two supposed to be the ultimate repositories of knowledge?

My point is: A high level evil cleric with BoD can give nightmares to an even higher level cleric even if he's bearing CoR! shouldn't those two be ballanced?

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Sorry for my awful english. Yo hablo español