Pirate

Sothy Samnang's page

173 posts. Organized Play character for Tiaburn.


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Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Thank you, DMK

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy paid no attention to flaming axe destiny. He was surprised with new abilities found and being accepted as part of northern clan.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Enraged warrior of hot lands of Mwangi, continues to demonstrate the mother-gorilla fighting style to his opponent.

Left Claw (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (4) + 9 + 2 + 2 - 1 = 16 dmg (+rage, +PA): 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
Right Claw (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (3) + 9 + 2 + 2 - 1 = 15 dmg (+rage, +PA): 1d6 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
Bite (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (11) + 9 + 2 + 2 - 1 = 23 dmg (+rage, +PA): 1d8 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16

AC 17, rage 2/5 rounds

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy jumps on the other side, to use benefit provided by Zlata's position and rushes his claws and teeth on Melkorka.

Left Claw (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (3) + 9 + 2 + 2 - 1 = 15 dmg (+rage, +PA): 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15
Right Claw (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (1) + 9 + 2 + 2 - 1 = 13 dmg (+rage, +PA): 1d6 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11
Bite (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (2) + 9 + 2 + 2 - 1 = 14 dmg (+rage, +PA): 1d8 + 6 + 2 + 2 ⇒ (1) + 6 + 2 + 2 = 11

AC 17, rage 3/5 rounds

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy put his head low. The enemy made two mistakes: they tried to kill his friend instead of him and they tried to threaten their lifes. Half-transformed into Mwangi-baboon, Sothy slipped into soft embrace of the rage and charged the first agent.

Atk (+charge, +rage, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (6) + 9 + 2 + 2 - 1 = 18DMG: 1d8 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13

AC=17 (base)+2 (mutagen)-2 (charge)-2 (rage)=15

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy drunk his mutagen of crazy beastial transformation and rushed forward.

Drink mutagen
Please, move me closer to enemy 40ft

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Probably, Scarlet will be better to do the roll. At least she gets +4 from our aid

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy stood aside, looking over the show and making strange sounds, that were supposed to help: sometimes he was showing his signed ring with Glyph of Open Road high (everytime someone mentioned Pathfinder Society), sometimes crossing his throat with backside of his dagger (everytime someone mentioned Shadow Lodge).

He took one of two masterwork throwing axes found in cave and offered that as a gift, showing that two axes are same and carefully pronouncing "Friends"

Perform (acting, aid): 1d20 ⇒ 11

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy tried to understand, what happened to the creature as well.

Heal: 1d20 + 4 ⇒ (17) + 4 = 21

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Wisdom: 1d20 + 0 ⇒ (14) + 0 = 14
Perception DC18: 1d20 + 4 ⇒ (19) + 4 = 23
Perception DC15: 1d20 + 4 ⇒ (14) + 4 = 18

Sothy looked around and quickly nodded, when Henri started to explain those symbols.

- Probably, the axe that killed a dragon is somewhere, where this guy was buried. Tribes often bury great warriors together with their weapon, so their spirit could protect the tribe afterwards.

He paused for a moment, thinking about his own tribe, which he left, when was a kid. Probably, it worth to wrap up this adventure and return back home, checkout what is happening in Mwangi.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy armed himself with another dagger and made horrible roar. As he stroke, he landed another blow against yellow-scaled dyno.

Draw dagger, rage, Atk: 1d20 + 9 ⇒ (19) + 9 = 28DMG: 1d4 + 6 ⇒ (4) + 6 = 10,
Confrim?: 1d20 + 9 ⇒ (6) + 9 = 15Extra: 1d4 + 6 ⇒ (1) + 6 = 7

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Forgot my Con Checks
Con vs DC10: 1d20 + 1 ⇒ (16) + 1 = 17
Con vs DC12: 1d20 + 1 ⇒ (15) + 1 = 16

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy jumped forward to protect Mogall's magic won't work and he needs protection. He retrieved a potion out of his possessions and drank it.

5ft step NE, drink stone fist

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy looks around, cleaning his clothes from the snow.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Only is Mogall helps you, he's smart guy, he knows things" said Sothy.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Ninja-ed
Sothy knew nothing about north previously, so he was inspired about the local stories: "Not that I pretend to become a local king, but we also fought a white dragon and were able to defeat him."
Wow to backstory!

Heal: 1d20 + 4 ⇒ (9) + 4 = 13Survival: 1d20 + 4 ⇒ (13) + 4 = 17
Sothy spent some times looking footprints and then said: "Looks like this was only part of the group and others - both Kellids and others - travelled further. Same direction as our map shows. Probably we need to push a bit if we want to get there in time."

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy is ready, without plume hat and Parry tricks anymore, but with Power Attack and Improved Sunder :)

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;
DM Kludde wrote:
...and Chronicles for Shades of Ice II are up (link)!

1) Sothy is Grand Lodge, not ScSg

2) The empty gold box selected, number below say 500gp, aren't we getting Out-of-Tier if we play it with 3rd lvl?

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy jumped over small creature, trying to grab it.
CMB: 1d20 + 12 ⇒ (7) + 12 = 19 I provoke and I expect dragon will use AoO
Dragon tied to claw and bite unarmed warrior, but Sothy tried to parry them.

Last Parry&Repost:
Parry: 1d20 + 12 ⇒ (18) + 12 = 30Riposte: 1d20 + 12 ⇒ (14) + 12 = 26 DmG: 1d8 + 10 ⇒ (5) + 10 = 15

AC: 21 because of rage, STR 30, because of rage, mutagen & bull strength

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Wow! That's real dragon", said Sothy. He quickly emptied a bottle and moved forward. "Let me catch him and might be he will be useful to our Society"

Drinking potion of Bull Strength.
Please, move me west, next to Scarlet

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy Samnang
Grand Lodge
Day Job: Craft (alchemy): 1d20 + 6 ⇒ (10) + 6 = 16
34327-5

Please wait starting Shades of Ice #3. Because of today's errata Sothy's build is broken and I need to change 2 feats for him.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Still holding his potion in a hand, Sothy moved forward to protect Scarlet and Henri in case there is something in frozen room.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy moved south, taking another potion out of his bag.

Phoneposting: move me in front of Henry. Potion of bull strength in hand

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Expecting something will definitely go wrong, Sothy drank one of his extracts.

Drink extract of shield

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

- My mutagen will not hold long, said Sothy loudly exhaling, after several moments. Let's check out what this guys had and move further. I think there might be a secret prison somewhere behind those doors, where we can find our friend.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy slip into rage as he runs forward and jumps to bite the nasty magician.
RageChargeAttack: 1d20 + 10 ⇒ (4) + 10 = 14 DMG: 1d8 + 8 ⇒ (1) + 8 = 9

AC 13; if someone AoO, use Parry&Repost from previous post

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy decided that this situation should be ended faster, so he drunk his mutagen and moved forward.

Ready to Parry and Repost first agent attack.

Parry&Repost:
Parry: 1d20 + 8 ⇒ (20) + 8 = 28Repost: 1d20 + 8 ⇒ (7) + 8 = 15Bite DMG: 1d8 + 6 ⇒ (4) + 6 = 10

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Thanks, Henri, I missed that

As goblin wasn't going to fall, Sothy mixed something and threw it upward. It had a nice boom and bright splash.

Bomb: 1d20 + 5 ⇒ (7) + 5 = 12 DMG: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Armed with bows, goblins possessed no threat and Sothy moved behind one of them, waiting for any of his friend to help with closing on this one.

Move & Ready (while someone flanks):
Attack (+flank): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 DMG: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Fort: 1d20 + 6 ⇒ (14) + 6 = 20

Despite being human, not a tengu, Sothy repeated the trick his teacher learned him, jumping over the dogs head and then stepped aside and strike it with his knife, using some distraction Zlata provided.
Acrobatics (vs. CMD+5): 1d20 + 7 ⇒ (16) + 7 = 23

Attack green dog
Knife (+flank): 1d20 + 6 ⇒ (16) + 6 = 22 DMG: 1d4 + 4 ⇒ (4) + 4 = 8

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sorry for delay

Sothy took out dagger and stepped forward to protect his friends.

Please, put me in a door frame

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy hide his tricorne and tried to blend with the crowd.

Stealth: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7 I suck at that

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy easy parried guard's longsword, and tried to hit her again. Parry Longsword: 1d20 + 8 ⇒ (13) + 8 = 21 Riposte Longsword: 1d20 + 8 ⇒ (4) + 8 = 12 DMG: 1d3 + 6 ⇒ (1) + 6 = 7
When she moved closer, he quickly dodged her blow and hit her with his elbow.
Parry Spikes: 1d20 + 8 ⇒ (20) + 8 = 28 Riposte Spikes: 1d20 + 8 ⇒ (8) + 8 = 16 DMG: 1d3 + 6 ⇒ (2) + 6 = 8
Using some distraction Zlata and Chukka created, Sothy made another barehand strike.
Another swing: 1d20 + 8 ⇒ (14) + 8 = 22 DMG: 1d3 + 6 ⇒ (2) + 6 = 8

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

@DMK, it took 16 hp and still fighting?
Looks like you missed my party-n-riposte rolls

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy moved forward and put a big fist on woman's head.
- "We mean no harm, but we must enter your city"

Attack unarmed+rage: 1d20 + 8 ⇒ (20) + 8 = 28 1d3 + 6 ⇒ (1) + 6 = 7
Confirm: 1d20 + 8 ⇒ (15) + 8 = 23 1d3 + 6 ⇒ (3) + 6 = 9

oops! Parry if I provoke AoO
looks like his action contradicted what he ment and he suddenly broke guard's nose.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Are you sure?" Sothy put heavy chest he was carrying behind him and drew a potion out of his belt pouch. "You want to see King of the Jungle show right here?"

Potion of enlarge in hand

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

I like the way you put it! — laughed Sothy, speaking like there are no alternatives, — if I drink couple of my extracts, I believe I can juggle the chest, but it certainly require several tryouts. Hopefully, you can persuade those guardsmen

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy changed his fancy-colored bandana for great-looking tricorne hat with a magical plume. He had lots of sparring fights with Chukka during free time so his swashbuckling parry become more effective. Meanwhile, he trained how can he prevent casters from casting. The only thing that was disrupting him in this studies was his explosive nature.

Sothy becomes alc2/bloodrager 1 (spelleater) arcane, takes Extra Panache feat and buys 2 potions of Bull Strength and 2 potion of magic fang.
Due to his arcane bloodline concentration DC in his reach is +2 DC now.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

"Scarlet, no! Killing in battle is one thing, but killing bound ones is another. This is another way to Hell you wanted to avoid."

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy found his wand of CLW in his enormous backpack and used that to heal both Runa and Hjort for interogation.

CLW Runa: 1d8 + 1 ⇒ (5) + 1 = 6 CLW Hjort: 1d8 + 1 ⇒ (1) + 1 = 2

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy's hands start to shake as he sees, what he has done.
"Oh, sorry... I was.. under influence.. This is a mix of extracts." he is clumsy and lost in his explanation of what he has done. He looked into Zlata eyes, looking for forgiveness:
"I didn't ment to kill them all, I just wanted to do a good fight. Do yo believe me?"

Damn, I never thought he might be deadly like that and planned to take a lvl of some rager, just to add some good old rage into mix

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy decided to show those guys his primal fury. He couldn't rage as Hjort, but his mutagen gave him enough strength and anger.

Claw1: 1d20 + 7 ⇒ (20) + 7 = 27 DMG: 1d6 + 6 ⇒ (6) + 6 = 12
Confirm: 1d20 + 7 ⇒ (20) + 7 = 27 Extra DMG: 1d6 + 6 ⇒ (3) + 6 = 9
He wasn't thinking, who killing those people would help them find lost Pathfinder contact, but this thought appeared in his mind. But it was too late, his body already was on the ground.
I expect 21 dmg was enough

Claw2: 1d20 + 7 ⇒ (3) + 7 = 10 DMG: 1d6 + 6 ⇒ (4) + 6 = 10
Second claw missed the caster, but Sothy jumped over opportunity and bite his casting opponent right into neck.
Bite: 1d20 + 7 ⇒ (19) + 7 = 26 DMG: 1d8 + 6 ⇒ (6) + 6 = 12
Somebody, stop me!

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy Samnang
PFS #34327-5
Grand Lodge
Day Job (Craft (alchemy)): 1d20 + 8 ⇒ (9) + 8 = 17

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Yes, first attack targeting me I'll parry. No riposte because I am low on panache. Still fighting that new mechanics

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;


Sorry, I've just discovered that I cannot make the intent to parry a crit roll.

PRD wrote:
The swashbuckler must declare the use of this ability after the creature's attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.

Let's agree that I will parry next Hjort's attack against me.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Current stats: AC 23, Touch12, FF 21, CMD17/15; hp 15/17, 3 nonlethal; Fort +4, Ref +5, Will +0; (+2 vs poison);
Effects: shield, mutagen; AoO: 3/3; Riposte roll: 1d20+7;1d20+7;1d8+6

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22 means 2hp real damage

Sothy jumped over the Hjort, first moving his claws across the man's face and then biting a piece of his flesh and spitting the fresh blood over the frozen ground.
Claw1: 1d20 + 7 ⇒ (6) + 7 = 13 DMG: 1d6 + 6 ⇒ (3) + 6 = 9
Claw2: 1d20 + 7 ⇒ (3) + 7 = 10 DMG: 1d6 + 6 ⇒ (1) + 6 = 7
Bite: 1d20 + 7 ⇒ (19) + 7 = 26 DMG: 1d8 + 6 ⇒ (2) + 6 = 8 Oops, mistaken previously, only STR applies, not 1.5 STR

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy wanted to follow tengu, but his foot slide to the side and his jump was clumsy.
Acrobatics: 1d20 + 3 ⇒ (3) + 3 = 6 Nonlethal: 1d6 ⇒ 3 I assume it's less than 20 feet height, if not roll more damage to me
Using his opponents delay, he hopped back.

Current AC23, because of shield extract and mutagen.
In case someone rolls a crit threat against me, I use my Amateur Swashbuckler deed: Parry and Riposte with my bite attack: +7 (1d8+9). I have Combat Reflexes if someone provokes.

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy ran upstairs, hiding his bomb flask and retrieving another magical potion.If I can drink my mutagen, I'll do that

Damn, drats, he was very dissapointed, that Hjort is escaping a real fight.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

We don't have time for looting, let's move further, said Sothy opening one door after another in his search of Hjort. Hjort or Runa know is our contact here, is he alive of not, so we need to find and capture them

Checking rooms, left, than 4b, than upstairs

Grand Lodge

CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;

Sothy walked inside the room, ignoring goblin strike and put his fist on a goblins head.

Atk (unarmed): 1d20 + 5 ⇒ (13) + 5 = 18 DMG (nonlethal): 1d3 + 4 ⇒ (3) + 4 = 7

I am provoking AoO, but my current AC21