CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy paid no attention to flaming axe destiny. He was surprised with new abilities found and being accepted as part of northern clan.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Enraged warrior of hot lands of Mwangi, continues to demonstrate the mother-gorilla fighting style to his opponent. Left Claw (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (4) + 9 + 2 + 2 - 1 = 16 dmg (+rage, +PA): 1d6 + 6 + 2 + 2 ⇒ (2) + 6 + 2 + 2 = 12
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy jumps on the other side, to use benefit provided by Zlata's position and rushes his claws and teeth on Melkorka. Left Claw (+rage,+flank, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (3) + 9 + 2 + 2 - 1 = 15 dmg (+rage, +PA): 1d6 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15
AC 17, rage 3/5 rounds
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy put his head low. The enemy made two mistakes: they tried to kill his friend instead of him and they tried to threaten their lifes. Half-transformed into Mwangi-baboon, Sothy slipped into soft embrace of the rage and charged the first agent. Atk (+charge, +rage, -PA): 1d20 + 9 + 2 + 2 - 1 ⇒ (6) + 9 + 2 + 2 - 1 = 18DMG: 1d8 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13 AC=17 (base)+2 (mutagen)-2 (charge)-2 (rage)=15
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy drunk his mutagen of crazy beastial transformation and rushed forward. Drink mutagen
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Probably, Scarlet will be better to do the roll. At least she gets +4 from our aid
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy stood aside, looking over the show and making strange sounds, that were supposed to help: sometimes he was showing his signed ring with Glyph of Open Road high (everytime someone mentioned Pathfinder Society), sometimes crossing his throat with backside of his dagger (everytime someone mentioned Shadow Lodge). He took one of two masterwork throwing axes found in cave and offered that as a gift, showing that two axes are same and carefully pronouncing "Friends" Perform (acting, aid): 1d20 ⇒ 11
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy tried to understand, what happened to the creature as well. Heal: 1d20 + 4 ⇒ (17) + 4 = 21
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Wisdom: 1d20 + 0 ⇒ (14) + 0 = 14
Sothy looked around and quickly nodded, when Henri started to explain those symbols. - Probably, the axe that killed a dragon is somewhere, where this guy was buried. Tribes often bury great warriors together with their weapon, so their spirit could protect the tribe afterwards. He paused for a moment, thinking about his own tribe, which he left, when was a kid. Probably, it worth to wrap up this adventure and return back home, checkout what is happening in Mwangi.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy armed himself with another dagger and made horrible roar. As he stroke, he landed another blow against yellow-scaled dyno. Draw dagger, rage, Atk: 1d20 + 9 ⇒ (19) + 9 = 28DMG: 1d4 + 6 ⇒ (4) + 6 = 10,
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Forgot my Con Checks
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy jumped forward to protect Mogall's magic won't work and he needs protection. He retrieved a potion out of his possessions and drank it. 5ft step NE, drink stone fist
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy looks around, cleaning his clothes from the snow. Perception: 1d20 + 4 ⇒ (5) + 4 = 9
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Ninja-ed
Heal: 1d20 + 4 ⇒ (9) + 4 = 13Survival: 1d20 + 4 ⇒ (13) + 4 = 17
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy is ready, without plume hat and Parry tricks anymore, but with Power Attack and Improved Sunder :)
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; DM Kludde wrote: ...and Chronicles for Shades of Ice II are up (link)! 1) Sothy is Grand Lodge, not ScSg 2) The empty gold box selected, number below say 500gp, aren't we getting Out-of-Tier if we play it with 3rd lvl?
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy jumped over small creature, trying to grab it.
Last Parry&Repost:
Parry: 1d20 + 12 ⇒ (18) + 12 = 30Riposte: 1d20 + 12 ⇒ (14) + 12 = 26 DmG: 1d8 + 10 ⇒ (5) + 10 = 15
AC: 21 because of rage, STR 30, because of rage, mutagen & bull strength
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; "Wow! That's real dragon", said Sothy. He quickly emptied a bottle and moved forward. "Let me catch him and might be he will be useful to our Society" Drinking potion of Bull Strength.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy Samnang
Please wait starting Shades of Ice #3. Because of today's errata Sothy's build is broken and I need to change 2 feats for him.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Still holding his potion in a hand, Sothy moved forward to protect Scarlet and Henri in case there is something in frozen room.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy moved south, taking another potion out of his bag. Phoneposting: move me in front of Henry. Potion of bull strength in hand
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Expecting something will definitely go wrong, Sothy drank one of his extracts. Drink extract of shield
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; - My mutagen will not hold long, said Sothy loudly exhaling, after several moments. Let's check out what this guys had and move further. I think there might be a secret prison somewhere behind those doors, where we can find our friend.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy slip into rage as he runs forward and jumps to bite the nasty magician.
AC 13; if someone AoO, use Parry&Repost from previous post
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy decided that this situation should be ended faster, so he drunk his mutagen and moved forward. Ready to Parry and Repost first agent attack.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Thanks, Henri, I missed that As goblin wasn't going to fall, Sothy mixed something and threw it upward. It had a nice boom and bright splash. Bomb: 1d20 + 5 ⇒ (7) + 5 = 12 DMG: 1d6 + 1 ⇒ (1) + 1 = 2
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Armed with bows, goblins possessed no threat and Sothy moved behind one of them, waiting for any of his friend to help with closing on this one. Move & Ready (while someone flanks): Attack (+flank): 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11 DMG: 1d4 + 4 ⇒ (2) + 4 = 6
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Fort: 1d20 + 6 ⇒ (14) + 6 = 20 Despite being human, not a tengu, Sothy repeated the trick his teacher learned him, jumping over the dogs head and then stepped aside and strike it with his knife, using some distraction Zlata provided.
Attack green dog
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sorry for delay Sothy took out dagger and stepped forward to protect his friends. Please, put me in a door frame
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy hide his tricorne and tried to blend with the crowd. Stealth: 1d20 + 2 - 1 ⇒ (6) + 2 - 1 = 7 I suck at that
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy easy parried guard's longsword, and tried to hit her again. Parry Longsword: 1d20 + 8 ⇒ (13) + 8 = 21 Riposte Longsword: 1d20 + 8 ⇒ (4) + 8 = 12 DMG: 1d3 + 6 ⇒ (1) + 6 = 7
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; @DMK, it took 16 hp and still fighting?
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy moved forward and put a big fist on woman's head.
Attack unarmed+rage: 1d20 + 8 ⇒ (20) + 8 = 28 1d3 + 6 ⇒ (1) + 6 = 7
oops! Parry if I provoke AoO
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; "Are you sure?" Sothy put heavy chest he was carrying behind him and drew a potion out of his belt pouch. "You want to see King of the Jungle show right here?" Potion of enlarge in hand
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; —I like the way you put it! — laughed Sothy, speaking like there are no alternatives, — if I drink couple of my extracts, I believe I can juggle the chest, but it certainly require several tryouts. Hopefully, you can persuade those guardsmen
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy changed his fancy-colored bandana for great-looking tricorne hat with a magical plume. He had lots of sparring fights with Chukka during free time so his swashbuckling parry become more effective. Meanwhile, he trained how can he prevent casters from casting. The only thing that was disrupting him in this studies was his explosive nature. Sothy becomes alc2/bloodrager 1 (spelleater) arcane, takes Extra Panache feat and buys 2 potions of Bull Strength and 2 potion of magic fang.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; "Scarlet, no! Killing in battle is one thing, but killing bound ones is another. This is another way to Hell you wanted to avoid."
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy found his wand of CLW in his enormous backpack and used that to heal both Runa and Hjort for interogation. CLW Runa: 1d8 + 1 ⇒ (5) + 1 = 6 CLW Hjort: 1d8 + 1 ⇒ (1) + 1 = 2
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy's hands start to shake as he sees, what he has done.
Damn, I never thought he might be deadly like that and planned to take a lvl of some rager, just to add some good old rage into mix
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy decided to show those guys his primal fury. He couldn't rage as Hjort, but his mutagen gave him enough strength and anger. Claw1: 1d20 + 7 ⇒ (20) + 7 = 27 DMG: 1d6 + 6 ⇒ (6) + 6 = 12
Claw2: 1d20 + 7 ⇒ (3) + 7 = 10 DMG: 1d6 + 6 ⇒ (4) + 6 = 10
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy Samnang
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Yes, first attack targeting me I'll parry. No riposte because I am low on panache. Still fighting that new mechanics
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none;
Let's agree that I will parry next Hjort's attack against me.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Current stats: AC 23, Touch12, FF 21, CMD17/15; hp 15/17, 3 nonlethal; Fort +4, Ref +5, Will +0; (+2 vs poison);
Reflex: 1d20 + 5 ⇒ (17) + 5 = 22 means 2hp real damage Sothy jumped over the Hjort, first moving his claws across the man's face and then biting a piece of his flesh and spitting the fresh blood over the frozen ground.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy wanted to follow tengu, but his foot slide to the side and his jump was clumsy.
Current AC23, because of shield extract and mutagen.
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy ran upstairs, hiding his bomb flask and retrieving another magical potion.If I can drink my mutagen, I'll do that — Damn, drats, he was very dissapointed, that Hjort is escaping a real fight. Perception: 1d20 + 4 ⇒ (4) + 4 = 8
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; — We don't have time for looting, let's move further, said Sothy opening one door after another in his search of Hjort. Hjort or Runa know is our contact here, is he alive of not, so we need to find and capture them Checking rooms, left, than 4b, than upstairs
CG Male Human (Keleshite) Alchemist 2/Bloodrager 1
Need LvlUp to 4th:
Init +2; AC 17, Touch12, FF 15, CMD 17/15; hp 24/24; Fort +6, Ref +5, Will +0; (+2 vs poison); Perception:+4; Rage: 5/5; Bombs: 5/5; Effects: none; Sothy walked inside the room, ignoring goblin strike and put his fist on a goblins head. Atk (unarmed): 1d20 + 5 ⇒ (13) + 5 = 18 DMG (nonlethal): 1d3 + 4 ⇒ (3) + 4 = 7 I am provoking AoO, but my current AC21 |