Jeremias |
I've been wanting to do a book like this for a bit—but it wouldn't stop at giving advice to players. The focus of the book would be on providing advice to GMs on how to run high level games AND on how to create high level adventures, with a lot of handy charts and stuff to make the high level game running easier.
Let us know you want a book like this and its chances of being created improve!
Please, please, please!
I'm doing a high-level-campaign just now and it really is hard work! Especially now, when my spell-casting NPCs can easily obliterate the party.
Daethor |
I've been wanting to do a book like this for a bit—but it wouldn't stop at giving advice to players. The focus of the book would be on providing advice to GMs on how to run high level games AND on how to create high level adventures, with a lot of handy charts and stuff to make the high level game running easier.
Let us know you want a book like this and its chances of being created improve!
I'm also a big fan of this idea :) A comprehensive adventure creation guide for all levels would be appreciated as well.
Viscount K |
As long as it covered PAST 20 as well, that's fine, I'd buy it. No sense in having a book specifically for high level play unless it covers the hard stuff.
Basically, I want a book that allows PC's to logically combat the upper level beasties, the highest ones you guys offer. What's the point of having giant monsters if nobody can ever fight them?
It could be argued that players are currently capable of fighting the highest CR monsters already available - it's just crazy hard, which is of course the point.
Anyway, the solution you're after is coming in Mythic Adventures, in August. Not adding post-20, but instead, granting mythic tiers. Personally, I'm already on board with picking that one up, but this thread is after something different.
This thread is looking for how to play or run games in 12-20 (ish), where things start to get nuts with the numbers and the available player options. Me, I definitely want that too.