High-Level Guide Book?


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James Jacobs wrote:

I've been wanting to do a book like this for a bit—but it wouldn't stop at giving advice to players. The focus of the book would be on providing advice to GMs on how to run high level games AND on how to create high level adventures, with a lot of handy charts and stuff to make the high level game running easier.

Let us know you want a book like this and its chances of being created improve!

Please, please, please!

I'm doing a high-level-campaign just now and it really is hard work! Especially now, when my spell-casting NPCs can easily obliterate the party.


James Jacobs wrote:

I've been wanting to do a book like this for a bit—but it wouldn't stop at giving advice to players. The focus of the book would be on providing advice to GMs on how to run high level games AND on how to create high level adventures, with a lot of handy charts and stuff to make the high level game running easier.

Let us know you want a book like this and its chances of being created improve!

I'm also a big fan of this idea :) A comprehensive adventure creation guide for all levels would be appreciated as well.


I'd love this book.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber

As a relatively new roleplayer and GM, I'm definitely interested in a book about high-level play.


I'm not interested at all. I've got experience and I understand certainly things really break down.


Piccolo wrote:

As long as it covered PAST 20 as well, that's fine, I'd buy it. No sense in having a book specifically for high level play unless it covers the hard stuff.

Basically, I want a book that allows PC's to logically combat the upper level beasties, the highest ones you guys offer. What's the point of having giant monsters if nobody can ever fight them?

It could be argued that players are currently capable of fighting the highest CR monsters already available - it's just crazy hard, which is of course the point.

Anyway, the solution you're after is coming in Mythic Adventures, in August. Not adding post-20, but instead, granting mythic tiers. Personally, I'm already on board with picking that one up, but this thread is after something different.

This thread is looking for how to play or run games in 12-20 (ish), where things start to get nuts with the numbers and the available player options. Me, I definitely want that too.


I'd love/would buy a book like that, but I wouldn't like it to include post-20.


I would purchase a book like this.


+1

Cheers
Mark

Liberty's Edge

So, it looks like it wouldn't sell at all...

...past the sales of the main rulebook, that is.

Friggin' yes, already. I run high level stuff, but I wouldn't mind the help. :p


I would buy this book.


1 person marked this as a favorite.

I would buy it, but am even more interested in levels 21-30. If both things were in one book together it would be even better.

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