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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() I don't think potency runes count towards overcoming physical resistance in PF2. There are no separate rules for DR/ER anymore.
Snorri starts his inspiring tune again but the tempo is noticeably slower. He attempts to hit the thing with his hammer:
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() "Let this dwarven song be your final lullaby!", Snorri exclaims as he shields himself from the melee assault and presses the attack.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri keeps throwing his hammer at the giants while keeping up the song. Same as Kyra - replace the last Strike with a Stride if the fist giant drops by the time Snorri acts Atk 1: 1d20 + 17 ⇒ (14) + 17 = 31
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Keeping Inspire Courage up, Snorri Strides up to the giant and throws his hammer at it.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri drops his hammer and draws a javelin from across his back. Electric sparks scuttle along the shaft as he takes aim and throws it, and it turns into a bolt of lightning mid-air! GM, up to you to decide if I need an Interact action to draw it in addition to 2-action Operate Activation to throw. If I do then I don't concentrate on Inspire Courage this round.
Javelin of Lightning: 5d12 ⇒ (5, 9, 5, 10, 11) = 40
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() EDIT: misread the activation rules, not enough actions this round for what I wanted to do. Snorri begins chanting an inspiring tune as he moves into the corridor and strikes the nearest wolf with his magical hammer. Inspire Courage, Stride, Strike
Inspire Courage is interrupted by a sad trombone playing ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Stealth: 1d20 + 10 ⇒ (2) + 10 = 12 Snorri tries to move in as quietly as his scale mail allows him. "That's an odd place to be sleeping!, he whispers as he looks up. He then checks what other exits the room has. Perception: 1d20 + 12 ⇒ (9) + 12 = 21 ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() "This has been going on for far too long!" Snorri exclaims while burning his last True Strike. Atk, IC, True Strike: 1d20 + 17 ⇒ (18) + 17 = 35
Dmg: 3d6 + 5 ⇒ (1, 6, 4) + 5 = 16 Bludgeoning and 1d6 ⇒ 2 Fire ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri will cast another True Strike and throw his hammer, while keeping up the song. Atk, IC, True Strike: 1d20 + 17 ⇒ (2) + 17 = 19
But even with the enchantment the hammer flies past the elemental and hits the opposite wall before reappearing in Snorri's hand. ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri will generally try to stay within 20ft of the elemental, not necessarily next to anyone. By Con save you mean Fortitude, right? Fort: 1d20 + 16 ⇒ (16) + 16 = 32
Action 1 - Inspire Courage, Action 2 - True Strike
And it's a crit! But as an elemental it's probably immune, right?
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Honestly I don't think that comparisons to other editions serve much purpose...
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Can we see the handout from the messenger bag? I can't find it in the slides. "For all their other advantages, appreciation of culture is not yet among the strengths of goblinkind", Snorri ruminates.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Hooray for the 1.5 update! Only the first attack hits Snorri, but it could have very nearly been a crit. HP 125/150. "Argh, stop pecking at me, you unseemly parrot! Eat hammer to the face!" Snorri exclaims as he stands his ground against the huge bird. +2 returning flaming light hammer, IC: 1d20 + 16 + 1 ⇒ (12) + 16 + 1 = 29
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() @Nivmet, these attack rolls also likely don't factor in your level but they should! You can't have +2 to hit at lvl 10!
Snorri keeps singing his valorous song and strikes 'his' Roc twice more. +2 returning flaming light hammer, Inspire Courage: 1d20 + 16 + 1 ⇒ (13) + 16 + 1 = 30
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() "Hold fast! Show those glorified turkeys you're a hard nut to crack, and they'll chicken out!" Inspire Courage +1 to Atk and Dmg Snorri strikes the roc twice with his hammer. I guess it's Roc2 that threatens him +2 returning flaming light hammer, Inspire Courage: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
+2 returning flaming light hammer, Inspire Courage: 1d20 + 16 + 1 - 4 ⇒ (15) + 16 + 1 - 4 = 28
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Init: 1d20 + 12 ⇒ (15) + 12 = 27
Nivmet, your Perception modifier doesn't look right, I believe it should be level + Wisdom modifier + proficiency so probably +11 if you're Trained? ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() "We were told that six goblins from your party have not returned, how did they perish?" "The Venture-Captain also showed us the stone you took from the site, and it says something about the curse of the giant god which befalls those who wake some sleepers, does that ring any bells? Did you see anyone sleeping there?" ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() heroic adventurer question #1
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() The door opens and a gruff dwarf in scale armor with black braided beard, an ornate hammer at his hip and a set of bagpipes on his back comes in.
He quickly introduces himself to the group and gets a primer on the task at hand. "A Tien-inspired dialect of Jotun? That's interesting, perhaps the giants are more amenable to coexisting with them than they are with our people!" Bardic Lore in place of the Merchant Lore: 1d20 + 10 ⇒ (12) + 10 = 22 ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Checking in, will do a gameplay post tomorrow. Mark Seifter clarified on the boards that property runes count as separate items (unlike potency runes which count as one item because they have their own entry in the items by level table). ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Unless they were targeting TAC, none of those actually hit me as nobody rolled over 22 and my AC is 23! Also I still have 3 mirror images up so I feel safe. Fenguk would probably better use that Heal on Hylar. Protected by his illusions and inspired by his own song, Snorri strides forward into the fray, arrows dropping left and right of him with two of them clinking off his armor. Action 1,2 - move 40 ft forward, Action 3 - concentrate on Inspire Courage ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Will save, Heroism: 1d20 + 9 ⇒ (11) + 9 = 20 Snorri laughs in the face of Ryole's awkward attempt at vocalizing.
But a drop of spit gets into Snorri's bagpipes and it doesn't produce the effect he hoped for. Action 3 - concentrating on Inspire Courage ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() I have cast Heroism 5 minutes ago and it lasts for 10 minutes, I was just spelling out where the bonuses are coming from.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri will then also cast two Soothes on Hylar, healing 3d6 + 3 ⇒ (3, 5, 1) + 3 = 12 and 1d6 + 3 ⇒ (1) + 3 = 4 HP. I believe that leaves Hylar at -8. Note that Soothe also grants a +1 conditional bonus to saves vs mental effects for 1 minute. ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri will cast Heroism on himself, which lasts 10 minutes. It gives a +1 conditional bonus to attack rolls, saving throws, skill and perception checks. Snorri also has several one-minute buffs he could use. In particular, he would like to apply an oil of magic weapon to his hammer if he knows that the combat is imminent within a couple of rounds. If someone needs healing he is happy to cast Soothe once on 2nd and 1st level each. ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri calls forth a magical shield, and lays into the last ghast standing with his hammer. Atk1: 1d20 + 9 ⇒ (20) + 9 = 29 Yay, a crit! The ghast falls prone.
Atk2: 1d20 + 4 ⇒ (11) + 4 = 15 could be a hit on the prone flanked ghast?
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri charges at the ghasts, mostly in order to get his allies into the Magic Circle than his own idea of tactics, and strikes twice with his hammer.
Atk2: 1d20 + 4 ⇒ (12) + 4 = 16
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri begins a long invocation, chanting: "Ghouls gone wild and we're gonna keep it tight!
Soundtrack - Ghouls Gone Wild by Alice Cooper, couldn't find a valid link.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Init: 1d20 + 7 ⇒ (5) + 7 = 12 Bardic Lore on the Super Ghast: 1d20 + 5 ⇒ (19) + 5 = 24 Despite having expected to see undead, Snorri is startled by their unusual and pauses as he tries to piece together what he knows about these creatures. ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri throws his hammer 20ft up and catches it.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Right, I totally forgot I have the Versatile Performance feat... let's see if I can Make an Impression on those guys.
Snorri puts his hammer away and draws the bagpipes instead. "You're still not sure who we are? Well, let me tell you this:" The below filk was shamelessly stolen from Wolfspirit4W over the Org Play Online Discord who composed it for a boon contest during Paizo downtime. All credit goes to him/her.
to the tune of Hard Knocks Life:
It's a Pathfinder life for us! It's a Pathfinder life for us! Pay with blood
Say farewell to all we know
Camp-fire blankets
It may feel like the wolves are always howling
Who else delves into dungeons dank and deep!?
Ohhhh!!!!!!!
Decemvirate we never see
Whether a Beggar or a King
<voice sounding like a charicature of Drandle Dreng>
It's the Pathfinder life for us
It's the Pathfinder life for us
Performance: 1d20 + 9 ⇒ (11) + 9 = 20 ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri tries his best to hide his embarrassment.
He tries to gauge if they're lying, I think this is now under Perception?
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri weighs his hammer in his hand.
Intimidation: 1d20 + 8 ⇒ (7) + 8 = 15 ![]()
Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() Snorri will affix a potency crystal onto his hammer along the way. Cautiously moving along he will investigate the opening in the vegetation to his right side.
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Male NG Dwarf Bard 10 ||HP 150/150 || Perc +12, Darkvision || F:+16, R:+16, W:+15|| AC 29/27 || Atk +16 3d6+4+1d6 || Spells 0/3/3/3/3
![]() were we supposed to see that last sentence? Snorri spits on the symbol and throws it on the ground, then stamps it into the earth with his heavy boot.
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