Smikk's page

42 posts. Organized Play character for Alex Disney.


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Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Player Name: Alex
PC Name: Smikk "Boxer"
PFS#: 199882-702
Faction: Acquisitives
Day Job: Bounty Hunter 1d20 + 5 ⇒ (15) + 5 = 20
Perception and vision/senses: +7/darkvision 60ft
Initiative: +8

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

As long as we're exploring, I don't have any strong objection to another episode. I don't expect to be much of a fan favorite, but it seems like there could be some nice upside to have a bit of fame.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk runs next to Gideon and Zed, drawing his rifle. He plants his feet, facing away from the camera, but twists his torso so that the camera gets a profile view of his face. He then positions his rifle as if taking aim and holds that position.

1d20 ⇒ 5

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk examines the door and the area for a way to open it.

Take 10 Engineering for 22

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk will continue to fire on the blue goblin, this time with an overcharge (move action)!

Attack, Overcharge, Combat Tracking: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 251d8 + 1d6 ⇒ (1) + (6) = 7

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk activates his exocortex and targets the blue goblin (Move Action, Combat Tracking). He draws his laser rifle and fires.

Attack, Combat Tracking: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Miss chance, high you die: 1d100 ⇒ 40
Damage: 1d8 ⇒ 3

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

We are ready.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Yes, but mainly because it makes for good tv. At the end of they day, you'll be safer for it, but you may not like how different the "World in the Sky" is from what you're accustomed to. Smikk looks around at the rest of the group, then stopping his gaze on Holsin. Some kind of reward might be nice, as well.....

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk looks to Gideon for help wordsmithing a way to ask the dwarves for assistance. He also lends his strength.

Assist Diplomacy: 1d20 ⇒ 10
STR: 1d20 - 1 ⇒ (7) - 1 = 6

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk gestures hurriedly, Take us to them and we will see what we can do!

Perception to see what can be seen, hopefully identifying things that can help or dangers
Perception: 1d20 + 5 ⇒ (12) + 5 = 17

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk looks relieved that Gideon's words have won them over. Can't pass up on a mystery like this! Please, lead the way.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Diplomacy: 1d20 ⇒ 7

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk does indeed translate for the group.

In Aklo, Golarion? Golarion disappeared out of the star system hundreds of years ago.... These ghouls have contracted us to explore this... structure you're in. We wish to learn about it. It sounds like you and your clan have an interesting story to tell, and perhaps much you'd like to hear yourselves.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk, awakening from the confusion he experienced seeing the dwarf, responds in Aklo, I speak Aklo. What.... How.... Hello.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk attempts to follow Noble in a similarly impressive fashion.

Athletics, risky: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk takes a few steps and slides towards Gideon, taking aim and firing at the final goblin on the way.

Attack, Risky: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 51d8 ⇒ 6

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk takes another shot at the spicrath, but this time gives his rifle a shock from his custom rig (overcharge - move action)

Attack - Laser Rifle, Overcharge: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d8 + 1d6 ⇒ (7) + (3) = 10

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk aims his laser rifle at the armadillo thing! He directs his AI to analyze the target for weak spots (Combat Tracking - Move Action)

Attack, Azimuth Laser Rifle: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8

The shot goes wide, despite the incredibly useful targeting information!

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk jumps into action, running towards the wall, diving forward over a large pile of Vesk sized poop and rolling to end with his back against the wall and his rifle drawn.

Acrobatics + Risky: 1d20 ⇒ 12

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Int: 1d20 + 2 ⇒ (16) + 2 = 18

Smikk will also take 10 Engineering for 22

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk thoughtfully examines the tunnel walls, where possible climbing up bits of exposed rock (T10 Physical Science for 16). Interesting.

After some time Smikk heads to the booth to summarize what he's found.

Speaking more to himself than the camera, he says, There is evidence of immense gravitational stresses in the exposed rock. Imagine the energy required to expose this structure to such gravitational force and still be in one piece. What could the creators have been doing? Did they construct this thing wielding gravitation power that we have yet to conceive? He trails off and exits the booth, deep in thought.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk does not look particularly excited at the prospect of being a TV star.

You know, I'm more of behind the scenes type of guy....

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk takes a seat overlooking the crowds, cross referencing the faces of the guests with his bounty databases.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk approaches Ykris and Spacey to jump into the conversation.

On the subject of transplants, Ykris, do you ever find that there are some hosts that won't accept you? What is the experience like for the host? I wonder if it's at all similar to having an AI built into your head. I suppose what I'm getting at is, I'd be very curious to experience what a host of yours is experiencing. If you're open to it,
I'd be willing to host you for some time.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk sees the covert gesture from Noble-44 and takes advantage of his smaller stature to attempt to covertly disarm the bomb.

Stealth T10 for 15
Engineering T10 for 22

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Round 1

Smikk approaches Iteration-177 and invents a story of a Starfinder adventure he went on during which his custom rig malfunctioned and wouldn't stop playing Yakety Sax once a fight broke out.

Bluff: 1d20 ⇒ 15
Perception: 1d20 + 5 ⇒ (2) + 5 = 7

Round 2

Smikk parlays that story into a conversation regarding the remarkable capability of bardic performance to improve team morale during a mission.

Diplomacy: 1d20 ⇒ 6
Perception: 1d20 + 5 ⇒ (6) + 5 = 11

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

I've got some experience with explosives. (Smikk's Engineering is +12) I agree with you, Gideon. Let's take care of this ourselves.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk takes a look around as the group does the same, but sees nothing the group hasn't already identified. He spends time examining the weapon seal and the computer, as well.

How could I identify the weapon seal? Engineering check?

Computers: 1d20 + 8 ⇒ (17) + 8 = 25

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Hoping to end this, Smikk takes special aim and fires (Overload, Combat Tactics).

Asimuth Laser Rifle: 1d20 + 5 + 1 + 1 ⇒ (3) + 5 + 1 + 1 = 101d8 + 1d6 ⇒ (2) + (6) = 8

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk takes a guarded step backwards and fires again with his rifle as his exocortex feeds him aim adjustments during the move (Combat Tactics). Again he presses his armored forearm against the rifle, triggering a static shock (Overcharge).

Azimuth Laser Rifle: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d8 + 1d6 ⇒ (7) + (2) = 9

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Reflex: 1d20 + 7 ⇒ (5) + 7 = 12

Smikk tries to avoid the streaking arcs of electricity but can't manage to do it!

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk's exocortex picks up on the creature that just took a hit and indicates the precise spot to aim to inflict maximum damage (move action, Combat Tracking). He then bends his wrist to expose the front of the custom rig mounted to his armor's gauntlet and presses it to his rifle, triggering a static pop. He fires at the injured creature (standard action, overcharge).

Azimuth Laser Rifle: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 171d8 + 1d6 ⇒ (6) + (5) = 11

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk will assist Noble-44's door check Engineering: 1d20 + 12 ⇒ (3) + 12 = 15.

Lining up near Noble-44, Smikk draws his Azimuth Laser Rifle and takes aim at the door.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk wanders back over to Naiaj and discusses the possibility of a Starfinder backed research effort for creating Drift analysis sensors.

Take 10 Engineering for 22

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk snags the attention of Iteration-177 and asks "Iteration-177, I've got a question for you regarding the Aspis Consortium's stance on a questionable bounty hunting contract I recently closed with another client."

T10 Profession (Bounty Hunter) for 14

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk loads up a plate with some appetizers, explicitly grabbing one of the items Zo! suggested. Taking his plate, he wanders into proximity of Naiaj and takes a large bite of the undead's favored food item.

Bleagh! Using his custom rig, Smikk, having already pulled up some info from the local net regarding what ingredients could be in the item turns to Naiaj and, showing him the rig's screen (built into the arm slot of his armor), says, It's unfortunate that technology can't improve a chef's capabilities in the same way AI can aid Starfinders. I can't tell you how many times my AI or a drone saved my tail.

T10 Computers for 18

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Smikk goes to Zol! to get him talking about Salvation's End. So sorry to bother you, Zol!, but I needed to say that I just I can't wait to see your upcoming broadcasts on Salvation's End!

Bluff: 1d20 ⇒ 14
Sense Motive: 1d20 ⇒ 16

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Hrm. Smikk thoughtfully tugs on his ears, folding and hitting them. Royo will not be a fan of me. He's not a fan of technology. Absurd notion. Perhaps someone that doesn't have an AI built into their head should speak with him.

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Updated Character Stats:

Player Name: Disney
PC Name: Smikk, a.k.a. Boxer
PFS#: 119882-702
Faction: Acquisitives
Day Job: Bounty Hunter
Perception and vision/senses: +5
Initiative: +8
Notes:
Slotted Boons:
Social: Street Creed (Dead Suns 1)

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Culture: 1d20 + 3 ⇒ (10) + 3 = 13

I'll take Royo and Ykris if I roll well!

I'll also slot the Dead Suns Boon

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

Player Name: Disney
PC Name: Smikk, a.k.a. Boxer
PFS#: 119882-702
Faction: Acquisitives
Day Job: Bounty Hunter
Perception and vision/senses: +4
Initiative: +4
Notes:
Slotted Boons: None

Acquisitives

Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5

A Ysoki with red, swollen ears comes in. He walks to Spacey, tugs on his pant leg and extends his hand. "Name's Smikk. Close friends call me Boxer. You can call me Smikk."