Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk runs next to Gideon and Zed, drawing his rifle. He plants his feet, facing away from the camera, but twists his torso so that the camera gets a profile view of his face. He then positions his rifle as if taking aim and holds that position. 1d20 ⇒ 5
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk activates his exocortex and targets the blue goblin (Move Action, Combat Tracking). He draws his laser rifle and fires. Attack, Combat Tracking: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Yes, but mainly because it makes for good tv. At the end of they day, you'll be safer for it, but you may not like how different the "World in the Sky" is from what you're accustomed to. Smikk looks around at the rest of the group, then stopping his gaze on Holsin. Some kind of reward might be nice, as well.....
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk does indeed translate for the group. In Aklo, Golarion? Golarion disappeared out of the star system hundreds of years ago.... These ghouls have contracted us to explore this... structure you're in. We wish to learn about it. It sounds like you and your clan have an interesting story to tell, and perhaps much you'd like to hear yourselves.
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk takes another shot at the spicrath, but this time gives his rifle a shock from his custom rig (overcharge - move action) Attack - Laser Rifle, Overcharge: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 211d8 + 1d6 ⇒ (7) + (3) = 10
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk aims his laser rifle at the armadillo thing! He directs his AI to analyze the target for weak spots (Combat Tracking - Move Action) Attack, Azimuth Laser Rifle: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8 The shot goes wide, despite the incredibly useful targeting information!
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk thoughtfully examines the tunnel walls, where possible climbing up bits of exposed rock (T10 Physical Science for 16). Interesting. After some time Smikk heads to the booth to summarize what he's found. Speaking more to himself than the camera, he says, There is evidence of immense gravitational stresses in the exposed rock. Imagine the energy required to expose this structure to such gravitational force and still be in one piece. What could the creators have been doing? Did they construct this thing wielding gravitation power that we have yet to conceive? He trails off and exits the booth, deep in thought.
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk approaches Ykris and Spacey to jump into the conversation. On the subject of transplants, Ykris, do you ever find that there are some hosts that won't accept you? What is the experience like for the host? I wonder if it's at all similar to having an AI built into your head. I suppose what I'm getting at is, I'd be very curious to experience what a host of yours is experiencing. If you're open to it,
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Round 1 Smikk approaches Iteration-177 and invents a story of a Starfinder adventure he went on during which his custom rig malfunctioned and wouldn't stop playing Yakety Sax once a fight broke out. Bluff: 1d20 ⇒ 15
Round 2 Smikk parlays that story into a conversation regarding the remarkable capability of bardic performance to improve team morale during a mission. Diplomacy: 1d20 ⇒ 6
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk takes a look around as the group does the same, but sees nothing the group hasn't already identified. He spends time examining the weapon seal and the computer, as well. How could I identify the weapon seal? Engineering check? Computers: 1d20 + 8 ⇒ (17) + 8 = 25
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk takes a guarded step backwards and fires again with his rifle as his exocortex feeds him aim adjustments during the move (Combat Tactics). Again he presses his armored forearm against the rifle, triggering a static shock (Overcharge). Azimuth Laser Rifle: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 131d8 + 1d6 ⇒ (7) + (2) = 9
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk's exocortex picks up on the creature that just took a hit and indicates the precise spot to aim to inflict maximum damage (move action, Combat Tracking). He then bends his wrist to expose the front of the custom rig mounted to his armor's gauntlet and presses it to his rifle, triggering a static pop. He fires at the injured creature (standard action, overcharge). Azimuth Laser Rifle: 1d20 + 5 + 1 + 1 ⇒ (10) + 5 + 1 + 1 = 171d8 + 1d6 ⇒ (6) + (5) = 11
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk snags the attention of Iteration-177 and asks "Iteration-177, I've got a question for you regarding the Aspis Consortium's stance on a questionable bounty hunting contract I recently closed with another client." T10 Profession (Bounty Hunter) for 14
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk loads up a plate with some appetizers, explicitly grabbing one of the items Zo! suggested. Taking his plate, he wanders into proximity of Naiaj and takes a large bite of the undead's favored food item. Bleagh! Using his custom rig, Smikk, having already pulled up some info from the local net regarding what ingredients could be in the item turns to Naiaj and, showing him the rig's screen (built into the arm slot of his armor), says, It's unfortunate that technology can't improve a chef's capabilities in the same way AI can aid Starfinders. I can't tell you how many times my AI or a drone saved my tail. T10 Computers for 18
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Smikk goes to Zol! to get him talking about Salvation's End. So sorry to bother you, Zol!, but I needed to say that I just I can't wait to see your upcoming broadcasts on Salvation's End! Bluff: 1d20 ⇒ 14
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Hrm. Smikk thoughtfully tugs on his ears, folding and hitting them. Royo will not be a fan of me. He's not a fan of technology. Absurd notion. Perhaps someone that doesn't have an AI built into their head should speak with him.
Male Ysoki Mechanic (2) | SP 14/14 HP 14/14 RP 3/3 | Init +8 | KAC 18 EAC 17 | Perc +5
Updated Character Stats: Player Name: Disney
|