Zaz

Smek Skytower's page

259 posts. Organized Play character for Anxa.


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Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Thanks for a great run Hmm!

Awesome group and great session. Thank you everyone.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek offers a paw to Moxie, "Well done and a lot of fun! I'd look forward to matching wits with you and your team again." He then turns to Tillik, "Sorry, I can get... Competitive. You've got real skill, never even saw you in the Bridge by the flag. Impressive."

After congratulating the other members of the Rivals, he swats away some of the floating confetti. "Great fun Zo! and surprising as always." He offers their host an overly dramatic bow before surrendering to the sheer silliness of the victory celebration, joining in the dancing and singing.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

I forgot about Zo!'s presents, I don't think we used any of those healing serums. Injecting one now...

Smek places his sword back into his mouth cheek pouch/swift action and pulls one of Zo!'s MkI Healing Serums out. He quickly downs the liquid, breathing a sigh of relief as some of his wounds close.

Healing Serum: 1d8 ⇒ 7

Move to draw serum, Standard to drink.

"Thanks Zo!, delicious, refreshing and oh so restorative!"

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek looks to Tyus, "Any chance for somme quick heally magic-spelly stuff before I scamp off to more high-jinx?"

"Thanks Moxie, your team is putting up a worthy effort. Taunts aside, this has been amazing fun!"

Smek will delay to last, seeing if any healing comes his way. Don't waste a healing item, just looking for a spell if there's any to be had."

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek grimaces as Tillik cuts off his air momentarily, "GAWK! There's some fight! Not enough, but still some." He grins impishly as he uses the momentum from the attack to continue lazy twists and hide his attacks.

Trick Attack/Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
Attack/KAC: 1d20 + 6 ⇒ (8) + 6 = 14
Damage/P: 1d4 ⇒ 4
Trick Damage/P: 1d4 ⇒ 4

"Moxie, your kitty-kitty is trying his best. Still not up to Starfinder par, but with some training. Interested?"

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Does the move action to right himself open Tillik to an AoO?

"Sorry Verity," Smek frowns slightly before refocusing on Tillik, "Are you sure you want to continue without a healer ready?" He continues to use the Zero-G motion to conceal his strikes.

Trick Attack/Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Attack/KAC: 1d20 + 5 ⇒ (15) + 5 = 20
Damage/P: 1d4 ⇒ 2
Trick Damage/P: 1d4 ⇒ 4

"Moxie, there's no shame in conceding to a superior foe. Many cultures even embrace it. Just saying..." He continues to taunt the Rival's leader hoping to edge her into a mistake.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek watches as the pathra goes from bleeding out to stabilizing, and as the beacon whirls across the ship. "For what it's worth, I'm glad you weren't hurt too badly. You've got some skills... For a cute kitty-kitty." Smek gives Tillik a more friendly smile before pressing the combat.

Trick Attack/Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
Attack/KAC: 1d20 + 5 ⇒ (18) + 5 = 23
Damage/P: 1d4 ⇒ 2
Trick Damage/P: 1d4 ⇒ 2

"I'm sorry Verity, but if you keep healing people we're going to have to knock you out. And Moxie, a beacon? I expected something move creative!"

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Checking in, in Lurker mode since I pre-posted on Friday.

Smek watches the brief exchange between the Rivals, he quick surveys the area trying to guess what they might be planning.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Posting over weekends is hard for me. I'm going to leave this here should my turn come up before I can post again. Unless something happens to damage him massively, he'll keep tussling with Tillik.

Smek's round:

Smek continues to grin devilishly, "Keep trying kitty-kitty. Maybe you'll get a worthwhile pounce in yet. I sure hope your mother isn't watching, such a poor show."

Smek continues to use his position to twist and roll, preventing Tillik form keeping a clear view of the flicking sword.
Trick Attack/Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Attack/KAC: 1d20 + 5 ⇒ (20) + 5 = 25
Damage/P: 1d4 ⇒ 4
Trick Damage/P: 1d4 ⇒ 2
Aw snap... Crit!
Crit Damage/P: 1d4 ⇒ 3
Crit Trick Damage/P: 1d4 ⇒ 4
For the start of Tillik's turn, unless something intervenes first... Is the Bleed damage non-lethal due to the merciful?
Crit Bleed Damage: 1d3 ⇒ 1

Smek winces visibly as his blade strikes the pathra clean and hard. If it appears that Tillik is truly injuried Smek relents for a moment, "Ok Tillik, no need to suffer real injuries. Do you need a moment to bandage that?"

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek smiles and winks at Tillik, "Poor kitty-kitty is too noisy. You'll never catch a mouse like that. tsk tsk tsk"
Acro/0G: 1d20 + 13 ⇒ (18) + 13 = 31

Smek quickly draws his sword and begins lazily rolling just above Tillik, using his spinning to disorient his opponent and hide his weapon's movements...
Trick Attack/Stealth: 1d20 + 19 ⇒ (9) + 19 = 28
Attack/KAC: 1d20 + 5 ⇒ (10) + 5 = 15
Damage/P NL: 1d4 ⇒ 3
Trick Damage/P NL: 1d4 ⇒ 1

"You should be more careful, mice have surprisingly sharp teeth."

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Acro/0G DC 20: 1d20 + 13 ⇒ (10) + 13 = 23

Smek continues bounding down the ceiling, as he enters the bridge of the mock-ship he looks carefully for any signs of the Rivals.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Acquisitives

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Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

I'm back, post is up in game play. :)

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Back!
The equipment in the case, Jump Jets would take 5 or 10 minutes to install correct? How tall are the ceilings, would we be out of melee range?

Pre-start
Smek looks at the epoxy, then at Frank and the flag. With a smirk, "So, how attached are you to that flag? How attached are you comfortable being?" If Frank is willing, Smek will help epoxy it to his armor.

Doors open!
Smek watches as Zez'ka scuttles out through the airlock, "Be careful The Rebel. I'd hate to be the Extra Grump if they KO you!"
Smek looks at Tyus, "Don't worry if the illusion falls, the beacon should keep them on me if I can keep ahead of them." He gives her a wink as he scurries through the airlock next, over the comms "Stay focused, yell if you need help. I'll try to slow down Tillik if I can, he seems to be the most mobile in Zero-G." With his arc pistol in his cheek pouch and sword cane in his mouth I think technically I can keep both in my cheek pouches but descriptively it sounds painful. Keeping both a swift action away., Smek uses begins bouncing and scooting up the walls and across the ceiling.

He shouts down the halls, "Hey Tillik, up for a little game of Cat'n'Mouse? Or does kitty need a nappy?"

Acrobatics/0-G Ceiling Movement: DC 20: 1d20 + 13 ⇒ (18) + 13 = 31

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Does Holographic Image need line of sight to stay up or just line of effect? I may not hide if it needs LOS

Smek takes a moment to activate the beacon and place it under his armor to mimic the illusion's location. He then moves to Frank and helps hide the flag on the dwarf as best he can.

Sleight of Hand/Hidin' da flag: 1d20 + 9 ⇒ (20) + 9 = 29

Smek holds up the second Commando serum, "Who else has mobility concerns? If no one wants it, I'll use it to run out with our new flag." He injects himself if no one steps forward.

Smek looks around the starting area, "Anything we can do to build-up cover for Frank?" Are the crates on the map really in the room? What are they made of? Once preparations are complete, Smek draws his sword cane in one paw and arc pistol in the other, moves to a far corner with clear sight of the door and hides.

Stealth: 1d20 + 15 ⇒ (16) + 15 = 31

Acquisitives

1 person marked this as a favorite.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Is it possible to conceal the flag on someone? Since I deactivated it, can I reactivate the beacon?

"Good idea Frank, I can try to hide the flag on you. I'm willing to activate the beacon on me, then keep running and hiding. Keep them off balance." While he waits for other input, "Frank if you're on flag duty - we have two Commando serums, you should use one."

serum, +2Acro/Athlet and +1/2level bonus HP; do we have any other surprise gear that can help?

Taking actions shortly, just want to know about the beacon first.

Acquisitives

1 person marked this as a favorite.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek rolls the beacon around in his paw, "Hey, if I can reactivate this,"his whiskers quiver and he grins, "Maybe we could attach it to something else? Maybe Rose's drone, send them on a merry chase? Or something more... Disabling?" He roots around the items left behind by Zo!'s surprises, "Someone have a spare sticky bomb, riot grenade, anything really..."

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek looks over the beacon to see if he can learning anything of interest.

Engineering: 1d20 + 11 ⇒ (10) + 11 = 21

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

There we go, I think we're back on track. Masterful stealth posting Hmm.

Acquisitives

1 person marked this as a favorite.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

*Peers into the cyberwebs making sure no posts are hiding...

Perception/DC 20: 1d20 + 6 ⇒ (17) + 6 = 23

"Thanks for the gifts, the meteorite was clever! Exploding skeletons, fireworks? Always a surprise Zo!."

Smek brushes off the dust and ashes of combat, "Well, Starfinders are no strangers to conflict. But that. That was INTENSE." He looks at the bits and parts strewn about, "I hope we didn't accidently hurt any of the crew?"

Perception (Breakroom)/DC 20: 1d20 + 6 ⇒ (15) + 6 = 21
Sense Motive/DC 20: 1d20 + 7 ⇒ (7) + 7 = 14

Smek points quickly to the drone leaving the room, "Seems like our competition is moving off camera too."

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

GAH! Posts didn't update...

Acquisitives

1 person marked this as a favorite.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek watches Datch leave, "Not sure about her being a friend, but definitely someone to watch," and then raise a curious eyebrow at the exchange between Rose and Zez'ka. He places the tidbit he took back on the table, and chooses not to eat.

He turns briskly to Zo!, "Yup, she even seemed to have insider knowledge of your programming. Maybe a new show? 'Whack a Mole' ? Live action leak hunt through your studios..." He grins, "As for being ready, always."

Acquisitives

1 person marked this as a favorite.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek smiles as Datch motions to the laid out food and explains her presence, "Well, we're always happy to support fans of the Starfinders and even Zo!'s eccentric brand of entertainment. I hadn't realized they were advertising this show already?"Do we know if it's been advertised??? If it hasn't..."You must have quiet the network to get the early scoop. I can't imagine Zo! just let's leaks go so easily. What's your secret?" He continues to watch her for any signs of deception or leads to a motive.
Sense Motive: 1d20 + 7 ⇒ (5) + 7 = 12
Any chance/roll to get her to reveal more?

He begins moving up to the table, "You know, growing up in the slums around Skydock we had a saying," he continues briefly in Ysoki and watching Datch, "Loosely, The only difference between an overly kind stranger and the rat catcher is how you look for the trap. So I'll ask you to forgive the rudeness, but until you can shed some light what skin you've got in this game we'll decline the generous gift." He'll step to keep the team from the table, but won't forcefully stop anyone from eating.

As he moves up, he'll descreetly try and pocket a small piece of the food to analyze later.
Sleight of Hand: 1d20 + 9 ⇒ (17) + 9 = 26

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Culture/DC 10: 1d20 + 9 ⇒ (4) + 9 = 13
Smek smiles politely while he gives the new player a quick once over, "Nice to meet you, Datch was it? Good to know AbadarCorp hires such keen... What is it you said you do, or at least are doing here?" He keeps a wary eye to the Ysoki.

Sense Motive: 1d20 + 7 ⇒ (20) + 7 = 27

Acquisitives

2 people marked this as a favorite.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek waits as his colleagues describe the each of the platings, stepping once they finished. He walks through several dinners at posh restaurants where he courted corporate partners...

As they conclude, "An intriguing challenge Zo!, food tasting and judging through flavor text!" Once the plates are in front of the judges and the team has finished their descriptions, "So, if the judge's would indulge us. You've heard the descriptions of each item, if you'd be so kind as to try each item I would happily walk you through the experience," he takes a fork and motions for the judges to follow his lead as he takes a bit of the first item.

He begins as the judge's take their first bite. "Akata steaks... The marbling makes for a succulent and silk texture, deep earthly tones begin to form at the front of the palate as a more subtle apple and pear flavor creeps to the rear. The beetles add a sharp texture contrast in each crunchy pop, while deepening the earthiness. The crushed berry sauces draws out the natural juiciness and adds a bounty of fresh orchard flavors to the rear palate. Now if you'll try another bite with some of the roasted root vegetable and Castrovelian brandy right after, see how the smokiness and charring pairs to richness of the sauce without being coy or heavy?" Smek continues with each plating, tasting along with the judges and painting a picture of farm fields, grazing animals, along side rolling vineyards doing his best to re-awake a nostalgia for life in the judges.

Is using a profession an option?
Prof (Corp Agent): 1d20 + 9 ⇒ (4) + 9 = 13 if not,
Bluff: 1d20 + 6 ⇒ (16) + 6 = 22

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Which players need botting? I can, but not until later today (tonight EST).

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

BOTTING TYUS

Tyus moves to the edge of the cooking area where she can get a good look at the Rival's cooking ranges. She focuses for moment, the uses Telekinetic Hand to scramble the cooking and temperature settings.

Engineering/Disable cooking range: 1d20 + 6 ⇒ (17) + 6 = 23

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

I'm back! I'll bot me!!! :) Sorry, sick tot.

I've got Tyus too, in the way of apologizing! ;)

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek keeps an eye out for flying cookware as he continues to try and whip up another dish.

Survival/Cookin': 1d20 + 7 ⇒ (5) + 7 = 12 Going to use feat reroll
REROLL-Survival/Cookin': 1d20 + 7 ⇒ (18) + 7 = 25

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek rolls up his sleeves and looks over the ingredients available. With a shrug he begins sniffing various jars and plants, grabbing the final pile of meats... Dashing, chopping, tossing and mixing trying his best to look like chefs from the few cooking vids he's seen. Adding in a random "BOOM!" as he adds particularly interesting sounding ingredients.

Survival/Cooking: 1d20 + 7 ⇒ (19) + 7 = 26

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Thanks Hmm. We each get one action per "menu item" and we cannot duplicate correct? One person cooks first meal and others could assist, but not two separate cooking rolls for the first 'action'. Just want to plot and scheme effectively... ;)

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

Smek continues to watch the other team as he decides on the best course of action...

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek peers around the cooking area. There's no 'defensive option' to prevent the enemy from sabotaging us?

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek begins helping take the butchered meats to the next stage, he continues to scan for anything unusual. "Ok Zo!, what are you going to spring on us? It's too quiet..."

PErception: 1d20 + 6 ⇒ (11) + 6 = 17+1 for traps, 10' area

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek runs to help Frank with the butchering, continuing to scan the surroundings for anything Zo! or the Rivals may have 'left'.

Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Traps +1 and in 10'
Assist/Survival 1: DC10: 1d20 + 1 ⇒ (10) + 1 = 11

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek calls out, "Whose up to butchering the Urzog is it?" He dashes through the underbrush preparing to fire and scanning for signs of the Rivals or surprises from Zo!.

Perception/Surprises?: 1d20 + 6 ⇒ (14) + 6 = 20 +1 for traps, 10' notice

Trick Attack/Stealth: 1d20 + 19 ⇒ (18) + 19 = 37
Attack/EAC: 1d20 + 5 ⇒ (2) + 5 = 7
Damage/E: 1d6 ⇒ 4
Trick Damage/E: 1d4 ⇒ 4

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek can't help but chuckle seeing their competition rush by. "At least it seems like we have different menu items to prepare." He brings his focus back to the task at hand.

"Try not to shoot anything tasty. Aim for the nuggets first!" Smek grins broadly as he dashes through the undergrowth.

Trick Attack/Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Attack/EAC: 1d20 + 5 ⇒ (5) + 5 = 10
Damage/E: 1d6 ⇒ 5
Trick Damage/E: 1d4 ⇒ 2

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

As the opposing team leaves, "They're luck to have you Verity. And they'll need all the luck they can get."

"Combat. Cooking." Smek looks dubious as the rules are provided. "Is the other team hunting in the same... Kitchen? As us?"

"A bit of fowl it is." As the Verimu comes into view Smek dashes into the under brush, using the natural cover to help hide his shots. He draws his arc pistol as he moves.

Trick Attack/Stealth: 1d20 + 19 ⇒ (15) + 19 = 34
Attack/EAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage/E: 1d6 ⇒ 2
Trick Damage/E: 1d4 ⇒ 4

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek whispers to Zo!, "Yeah, tea? You may need to have some conversations with your advertising team... This is beer and snacks slot!"

Smek perks up hearing the team bet the Rivals, "Ooo… So sorry, at least you came in second..." Smek gives a slick smile, "In a two team race." Grinning broadly, he offers a paw again "Still not to late to have more fun and less aggression. Good luck in the next event?", he moves to Verity and helps her clean muck off, "No reason we can't help between challenges."

Any chance to 'make friends' with the Rivals? Smek's going to keep offering.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

"Hall is safe, let's make for the finish line... How's the competition Zo!?"

Smek hustles across the hall and dome, keeping an eye out for any last minute surprises.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17 +1 for traps in 10'

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Condolences. Take any time you need.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Engineering/Disarm: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 +4 toolkit

"Hold up, there's lasers rigged to light up the hallway. Not so much flashy, as searing pain." He takes a quick moment to pull out his tools and sets to disabling the trap.

I have a re-roll if needed.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek takes advantage of the extra speed the track gives him scampering along as quick as he can, while maintaining some caution. Calling out the trapped square as he leaps over it.

Athletics/Jump trap running start: 1d20 + 4 ⇒ (10) + 4 = 14

Perception: 1d20 + 6 ⇒ (18) + 6 = 24 +1 for Traps

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek watches as the team begins leaping over the lava, and winces as Tyus falls. "This is a race, but we don't need to abandon caution..." He fires the grapple into the far wall and preps a guideline for the others.

Smek then uses the line to help him jump to the faster walkway, "I'll still try to keep the lead and look for more surprises." with a running start, he bounds into the air and...

Athletics/Jump 1st pillar: 1d20 + 4 ⇒ (11) + 4 = 15
Athletics/Jump 2nd pillar: 1d20 + 4 ⇒ (17) + 4 = 21
Athletics/Jump Fast Tread: 1d20 + 4 ⇒ (12) + 4 = 16

Smek keeps alert as he leap frogs across the lava onto the treadmill.
Perception: 1d20 + 6 ⇒ (16) + 6 = 22 +1 for traps, and spot within 10 feet

Once everyone is across, Smek will try to retrieve the line if able.

Purple arrow for Smek's movement on the map.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

The tan area, is that a wall between the walkways or a drop to the floor?
Second, were the planks in the swamp secured or can we move them?

"If we can move the planks, they should be long enough to allow people to walk across instead of jumping? Depending on what your more comfortable with, we could add in the grapple to make the walk easier?"

As the team discusses options, Smek peers across the lava trying to see if any of the pillars look suspicious or if either of the tracks looks funny. "Love Zo!, but this is too perfect for a surprise.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15 +1 for traps

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek takes a quick look at the floor and the energy delivery mechanism.

Engineering/Disable: 1d20 + 10 ⇒ (8) + 10 = 18 add +4 for toolkit if it doesn't add too much time to the task.

"Agreed, if we can't disarm it we avoid colored squares." Looking at the pack, "Not great with grenades, but I am fond of pyrotechnics... Anyone need petrol for ammo? Otherwise I say we keep it for creative uses." Smek's eyes twinkle and his whiskers quiver as the word creative rolls lyrically from his lips.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek helps Deger up and scrapes off some goo, "You ok?"

He then watches the lights on the floor flash and checks the floor, trying to discern a pattern or determine how any devices might be activated. "I'll try to figure out the floor while everyone catches up. Someone want to check the bag?"

Perception/Floor: 1d20 + 6 ⇒ (19) + 6 = 25 +1 if trap for 26

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

As the goo envelops Deger, Smek let's out an over dramatic, "NOOOOOO!" Then more for Deger, "Hold tight, we'll get you out."

He continues to use the lighting to pop in and out of view to line up his best shot.

Trick Attack/Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
Attack/EAC: 1d20 + 5 ⇒ (16) + 5 = 21
Pistol Damage/C: 1d4 ⇒ 1
Trick Damage/C: 1d4 ⇒ 3

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek uses the flashing lights to his advantage, again trying to hide the angle of his attack.

Trick Attack/Stealth: 1d20 + 19 ⇒ (9) + 19 = 28
Attack/EAC: Subduer: 1d20 + 5 ⇒ (3) + 5 = 8
Pistol Damage/C: 1d4 ⇒ 2
Trick Damage/c: 1d4 ⇒ 2

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek is lurking until the next round...

Smek grins broadly as his shot lands, "Another fine product, thank you Zo!," as he flashes the Subduer's branding to the camera.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek, not recognizing the creature, tries to use the flashing lights and shadows to hide his aim. "Thanks for the Frost Subduer Zo!, I love cold jell-o!"

Trick Attack/Stealth: 1d20 + 19 ⇒ (14) + 19 = 33
Attack/EAC: Subduer: 1d20 + 5 ⇒ (18) + 5 = 23
Damage/C: 1d4 ⇒ 4
Trick Damage/C: 1d4 ⇒ 3

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Any roll to id the slime?

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