Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek offers a paw to Moxie, "Well done and a lot of fun! I'd look forward to matching wits with you and your team again." He then turns to Tillik, "Sorry, I can get... Competitive. You've got real skill, never even saw you in the Bridge by the flag. Impressive." After congratulating the other members of the Rivals, he swats away some of the floating confetti. "Great fun Zo! and surprising as always." He offers their host an overly dramatic bow before surrendering to the sheer silliness of the victory celebration, joining in the dancing and singing.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
I forgot about Zo!'s presents, I don't think we used any of those healing serums. Injecting one now... Smek places his sword back into his mouth cheek pouch/swift action and pulls one of Zo!'s MkI Healing Serums out. He quickly downs the liquid, breathing a sigh of relief as some of his wounds close. Healing Serum: 1d8 ⇒ 7 Move to draw serum, Standard to drink. "Thanks Zo!, delicious, refreshing and oh so restorative!"
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek looks to Tyus, "Any chance for somme quick heally magic-spelly stuff before I scamp off to more high-jinx?" "Thanks Moxie, your team is putting up a worthy effort. Taunts aside, this has been amazing fun!" Smek will delay to last, seeing if any healing comes his way. Don't waste a healing item, just looking for a spell if there's any to be had."
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek grimaces as Tillik cuts off his air momentarily, "GAWK! There's some fight! Not enough, but still some." He grins impishly as he uses the momentum from the attack to continue lazy twists and hide his attacks. Trick Attack/Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
"Moxie, your kitty-kitty is trying his best. Still not up to Starfinder par, but with some training. Interested?"
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Does the move action to right himself open Tillik to an AoO? "Sorry Verity," Smek frowns slightly before refocusing on Tillik, "Are you sure you want to continue without a healer ready?" He continues to use the Zero-G motion to conceal his strikes. Trick Attack/Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
"Moxie, there's no shame in conceding to a superior foe. Many cultures even embrace it. Just saying..." He continues to taunt the Rival's leader hoping to edge her into a mistake.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek watches as the pathra goes from bleeding out to stabilizing, and as the beacon whirls across the ship. "For what it's worth, I'm glad you weren't hurt too badly. You've got some skills... For a cute kitty-kitty." Smek gives Tillik a more friendly smile before pressing the combat. Trick Attack/Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
"I'm sorry Verity, but if you keep healing people we're going to have to knock you out. And Moxie, a beacon? I expected something move creative!"
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Checking in, in Lurker mode since I pre-posted on Friday. Smek watches the brief exchange between the Rivals, he quick surveys the area trying to guess what they might be planning.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Posting over weekends is hard for me. I'm going to leave this here should my turn come up before I can post again. Unless something happens to damage him massively, he'll keep tussling with Tillik. Smek's round: Smek continues to grin devilishly, "Keep trying kitty-kitty. Maybe you'll get a worthwhile pounce in yet. I sure hope your mother isn't watching, such a poor show." Smek continues to use his position to twist and roll, preventing Tillik form keeping a clear view of the flicking sword.
Smek winces visibly as his blade strikes the pathra clean and hard. If it appears that Tillik is truly injuried Smek relents for a moment, "Ok Tillik, no need to suffer real injuries. Do you need a moment to bandage that?"
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek smiles and winks at Tillik, "Poor kitty-kitty is too noisy. You'll never catch a mouse like that. tsk tsk tsk"
Smek quickly draws his sword and begins lazily rolling just above Tillik, using his spinning to disorient his opponent and hide his weapon's movements...
"You should be more careful, mice have surprisingly sharp teeth."
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Acro/0G DC 20: 1d20 + 13 ⇒ (10) + 13 = 23 Smek continues bounding down the ceiling, as he enters the bridge of the mock-ship he looks carefully for any signs of the Rivals. Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Back!
Pre-start
Doors open!
He shouts down the halls, "Hey Tillik, up for a little game of Cat'n'Mouse? Or does kitty need a nappy?" Acrobatics/0-G Ceiling Movement: DC 20: 1d20 + 13 ⇒ (18) + 13 = 31
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Does Holographic Image need line of sight to stay up or just line of effect? I may not hide if it needs LOS Smek takes a moment to activate the beacon and place it under his armor to mimic the illusion's location. He then moves to Frank and helps hide the flag on the dwarf as best he can. Sleight of Hand/Hidin' da flag: 1d20 + 9 ⇒ (20) + 9 = 29 Smek holds up the second Commando serum, "Who else has mobility concerns? If no one wants it, I'll use it to run out with our new flag." He injects himself if no one steps forward. Smek looks around the starting area, "Anything we can do to build-up cover for Frank?" Are the crates on the map really in the room? What are they made of? Once preparations are complete, Smek draws his sword cane in one paw and arc pistol in the other, moves to a far corner with clear sight of the door and hides. Stealth: 1d20 + 15 ⇒ (16) + 15 = 31
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Is it possible to conceal the flag on someone? Since I deactivated it, can I reactivate the beacon? "Good idea Frank, I can try to hide the flag on you. I'm willing to activate the beacon on me, then keep running and hiding. Keep them off balance." While he waits for other input, "Frank if you're on flag duty - we have two Commando serums, you should use one." serum, +2Acro/Athlet and +1/2level bonus HP; do we have any other surprise gear that can help? Taking actions shortly, just want to know about the beacon first.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek rolls the beacon around in his paw, "Hey, if I can reactivate this,"his whiskers quiver and he grins, "Maybe we could attach it to something else? Maybe Rose's drone, send them on a merry chase? Or something more... Disabling?" He roots around the items left behind by Zo!'s surprises, "Someone have a spare sticky bomb, riot grenade, anything really..."
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek looks over the beacon to see if he can learning anything of interest. Engineering: 1d20 + 11 ⇒ (10) + 11 = 21
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
There we go, I think we're back on track. Masterful stealth posting Hmm.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
*Peers into the cyberwebs making sure no posts are hiding... Perception/DC 20: 1d20 + 6 ⇒ (17) + 6 = 23 "Thanks for the gifts, the meteorite was clever! Exploding skeletons, fireworks? Always a surprise Zo!." Smek brushes off the dust and ashes of combat, "Well, Starfinders are no strangers to conflict. But that. That was INTENSE." He looks at the bits and parts strewn about, "I hope we didn't accidently hurt any of the crew?" Perception (Breakroom)/DC 20: 1d20 + 6 ⇒ (15) + 6 = 21
Smek points quickly to the drone leaving the room, "Seems like our competition is moving off camera too."
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek watches Datch leave, "Not sure about her being a friend, but definitely someone to watch," and then raise a curious eyebrow at the exchange between Rose and Zez'ka. He places the tidbit he took back on the table, and chooses not to eat. He turns briskly to Zo!, "Yup, she even seemed to have insider knowledge of your programming. Maybe a new show? 'Whack a Mole' ? Live action leak hunt through your studios..." He grins, "As for being ready, always."
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek smiles as Datch motions to the laid out food and explains her presence, "Well, we're always happy to support fans of the Starfinders and even Zo!'s eccentric brand of entertainment. I hadn't realized they were advertising this show already?"Do we know if it's been advertised??? If it hasn't..."You must have quiet the network to get the early scoop. I can't imagine Zo! just let's leaks go so easily. What's your secret?" He continues to watch her for any signs of deception or leads to a motive.
He begins moving up to the table, "You know, growing up in the slums around Skydock we had a saying," he continues briefly in Ysoki and watching Datch, "Loosely, The only difference between an overly kind stranger and the rat catcher is how you look for the trap. So I'll ask you to forgive the rudeness, but until you can shed some light what skin you've got in this game we'll decline the generous gift." He'll step to keep the team from the table, but won't forcefully stop anyone from eating. As he moves up, he'll descreetly try and pocket a small piece of the food to analyze later.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Culture/DC 10: 1d20 + 9 ⇒ (4) + 9 = 13
Sense Motive: 1d20 + 7 ⇒ (20) + 7 = 27
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek waits as his colleagues describe the each of the platings, stepping once they finished. He walks through several dinners at posh restaurants where he courted corporate partners... As they conclude, "An intriguing challenge Zo!, food tasting and judging through flavor text!" Once the plates are in front of the judges and the team has finished their descriptions, "So, if the judge's would indulge us. You've heard the descriptions of each item, if you'd be so kind as to try each item I would happily walk you through the experience," he takes a fork and motions for the judges to follow his lead as he takes a bit of the first item. He begins as the judge's take their first bite. "Akata steaks... The marbling makes for a succulent and silk texture, deep earthly tones begin to form at the front of the palate as a more subtle apple and pear flavor creeps to the rear. The beetles add a sharp texture contrast in each crunchy pop, while deepening the earthiness. The crushed berry sauces draws out the natural juiciness and adds a bounty of fresh orchard flavors to the rear palate. Now if you'll try another bite with some of the roasted root vegetable and Castrovelian brandy right after, see how the smokiness and charring pairs to richness of the sauce without being coy or heavy?" Smek continues with each plating, tasting along with the judges and painting a picture of farm fields, grazing animals, along side rolling vineyards doing his best to re-awake a nostalgia for life in the judges. Is using a profession an option?
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Which players need botting? I can, but not until later today (tonight EST).
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
BOTTING TYUS Tyus moves to the edge of the cooking area where she can get a good look at the Rival's cooking ranges. She focuses for moment, the uses Telekinetic Hand to scramble the cooking and temperature settings. Engineering/Disable cooking range: 1d20 + 6 ⇒ (17) + 6 = 23
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
I'm back! I'll bot me!!! :) Sorry, sick tot. I've got Tyus too, in the way of apologizing! ;)
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek keeps an eye out for flying cookware as he continues to try and whip up another dish. Survival/Cookin': 1d20 + 7 ⇒ (5) + 7 = 12 Going to use feat reroll
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek rolls up his sleeves and looks over the ingredients available. With a shrug he begins sniffing various jars and plants, grabbing the final pile of meats... Dashing, chopping, tossing and mixing trying his best to look like chefs from the few cooking vids he's seen. Adding in a random "BOOM!" as he adds particularly interesting sounding ingredients. Survival/Cooking: 1d20 + 7 ⇒ (19) + 7 = 26
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Thanks Hmm. We each get one action per "menu item" and we cannot duplicate correct? One person cooks first meal and others could assist, but not two separate cooking rolls for the first 'action'. Just want to plot and scheme effectively... ;) Perception: 1d20 + 6 ⇒ (12) + 6 = 18 Smek continues to watch the other team as he decides on the best course of action...
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek peers around the cooking area. There's no 'defensive option' to prevent the enemy from sabotaging us?
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek begins helping take the butchered meats to the next stage, he continues to scan for anything unusual. "Ok Zo!, what are you going to spring on us? It's too quiet..." PErception: 1d20 + 6 ⇒ (11) + 6 = 17+1 for traps, 10' area
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek runs to help Frank with the butchering, continuing to scan the surroundings for anything Zo! or the Rivals may have 'left'. Perception: 1d20 + 6 ⇒ (17) + 6 = 23 Traps +1 and in 10'
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek calls out, "Whose up to butchering the Urzog is it?" He dashes through the underbrush preparing to fire and scanning for signs of the Rivals or surprises from Zo!. Perception/Surprises?: 1d20 + 6 ⇒ (14) + 6 = 20 +1 for traps, 10' notice Trick Attack/Stealth: 1d20 + 19 ⇒ (18) + 19 = 37
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek can't help but chuckle seeing their competition rush by. "At least it seems like we have different menu items to prepare." He brings his focus back to the task at hand. "Try not to shoot anything tasty. Aim for the nuggets first!" Smek grins broadly as he dashes through the undergrowth. Trick Attack/Stealth: 1d20 + 19 ⇒ (5) + 19 = 24
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
As the opposing team leaves, "They're luck to have you Verity. And they'll need all the luck they can get." "Combat. Cooking." Smek looks dubious as the rules are provided. "Is the other team hunting in the same... Kitchen? As us?" "A bit of fowl it is." As the Verimu comes into view Smek dashes into the under brush, using the natural cover to help hide his shots. He draws his arc pistol as he moves. Trick Attack/Stealth: 1d20 + 19 ⇒ (15) + 19 = 34
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek whispers to Zo!, "Yeah, tea? You may need to have some conversations with your advertising team... This is beer and snacks slot!" Smek perks up hearing the team bet the Rivals, "Ooo… So sorry, at least you came in second..." Smek gives a slick smile, "In a two team race." Grinning broadly, he offers a paw again "Still not to late to have more fun and less aggression. Good luck in the next event?", he moves to Verity and helps her clean muck off, "No reason we can't help between challenges." Any chance to 'make friends' with the Rivals? Smek's going to keep offering.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
"Hall is safe, let's make for the finish line... How's the competition Zo!?" Smek hustles across the hall and dome, keeping an eye out for any last minute surprises. Perception: 1d20 + 6 ⇒ (11) + 6 = 17 +1 for traps in 10'
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Engineering/Disarm: 1d20 + 11 + 4 ⇒ (4) + 11 + 4 = 19 +4 toolkit "Hold up, there's lasers rigged to light up the hallway. Not so much flashy, as searing pain." He takes a quick moment to pull out his tools and sets to disabling the trap. I have a re-roll if needed.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek takes advantage of the extra speed the track gives him scampering along as quick as he can, while maintaining some caution. Calling out the trapped square as he leaps over it. Athletics/Jump trap running start: 1d20 + 4 ⇒ (10) + 4 = 14 Perception: 1d20 + 6 ⇒ (18) + 6 = 24 +1 for Traps
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek watches as the team begins leaping over the lava, and winces as Tyus falls. "This is a race, but we don't need to abandon caution..." He fires the grapple into the far wall and preps a guideline for the others. Smek then uses the line to help him jump to the faster walkway, "I'll still try to keep the lead and look for more surprises." with a running start, he bounds into the air and... Athletics/Jump 1st pillar: 1d20 + 4 ⇒ (11) + 4 = 15
Smek keeps alert as he leap frogs across the lava onto the treadmill.
Once everyone is across, Smek will try to retrieve the line if able. Purple arrow for Smek's movement on the map.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
The tan area, is that a wall between the walkways or a drop to the floor?
"If we can move the planks, they should be long enough to allow people to walk across instead of jumping? Depending on what your more comfortable with, we could add in the grapple to make the walk easier?" As the team discusses options, Smek peers across the lava trying to see if any of the pillars look suspicious or if either of the tracks looks funny. "Love Zo!, but this is too perfect for a surprise. Perception: 1d20 + 6 ⇒ (9) + 6 = 15 +1 for traps
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek takes a quick look at the floor and the energy delivery mechanism. Engineering/Disable: 1d20 + 10 ⇒ (8) + 10 = 18 add +4 for toolkit if it doesn't add too much time to the task. "Agreed, if we can't disarm it we avoid colored squares." Looking at the pack, "Not great with grenades, but I am fond of pyrotechnics... Anyone need petrol for ammo? Otherwise I say we keep it for creative uses." Smek's eyes twinkle and his whiskers quiver as the word creative rolls lyrically from his lips.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek helps Deger up and scrapes off some goo, "You ok?" He then watches the lights on the floor flash and checks the floor, trying to discern a pattern or determine how any devices might be activated. "I'll try to figure out the floor while everyone catches up. Someone want to check the bag?" Perception/Floor: 1d20 + 6 ⇒ (19) + 6 = 25 +1 if trap for 26
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
As the goo envelops Deger, Smek let's out an over dramatic, "NOOOOOO!" Then more for Deger, "Hold tight, we'll get you out." He continues to use the lighting to pop in and out of view to line up his best shot. Trick Attack/Stealth: 1d20 + 19 ⇒ (19) + 19 = 38
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek uses the flashing lights to his advantage, again trying to hide the angle of his attack. Trick Attack/Stealth: 1d20 + 19 ⇒ (9) + 19 = 28
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek is lurking until the next round... Smek grins broadly as his shot lands, "Another fine product, thank you Zo!," as he flashes the Subduer's branding to the camera.
Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC:
Smek, not recognizing the creature, tries to use the flashing lights and shadows to hide his aim. "Thanks for the Frost Subduer Zo!, I love cold jell-o!" Trick Attack/Stealth: 1d20 + 19 ⇒ (14) + 19 = 33
|
