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Small Earth Elemental's page

12 posts. Alias of andreww.


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HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

Botting Shen at her request

Shen completes her summoning and calls out to the elemental planes for aid. The forces of the earth answer and rising from the ground come 1d3 + 1 ⇒ (3) + 1 = 4 earth elementals!

One strikes at the halfling, the other three attack the, hopefully pinned, fiend.

Slam1 on halfling, flank, EM, pa, IC: 1d20 + 8 + 2 + 1 - 1 + 2 ⇒ (18) + 8 + 2 + 1 - 1 + 2 = 30
Damage, EM, pa, IC: 1d6 + 7 + 1 + 3 + 2 ⇒ (4) + 7 + 1 + 3 + 2 = 17

Slam2 on fiend, flank, EM, pa, IC: 1d20 + 8 + 2 + 1 - 1 + 2 ⇒ (1) + 8 + 2 + 1 - 1 + 2 = 13
Damage, EM, pa, IC: 1d6 + 7 + 1 + 3 + 2 ⇒ (4) + 7 + 1 + 3 + 2 = 17

Slam3 on fiend, flank, EM, pa, IC: 1d20 + 8 + 2 + 1 - 1 + 2 ⇒ (19) + 8 + 2 + 1 - 1 + 2 = 31
Damage, EM, pa, IC: 1d6 + 7 + 1 + 3 + 2 ⇒ (2) + 7 + 1 + 3 + 2 = 15

Slam4 on fiend, no flank, EM, pa, IC: 1d20 + 8 + 1 - 1 + 2 ⇒ (4) + 8 + 1 - 1 + 2 = 14
Damage, EM, pa, IC: 1d6 + 7 + 1 + 3 + 2 ⇒ (2) + 7 + 1 + 3 + 2 = 15

I think they probably have to mvoe to get into position but they can earth glide there and not provoke.


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

I can do that, I have this guy ready to go from an earlier game.


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

Raaargh

Slam, pa, em, flank, nonlethal: 1d20 + 8 - 1 + 1 + 2 - 4 ⇒ (14) + 8 - 1 + 1 + 2 - 4 = 20
Damage, pa, em: 1d6 + 7 + 3 + 1 ⇒ (2) + 7 + 3 + 1 = 13

Slam, pa, em, flank, nonlethal: 1d20 + 8 - 1 + 1 + 2 - 4 ⇒ (6) + 8 - 1 + 1 + 2 - 4 = 12
Damage, pa, em: 1d6 + 7 + 3 + 1 ⇒ (3) + 7 + 3 + 1 = 14

Slam, pa, em, flank, nonlethal: 1d20 + 8 - 1 + 1 + 2 - 4 ⇒ (12) + 8 - 1 + 1 + 2 - 4 = 18
Damage, pa, em: 1d6 + 7 + 3 + 1 ⇒ (2) + 7 + 3 + 1 = 13

Slam, pa, em, flank, nonlethal: 1d20 + 8 - 1 + 1 + 2 - 4 ⇒ (11) + 8 - 1 + 1 + 2 - 4 = 17
Damage, pa, em: 1d6 + 7 + 3 + 1 ⇒ (5) + 7 + 3 + 1 = 16


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

The elemental creature rolls forward and tries to slap the grapple the enemy surrounded by his allies.

Slam, em, pa, nonlethal: 1d20 + 8 + 1 - 1 - 4 ⇒ (6) + 8 + 1 - 1 - 4 = 10
Nonlethal damage: 1d6 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

RAAAARGH!

Slam, em, pa: 1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 24
Damage: 1d6 + 7 + 1 + 3 ⇒ (5) + 7 + 1 + 3 = 16


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

The two elementals converge on the remaining ant, one moving to provide a flank to its ally.

Elemental, EM, flank, pa: 1d20 + 8 + 1 + 2 - 1 ⇒ (16) + 8 + 1 + 2 - 1 = 26
Damage, EM, pa: 1d6 + 7 + 1 + 3 ⇒ (4) + 7 + 1 + 3 = 15

The second elemental has to double move to get there


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

The two elementals rush towards distant ant.

Elemental 1, EM, charge, pa: 1d20 + 8 + 1 + 2 - 1 ⇒ (9) + 8 + 1 + 2 - 1 = 19
Damage, EM, pa: 1d6 + 7 + 1 + 3 ⇒ (4) + 7 + 1 + 3 = 15

Elemental 2, EM, charge, pa: 1d20 + 8 + 1 + 2 - 1 ⇒ (3) + 8 + 1 + 2 - 1 = 13
Damage, EM, pa: 1d6 + 7 + 1 + 3 ⇒ (1) + 7 + 1 + 3 = 12


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

The two elementals work together to bring down the ant!

1st Slam, flank, em, pa: 1d20 + 8 + 2 + 1 - 1 ⇒ (16) + 8 + 2 + 1 - 1 = 26
Damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (5) + 7 + 1 + 3 = 16

2nd Slam, flank, em, pa: 1d20 + 8 + 2 + 1 - 1 ⇒ (15) + 8 + 2 + 1 - 1 = 25
Damage, em, pa: 1d6 + 7 + 1 + 3 ⇒ (6) + 7 + 1 + 3 = 17


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

Gaius turns to his elemental friend and says something in a gutteral language.

Terran:
Hunt down the fleeing kobold and kill it

The elemental can run 80' per round, can move through the ground, has darkvision and 60' tremorsense. I think we are at effectively the start of round 3 so it lasts another 5 rounds (7 total)


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

Gaius says something to the elemental in a strange gravelly tongue. It glides into the ground and striks out at the grappled elemental from within the earth, so as to avoi the tentacles.

Total concealment miss chance, low misses: 1d100 ⇒ 36
Slam, earth mastery, pa: 1d20 + 8 + 1 - 1 ⇒ (16) + 8 + 1 - 1 = 24
Damage, earth mastery, pa: 1d6 + 7 + 1 + 3 ⇒ (6) + 7 + 1 + 3 = 17

The elemental cannot see the kobold or the images and therefore is attacking against flatfooted AC and ignoring the images but does have a 50% miss chance to deal with


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

Gliding into the ground to avoid the tentacles the elemental pops back up flanking the kobold fighting Abram.

Slam, flank, earth mastery, pa: 1d20 + 8 + 2 + 1 - 1 ⇒ (14) + 8 + 2 + 1 - 1 = 24
Damage, earth mastery, pa: 1d6 + 7 + 1 + 3 ⇒ (2) + 7 + 1 + 3 = 13


HP 17|17 | AC 17, T10, FF17 | Fort +6, Ref -1, Will +3, Elemental immunities, Perception +4, tremorsense 60'

The earthen creature rises up behind the spellcaster and lashes out with a single rocky fist.

Slam, augmented, earth mastery, pw: 1d20 + 8 + 1 - 1 ⇒ (15) + 8 + 1 - 1 = 23
Damage: 1d6 + 7 + 1 + 3 ⇒ (3) + 7 + 1 + 3 = 14