Gelatinous Cube

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T'Ranchule wrote:
May I humble suggest the anime Record of Lodoss War? It is quite literately based on the events of a D&D campaign.

Agreed, if you want to see what can be done with that theme, Record of Lodoss War is the closest I've seen. And when I say close, it sticks to it.


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Kildaere wrote:

Slime...I like that! I think I may implement that in next AP.

(...)

Cool. We took the idea from the story with a famous ranger guy with some halflings and his “ho-so-important” super-elfish-broken sword that finally got fixed thing … ;-)


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Kildaere wrote:
(...) but breaking a PCs hard earned equipment is dirty pool. We have a game “sunder truce” I don’t break (...)

I fully understand your situation but we came up with another way to "house-rule" threw it: We allow magic items to me repaired with Make Whole at a straight caster level requirement but with a material cost of 10% of the "crafting-cost" of the item or re-crafted (with the feat) at the same 10% cost.

So it goes both ways (PCs and Monsters) and it allows the "obvious ways" to use Sunder without losing big amounts of the earned treasure.


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Orthos wrote:
Quote:
Hell, Use Magical Device+skill focus and scrolls can cover more (That's mostly for the Rogue)
Not necessarily, now with PF's revamped skill system any character can put ranks into this, they just lose the +3 Class Skill bonus unless they have a trait that gives them UMD as a class skill. (Which there is one - Dangerously Curious.)

Fully aggeed, I should have used "Better for Rogues". I had the trait in mind but we are talking of NPCs, Traits aren't as optimised, etc.

But BBEG (or his face-guy)often have a good Cha. bonus. with that, Skill Focus and Magical Aptitude (+4 if you have 10rks+) you'll have a opponent that can deal with magic in so many, many ways.


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Make the opponents as smart as they should be!

Make them try take down the casters fists one way or any other. They should know about the basics of magic as they know that swords cut, shiels block and bows stab from far. Take away the components, shut him up or at least make him deaf, nets, alchemicals (or javelins of lightning)can do so mutch when delaying the throwing on the casting!

The bad guy should know that Oils of Dispel Magic, Non-detection and Levitate can cover alot of if's... Hell, Use Magical Device+skill focus and scrolls can cover more (That's mostly for the Rogue)

Powerful opponents should have large quantities of various minions (even relatively low CR ones)and they should know that keeping the pressure on can break the recovery of their ennemies magic powers.

I Long got the feeling that it's assumed that the BBG doesn't know about magic and I only mean the basics but in the D&D/PF settings that only makes sense low level.


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MrSin wrote:

(...)

So the result is that a cup just magically falls out of a bandits pouch, denying the bandit his right to goods and paying the farmer 10 times his cows worth? That doesn't sound lawful to me.

Interesting question, let’s see … :-)

(the INEVITABLE ARBITER puts it’s glasses on and takes out his lawful-legal cost/value reference tome)…

A cow, registered as cattle, is referred to with a price of 50gp(Ultimate Equipment)

A gold cup, (not a chalice or wine glass) considered a Grade 1 art object, valued at 50gp (Ultimate Equipment)

So, one could consider the “forced” fair-value exchange, overrunning the chaotic action of stealing as a manifestation of Lawful karma.


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Fred Flint-stone ...


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I'd use -2 if using the commoner class but I can't say I ever had one fight a party but I might have a gang do so in a town or might use it to cover youths or "inferiorized" females with some humanoids (as they kind of were in the way back when edition where female hill giants were referred to as ogres and youths as bugbear stats IIRC).


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Plotty Fingers wrote:

Little Help Please?

I am confused on the actual layout of the smuggler tunnel under the glassworks. anyone have a visual representation of it?

everytime i think i have it visualized, i lose it.
just want to make sure i get it right.

thanks,

I had the same situation but I like to play with scales and maps so here's what I figured:

Starting with the minor Rune-Well aligned with center of the north garisson wall (PF-5) I figured the tunel's intersection is around the corner Rat Ally and Main (probably under the North-West house) and its' four branches are:

1- West-South-West to the glassworks (curving back to a north-south axis close to the glassworks, shown on the basement map).

2- North-North-West to the Catacombs (curving to an East-West arc, shown on the catacombs map, beneath the cliff south of the garisson)

3- East-North-East leads to the long coast-following tunnel ending with the beach-side cave about half-way to Thistletop.

4- East-South-East curving East leads to the collapsed end 400 feet later (possibly under Sandpoint Theater no. 23 or close)that would otherwise lead around the Turandarok river (not sure wich part possibly under one of the bridges, maybe the Mill's pier no. 25, Hey! don't the Scarnetti run that ? Interesting ...)

Hope that helps, if anyone has anything else jump-in !


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I'm about to "introduce" Shayliss Vinder to my party but there's a bit of a snag regarding the choice of target for her scheme: the party is made up of three female characters (1/2 orc, Shoanti and Varisan) and one male Dwarf. The Dwarf is somewhat charismatic and well-kept (Cleric of Irori) so that's the way I'm expecting to go.

The Varisan female will probably be to Foxglove's taste (for so many reasons) and I don't want the same player to hog the spotlight but the other 2 females are both rough unfriendly barbarians and one has a history with the Vinder family. This makes the girl+girl option, no matter how "compelling", a bit of a long stretch. I could skip the whole thing but it seems like such a waste of role playing.

Any thoughts?