Hawkmoon269 wrote: 2. You can use more than one power on a step/check, you just can't use the same power twice on a step/check. Ok but you can play only one card of each card type on a given check/step... And on p9, it is written that "when a card has multiple powers you must choose one of them". So If a choose one power of the character card and use it, I thought that this is equivalent to playing a card that has the type "character". Am I completely wrong to consider that using a power on my character card is equivalent to "play my character card" (I mean in terms of wording only, because of course I know it is not in my hand!). I read the related paragraph on page 9 again and again but I am still not sure why character cards are not considered to be "played" when their powers are used, given that they are not boons and so the last sentence does not apply. I always considered that, using Lem's powers, if I choose to recharge a card to add 1d4 to a check, then I cannot (during the same check) use my other power to shuffle it into the deck. Seems I was wrong about that too?
Hello everyone, Below are two questions about S&S Lem. 1. I need a small clarification about Lem's freebooter power related to blessings: "when you play a blessing on any check that has the Swashbuckling trait, add a d12 instead of the normal die". What if the blessing lets you add 2 dices? Do you add 2d12 or 1d12 and 1 normal die? 2. Concerning the power that lets you use "melee:dexterity+1" for checks that have or are against a card with the Finesse trait : is it something permanent or is it really a power that you decide to play? Because in the second case, since you cannot play two powers during the same step, you cannot use another power at the same time (for example recharge a card while attempting this same check to add one more d4 to it)... And so I guess I have been playing it wrong during the entire Plunder and Peril adventure :( Thank you in advance for your help!
Hello everybody, I found this topic while searching to the answer to my specific question and even if it does not relate to my question directly, I will ask it here because Hawkmoon wrote something which will be very useful to explain my problem: Someone said wrote:
Ok, so here is my questions. In the rule book, two things are specified to the best of my understanding: (1). when a card does not specify when we are allowed to play it, we can play it at any time when we are normally allowed to play cards.(2). during the steps of an encounter, we can only play cards that are direclty related to the step. This is quite fuzzy to me so I will give you some cards examples : Phantasmal minion : let us imagine that my friend is taking damage because he failed a combat check (step = attempt the check of an encounter). Can I use the phantasmal minion card to give him an armor or can I only play a card that directly reduces his damage taken? More generally : could you please list the steps (from the above) where "charm animal" can be played by the active character? (When is it considered to be related to the step?) If you discard a blessing to explore again, is it part of the exploration step of the turn? And does this mean that you cannot discard two blessings to perform two extra explorations (because it means playing two times the same type of card during one single step?) Thank you for your patience with a non-native speaker like me ;)
Mikhail wrote:
Except that the description of the flight hex and the slumber hex are not worded in a similar fashion: - "use feather fall at will" => use the the spell (and by extension, use the casting time mentioned in the spell). I am convinced of it but not my GM! :D- the slumber hex is a standard action to activate and then the target falls in a magical sleep as per the spell (but notice that other aspects of the spell are not preserved : area of effect (based on HD), duration...). This case is different : the witch does not use the spell "sleep", only the sleeping target is affected as per the spell...
Hi everybody, I know there have been a certain number of questions about this flight hex but to the best of my knowledge, this one has not been given an official answer yet. We all know that feather fall requires an immediate action to be cast. And we also know that supernatural abilities require a standard action to be activated unless otherwise specified in the description of the ability. The problem is that the flight hex says : "At 1st level, the witch can use feather fall at will...". My GM ruled that my witch needs a standard action to activate the feather fall ability but since it becomes useless then, he also ruled that I can cast it even if I am not free-falling (this modifies the spell description). I really think that the intention behind the rule is to activate feather fall as an immediate action, as per the spell. Could this be faqed please?
brock, no the other one... wrote:
Of course you are completely right but the way it is written might sound more like a definition (again, because in the french version, even the name of the full-round attack suggests something like "more-than-one attack"). So, thank you all, now that I have the interpretation of the english text by native speakers, I see the spirit of the rule more clearly :)
White Direwolf wrote:
Ok that's were people of my group disagree : "when making a full-attack action..." can be seen (semantically, in our french book version) as a prerequisite to receive the extra action of haste or rapid shot. So if this "when making a full-attack action..." is semantically a prerequisite to receive that extra action from haste or rapid shot, the bonus attack given by this effects can not fulfill the prerequisite of course. And also in the french version, we interpret the full-attack action as "more than one attack" meaning you could not choose to transform a single attack in a full-round one. But so in english you do not seem to interpret this sentence as a prerequisite... That's great, I will report this to my fellow players ;) Thank you for your fast answers (hoping I was understandable in this last explanation of our debate :P).
Hello everybody. I am sorry if the answer to my question is somewhere but I could not manage to find that one in particular : Ok here is the problem (I am not a native english speaker and so perhaps my question will look obvious to you; but with my group, we could not manage to find an answer): Can you choose to make a full-attack action even if you have only one attack per round? Here are the cases when it gets useful : For example, let us say that I have a character with BBA < 6 and want to take rapid shot :
Or, I am a 4th level fighter with a two-handed sword and I have a 4th summoner in my group buffing me with haste :
From the texts, I understand that in case I decide to perform a full-attack action, I will receive one extra attack Ok now my problem is that under "full-attack action" one can read :
And what if I do not get more than one attacke per round? Can I decide that I use a full-round action to attack with my single attack and will it make it a full-attack action? Because if not, it means that rapid shot can only be used when BBA reaches +6 for example. And same for the haste : it does not give you extra attacks if you do not have access to two attacks already. Am I right? Thank you in advance for your advices! |