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Hello everyone,

Below are two questions about S&S Lem.

1. I need a small clarification about Lem's freebooter power related to blessings: "when you play a blessing on any check that has the Swashbuckling trait, add a d12 instead of the normal die".

What if the blessing lets you add 2 dices? Do you add 2d12 or 1d12 and 1 normal die?

2. Concerning the power that lets you use "melee:dexterity+1" for checks that have or are against a card with the Finesse trait : is it something permanent or is it really a power that you decide to play? Because in the second case, since you cannot play two powers during the same step, you cannot use another power at the same time (for example recharge a card while attempting this same check to add one more d4 to it)... And so I guess I have been playing it wrong during the entire Plunder and Peril adventure :(

Thank you in advance for your help!


2 people marked this as FAQ candidate.

Hi everybody,

I know there have been a certain number of questions about this flight hex but to the best of my knowledge, this one has not been given an official answer yet.

We all know that feather fall requires an immediate action to be cast. And we also know that supernatural abilities require a standard action to be activated unless otherwise specified in the description of the ability.

The problem is that the flight hex says : "At 1st level, the witch can use feather fall at will...".

My GM ruled that my witch needs a standard action to activate the feather fall ability but since it becomes useless then, he also ruled that I can cast it even if I am not free-falling (this modifies the spell description).

I really think that the intention behind the rule is to activate feather fall as an immediate action, as per the spell.

Could this be faqed please?


Hello everybody.

I am sorry if the answer to my question is somewhere but I could not manage to find that one in particular :

Ok here is the problem (I am not a native english speaker and so perhaps my question will look obvious to you; but with my group, we could not manage to find an answer):

Can you choose to make a full-attack action even if you have only one attack per round? Here are the cases when it gets useful :

For example, let us say that I have a character with BBA < 6 and want to take rapid shot :
"Benefit: When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot."

Or, I am a 4th level fighter with a two-handed sword and I have a 4th summoner in my group buffing me with haste :
"When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon."

From the texts, I understand that in case I decide to perform a full-attack action, I will receive one extra attack

Ok now my problem is that under "full-attack action" one can read :
"If you get more than one attack per round because (...), or for some special reason, you must use a full-round action to get your additional attacks."

And what if I do not get more than one attacke per round? Can I decide that I use a full-round action to attack with my single attack and will it make it a full-attack action? Because if not, it means that rapid shot can only be used when BBA reaches +6 for example. And same for the haste : it does not give you extra attacks if you do not have access to two attacks already. Am I right?

Thank you in advance for your advices!