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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter is currently at Instructor 26, so it should be 29 after this. ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() GM Numbat wrote: [dice=Skeeter day job]1d20+3 NO DAY JOB! I use my downtime so that I get +3 for instructor instead of the +2. ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter is able to fly the rest of the way, and then tries to disable using an Engineering check. Engineering: 1d20 + 17 ⇒ (18) + 17 = 35 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will double move to try and meet Valikar at the last station. ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Gosh dang it!
Engineering Disable: 1d20 + 17 ⇒ (13) + 17 = 30 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will attempt to disable the device. Engineering: 1d20 + 17 ⇒ (10) + 17 = 27 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Continue to trick attack green, continue to make it Flat-footed. attack vs EAC Flat-footed: 1d20 + 12 ⇒ (16) + 12 = 28
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter ignites his jetpack and flies 20 feet in the air towards green. He then attempts to trick attack green (CR 11 or less). If it hits, green will be flat-footed until the start of Skeeter's next round. Laser Corona Pistol vs Flat-footed EAC: 1d20 + 12 ⇒ (17) + 12 = 29
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Looks like they closed the Starship combat. So let's go take care of business! ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter uses the benefit of going second to maneuver around the jinsul craft. Pilot actions: Pilot Evade: 1d20 + 21 - 2 ⇒ (1) + 21 - 2 = 20 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Keep pouring it on! This little section of space needs some Jinsul wreckage!! Piloting: piloting Evade: 1d20 + 21 - 2 ⇒ (10) + 21 - 2 = 29 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() That's right. Piloting Actions: Piloting Evade: 1d20 + 21 ⇒ (11) + 21 = 32 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Didn't we succeed at Callion-1? It's not marked off. We can take the 8 hour rest now if people want. I'm good either way. A mole? Let's go get them! ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter flies to get a clean shot at pink. He will trick attack (CR 11 or below), and pink is flat-footed to the attack. If Skeeter hits, pink must make a DC 19 Fort save or be staggered. Laser corona Pistol vs EAC FF: 1d20 + 12 ⇒ (8) + 12 = 20
Die, jinsul scum!! ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter flies to where he has an open shot on Yellow who is flat-footed to the attack. He will trick attack CR 11 or less, and he will make yellow flat-footed if he hits. Corona Laser Pistol vs EAC: 1d20 + 12 ⇒ (4) + 12 = 16
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Orange should be flat-footed for the attack, and I forgot the plus 1. If it works, flat-footed until the start of my next round. ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will fly closer, again trick attacking (auto for CR11) on Orange. Die, jinsul scum! Laser Corona vs EAC: 1d20 + 12 ⇒ (5) + 12 = 17
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() He will use trick attack and fire on one the same jinsul (Orange). He will take 10 on his trick attack for CR 11. If the attack hits, that Jinsul will have to be flat-footed until the end of next turn. Laser Corona Pistol vs EAC: 1d20 + 12 ⇒ (19) + 12 = 31
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will use his jetpack to go into the air. As he was hidden, he will use trick attack and fire on one of the jinsuls (Orange). He will take 10 on his trick attack for CR 11. If the attack hits, that Jinsul will have to make DC 19 fort save or be staggered until the beginning of Skeeter's next turn. attack vs EAC flat-footed: 1d20 + 12 ⇒ (4) + 12 = 16
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter moves to find cover and hides. Stealth: 1d20 + 21 ⇒ (5) + 21 = 26 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() I'm OK with helping with a siege. Or our strength might lend themselves to this Paratrooper strike mission. ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will do a trick attack on red again. He will make the robot flat-footed until the start of Skeeter's next turn. Taking 10 for CR 11 laser vs EAC flat-footed: 1d20 + 12 ⇒ (20) + 12 = 32
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Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will move forward and try to stealth to trick attack with his laser pistol on red. If successful, it's flatfooted for this attack and I will use Staggering Shot (Fort DC 19 or staggered until the beginning of my next turn) Stealth for Trick attack: 1d20 + 21 ⇒ (8) + 21 = 29
How high is the ceiling? ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will immediately move to steal the starship log data. Piloting: 1d20 + 20 ⇒ (8) + 20 = 28 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will try Acrobatics: Acrobatics: 1d20 + 19 ⇒ (20) + 19 = 39 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will try and break in a back door. Engineering: 1d20 + 17 ⇒ (20) + 17 = 37 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter decides his electrician's certificate will finally pay off. Profession(Electrician): 1d20 + 15 ⇒ (14) + 15 = 29 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will try and aid disguise Aid Disguise: 1d20 + 5 ⇒ (11) + 5 = 16 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() I vote that Quirk figures out a way to get us through. I can assist. My culture is 15. I'll roll to assist below Culture assist: 1d20 + 15 ⇒ (15) + 15 = 30 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Make sure to divert power to the engines! Piloting Round 6: Piloting Helm: 1d20 + 21 ⇒ (13) + 21 = 34 Evade: 1d20 + 21 ⇒ (16) + 21 = 37 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Seriously, next round I need power diverted to engines!! round 5 piloting: Piloting helm: 1d20 + 21 ⇒ (3) + 21 = 24 I'll use a resolve point again (grudgingly!) to go 1 1/2 speed Piloting Full Power: 1d20 + 21 ⇒ (13) + 21 = 34 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Tier 8 Pegasus has AC 15 and TL 17. I have 7 piloting ranks, so I think it should be AC 22 and TL 24. ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() I can push this thing one more time, and then I need the engineers to give me more power! Pilot Actions round 4: Piloting Init: 1d20 + 21 ⇒ (17) + 21 = 38 Piloting push for 1 1/2 speed: 1d20 + 21 ⇒ (9) + 21 = 30 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() OK, yeah I would use a resolve point to go 1 1/2 speed instead of evading. Piloting: 1d20 + 21 ⇒ (11) + 21 = 32 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() OK, I'll keep up with it. Let's take those dirty jinsuls down! Pilot actions round 3: Piloting helm: 1d20 + 21 ⇒ (16) + 21 = 37 evade: 1d20 + 21 ⇒ (1) + 21 = 22 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Skeeter will try to go Full Power and use a resolve point to go 1 1/2 times speed. Piloting round 2: Piloting Helm: 1d20 + 21 ⇒ (5) + 21 = 26 Piloting Full Power if needed: 1d20 + 21 ⇒ (2) + 21 = 23 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Helm Phase Skeeter piloting for initiative: Piloting: 1d20 + 20 + 1 ⇒ (7) + 20 + 1 = 28 Skeeter piloting for evade: Evade: 1d20 + 20 + 1 ⇒ (16) + 20 + 1 = 37 Note that due to Ace Pilot, our speed is +1 ![]()
Male N Ysoki Ace Pilot Operative 7 Ysoki | SP 56/56 HP 46/46 | RP 9/9 | EAC 25; KAC 26| Fort +6; Ref +11; Will +7 | Init: +11 | Perc: +13 Operative 7 | Speed 40ft / Climb 30ft / Swim 30 ft. / fly 30ft(avg)| Active conditions: None, DR 2/-
![]() Yes, I’ll pilot. I tend to post quickly, but if I’m not home I won’t have access to the map, and might need help there. I referenced a whole bunch of scenarios in the skill check montage, and I’ll post those when I get home. |