"What's going on is that we're all down in a hole." Riven says with a shrug. "Demons attacked the city, and the ground opened up and swallowed us. Now we're down here, and if anything else is too, they're probably pissed off from the earthquake, and know we're here on account of all the noise we're making." He speaks plainly, like none of this is of any real concern to him.
Riven shaked his head and nearly vomits but manages to breathe deep and hold in his breakfast. "Being mortal is f$+~ing terrible." he mutters to himself. Pocketing one of the scales he waves the other cultists over. "Here. We might need these." Chaotic evil doesn't mean not knowing it's a good idea to make sure your allies are happy and powerful. Keeping the Align Weapon scale.
"Ohsonofa...saint." Riven said, remembering at the last minute that he was supposed to be nice and s@&!. Hells do I miss my wings. Debilis never told me being one of these big idiots was going to be this awful. All this size and muscle and can't even take a fifty or sixty foot fall. What the crap is up with that? He chuckled to himself and he took inventory of his pain. He'd never experienced it from this perspective before. Something about it was really funny. "Heheheh. Ow." Patting himself down, he pulled a small lamp out of his pack and lit it with a tindertwig, then looked around.
Oh yeah, this is definitely a fine group I've managed to scrape together for this mission. Look at them. Gills and teeth and insanity as far as the eye can see. It's going to be wonderful! ...I feel like I forgot something... about... blending in with... heroes? Whatever. Those goody-two-shoes mama's boys are all a bunch of morons anyway. What could possibly go wrong?
Oops, missed the part about needing a Drawback! I went with Power Hungry. (duh!) Everything should be ready to go with Sir Riven now. Edit: Man, I totally misread the traits entry. I shorted myself a regular trait too. I went with Trap Finder. Who needs a rogue when the Antipaladin can disable traps and open doors?!
ManiaINC wrote: Note to anyone: Don't forget that you must have EXACTLY 1 trait, 1 campaign trait, and 1 flaw. The flaw does NOT grant an additional trait. I misread this originally. I thought we got one normal trait and one campaign trait (which you were going to alter to suit the game). I have deleted Dangerously Curious to make room for a campaign trait. Probably going with Exposed to Awfulness. Looking forward to seeing the selections.
Oh g#+%+#mit I want in on this so bad!!! Here's my submission. Let me know if there's anything that needs changing. I've left the traits section unfinished for now. I need to look into the player's guide. If you aren't keen on the Lord of Darkness archetype, I can drop it. I just really love the roleplaying potential the alternate abilities give. |