| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius goes to work as a barrister. Lore (Legal): 1d20 + 4 ⇒ (9) + 4 = 13
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius regains consciousness with a groan. "Thank you." He sits and prays for a while, then reaches over and lays a hand on Gimble, healing him 6 hp. "Go look at the monument, Gimble. I don't know how to destroy it. Maybe you'll have better luck." He prays some more. Then ten minutes later he lays a hand on Trillin, healing him 6 hp. And... he prays some more if we're still here. Regaining a focus point.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius swings his hammer at Foxglove twice, then raises his shield. Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Attack: 1d20 + 7 - 5 ⇒ (19) + 7 - 5 = 21
Current AC is 19. If Samar or Gimble would get dealt damage, Sir Lawrius uses his Retributive Strike reaction to grant them DR 3 against the triggering attack and if it's from the boss he also gets a free attack (rolls in spoiler below). If Sir Lawrius gets dealt damage, then instead he would use his shield block reaction to reduce the damage. Retributive Strike Attack, if needed: Attack: 1d20 + 7 ⇒ (20) + 7 = 27
B Damage: 1d6 + 4 ⇒ (4) + 4 = 8 (Doubled to 16 damage)
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16 Sir Lawrius takes a Step forward and swings his hammer at the leshy crafter. Then he raises his shield. Attack: 1d20 + 7 ⇒ (7) + 7 = 14
AC is now 19. If Samar gets dealt damage by the leshy crafter, Sir Lawrius uses his retributive strike reaction to give her resistance 3 against that damage and Sir Lawrius attacks the leshy crafter. If the leshy crafter instead attacks Sir Lawrius and damage him, Sir Lawrius will use his shield block reaction instead. Retributive Strike Roll: Attack: 1d20 + 7 ⇒ (8) + 7 = 15 B Damage: 1d6 + 4 ⇒ (6) + 4 = 10
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Reflex: 1d20 + 3 ⇒ (3) + 3 = 6 Sir Lawrius places a hand on Makaila, healing her wounds. Using Lay on Hands to heal her 6 hp. That also grants her +2 status bonus to AC for 1 round. The he takes a step between Makaila and the enemies and swings his hammer at the green one! Strike: 1d20 + 7 ⇒ (16) + 7 = 23
Lay on Hands (1 action), Step, Strike
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius nods. "Sorry about that. But, this monolith is polluting this forest with the taint of the Abyss. It's infected even you, my friend. You must cast off its influence. Pluck the stone from your eye, leaf leshy, and unshackle yourself from evil. Look upon this forest with eyes untainted -- with your eyes -- and then tell me what you see. Then tell me if you still think this world is unnatural and must be changed." Diplomacy: 1d20 + 4 ⇒ (8) + 4 = 12
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius walks up to the monument while the others distract the leshy. He examines it close, trying to figure out how to turn it off or break it. Religion: 1d20 + 5 ⇒ (13) + 5 = 18
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Yes, I am happy to talk with it first. But Sir Lawrius isn't very good at that.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
As everyone talks about that last monolith by the scarecrow, Sir Lawrius uses lay on hands on himself (healing 6 hp), then spends ten minutes resting in prayer to regain his focus point. And here:
Sir Lawrius draws his light hammer and prays to Kols for strength and protection. Yeah, he wants to head in, weapon swinging. He has no other preparations to make, but won’t go out to fight until everyone’s ready and prepared.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Reaction! (Retributive Strike)
Strike: 1d20 + 7 ⇒ (4) + 7 = 11
And on Sir Lawrius’ turn:
Strike: 1d20 + 7 ⇒ (5) + 7 = 12
Strike: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Current AC is 19.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius stomps around the creature to flank it with Samar. Then he draws his hammer and raises his shield. At the end of his turn he's no longer frightened. AC is 18
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawius hustles closer, draws a javelin, and throws it at the scarecrow. Ranged: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16 (Penalty is for being just outside his first range increment.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius thanks Urwal, picks up the bags, and follows Gullo.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Since Kaana wants to see the Pathfinders impress her, he decides to show off his skill with a hammer! Attack: 1d20 + 7 ⇒ (5) + 7 = 12 But, his dwarven fighting style doesn't really impress her!
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius decides to approach Kaana Korag, the centaur war-chief first. "Hello. I'm Sir Lawrius. Who are you? What can you tell me of the plant-beasts causing all this harm."
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius keeps working hard! Athletics: 1d20 + 7 ⇒ (1) + 7 = 8
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius moves over to the fire and tries to put it out! Athletics: 1d20 + 7 ⇒ (18) + 7 = 25
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius moves over to the fire and tries to put it out. Survival: 1d20 + 5 ⇒ (13) + 5 = 18
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Fortitude: 1d20 + 6 ⇒ (8) + 6 = 14 Is this a pass or fail? Not sure if I'm taking 4 or 2? "You tend the fire -- save the forest! I'll take down this plant! I'd rather die facing it that burning from some out of control brushfire -- gah! How humiliating!" Sir Lawrius swings his hammer twice then raises his shield! Strike 1: 1d20 + 7 ⇒ (2) + 7 = 9
Strike 2: 1d20 + 7 - 4 ⇒ (1) + 7 - 4 = 4
Strike, strike, raise shield. AC is 18.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius protects Samar from the first fruit hit! Reducing the damage from that hit by 3 with Retributive Strike reaction Sir Lawrius moves in between the enemies, then swings his hammer at the red enemy. Strike: 1d20 + 7 ⇒ (3) + 7 = 10
Then he raises his shield to protect himself. AC is 18.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius hurries over to the blue plant and swings his hammer at it. Strike: 1d20 + 7 ⇒ (1) + 7 = 8
Stride, Stride, Strike.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Fortitude: 1d20 + 6 ⇒ (15) + 6 = 21 Sir Lawrius pulls out his hammer and swings it at the plant in front of him! Then he swings again! Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Attack: 1d20 + 7 - 4 ⇒ (12) + 7 - 4 = 15
Reaction: If the Yellow Plant damages Gimble: Sir Lawrius dives in the way and swings his hammer at the plant! With Retributive Strike Gimble gains resistance 3 to all damage from the strike and Sir Lawrius attacks the plant! Reaction: Strike: 1d20 + 7 ⇒ (19) + 7 = 26
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawius moves up beside Trillin and places a hand on him. "If by my hand you're saved, it's not your time to die!" Suddenly some of Trillin's wounds heal! Then he raises his shield to defend himself. Trillin is healed 6 HP and gains +2 AC for 1 round. Stride, Lay on Hands, Raise shield. Sir Lawrius' AC is 18 this round. I think I moved myself up to Trillin? If not, I meant to.
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius pulls out a javelin, hustles forward, and throws it at the yellow monster biting the poor horse! Ranged Attack: 1d20 + 4 ⇒ (10) + 4 = 14
Stride, Draw a weapon (interact?), Strike
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius continues to scold the kids about breaking the law! Eventually, he needs to leave and catch up to the others. Hearing he's working with bounty hunters, Sir Lawrius narrows his eyes. "The law must be upheld -- and not for coin! Tell me: do you uphold the law in your work? A law enforcer that breaks the law's no better than a criminal!" Listening to Jaldan, Sir Lawius nods. "Interesting... We must get to the bottom of this."
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius shakes his gauntleted fist at the kids, while quoting local laws the children are breaking, and giving them a good scolding! Lore (Legal): 1d20 + 4 ⇒ (9) + 4 = 13
| HP: 21/21 | AC 19* | F:+6 R:+3 W:+7 | Speed 20 ft. | Hero Points: 1/1 | Focus Points: 1/1 | Perc +5 | | Athletics +7, Crafting +4, Diplomacy +4, Intimidation +1, Lore (Legal) +4, Religion +5, Society +4, Survival +5 | Active Conditions: None
Sir Lawrius reads the letter, then stuffs it in his pocket. It was strange, and he didn't understand it all, but he loved the mystery. Sir Lawrius is a chubby dwarf with a long black beard and fine armor with a green tiny. He wears a holy symbol of Kols around his neck, and bears multiple weapons -- a hammer, clan dagger, javelins, and his sturdy shield. At the sight of the children teasing the centaur, Sir Lawrius scowls deeply. He stomps up to the tree and the kids, and asks the centaur what's going on. "Are you trying to rob those kids? Or are those kids trying to rob you?" He looks back and forth between the kids and centaur, not entirely sure who's to blame, but definitely ready to punish anyone who needs it... "No lies, now. I'll know. I can sniff a mistruth and a broken oath a mile away!" |
