So, I'm facing another problem. When rebuilding Stachys, the book talks about using magic to lower the cost up to 50% of what it usually is. However, it doesn't mention using skills for the same purpose. This has lead to a few arguments because I'm a bit stubborn and unsure of how to actually do those things. Like one player wanted to fix the Public House by using their Alchemy Skill to build stills, as well as develop irrigation techniques and I said that wasn't allowed because I didn't know how to calculate it. What's a good way to offset the cost using skills? It's a bit weird Some examples of it are not listed by default.
Patrickthekid wrote:
Fair enough! So it might be a "Nice to see you again" unless the PCs really get on his nerves. Sounds good to me.
Okay, weird question, but does anyone have an idea of how Nikolaus Okerra would respond to the party while at the Tanager Jubilee? He would recognize them even if they were diplomatic with them. Wouldn't he think something's up if they introduced themselves as the Betony heirs? Or would he just be like "This isn't really my business." and not mind if they were diplomatic towards him initially.
The_Mothman wrote:
I know it's been a long time since this thread was posted in, and I don't mean to Necropost, but I have Vort as sort of a populist leader. a former University Chancellor who is very popular with students and young firebrands who seeks sweeping Andoran-style changes. His following is small, but very loyal.
Yakman wrote:
A chapter with a train robbery could be super neat, so I totally agree. That's a great idea to utilize new tech rules.
Something Space Western, akin to like, The Outer Worlds, or even New Vegas. I know we had Fly Free or Die, but something that is more directly a reference to Westerns of old, like Seven Samurai/Magnificent Seven. Long cloaked drifters with revolvers, an old mining town on Akiton, a lawless frontier that must be tamed by a group of adventurers willing to get out there and tame it, all brought together by bandit attacks and a corrupt sheriff.
Quick note: We’re using Pathfinder Rules for a game set in Sengoku Japan, just because it’s the system i’m used to. I’ve limited races to Aasimar, Tieflings, Humans, and Half-Elves with some flavoring. Also, all players are level 6 at the current moment. Anyway, I’m running a campaign based on Sekiro: Shadows Die Twice where the characters are trying to escort a young prince out of a war torn province, however, this is in order of the emperor. So far I have an NPC who is based on the One Armed Wolf himself (Level 5 Ninja/Level 1 Constructed Pugilist Brawler). What I’m trying to figure out is some enemies based on enemies and bosses, specifically: Genichiro Ashina: He’s a bit broad as he’s a bowman, a swordsman, and can summon lightning. This means he’d Be a Jack of All Trades but Master of None. Is there any way I can fulfill his legendary status? (Was considering two separate builds, one was Swordmaster/Bowman samurai and the other was a Kensai Magus) Headless: Not the Guardian Ape, but the headless enemies that must have Divine Confetti used to actually be hit. Can take some mechanics fudging if a special item is not possible. O’Rin of the Water: The Shamisen playing specter who dances around and fights with a Wakizashi in her instrument. Also, are there any books with monsters of Japanese origin that I can use? Thanks! I know I’m asking a lot, I’m just a bit stuck.
Ssalarn wrote:
This then leads to a damage roll for the caster because the fireball obviously burned the caster, if this is before it makes contact with the target.
Mysterious Stranger wrote:
What about like, alternate solutions as well? Like, instead of hurting the big Oni that’s on fire directly with swords (which would work but risk fire damage), you can trick it into stumbling into the lake? That feels like it would require logic and some thinking without being too difficult. Also, side note, I changed it from Minkai to just an alternate fantasy Sengoku Era Japan with different clan and character names. Just a note, since I didn’t want to deal with elves and dwarves. The Aasimar is just reflavored to be part Deva.
I apologize for not being clear on some stuff and not responding to feedback. Been kind of a long week. So thank you all for the feedback! It’s been super super helpful! The party consists of a human ninja, a human wizard who fights via touch (utilizing Ofuda), an Aasimar oracle, a kitsune shrine maiden (a sort of Cleric/Shaman hybrid), and a human samurai. They are all level 6. The campaign is set to tie into our eventual run of Jade Regent and is set 200 years prior. Based around the Sengoku Era, and follows the murder of the Shogun and a civil war that has erupted from that, with the players being called upon by the emperor to not only help put down the civil war but also keep Yōkai from terrorizing the people. (Honestly it could have been homebrew but the eventual Jade Regent DM really wanted it to tie in.) I have taken the resurrection with consequences idea, with 10% HP loss per resurrection, (restorable through a rare item) but I may add in a world-related consequence as well. Most of the boss enemies are either Yōkai such as Jorogumo, an oni with barbarian class levels, and wizard based on Tamamo no Mae. The basic yōkai are basic oni and tengu and such. The human enemies are mostly samurai, ninja, and a group of foreign mercenaries with maybe the occasional bandit thrown in. I hope all this info helps!
InvisiblePink wrote:
I was considering Level 6 or Level 8 since those seem like good enough levels to start with kicking ass as well as several monsters I want being around there (Drider, reflavored as a Jorogumo, is CR7, for example) I don't plan on it being a Sheet Grinder (though I will add in some Souls/Sekiro-esque resurrection mechanics if or when players die) since I like a good story and the aesthetic more than the difficulty of the settings. Thanks for the help!
I am a big fan of difficult but aesthetically pleasing games such as Dark Souls and Bloodborne. I like some dark fantasy and have recently been planning something similar to Sekiro: Shadows Die Twice and Nioh but set in Minkai. I’m just wondering how I set the starting levels and encounters so they’re not too difficult where TPK is incredibly easy each battle, or too easy, where CR is low. We tried a campaign at level 20 and well, it just ended up with a lot of cheesing past enemies and such, and I don’t want that again. I just don’t know what to do because I feel trapped between mechanics and aesthetic. I know what level to start at (enemies I like and that fit range around various CRs).
So, I've been trying to work out character for a gestalt Jade Regent campaign when I came upon a character I liked: Kasumi from the Dead Or Alive fighting game series. I'm assuming some kind of Ninja/Monk Gestalt, but I'm not really sure how to go about that, since: 1. I don't know how well they mesh
ANy help would be much appreciated!
doc roc wrote: I always feel in these type of threads that the OP should at the minimum put forward their own suggestion to get the ball rolling..... I actually do have my own suggestion! The Dreamthief Rogue Archetype. While I'm a huge fan of Persona 5 and a fan of rogues so seeing them together is great, and it might not be mechanically as bad as some others, I feel like it's bad because it's an incredibly niche archetype that relies on the enemy being asleep in order to work its magic.
I’m wondering: What would you consider the worst archetype in the game? Not just “Oh it’s bad for its class” or “I don’t like it’s features.” And not in a specific class (though I am curious about that as well) but what archetypes are just so rotten, so bad, that not even the most skilled Min-Maxer could fix them to be usable? What puts them above ALL the others in terms of their badness, and not just worse than the others in their class?
I was wondering: How do I go about finishing my build based around Isaac Clarke. I got the character all statted out: A Dex-based soldier of the spacefarer theme who will take ranks in Engineering every level. Low WIS because, let's be honest, Isaac sucks at Will Saves. All I'm really asking about is: 1. What feats should I take for this build?
Thanks for the help!
So, we fixed the issue. I was WAY too focused on being Richter when I realized that there were other Belmonts that exist that would be way easier to emulate than Richter. We based my build on Leon Belmont, made him a Virtuous Bravo Paladin, did some serious buffing to the whip, making it essentially a minor artifact, and gave him some Holy and Bane weapons, and some Holy Water. Thanks for your help, everyone!
So, in another game, we’re also doing a level 20 characters, and I wanted to do a build based on Richter Belmont from Castlevania. Now, Richter is the first Belmont to use Item Crushes which can be flavored as spells. According to other sources, the best class to build him would be Warpriest. I’m just wondering how much sense this makes, and how I can go about building this character. Thanks!
baggageboy wrote:
I didn’t even realize they had an Arcane Caster archetype! That really helps!
TClifford wrote: There is always the Hellknight Signifer So, make him a Psychic Detective over Empiricist and let him prestige into signifier? I can do that...
ekibus wrote: I agree with Secret, better to keep as a pure investigator, between extracts and studied combat you really don't want to neglect them. Is there something specific that hell knight will give you? Otherwise things would go the way you expect, high int and str..decent con...dex/wis min 12 cha would be your one dump. Just flavor, honestly. The character is dedicated to his work in terms of serving and upholding law and made good friends with some Hellknights throughout the campaign. So sort of juryrig the Hellknight for flavor?
What is a feasible Hellknight Prestige Build where the original class was Investigator (specifically Empiricist). The flavor is that he was so dedicated to law, he joined the Hellknights as an inspector. Kinda like a local cop joining the FBI, I guess. I am completely willing to take the feat taxes regarding armor proficiencies, I’m just wondering what stats I should have for this build before stat boosting items like headbands, belts, and tomes (25 point build), specific weapons I should use, and anything else I need to know. The starting (and ending level) is 20. Thanks!
YogoZuno wrote: I don't think I'd come across it before - is it this one? Abigail’s Player here: It is, yes. Batwampi has not created a profile. |