Madge Blossomheart

Sheraviel's page

35 posts. Alias of Jess Door.


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I'm glad I'm dead! You people were crazy.

HE PUT THAT TOOTH IN HIS HEAD!!!!!


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Kirth Gersen wrote:
Re: discounted weapons and other big numerical bonuses, up-thread we talked about Jess Door's fighter Sheraviel... eventually a dumb ogre barbarian connected with one of those Power Attacks and confirmed the crit (Aid Another and Critical Focus helps there), and took her from full to -15 hp in one shot.

Stupid ogres...

::disdainful sniff::


What? You didn't like my custom Excel sheets? :P I see how it is.


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Kajehase wrote:
Right after he took that pill with the smiley face on it during that rave in Lothlorien.

Freakin' elves, man.

::shakes head::


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FOOLS! I WILL DESTROY YOU ALL!

Ask me how!


I just fail to understand your inability to observe basic social and conversational conventions. There is nothing intrinsic to entering into a cooperatice compact with other individuals for a criminal enterprise on the open seas that should cripple one's ability to use proper diction and grammar.


Hazgarr the Dwarven Pirate wrote:
Captain Aberzombie wrote:
Gar me hearties!!!
HARRRR!!!

I find your grammar horrendous and you accent simply abominable. Just because one is a seafaring scoundrel does not mean that social niceties can be completely ignored.

::disapproving sniff::


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TriOmegaZero wrote:
Gorbacz wrote:
TOZ wrote:
Sit right down and let me spin you a tale...

You linked there. YOU LINKED THERE.

*drags TOZ outside and applies a chainsaw to his head*

HEADON. APPLY DIRECTLY TO THE FOREHEAD.

HEADON. APPLY DIRECTLY TO THE FOREHEAD.
HEADON. APPLY DIRECTLY TO THE FOREHEAD.
HEADON. APPLY DIRECTLY TO THE FOREHEAD.

I cannot explain how much I hate you right now.


Auris Vector wrote:
Sheraviel wrote:
Don't judge him for judging us!
I thought you were dead!

I have no idea what happened to me...maybe I am dead. What if I'm a ghost?


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TOZ wrote:
Terquem wrote:
What I really don't understand is how people can create alternative expressions of themselves in order to argue with themselves in what, to me, looks like the most pathetic cry for attention imaginable.
Some of us find it funny.

Don't judge him for judging us!


taig wrote:

You can't smite Sharoth, because he's not religious. I think that's how the rule works...

That's a BROKEN rule! You can't ignore a class's main ability by fiat like that!


"Completely safe," he said. "Don't worry at all," he said.

Why do I listen to these people?


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I would just like to reiterate that replacing one's teeth with unknown magical objects is rarely advisable. And misuse of crown funds, even during the course of an approved investigation, is frowned upon.

That is all.


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Kirth Gersen wrote:
lucky Sheraviel wasn't out there instead; she probably would have burst in and killed them both

Only for the sheer waste of guard funds - he didn't get any useful information!

I have some questions, and some obvious misconceptions about my character to clear up.

First: Sheraviel is not interested in sexual relations with Cadogan. This doesn't mean she hates sex, can't stand the idea of sex, or wants to eradicate it or something. She's just tired of his advances, as she's not interested for her own reasons, and is glad he's finally given up in that regard.

So, question:

You mentioned earlier that there was duel called against the marquis because he offered to pay a young elven woman for "favors". So...while the escort service is totally legal...is it somehow distasteful? Or not? And if not, why did the other woman call a duel? If being an escort isn't shameful in Avionnan society, why would being offered some form of recompense be a deadly insult?


Kullen wrote:
Sheraviel wrote:
I attack.
There's a lassie after me own heart! Kills 'er own compatriots in cold blood, she does, with no sissy pretense towards givin' 'em a chance!

Sheraviel sniffs disdainfully, then coughs as she realizes that may not have been a good idea so close to Kullen.

"I-::cough:: er, I had evaluated the situation, and saw no ::hack::- my god, does it not rain where you hail from?!? There was no sequence of events I saw that did not end in battle. Delaying the inevit-::choke::" Sheraviel takes a step back and wipes her watering eyes. "Delaying the inevitable only opened up more chances for us to be spotted by further patrols or unable to prevent the escape of one of the horsemen and draw the marquis' eyes our way. Could you stand a little more downwind? If one ran, his superior horse would have nearly guaranteed his escape."


I attack.


Kirth Gersen wrote:

... so now the question is, Sheraviel can hit the door with her sword and (possibly) dispel one of the abjuration effects on it. How to determine which one, out of how many? With arcane sight it would be easy, but the 0-level dispel magic isn't as good a lens.

  • It's a safe assumption that one of the effects (the clearly visible one) is an arcane lock.
  • It's also a good bet that there's an alarm spell to alert the Marquis to people trying to get through.
  • The main gate had a fire trap on it, and if someone would care to attempt a DC 20 Spellcraft check...
  • Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13


    Kirth Gersen wrote:
    Jess Door wrote:
    But I had a good reason to put a point in appraise finally - I'll try to figure out an in character way for Sheraviel to get off her butt and recognize the weapon for what it is.
    Maybe the sword shows up as a "blank spot" in her nascent prescient visions, as it dispels her clairvoyance?

    I bet Agun looking at everything with Detect Magic up here in the castle, is more likely to notice that my sword has an additional aura of magic on it - I'm less likely to pay much attention to myself while looking around.


    Cadogan wrote:
    I have a few theories, but my AC and BAB aren't high enough to confidently express them, cher ;)

    ::sniffs disapprovingly::


    I don't know quite how I ended up in the company of so many lunatics.


    Agun Glengrim wrote:

    Ah, don't let her get to you, Rim. It's just her hoity-toity elf hygiene morals coming to the surface.

    (Hey, also, put in a good word for me with Kelowan next time he takes over your brain. Okay, champ?)

    "Stop 'helping'."


    Rim Cairntracker wrote:
    I can't understand why a cleric cannot examine an unholy/holy symbol. You are all against me. I'm all alone in the world. *sigh*

    Sheraviel raises an eyebrow. "Considering that one of your less savory habits is placing unknown artifact level objects that radiate evil found in abandoned buildings in your mouth - ripping out your own tooth in the proces, may I add - I consider keeping most magical objects out of your possession an excercise in our collective survival." Sheravial's eyes flicker over toward Rim's adamantine glaive. "At least with simple such objects, such as weapons, placing them in your mouth will likely kill you - thus rendering said habit much less...detrimental to my continued existence."


    I do not believe constantly requesting gifts of the king is the best way to approach all problems.

    Sheraviel actually looks horrified.


    I can't remember - did we have an obsidian unholy symbol with a creepy glowy red center from either Lord Fairpoint or Paul?


    Re: Being the Bait

    Thanks for the clarification!

    Spoiler:

    OKay, so I understand the situation better now.

    Location: I'd like a location that allows our attackers somewhat free access - it'll have to be middle class or lower class or they'll probably have too difficult a time sneaking in. It should bein a neighborhood that it's plausible for a King's Guard to stay there to avoid raising suspicion, and a location that the local populace will ignore oddness rather than involve themselves and get themselves killed.

    Scrying: The more I think about it, the more it freaks me out. I'd like to look for some resources to protect us and our prisoners from scrying, at least temporarily. Once we know word of our "testimony" has leaked out, we will have to do our best to act as if we are observed at all times.

    Getting the Word Out: We want to drop the information in such a way that it reaches the cult without them realizing it was too easy. Some options: Tell our "secret" to Jack, and then point him toward the nearest bar to the courthouse - even get him on guard duty there. He'll hopefully get tipsy and start talking - the guy is too forthright to keep something interesting back. if we simultaneously notify the courthouse clerk through official channels that an important witness from murders in Fairpoint will be coming to the courthouse and start rumors that they're looking for a judge as a "person of interest" via dropped notes or secrets whispered to inveterate gossips there, it should draw all the right kinds of attention - given the King's Guards' reputation as enthusiastically loyal hotheads, deception hopefully won't be the top thing on their minds.


    Ah, I see my understanding was somewhat faulty. I understood that the rumor of my task would be bandied about the courthouse to draw an attack in the days before my ostensible visit to the courthouse - thus inviting the cult to perpetrate a raid on private property where the cult would feel it was somewhat safe to assault me before my appearance in the courthouse - essentially draw them to a "safehouse" to keep the mess somewhat under wraps.

    Instead the plan is to draw them to attack me publicly at the courthouse. I think we need to understand the current situation better to plan this well. We have less control over the environment, the likelihood of collateral damage rises sharply, and this will make the revelation of a death cult an open secret in the city. If this is politically desirable for the king, we have little choice, but if the entire thing is to be kept somewhat obscure, I don't see this as a desirable result.


    Re: Being the Bait

    Safe for DM: Here's my understanding of the situation (please correct, anyone, if I'm wrong!)

    The king has been made aware of

    • Lord Fairpoint's condition and activities in Fairpoint.
    • Llewela's associations, goals of becoming a drow and death (I admitted we killed her to the king alone).
    • He is aware the Lord Fairpoint's body was baked to ash in an oven, and the ashes and oven dumped in the deepest ocean trench easily accessible from Fairpoint at the request of the suddenly paranoid Mayor of Fairpoint.
    • He is aware (and worried by) of the fact that Llewela's body's disposition is currently unknown.
    • She indicated in the stained glass windows in her manor that she had some association with the Chancellor
    • She also had some association with some judge, according to the window.
    • Lord Fairpoint, in his mad ravings, indicated that she associated with people in the city of Hylore. These people claim to belong to a murder cult - in order to cover their real goals. This is a little freaky, as you usually cover illicit activities with a cover of something less...awful. The fact that a murder cult is their cover story is somewhat worrisome.

    I (and through association with me, the rest of the party) have been asked to find out as much as possible about the judge indicated in Llewela's window, and the group of people she'd been associating with here in Hylore. The current suggestion is that we seek them out by sending word that a witness (me) will be going to the courthouse in two days to find a judge that is involved in a murder cult - this will get around the courthouse and hopefully lead to them seeking me out to silence me - our goal is to capture those that come after me and use them to find the source of this cult.

    This would be an operation where the King can't really move openly - though he is interested in the outcome and will lend what aid he can that will not reveal his interference to anyone in the Court. To this end he has promised: A wand with a couple of alarm spell charges on it, appointment to the special taks force of his guards. He will try to assist us with a couple of spell scrolls as well. We are still discussing what form that additional assistance might take amongst ourselves. Discussion of additional King's Guard personnel was discussed - but while the loyalty, bravery and usefullness of these resources (i.e. Jack) cannot be denied, the king (and Sheraviel!) felt that their skills did not lie with this sort of operation and the...delicate touch that would be required.

    Player Discussion

    Spoiler:

    So, discussion of where we will try to lure the conspirators and what resources we will ask of the king are what's on the agenda.

    Mundane / semi-mundane items: Manacles, rope, tanglefoot bags, mechanical traps.

    Magical items: Scrolls of Hold Person, Scrolls of sending (I have message memorized pretty much all the time - Sheraviel is a fighter, and communication in battle will always be one of her major priorities. Message is very short range, however!) or other instant communication to gain waiting King's Guard help once attack has commenced. We discussed warding the area against teleportation, but that seems to be outside our ability. I do think it critical we research ways to foil divinations or attempts to scry us - even if we just protect a single room wherever we stay to allow us a place to safely discuss things. I assume the palace itself is warded like mad and impenetrable to nearly all, but once we leave the grounds we should be extremely circumspect on what we say where - given that these people are messing around with demon worship, I assume they have some magical resources, at least.

    Location: I prefer a sturdy location with only one entrance. It needs to be a location that isn't too obviously impregnable, however - we want to lure them in, after all. An inn would make good sense, but may leave too many people vulnerable in the initial attack. A rented house would be better to minimize collateral damage. In order to give us time once alarm spells are triggered, a long corridor, underground or high aboveground locations will limits ways to enter the room and give us more time to act on the alarm.

    I can't remember if it's evocation or not, but you may want to look into the spell Pyrotechnics, Agun. given you usually have lit cigar in your mouth, you've almost always got the requisite "existing fire" component of the spell up!


    Being the bait

    Spoiler:

    Being provided with a couple of alarm spells will be the most useful - it makes sure that, whatever's coming, we have some warning. If they teleport in - then, oh well, we're screwed anyway!

    Some easy precautions: Look for a room with a single entrance. Preferably without windows and with stout internal and external walls. This minimizes the avenues of approach and the number of enemies I may have to face at any one time.

    This also allows the use of traps - maybe glue, a trap door, a pit - it depends on where we find space.

    Having a way to communicate and ask for help is also key.

    Our goal would be to capture rather than kill those that come after me if possible - this will allow us to have an easier time questioning the attackers. Tanglefoot bags might be a good plan. Manacles would also probably be a good idea.


    Agun Glengrim wrote:
    houstonderek wrote:

    Y'all need to post synopses of the sessions here so I don't go nuts wondering.

    It may be a bit before I can come back, after all...

    All you need to know is that a giant undead bat was kicking our asses. I rolled a natural 20 (and then confirmed it) throwing a thunderstone at the bat, and the deafening effect screwed up its sonar. The rest of the fight, the bat took just as much damage from flying into a wall as it did from our attacks.

    Because of me.

    You're welcome.

    You totally would never have thrown that stone if I hadn't tried to screech to mess up its sonar. Badly. Horrendously badly. But it was still my idea.

    Oh, and I smashed that witch's window. It's only what she deserved, after all!

    ::kicks window shards again for good measure::


    Kirth Gersen wrote:
    I gave 'em talents at every odd level. Things like Weapon Training and Armor Training become talent options; others have more varied effects (estimating an opponents' combat abilities, shrugging off fatigue, etc.). Starting at 11th level, they can get Advanced Talents that let 'em do more interesting stuff (anticipate blinking enemies' arrivals, increase their threat range, etc.). This, along with 4 skill points/level and all 3 good saves, makes the fighter a verstile, extremely valuable class all the way up into high levels.

    Fighter Levels! Wizard Levels! By their powers combined, I am....oh, wait, I hate that cartoon.


    ::shakes TriOmegaZero back and forth violently, the whites of her eyes showing as she looks back and forth through the creepy house in a panic.::

    "In his head! Did you hear me?!? In his head!"


    Everything I have to say is very important.

    VERY.


    We found it in an ensorcelled altar with a two headed snake!!!!!! And the creepy sorceror of poopy snake doom suggested we use it to see what would happen! Ah!

    Sheraviel's head a-splode


    He ripped out his own tooth and stuck a blackened rotten tooth in his head.

    Sheraviel shudders

    ...in his head!

    Next thing you know, he'll try stuffing that beach ball in his eye socket!


    Sheraviel looks around the blood spattered room, pausing to stare at the body of the evil priestess and the astrally projected dwarf, then shakes her head.

    What a mess it is in here!