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![]() Kirth Gersen wrote: Re: discounted weapons and other big numerical bonuses, up-thread we talked about Jess Door's fighter Sheraviel... eventually a dumb ogre barbarian connected with one of those Power Attacks and confirmed the crit (Aid Another and Critical Focus helps there), and took her from full to -15 hp in one shot. Stupid ogres... ::disdainful sniff:: ![]()
![]() TriOmegaZero wrote:
I cannot explain how much I hate you right now. ![]()
![]() Kirth Gersen wrote: lucky Sheraviel wasn't out there instead; she probably would have burst in and killed them both Only for the sheer waste of guard funds - he didn't get any useful information! I have some questions, and some obvious misconceptions about my character to clear up. First: Sheraviel is not interested in sexual relations with Cadogan. This doesn't mean she hates sex, can't stand the idea of sex, or wants to eradicate it or something. She's just tired of his advances, as she's not interested for her own reasons, and is glad he's finally given up in that regard. So, question: You mentioned earlier that there was duel called against the marquis because he offered to pay a young elven woman for "favors". So...while the escort service is totally legal...is it somehow distasteful? Or not? And if not, why did the other woman call a duel? If being an escort isn't shameful in Avionnan society, why would being offered some form of recompense be a deadly insult? ![]()
![]() Kullen wrote:
Sheraviel sniffs disdainfully, then coughs as she realizes that may not have been a good idea so close to Kullen. "I-::cough:: er, I had evaluated the situation, and saw no ::hack::- my god, does it not rain where you hail from?!? There was no sequence of events I saw that did not end in battle. Delaying the inevit-::choke::" Sheraviel takes a step back and wipes her watering eyes. "Delaying the inevitable only opened up more chances for us to be spotted by further patrols or unable to prevent the escape of one of the horsemen and draw the marquis' eyes our way. Could you stand a little more downwind? If one ran, his superior horse would have nearly guaranteed his escape." ![]()
![]() Kirth Gersen wrote:
Spellcraft: 1d20 + 11 ⇒ (2) + 11 = 13 ![]()
![]() Kirth Gersen wrote:
I bet Agun looking at everything with Detect Magic up here in the castle, is more likely to notice that my sword has an additional aura of magic on it - I'm less likely to pay much attention to myself while looking around. ![]()
![]() Rim Cairntracker wrote: I can't understand why a cleric cannot examine an unholy/holy symbol. You are all against me. I'm all alone in the world. *sigh* Sheraviel raises an eyebrow. "Considering that one of your less savory habits is placing unknown artifact level objects that radiate evil found in abandoned buildings in your mouth - ripping out your own tooth in the proces, may I add - I consider keeping most magical objects out of your possession an excercise in our collective survival." Sheravial's eyes flicker over toward Rim's adamantine glaive. "At least with simple such objects, such as weapons, placing them in your mouth will likely kill you - thus rendering said habit much less...detrimental to my continued existence." ![]()
![]() Re: Being the Bait Thanks for the clarification! Spoiler: OKay, so I understand the situation better now. Location: I'd like a location that allows our attackers somewhat free access - it'll have to be middle class or lower class or they'll probably have too difficult a time sneaking in. It should bein a neighborhood that it's plausible for a King's Guard to stay there to avoid raising suspicion, and a location that the local populace will ignore oddness rather than involve themselves and get themselves killed. Scrying: The more I think about it, the more it freaks me out. I'd like to look for some resources to protect us and our prisoners from scrying, at least temporarily. Once we know word of our "testimony" has leaked out, we will have to do our best to act as if we are observed at all times. Getting the Word Out: We want to drop the information in such a way that it reaches the cult without them realizing it was too easy. Some options: Tell our "secret" to Jack, and then point him toward the nearest bar to the courthouse - even get him on guard duty there. He'll hopefully get tipsy and start talking - the guy is too forthright to keep something interesting back. if we simultaneously notify the courthouse clerk through official channels that an important witness from murders in Fairpoint will be coming to the courthouse and start rumors that they're looking for a judge as a "person of interest" via dropped notes or secrets whispered to inveterate gossips there, it should draw all the right kinds of attention - given the King's Guards' reputation as enthusiastically loyal hotheads, deception hopefully won't be the top thing on their minds.
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![]() Ah, I see my understanding was somewhat faulty. I understood that the rumor of my task would be bandied about the courthouse to draw an attack in the days before my ostensible visit to the courthouse - thus inviting the cult to perpetrate a raid on private property where the cult would feel it was somewhat safe to assault me before my appearance in the courthouse - essentially draw them to a "safehouse" to keep the mess somewhat under wraps. Instead the plan is to draw them to attack me publicly at the courthouse. I think we need to understand the current situation better to plan this well. We have less control over the environment, the likelihood of collateral damage rises sharply, and this will make the revelation of a death cult an open secret in the city. If this is politically desirable for the king, we have little choice, but if the entire thing is to be kept somewhat obscure, I don't see this as a desirable result. ![]()
![]() Re: Being the Bait Safe for DM: Here's my understanding of the situation (please correct, anyone, if I'm wrong!) The king has been made aware of
I (and through association with me, the rest of the party) have been asked to find out as much as possible about the judge indicated in Llewela's window, and the group of people she'd been associating with here in Hylore. The current suggestion is that we seek them out by sending word that a witness (me) will be going to the courthouse in two days to find a judge that is involved in a murder cult - this will get around the courthouse and hopefully lead to them seeking me out to silence me - our goal is to capture those that come after me and use them to find the source of this cult. This would be an operation where the King can't really move openly - though he is interested in the outcome and will lend what aid he can that will not reveal his interference to anyone in the Court. To this end he has promised: A wand with a couple of alarm spell charges on it, appointment to the special taks force of his guards. He will try to assist us with a couple of spell scrolls as well. We are still discussing what form that additional assistance might take amongst ourselves. Discussion of additional King's Guard personnel was discussed - but while the loyalty, bravery and usefullness of these resources (i.e. Jack) cannot be denied, the king (and Sheraviel!) felt that their skills did not lie with this sort of operation and the...delicate touch that would be required. Player Discussion
Spoiler: So, discussion of where we will try to lure the conspirators and what resources we will ask of the king are what's on the agenda. Mundane / semi-mundane items: Manacles, rope, tanglefoot bags, mechanical traps. Magical items: Scrolls of Hold Person, Scrolls of sending (I have message memorized pretty much all the time - Sheraviel is a fighter, and communication in battle will always be one of her major priorities. Message is very short range, however!) or other instant communication to gain waiting King's Guard help once attack has commenced. We discussed warding the area against teleportation, but that seems to be outside our ability. I do think it critical we research ways to foil divinations or attempts to scry us - even if we just protect a single room wherever we stay to allow us a place to safely discuss things. I assume the palace itself is warded like mad and impenetrable to nearly all, but once we leave the grounds we should be extremely circumspect on what we say where - given that these people are messing around with demon worship, I assume they have some magical resources, at least. Location: I prefer a sturdy location with only one entrance. It needs to be a location that isn't too obviously impregnable, however - we want to lure them in, after all. An inn would make good sense, but may leave too many people vulnerable in the initial attack. A rented house would be better to minimize collateral damage. In order to give us time once alarm spells are triggered, a long corridor, underground or high aboveground locations will limits ways to enter the room and give us more time to act on the alarm. I can't remember if it's evocation or not, but you may want to look into the spell Pyrotechnics, Agun. given you usually have lit cigar in your mouth, you've almost always got the requisite "existing fire" component of the spell up! ![]()
![]() Being the bait Spoiler: Being provided with a couple of alarm spells will be the most useful - it makes sure that, whatever's coming, we have some warning. If they teleport in - then, oh well, we're screwed anyway! Some easy precautions: Look for a room with a single entrance. Preferably without windows and with stout internal and external walls. This minimizes the avenues of approach and the number of enemies I may have to face at any one time. This also allows the use of traps - maybe glue, a trap door, a pit - it depends on where we find space. Having a way to communicate and ask for help is also key. Our goal would be to capture rather than kill those that come after me if possible - this will allow us to have an easier time questioning the attackers. Tanglefoot bags might be a good plan. Manacles would also probably be a good idea.
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![]() Agun Glengrim wrote:
You totally would never have thrown that stone if I hadn't tried to screech to mess up its sonar. Badly. Horrendously badly. But it was still my idea. Oh, and I smashed that witch's window. It's only what she deserved, after all! ::kicks window shards again for good measure:: ![]()
![]() Kirth Gersen wrote: I gave 'em talents at every odd level. Things like Weapon Training and Armor Training become talent options; others have more varied effects (estimating an opponents' combat abilities, shrugging off fatigue, etc.). Starting at 11th level, they can get Advanced Talents that let 'em do more interesting stuff (anticipate blinking enemies' arrivals, increase their threat range, etc.). This, along with 4 skill points/level and all 3 good saves, makes the fighter a verstile, extremely valuable class all the way up into high levels. Fighter Levels! Wizard Levels! By their powers combined, I am....oh, wait, I hate that cartoon. |