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Grand Lodge

Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

That's right, know your place. :)

Also, Falandar's katana should do a d12 instead of a d10. Because it's a katana. And I don't use my d12 enough.

I am amused that people think Fighters should not be able to force Reflex saves by AoE without massive feat taxes. And then for only 1d8+mods damage.


What'd I miss, last night?


Andostre wrote:
What'd I miss, last night?
  • Cadogan met Phil, a drunk idiot trying to gamble his way into enough funds to cover his mortgage payments. He'd just been let go from the Quicklime Group (an upscale escort service) because he discovered they'd been running a badger-game variant on some of the richer customers. More directly involved in these goings-on is Otto, a former cop. Indirectly involved is someone called "Monk," evidently an insane druid of whom Phil is terrified.
  • Sheraviel was assigned to investigate the disappearance of Mr. Paternoster, a rich old town gentleman. Following up his financial history turned up the fact that he was (not surprisingly) a Quicklime customer. An interview with Calvin Styler, the head of the Quicklime group, was polite but inconclusive.
  • Cadogan managed to get himself a date with Clarissa Mackinay, the Quicklime "favorite." Instead of learning useful information from her, he quickly became infatuated with her, seeing her as a kindred spirit as well as a physical goddess. Poor Shaleh was stuck hiding on the balcony this whole time; she was NOT amused (lucky Sheraviel wasn't out there instead; she probably would have burst in and killed them both). Rim can only hope that getting Cadogan loose from Clarissa will be as easy as pulling a tooth was for him...
  • Successfully burgling the Quicklime offices (Shaleh, with "help" from Cadogan) turned up no files on Paternoster, but they netted a home address for Clarissa (from Cal's office) and a set of legal statutes for Camberlin Barony, up in the foothills of the Andoor Mountains, north of Hylore (from Otto's office).
  • Auris and Rim want to kill something soon. All this mucking about is boring!

  • Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Cadogan spending royal funding on a high class call girl and then breaking into the office to check client records.

    Knew I should have posted it earlier.


    1 person marked this as a favorite.
    Kirth Gersen wrote:
    lucky Sheraviel wasn't out there instead; she probably would have burst in and killed them both

    Only for the sheer waste of guard funds - he didn't get any useful information!

    I have some questions, and some obvious misconceptions about my character to clear up.

    First: Sheraviel is not interested in sexual relations with Cadogan. This doesn't mean she hates sex, can't stand the idea of sex, or wants to eradicate it or something. She's just tired of his advances, as she's not interested for her own reasons, and is glad he's finally given up in that regard.

    So, question:

    You mentioned earlier that there was duel called against the marquis because he offered to pay a young elven woman for "favors". So...while the escort service is totally legal...is it somehow distasteful? Or not? And if not, why did the other woman call a duel? If being an escort isn't shameful in Avionnan society, why would being offered some form of recompense be a deadly insult?


    1 person marked this as a favorite.
    Sheraviel wrote:
    This doesn't mean she hates sex, can't stand the idea of sex, or wants to eradicate it or something.

    That's all understood very well on my part; I was just teasing her a bit based on the types of nonsense that Cadogan (being a 19-year-old egotist) would say. [Edit: The only thing I, personally, impart to her spurning Cadogan is the fact that she actually has standards!] Sometimes what I think sounds cute just falls flat -- no offense intended.

    Sheraviel wrote:
    You mentioned earlier that there was duel called against the marquis because he offered to pay a young elven woman for "favors". So...while the escort service is totally legal...is it somehow distasteful? Or not? And if not, why did the other woman call a duel? If being an escort isn't shameful in Avionnan society, why would being offered some form of recompense be a deadly insult?

    An escort service isn't distasteful, just considered a bit superfluous by most people. Part of the reason the Quicklime Group has been getting away with what they're apparently up to is that most people who would use such a service are lonely and don't have a lot of friends -- and are thus less likely to be missed. They screwed up with Paternoster, but he was supposedly estranged from his sons, and Quicklime was looking at a much higher potential payoff as well, so the evidence suggests they decided to take a risk in that case.

    Daressa's story depends on the context, as with so many other things in Aviona. That scenario was somewhat complex:

    1. (a) Lady Daressa was a guardswoman, not an escort. The offer was blatant enough that the implication was that she was selling her looks instead of her sword -- something like hiring a hotshot lawyer and then telling him you want him to dig a trench.
    (b) Also, she was one of the King's Guards -- not the guards of some local province. d'Ansac had absolutely no business asking her or telling her to do ANYTHING at all, professionally. (Personally would be another matter, but then the recompense would never come up!)
    (c) Finally, she was born into the royalty of some other plane, so talking to her in a tone appropriate for addressing a commoner was totally inappropriate.

    2. When the Marquis figured all that out, he compounded his error by offering her political alliance rather than money. That's a big no-no among elves: supposedly, a physical relationship can be a fling, a transaction, or a celebration of an existing relationship, but it is never supposed to be a condition of that relationship. For him to treat it as such was a major breach of elven protocol.

    3. Daressa mostly thought he was creep anyway, so all that might or might not just be a pretext. After all, this is a woman who openly carries a Morganti weapon. Attributing "normal" behavior to her is probably a mistake. (Interstingly, she's nominally human, but just acts as elven as some of the elfs. Whenever I play a female PC, she somehow ends up acting a bit like Aliera e'Kieron, whether I mean for her to or not.)


    Hope that all helped, rather than simply obfuscating matters.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    I need to do Algebra, instead of argue alignment on the forums.


    TriOmegaZero wrote:
    I need to do Algebra, instead of argue alignment on the forums.

    Heh. Curse you for mentioning that thread last night! That was decidedly an evil act on your part!

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Damn, there go my Paladin powers.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    That settles it, my character in your next game is going Paladin, Kirth.

    Heh, maybe I need to just force Auris into it.


    I'm not ready! Or worthy. Or....paladiny...

    Scarab Sages

    Do I get to be a Barbarian/Cleric/Paladin?


    Ardelaneu Zakath wrote:
    Do I get to be a Barbarian/Cleric/Paladin?

    I played one once! Danelore Akvavit was from the Northlands, and used a warhammer from horseback.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Folks back home in Ohio want me to run a game for them when I'm there on vacation. I'm thinking 5th level stand alone, any module recommendations?


    TriOmegaZero wrote:
    Folks back home in Ohio want me to run a game for them when I'm there on vacation. I'm thinking 5th level stand alone, any module recommendations?

    The Gamemastery module that Silverhair ran for us a year or two ago was awesome -- Last Baron? Something like that. Derek and China and I all really enjoyed that one.


    Tower of the Last Baron. Module LB1.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    I'll have to pick that up.


    TriOmegaZero wrote:
    I'll have to pick that up.

    I'll be happy to loan it to you, if you like -- just remind me in person, or I'll forget.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Done and done.


    silverhair2008 wrote:
    Tower of the Last Baron. Module LB1.

    How long is it? I have some friends that are asking me about Pathfinder, and a good, but not overly long module would be a good way to introduce them, I think.

    Liberty's Edge

    Andostre wrote:
    silverhair2008 wrote:
    Tower of the Last Baron. Module LB1.
    How long is it? I have some friends that are asking me about Pathfinder, and a good, but not overly long module would be a good way to introduce them, I think.

    One long or maybe two normal sessions should cover The Last Baron.


    houstonderek wrote:
    Andostre wrote:
    silverhair2008 wrote:
    Tower of the Last Baron. Module LB1.
    How long is it? I have some friends that are asking me about Pathfinder, and a good, but not overly long module would be a good way to introduce them, I think.
    One long or maybe two normal sessions should cover The Last Baron.

    Great, thanks.


    Just as a confirmation, my potential May 10th trip was a no-go, so we're on this week.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    And we will be there early as planned. Even if my brain is mush from back-to-back Philosophy/Algebra exams.


    I'll be there tonight. I will not be there next week. I will be there the week after that.


    Andostre wrote:
    I'll be there tonight. I will not be there next week. I will be there the week after that.

    Heh. I'll be sure to schedule all the spellbook aquisitions on the odd weeks, then.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    So something good came out of the Declare Cleave thread. I made up better Cleave feats.

    Cleave wrote:
    Anytime you hit a foe, you deal damage normally and can make an additional attack (at the same base attack bonus of the successful hit) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you make this extra attack, you take a –2 penalty to your Armor Class until your next turn.
    Great Cleave wrote:
    Anytime you hit a foe, you deal damage normally and can make an additional attack (at the same base attack bonus of the successful hit) against a foe that is adjacent to the previous foe and also within reach. If you hit on this second attack, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

    Also, it's so nice to be playing a monk that isn't incompetent. I loved his Steve Irwin impression on the winter wolf.


    TriOmegaZero wrote:

    Also, it's so nice to be playing a monk that isn't incompetent. I loved his Steve Irwin impression on the winter wolf.

    I don't know who Steve Irwin is, so I shall call it a Trog impression.


    Since I won't be there next week, if the opportunity arises before we leave, I'll want to bury the body we found in the wicker structure outside. Hopefully this won't surprise too many people. If it does, just wait patiently. I'll be done digging in a bit.


    TriOmegaZero wrote:
    So something good came out of the Declare Cleave thread. I made up better Cleave feats.

    I've more or less kept the 3.5 Cleave as-is, and renamed the Pathfinder version as "Follow-Through." We've also specifically declared Cleave and Follow-Through attacks to be attacks of opportunity; therefore, a character with Combat Reflexes essentially gains Great Cleave (or Improved Follow-Through) automatically. Finally, the Supreme Cleave prestige class feature from 3.5 (make 5-ft. steps between cleaves) has been added as a feat (prerequisites: Combat Reflexes, Cleave or Follow-Through).

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Yeah, I was mostly just posting proof that I wasn't just banging my head against a wall all weekend for nothing.


    TriOmegaZero wrote:
    Yeah, I was mostly just posting proof that I wasn't just banging my head against a wall all weekend for nothing.

    Head-banging is its own reward. Ask any '80s Hair Band fan!

    Sovereign Court

    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
    Kirth Gersen wrote:
    TriOmegaZero wrote:
    Yeah, I was mostly just posting proof that I wasn't just banging my head against a wall all weekend for nothing.
    Head-banging is its own reward. Ask any '80s Hair Band fan!

    heh. Unless you give yourself a black eye. I have to flip my hair over when blow drying it to get the lower layers dry...one time I wasn't paying attention and banged my face against the corner of the open door, giving myself a very impressive black eye. I just told everyone I was in a fight...it was less embarassing...

    Sovereign Court

    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    How sits the soda situation?


    Jess Door wrote:
    How sits the soda situation?

    Plenty of mountain dew old-skool. Beyond that... Couple of vanilla coke zeroes. Maybe one Dr. Pepper. Couple of ginger ales. Some beer. Couple bottles of Abita root beer for TOZ.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    I know Cyz and I suggested switching back to the On the Frontier party next week, have we come to a decision on that?


    TriOmegaZero wrote:
    I know Cyz and I suggested switching back to the On the Frontier party next week, have we come to a decision on that?

    I'm open to suggestions either way. We seem to be going 2 adventures on / 2 off with each group:

  • King's Guard: All-Seeing Eye / Automatic Hound
  • Frontier: Startup / Whispering Cairn
  • King's Guard: Skinsaw Murders / d'Ansac's Rebellion
  • Frontier: Brocal Malann (Xandiev) / Unicorn's Castle
  • King's Guard: Quicklime Group / ?

    But there's no need to maintain that pattern if we don't feel like it. In case it hasn't been clear, overall I've been making the challenges for the "King's Guard" group a lot less level-appropriate, and requiring a whole lot more outside-the-box strategy in terms of tactical retreats vs. bold assaults, and re-thinking of plans, and the like. There's a reason for that -- namely, that the King's Guard will eventually determine the survival and fate of Aviona itself, and they need all the practice they can get in terms of thinking at that level.

    However, there's no reason that ALL the "King's Guard" adventures need to be quite so difficult, and for ALL the "Frontier" ones to be quite so modular. If people are sick of scheming and outmaneuvering for now, and want more stand-up fights and/or straightforward adventuring, I can provide that with either group. If they want more scheming for Fiachra and Jazeed and friends, I can easily do that, too.


  • (Continued)

    For the near future, I've been tentatively planning on the following:

  • A trip back into Aramni, this time to the City of the Torturer in the distant steppes. The villain in this adventure is one of the guys on Jazeed's list from Xandiev (the "Lords of Woe"), but I can tie it in with either group. Action mix will be similar to the Xandiev one.

  • Assisting the frontier town of Wolvishton (near Fenrift's Keep) with three "curses" plaguing them. Most straightforward of the three; good for a party with at least one ranger and one cleric or archivist.

  • Another trip into Aramni, this time to investigate drug smuggling into Aviona (HD should love this one!). This is arguably the most investigation-heavy adventure to date, with most fights until the end being along the lines of quick skirmishes.

    If there are requests for one of these with a particular group, or maybe for something prepackaged (if you're sick of my original stuff), I'm totally open to it as well.


  • Regarding non-level-appropriate challenges: There are actually options other than retreat -- for example, totally outrageous frontal assaults become possible if you're willing to spend your hero points. Derek's use of a hero point to go from -1 hp to 4 hp (by bending the rules for taking a breather) is an excellent example of stuff I'd like to encourage as much as possible.

    I didn't want to give too many suggestions, but I was sort of hoping that someone might ask something like, "What are the chances that the masonry wall is really weak right where we're digging?"

    Spoiler:
    The response would have been something like, "At first it doesn't seem too likely, but a hero point says the odds are pretty good!" In that case, adding +1d6 per point spent to your Break check against the wall would have nicely demolished the thing on the first attempt, giving you initiative rolls right away against Monk inside.

    Another possibility would be something like "what are the odds that Monk left himself a path through the brambles that I could follow to him?"

    Regarding nuisances such as walls of fire, darkness spells, and spike growth spells:

    Spoiler:
    keep in mind that Sherviel has a sword that can dispel magic by touch. Also, she's had enough time with it now to know that it's good for 3/day uses, rather than the 1/day she'd assumed -- but even 1/day makes really a big difference sometimes.


    To TOZ and Shana, re: geodes

    Spoiler:
    You know, if your friend's position was that rivers can expose geodes at the surface, he'd be totally correct -- some of the best geode-hunting spots are where streams have eroded the ground around them. But, like I said, rivers don't form them at all, which seemed to be the argument. Just thought I should clarify.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    Good enough for us. I've invited that friend to come with us next Monday, since we won't be able to make it on Memorial Day. Have to be back to work that Tuesday. Let me know if we won't have room.


    TriOmegaZero wrote:
    Good enough for us. I've invited that friend to come with us next Monday, since we won't be able to make it on Memorial Day. Have to be back to work that Tuesday. Let me know if we won't have room.

    We'll figure something out!


    P.S. Jess - If Shervaiel didn't already get a hero point for her inspired posters for Otto's party, be sure to award her one now that she's taken possession of the house.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    What level should I have him roll?


    TriOmegaZero wrote:
    What level should I have him roll?

    Dunno. Let's wait and see if anyone replies, so we can figure out which group will be involved.


    Anyone? I would sort of like to prep, so let me know.

    Sovereign Court

    Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

    I have no opinion. Whatever they want.

    Grand Lodge

    Pathfinder Adventure, Rulebook Subscriber; Pathfinder Battles Case Subscriber

    I'm going to vote for the Frontier group on that note, even if they are only 4th level. My friend enjoys a good combat, and CR-appropriate encounters. :) I'll have to warn him we don't battlemat it up, but you're way better at describing the scene than I am Kirth, so he shouldn't get too lost.


    With only one vote, I'm going with the frontier group. My "Three Curses of Wolvishton" adventure (which I once submitted to Dungeon, only to have the print magazine get cancelled) is in three modular parts, enabling us to phase characters in and out with minimal difficulty; I anticipate the following:

  • Monday, May 24: Trog, Jazeed, Fiachra, and the two "Tree Huggers," plus a possible guest who will be playing either a local contact or a connection from Fenrift's Keep.

  • Monday, May 31: Whoever can make it. Trog, Jazeed, and Fiachra, hopefully (the other three will pull a "our work here is done!" bit after the first session, I guess).

  • Monday, June 6: If the adventure carries over this long, hopefully we can get all 5 players together for a big battle finale.

    I anticipate no burglaries, and none of the "boss" types are primary casters. I'll have to check when I get home to make sure I can make it easy enough so that 4th level characters won't really have a hard time with it. If not, I may pull out something from Dragon magazine, or maybe Hook Mountain Massacre or something, or see if they're ready for the City of the Torturer instead -- trips into Aramni are always fun.

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