speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau is considering how to weaponize the medusa's head, thinks better of it and follows after the party.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
reflex: 1d20 + 18 ⇒ (2) + 18 = 20 incase one is needed. ( I did 5' adjust away from the pit on my last action ) Shau waits for the party to act not knowing the beast has left the pit as of yet.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
" Wrong place, wrong time missy!"
Shau says no to drugs and hope she doesn't get stoned. fort save vs gaze: 1d20 + 19 ⇒ (15) + 19 = 34 attack1: 1d20 + 24 ⇒ (8) + 24 = 321d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32 acid precision flurry: 1d20 + 24 ⇒ (7) + 24 = 311d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (3) + 5 = 27 acid precision ki panache: 1d20 + 24 ⇒ (14) + 24 = 381d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25 acid precision secondary -5: 1d20 + 19 ⇒ (4) + 19 = 231d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (3) + 5 = 29 acid precision
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
That depends on if it happens in initiative order or not. I guess the timing of the pit makes a difference. If the pit happens first, I will delay while we discuss what to do with her.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
If slow automatically counters haste, then the haste from my boots drops, if not here is my will save. will: 1d20 + 9 ⇒ (6) + 9 = 15 keep rage going. Moves over to attack the medusa, right in her face. IF she has 10' she can AOO me then move an additional 5 to try to provoke. (and I would gladly stylish riposte her if she misses by 5) Attack: 1d20 + 25 ⇒ (2) + 25 = 271d6 + 17 + 5 + 1d6 ⇒ (6) + 17 + 5 + (3) = 31precision acid stylish possibly: 1d20 + 25 ⇒ (2) + 25 = 271d6 + 17 + 5 + 1d6 ⇒ (3) + 17 + 5 + (1) = 26precision acid
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau nods at Percy for the misfortune, seeing her tiny life flash before her eyes as the massive claw misses barely. Stay angry,boots for haste, flurry on ape til it drop then nearest awake enemy. attack1: 1d20 + 25 ⇒ (19) + 25 = 441d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (6) + 5 = 33acid precision flurry: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (5) + 5 = 28acid precision
confirm attack 1
confirm attack haste
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
swift ki panache, keep angry, activate haste boots,
Attack1: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (6) + 5 = 31 acid precision
confirm
confirm
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Stylish Riposte
When your AC exceeds the result of a foe’s melee attack against you by 5 or more, that foe provokes an attack of opportunity from you. Once you make such an attack of opportunity against a foe, you can’t again use this trick against the foe that day Yes as they aoo me, if they miss by 5, I will use my 1/opponent/day on them, so one on each, and on one that is standing, use my 1 attack after my move. red 34, orange 63 yellow 57 green 29, and last attack I guess on green 23
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau rages all of them ganging up on her fellow aberrant, and vaults nimbly, bouncing off the large creature high over the enemies! I was going to acrobatics, but I want the 4 of them to provoke.
aoo1: 1d20 + 24 ⇒ (4) + 24 = 281d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (6) + 5 = 34acid precision
attack one: 1d20 + 24 ⇒ (12) + 24 = 361d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (6) + 5 = 33acid precision if I fail and they AOO me, that opens up another bunch of options with stylish riposte, once per enemy per combat if they miss my ac by more than 5. (ac 44 with rage and stuff) confirm aoo2
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau says "I am sorry!"
Attack: 1d20 + 20 ⇒ (9) + 20 = 291d6 + 13 + 1d6 + 5 ⇒ (1) + 13 + (5) + 5 = 24 acid, precision
ki panache confirm: 1d20 + 20 ⇒ (15) + 20 = 351d6 + 13 + 1d6 + 5 ⇒ (6) + 13 + (4) + 5 = 28 acid, precision
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
AOO vs casting (if it doesn't do it defensively) aoo 15+: 1d20 + 20 ⇒ (20) + 20 = 401d6 + 13 ⇒ (3) + 13 = 16
aoo 15+: 1d20 + 20 ⇒ (9) + 20 = 291d6 + 13 ⇒ (2) + 13 = 15
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Before I take the magic missile damage, did they cast defensively? I do have noodle arms (longarm) and can AOO on her if she does not.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Peep jumps in pouch as his move
If it swings I will attempt a parry and riposte. parry -4 size inc: 1d20 + 20 - 4 ⇒ (6) + 20 - 4 = 22
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
IS the naga large enough to see over the walls or do I have to move up to see it?
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau and Peep follow the huge goat creature trying not to step into any waste products. If the smell is too bad, she will move back some. The same if the goat smells also (lol). Perception: 1d20 + 22 ⇒ (7) + 22 = 29 if needed. and if she has somewhere to be in the shadows/cover/concealment stealth: 1d20 + 20 ⇒ (16) + 20 = 36
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
"I am not sure who Teppin Montrose is (TM for short ongoing), but if Adril killed him was TM bad or Adril?
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau moves to the weapons room and looks around. Perception: 1d20 + 22 ⇒ (16) + 22 = 38
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau goes off to the kitchen to talk to her guy (I think that is my mission, if it isn't I do my best to complete the exchange mission)'
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
"Let us check his room, and the rooms where the archers came from.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
"Oh yes please I have been wounded by that exploding force ball thingy twice!" shau is down 19
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau heads back to the central hall to check on everyone and find out if anyone knows what the heck just happened.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau drops her rage and is fatigued for a few rounds. I don't need to be angry with only 1 guy left. 5' adjust and attack fuchia primary: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (6) + 12 + 5 + (1) = 24 haste: 1d20 + 21 ⇒ (15) + 21 = 361d6 + 12 + 5 + 1d6 ⇒ (3) + 12 + 5 + (1) = 21
haste confirm
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau is delaying for the Octopus to see what is left and if she has to do something cool to pull off killing 2.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
"Looks like Octo-Die has this covered, but I don't know where that guy teleported to. Suggestions guys?"
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
What did blue gnome do? is he the wand or the force orb? if he threw the orbs he eats 2 AOOs before my attack routine on him and the archer.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Yellow regrets his life choices as soon as he releases his first arrow. AOO combat reflexes! 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision attack: 1d20 + 25 ⇒ (4) + 25 = 291d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 Aoo2
"Now, who wants some?!!" Shau flurries on the archer and when he drops shifts to the gnome, lookin g around for who threw those damn force orbs!
primary: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25
confirm hasted
confirm panache
Shau then points at the white haired elf and gives the "come at me bro" hand gesture.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
peep has https://www.d20pfsrd.com/feats/conduit-feats/flickering-step-conduit/#:~:te xt=You%20can%20appear%20and%20disappear,ranks%20in%20Knowledge%20(planes). That is how he can dim door. Retrained his feat and he has my kn planes 12 ranks. up to 2x his base move of 40
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau nods and aims a deadly stroke! coup: 2d6 + 34 + 1d6 + 5 ⇒ (6, 3) + 34 + (2) + 5 = 50 "The worm has been dispatched, Peep take us to the armory!" Peep touches River, Percy, Shau and Lucija as willing into the armory (must arrive in the same formation)
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
I could 5' dispatch the worm and THEN have Peep dim door us. Everyone else will get to act but me. Sounds good? If you choose not to come along that is ok, I should be fine there, nimbly dodging swashbuckling my way around. If things go south I will scream like a little halfling girl!
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Maybe Osprey can summon something to coup the worm, in revenge for being swallowed lol. Or we can come back before the slumber wears off.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
I can 5' step and have Peep dim door 4 of us into the Armory assuming I know where it is, if we want, I would have to leave Tessa behind. GM do I know where the inside of the armory is? or the outside? on gm confirmation, I will move my figure and you can also if we can dim door.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
https://aonprd.com/Rules.aspx?ID=191 If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD , to speed things up, unless it has something special.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
CMD is 29 for augment giant octopus. Any 29 or above escape as a standard action.
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
Shau, seeing yet another golem appear will do her best to take that down and follow up on the worm holding Morok. Primary +3 adamantine 15-20: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision
Confirm for flurry +3 adamantine 15-20: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 1d6 acid 5 precision
speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1
I agree with harm's way, no AC involved just take damage.
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