Vendria

Shau lynne's page

83 posts. Alias of Eric Trade Prince.


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speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

I have an ioun torch


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

pulls out her clw wand and uses it 3 times.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau is considering how to weaponize the medusa's head, thinks better of it and follows after the party.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

reflex: 1d20 + 18 ⇒ (2) + 18 = 20 incase one is needed. ( I did 5' adjust away from the pit on my last action )

Shau waits for the party to act not knowing the beast has left the pit as of yet.


I would be interested in either.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

and 5' adjust away from pit


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

" Wrong place, wrong time missy!"
Stay angry, no haste boots

Shau says no to drugs and hope she doesn't get stoned.

fort save vs gaze: 1d20 + 19 ⇒ (15) + 19 = 34

attack1: 1d20 + 24 ⇒ (8) + 24 = 321d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32 acid precision

flurry: 1d20 + 24 ⇒ (7) + 24 = 311d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (3) + 5 = 27 acid precision

ki panache: 1d20 + 24 ⇒ (14) + 24 = 381d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25 acid precision

secondary -5: 1d20 + 19 ⇒ (4) + 19 = 231d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (3) + 5 = 29 acid precision


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau delays then


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

That depends on if it happens in initiative order or not. I guess the timing of the pit makes a difference. If the pit happens first, I will delay while we discuss what to do with her.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

If slow automatically counters haste, then the haste from my boots drops, if not here is my will save.

will: 1d20 + 9 ⇒ (6) + 9 = 15

keep rage going.

Moves over to attack the medusa, right in her face. IF she has 10' she can AOO me then move an additional 5 to try to provoke. (and I would gladly stylish riposte her if she misses by 5)

Attack: 1d20 + 25 ⇒ (2) + 25 = 271d6 + 17 + 5 + 1d6 ⇒ (6) + 17 + 5 + (3) = 31precision acid

stylish possibly: 1d20 + 25 ⇒ (2) + 25 = 271d6 + 17 + 5 + 1d6 ⇒ (3) + 17 + 5 + (1) = 26precision acid


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

No see invis for Shau currently.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau nods at Percy for the misfortune, seeing her tiny life flash before her eyes as the massive claw misses barely.

Stay angry,boots for haste, flurry on ape til it drop then nearest awake enemy.

attack1: 1d20 + 25 ⇒ (19) + 25 = 441d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (6) + 5 = 33acid precision

flurry: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (5) + 5 = 28acid precision
haste: 1d20 + 25 ⇒ (20) + 25 = 451d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (4) + 5 = 31acid precision
ki panache: 1d20 + 25 ⇒ (3) + 25 = 281d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (2) + 5 = 29acid precision
2ndary -5: 1d20 + 25 - 5 ⇒ (10) + 25 - 5 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32acid precision

confirm attack 1
attack1: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (6) + 5 = 34acid precision

confirm attack haste
attack1: 1d20 + 25 ⇒ (17) + 25 = 421d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (3) + 5 = 28acid precision


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

swift ki panache, keep angry, activate haste boots,
attack apezilla

Attack1: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (6) + 5 = 31 acid precision
flurry: 1d20 + 25 ⇒ (19) + 25 = 441d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 acid precision
haste: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (4) + 5 = 29 acid precision
ki panache: 1d20 + 25 ⇒ (18) + 25 = 431d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (1) + 5 = 27 acid precision
2ndary-5: 1d20 + 20 ⇒ (1) + 20 = 211d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (2) + 5 = 28 acid precision

confirm
flurry: 1d20 + 25 ⇒ (10) + 25 = 351d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (2) + 5 = 27 acid precision

confirm
ki panache: 1d20 + 25 ⇒ (16) + 25 = 411d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (6) + 5 = 34 acid precision


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Stylish Riposte
Additional Prerequisite(s): Combat Reflexes, base attack bonus +4

When your AC exceeds the result of a foe’s melee attack against you by 5 or more, that foe provokes an attack of opportunity from you. Once you make such an attack of opportunity against a foe, you can’t again use this trick against the foe that day

Yes as they aoo me, if they miss by 5, I will use my 1/opponent/day on them, so one on each, and on one that is standing, use my 1 attack after my move.

red 34, orange 63 yellow 57 green 29, and last attack I guess on green 23


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau rages all of them ganging up on her fellow aberrant, and vaults nimbly, bouncing off the large creature high over the enemies!

I was going to acrobatics, but I want the 4 of them to provoke.
Acrobatics to make the jump- but not wanting to tumble and avoid.
acrobatics: 1d20 + 25 + 4 ⇒ (4) + 25 + 4 = 33bonus on distance for speed 40

aoo1: 1d20 + 24 ⇒ (4) + 24 = 281d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (6) + 5 = 34acid precision
aoo2: 1d20 + 24 ⇒ (19) + 24 = 431d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (5) + 5 = 31acid precision
aoo3: 1d20 + 24 ⇒ (17) + 24 = 411d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (4) + 5 = 29acid precision
aoo4: 1d20 + 24 ⇒ (10) + 24 = 341d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (5) + 5 = 29acid precision

attack one: 1d20 + 24 ⇒ (12) + 24 = 361d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (6) + 5 = 33acid precision

if I fail and they AOO me, that opens up another bunch of options with stylish riposte, once per enemy per combat if they miss my ac by more than 5. (ac 44 with rage and stuff)

confirm aoo2
aoo4: 1d20 + 24 ⇒ (9) + 24 = 331d6 + 17 + 1d6 + 5 ⇒ (5) + 17 + (5) + 5 = 32acid precision
confirm aoo3
aoo4: 1d20 + 24 ⇒ (5) + 24 = 291d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (3) + 5 = 28acid precision


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Morok don't forget your full bab hasted attack!


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau says "I am sorry!"
activates haste boots

Attack: 1d20 + 20 ⇒ (9) + 20 = 291d6 + 13 + 1d6 + 5 ⇒ (1) + 13 + (5) + 5 = 24 acid, precision
flurry: 1d20 + 20 ⇒ (14) + 20 = 341d6 + 13 + 1d6 + 5 ⇒ (6) + 13 + (3) + 5 = 27 acid, precision
ki panache: 1d20 + 20 ⇒ (19) + 20 = 391d6 + 13 + 1d6 + 5 ⇒ (1) + 13 + (4) + 5 = 23 acid, precision
haste: 1d20 + 20 ⇒ (4) + 20 = 241d6 + 13 + 1d6 + 5 ⇒ (1) + 13 + (5) + 5 = 24 acid, precision
2ndary -5: 1d20 + 20 - 5 ⇒ (3) + 20 - 5 = 181d6 + 13 + 1d6 + 5 ⇒ (6) + 13 + (6) + 5 = 30 acid, precision

ki panache confirm: 1d20 + 20 ⇒ (15) + 20 = 351d6 + 13 + 1d6 + 5 ⇒ (6) + 13 + (4) + 5 = 28 acid, precision


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

AOO vs casting (if it doesn't do it defensively)

aoo 15+: 1d20 + 20 ⇒ (20) + 20 = 401d6 + 13 ⇒ (3) + 13 = 16
confirm

aoo 15+: 1d20 + 20 ⇒ (9) + 20 = 291d6 + 13 ⇒ (2) + 13 = 15


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Before I take the magic missile damage, did they cast defensively? I do have noodle arms (longarm) and can AOO on her if she does not.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Peep jumps in pouch as his move
Swift-style, standard cast longarm-drop wand, standard move to Naga.
I provoke if Naga has combat reflexes.

If it swings I will attempt a parry and riposte.

parry -4 size inc: 1d20 + 20 - 4 ⇒ (6) + 20 - 4 = 22
rip: 1d20 + 20 ⇒ (10) + 20 = 301d6 + 13 ⇒ (2) + 13 = 15
confirm
rip: 1d20 + 20 ⇒ (5) + 20 = 251d6 + 13 ⇒ (3) + 13 = 16


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

IS the naga large enough to see over the walls or do I have to move up to see it?


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau advances with Percy.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau and Peep follow the huge goat creature trying not to step into any waste products. If the smell is too bad, she will move back some. The same if the goat smells also (lol).

Perception: 1d20 + 22 ⇒ (7) + 22 = 29 if needed.

and if she has somewhere to be in the shadows/cover/concealment

stealth: 1d20 + 20 ⇒ (16) + 20 = 36


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

TO THE MAZE!!


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

"I am not sure who Teppin Montrose is (TM for short ongoing), but if Adril killed him was TM bad or Adril?


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau moves to the weapons room and looks around.

Perception: 1d20 + 22 ⇒ (16) + 22 = 38


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau goes off to the kitchen to talk to her guy (I think that is my mission, if it isn't I do my best to complete the exchange mission)'


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

"Let us check his room, and the rooms where the archers came from.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

cmw: 2d8 + 10 ⇒ (6, 8) + 10 = 24


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

"Oh yes please I have been wounded by that exploding force ball thingy twice!" shau is down 19


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau heads back to the central hall to check on everyone and find out if anyone knows what the heck just happened.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

It was a dazing fireball not the daze spell.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau drops her rage and is fatigued for a few rounds. I don't need to be angry with only 1 guy left. 5' adjust and attack fuchia

primary: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (6) + 12 + 5 + (1) = 24

haste: 1d20 + 21 ⇒ (15) + 21 = 361d6 + 12 + 5 + 1d6 ⇒ (3) + 12 + 5 + (1) = 21
flurry: 1d20 + 21 ⇒ (5) + 21 = 261d6 + 12 + 5 + 1d6 ⇒ (1) + 12 + 5 + (5) = 23
secondary: 1d20 + 21 ⇒ (7) + 21 = 281d6 + 12 + 5 + 1d6 ⇒ (5) + 12 + 5 + (4) = 26

haste confirm
primary: 1d20 + 21 ⇒ (18) + 21 = 391d6 + 12 + 5 + 1d6 ⇒ (5) + 12 + 5 + (5) = 27


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau is delaying for the Octopus to see what is left and if she has to do something cool to pull off killing 2.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

"Looks like Octo-Die has this covered, but I don't know where that guy teleported to. Suggestions guys?"


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

What did blue gnome do? is he the wand or the force orb? if he threw the orbs he eats 2 AOOs before my attack routine on him and the archer.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Yellow regrets his life choices as soon as he releases his first arrow.

AOO combat reflexes!

1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision

attack: 1d20 + 25 ⇒ (4) + 25 = 291d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29

Aoo2
attack: 1d20 + 25 ⇒ (8) + 25 = 331d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (6) + 5 = 29

"Now, who wants some?!!"

Shau flurries on the archer and when he drops shifts to the gnome, lookin g around for who threw those damn force orbs!
spend 1 panache for ki panache extra attack as swift

primary: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (1) + 5 = 25
hasted: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26
flurry: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (6) + 5 = 30
panache: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (2) + 17 + (5) + 5 = 29
2ndary-5: 1d20 + 20 ⇒ (10) + 20 = 301d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (2) + 5 = 27

confirm hasted
attack: 1d20 + 25 ⇒ (11) + 25 = 361d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26

confirm panache
attack: 1d20 + 25 ⇒ (18) + 25 = 431d6 + 17 + 1d6 + 5 ⇒ (3) + 17 + (3) + 5 = 28

Shau then points at the white haired elf and gives the "come at me bro" hand gesture.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

peep has https://www.d20pfsrd.com/feats/conduit-feats/flickering-step-conduit/#:~:te xt=You%20can%20appear%20and%20disappear,ranks%20in%20Knowledge%20(planes).

That is how he can dim door. Retrained his feat and he has my kn planes 12 ranks. up to 2x his base move of 40


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

I think you are in the right spot or 1 down.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau nods and aims a deadly stroke!

coup: 2d6 + 34 + 1d6 + 5 ⇒ (6, 3) + 34 + (2) + 5 = 50

"The worm has been dispatched, Peep take us to the armory!"

Peep touches River, Percy, Shau and Lucija as willing into the armory (must arrive in the same formation)


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

I could 5' dispatch the worm and THEN have Peep dim door us. Everyone else will get to act but me. Sounds good?

If you choose not to come along that is ok, I should be fine there, nimbly dodging swashbuckling my way around. If things go south I will scream like a little halfling girl!


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Maybe Osprey can summon something to coup the worm, in revenge for being swallowed lol. Or we can come back before the slumber wears off.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

I can 5' step and have Peep dim door 4 of us into the Armory assuming I know where it is, if we want, I would have to leave Tessa behind.

GM do I know where the inside of the armory is? or the outside?

on gm confirmation, I will move my figure and you can also if we can dim door.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

I have never seen obsidian flow, nasty!


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

baby C'thulu!


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

https://aonprd.com/Rules.aspx?ID=191

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD ,

to speed things up, unless it has something special.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

CMD is 29 for augment giant octopus. Any 29 or above escape as a standard action.


If there is still room, I have a solid grappler, or a bard with great knowledge inspire +2 and flagbearer.


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

Shau, seeing yet another golem appear will do her best to take that down and follow up on the worm holding Morok.

Primary +3 adamantine 15-20: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (1) + 5 = 29 1d6 acid 5 precision
Haste +3 adamantine 15-20: 1d20 + 25 ⇒ (13) + 25 = 381d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (3) + 5 = 26 1d6 acid 5 precision
Ki-Panache +3 adamantine 15-20: 1d20 + 25 ⇒ (9) + 25 = 341d6 + 17 + 1d6 + 5 ⇒ (6) + 17 + (4) + 5 = 32 1d6 acid 5 precision
Flurry +3 adamantine 15-20: 1d20 + 25 ⇒ (15) + 25 = 401d6 + 17 + 1d6 + 5 ⇒ (1) + 17 + (4) + 5 = 27 1d6 acid 5 precision
Secondary +3 adamantine 15-20: 1d20 + 20 ⇒ (10) + 20 = 301d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 1d6 acid 5 precision

Confirm for flurry +3 adamantine 15-20: 1d20 + 25 ⇒ (5) + 25 = 301d6 + 17 + 1d6 + 5 ⇒ (4) + 17 + (4) + 5 = 30 1d6 acid 5 precision


speed 40, haste 10/-3 | HP 108/108| AC 35 T 31 FF 35-no ff | CMB +12, CMD 35+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-7 unmonk1/sw5/med2/occ1/blood urb2/clr1

I agree with harm's way, no AC involved just take damage.

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