Telandia Edasseril

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12 posts. Alias of Luke.




Tale of Days Current Battlemap City Map

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Tale of Days Current Battlemap City Map

Landing spot for the discussion thread!


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Hi! Paizo's impending release of the revised and expanded Curse of the Crimson Throne seems like a great opportunity to dive into one of the few early APs that I've never tried to run. So let this be my call for players! I'm looking for 4 or 5 citizens of Korvosa willing to risk the ultimate sacrifice in order to help stabilize and restore order to our troubled city.

The revised AP is not downloadable for me yet, so we have a bit of waiting to do before I have all the new material, but there's no time like the present to start the character creation and selection process. I will very likely tailor the start of the adventure to fit the backgrounds of the group, and encourage players to link their character backgrounds together wherever they have the urge and see the opportunity.

There is already a website for the game with maps including the home for the current battlemap when that becomes needed. Players who are accepted into the game will be given a login linked to an email address. I do this because I want to feel free to share the excellent artwork that comes with the product (as I would at the table), without worrying about infringing on Paizo's IP rights.

Character submissions should be created with the locale in mind - in this case the city of Korvosa. This means that most people are human and are of Chelish, Varisian or Shoanti descent. Korvosa is a racially-charged atmosphere with upcoming tensions that will strain ties between the city's citizens like nothing in living memory, so choose wisely. I'm certainly not saying that you are confined to these ethnicities, I'm just saying that characters of other backgrounds will stick out.

This AP is largely urban in nature, with some significant dungeon-crawl stretches. Druids and nature-lovers beware, there may be limited chances to shine in the city.

I've put some information from the campaign home page on my profile home page on house rules and whatnot. I will generally post in the evening, east coast US timezone. I will try to keep up at least once-a-night pace as much as real life allows.

Successful player applications for this game will have the following:

- 1st level character built on 25 point buy system (Heroes are supposed to be heroic).
- Maximum starting gold for your class, duly apportioned among possessions.
- Character built from sources: Core Rulebook, Advanced Player's Guide, Ultimate Combat, Ultimate Magic, Advanced Class Guide.
- A thought-out character background sympathetic with the fate of the city.
- An interesting physical description
- Nonevil Alignment
- Two Traits selected from standard sources. New campaign traits are promised with the revised AP, so more to come on that as details become available.


Tale of Days Current Battlemap City Map

Very little cloud and a freshing breeze three points off the cape brought the Baron's Bounty into the crowded inner roads of Magnimar's harbor to a gentle kiss against the deep water quay. She was aptly named, for in addition to her cargo of imports from Cheliax and beyond she brought five long looked-for passengers from the distant island-city of Absalom. These five and all of their belongings were scooped up and loaded directly onto a stage-and-four which trundled them up the long climb to Summit, past the government buildings and monuments of the capital district, almost to the gates at the southern extremity of the city. There, just inside the city wall and nominally within the noble 'Alabaster' district stands the Heidmarch mansion, newest chapter house of the Pathfinder Society.

The new guests of the manor were well-received by Sheila and Canayven Heidmarch themselves. The steward of the house appointed four of them capital rooms at Velora Manor, a large multi-roomed house not far removed from the Heidmarch's sprawling manse. The fifth of their number, their nominal leader Shevala Iorae was hustled off to a room and cloistered there for hours along with the Heidmarchs and several other agents called in for the occasion. Dinner was served for the guests of Velora Manor, along with explanations that a meeting would be called in the morning, everything explained, and a plan put together. Something was happening. The society was gathering itself, marshaling its strength to take action. A quest was afoot.

The morning brought a summons. The Heidmarch estate, grand library, two hours before noon.

---

Across the city, in a dark, muddy little hell-hole known as the Underbridge the morning was passing with less splendor. There's not much that can be said to unsay stuff you blurt out when you're charmed. And so the giant Shoanti warrior sat mute atop a no-longer struggling Natalya Vancaskerkin - criminal overlord mastermind that was not. Natalya was a contact gone dead for the Society, and the Heidmarch's - specifically Sheila - had assigned a fresh group of recruits to the job of tracking her down and recovering whatever information she'd gone to ground with. That led the group from clue to clue to here, to a rundown warehouse with rotted floors and open connections to the sewers. To a dirty brawl with goblins that throw bags of s~*% and glass, and a mad-woman spouting fevered dream-ravings of taking over the city. And in the end the crazy b#&&* had to be beaten senseless before she would stop struggling and surrender to the overwhelming force the recruits brought to bear. And all of it for a broken piece of metal, a sharp little curiosity that the party wizard had to literally pry from Natalya's hand - she'd actually cut herself on it.

And now sucking the blood from that cut was the only thing occasionally interrupting the barrage of curses raining down about the Shoanti's ears and overdeveloped shoulders. The curses lasted through the argument over turning the whole scene over to the guard - the guard! Past towering rage at the inherent stupidity at declaring oneself Queen of a pool of dung. On beyond the discovery of nothing - no treasure, no clues, not a single Thassilonean rune to decipher. Well into the abject waste of talent that this entire investigation had been. The tirade continued through the gathering of items and bound prisoner and exit from the warehouse, the district, and up the broad avenue back to the Heidmarch's estate. It was the kind of tirade that made people look away, embarrassed for the poor soul being passed under the harrow. No one said a word about Natalya's inert form, draped casually over his shoulder.

---

The grand library of the Heidmarch estate is a multi-story open affair with branches on two stories leading to reading nooks. The collection of books and specimens collected there is certainly the most complete private collection of knowledge to be found outside the empire. The members of the conclave arrive separately, ordering drinks from attendant staff and finding comfortable places to sit. Shevala Iorae, raven-haired reknowned Varisian Pathfinder and mentor these past ship-board weeks to the new arrivals from Absalom, fidgets with a presentation board that's been erected for presentation. She unrolls and tacks two maps to the board as others arrive and take their places. Koriah is a red-headed Pathfinder of local origin. Archisa is the curator to Magnimar's Museum of the Ages, a well-respected and influential member of the Society. Finally there is Canayven and Sheila Heidmarch. Sheila enters the room aglow and its apparent that this kind of gathering is her preferred element. She takes in the gathering, noting with a passing frown the recruits that have not yet made it back from their investigation, then kicks off the affair with a meaningful clearing of the throat.

"Friends and members of the Society, thank you all for making what for some of you was a rather long and tedious trip to our little home on the frontier.." She gestures around the library. "I welcome you to the planning stages of a quest to recover the newly discovered Thassilonean library at Jorgenfist!" She lets the idea of this quest filter its way around the room, taking in the reactions of each of the assembled members. "The library, as most of you know, was discovered by the vanquishers of Karzoug..." her speech trails off as a member of her staff enters by a side door and gestures for her attention. There's some commotion in the room beyond, raised voices...

"I'm sorry - let me just attend to this," she says, plainly put-out by the interruption. "Shevala, please proceed...

Valai:
The artifact in your hand is the most powerful item you've ever seen. Nothing you've ever actually held has registered such a powerful magical aura. You have no idea what it is, but it has inflicted a curse of pride upon you, such that the mere thought of someone telling you what to do makes you nauseous - like even more than normal. You've come back to the Heidmarch manor to turn over Natalya to your benefactor for questioning, but now that you stand before her, in the doorway to her library filled with books she probably has never read, you're filled with the urge to bury the sharp piece of garbage into her forehead.


Tale of Days Current Battlemap City Map

Hi folks. First off I want to stress that GM Dak's thread is NOT required reading for the other players. I have an idea of how to merge this story together and get it chugging in the right direction with this mix of characters. That starts with getting the character backstories in line with the description in the AP guide. Nothing actually changes about the story hook for the new characters. You're still invited to appear at the Heidmarch estate, the Pathfinder's Society's most recently opened chapter house.

I think Valai and Rommin need to level up - go ahead and do that.

What questions from the recruit thread did I fail to answer? The new characters still get 150 gp (which is a stretch given the druid's background - I think you have an acorn... :)


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Anyone interested in starting a Shards of Sin game?

I'm looking for 4 or 5 character applications for a play-by-post Shattered Star campaign. I've been out of online games for

awhile and am missing the unique pace of the format. I'll probably throw together a google site or something for hosting combat maps and relevant images.

Character Creation Guidelines:

Point buy: 20 - heroes are supposed to be standout individuals
Races: Core races only.
Classes: Core. APG. Ultimate Magic/Combat considered.
Alignment: no evil
Traits: 2 - One campaign, one adventure.
HP: max 1st level.
Starting gold: 150gp


Tale of Days Current Battlemap City Map

Here's our discussion thread. Let's start talking about character advancement and integration into the campaign. Gameplay questions, inventory, etc can go here.

The Campaign site is here.


Tale of Days Current Battlemap City Map

This is the game thread for our Children of the Void game. This is a continuation of Luke's Shadow in the Sky Thread.


The Second Darkness PbP campaign I'm running is about to bridge from chapter 1 to chapter 2 and I'm looking for a couple new players to step in at 4th level and join the fun. The expectation is that you would check the post at least once a day (that's about what I can manage), posting whenever appropriate.

The gameplay for chapter 1 may be found here.

Anyone interested in joining should post a character concept here. I'll close the request after 1 week, review the submissions and pick two. The current players for chapter 2 are...

Lia, female Half-elf Rogue
Brenin, male Human Ranger
Rees, female Tiefling Witch


Tale of Days Current Battlemap City Map

Nightfall on the streets of Riddleport's Waterfront District. The early summer sky is one of those last shades of blue before true darkness. The season hasn't really gotten its legs yet in this part of the world and sundown still brings a small spring chill. Wisps of mist off the nearby river drift around the knees of the leaning tenements and shops, fogging windows and wetting street cobbles. Up and down the streets of the city the gaslamps spit and spark to life. Maybe one of every three still function in this part of town. The others merely sizzle occasionally or cast a light so soft that only the glass is illuminated, creating little glowing bubbles of light in a dark and dangerous sea.

The fact is that the streets of Riddleport get more lethal when the sun goes down. What would pass for crime in most cities occurs in broad daylight here. The flavor of the crimes, the severity of the penalties and the potential for gain all increase when alley shadows creep into the streets. Simple panhandlers gather their belongings and scuttle off to whatever places they deem 'safe'. Their replacements are cutpurses, thugs and working women. Sailors from the vessels in port wander the streets of the city in packs for protection, well aware that stragglers are often found bobbing in the harbor at first light.

This night the gangs of sailors, the thugs and even a few of the whores have congregated in the waterfront for a rebirth of sorts. One of the landmarks of the city, the Gold Goblin Gambling Hall is reopening its doors after a deep renovation. The filth and decay of the old management has been swept into the sea. New management is opening the hall with a grand gambling tournament the likes of which have not been seen since the old glory days of the Goblin. "Cheat the Devil and Take His Gold" is what the man calls it, but the grand prize is actually 10,000 shining pieces of silver against an entry fee of only 10. Most sailors in this town will take those odds as often as they can afford them. Compound the normal enthusiastic crowd of chance-takers with the extra folks gathering in town to observe the mysterious shadow in the sky and you have the makings of a mob.

The Gold Goblin itself is one of the larger buildings in the district. The main floor sits under a distinctive bronze dome, now green with years of weathering. The curving facade of the building is lined with wide reinforced windows that fill the square outside with light. At the appointed hour a pair of muscled guards, bare to the waist and covered in swirling tattoos, take their place at the main entrance. The doors are opened and the gathered crowd is allowed to meander into the casino.

Brenin:
You've followed the course of the Velashu River down to the town of Riddleport at the advice of village augurs and borderland mystics. The entrails, the clouds, the swirling leaves - they all agree. This town is the focus of the blot phenomenon. And you've been given a name: Agatha Kraune. A ranger near Lurkwood was the first to name her, but others have echoed it.

Once in town, a local scamp named Renfro put you in contact with the Harrower. She lives in an old manor outside of town. By all accounts she is the genuine article - a witch with the means to read true portents. Renfro seemed genuinely alarmed at the prospect of leading you to the woman. Then the boy brings late word to you of a plan change - you are to meet at the Gold Goblin Gambling Hall at some gambling tournament. You're to watch for a golden feather. The bearer of this symbol is the woman you seek.

Isegrim & Trystan:
I've marked a couple of locations for you guys on the Riddleport map. The Publican House, the flat that Trystan rents and the inn that Isegrim currently lives in (the Shady Lady). Trystan, you will undoubtedly have some local knowledge here. If you're cool, we'll assume that you share whatever info comes out of those rolls with Isegrim so you guys can share a spoiler.

Lia:
You have finally broken ranks for good with your louse of a father and his little gang of petty thieves and con-artists. When the gendarmes evicted his little gang from their hidey-hole in the rotgut district, you took advantage of the chaos to slip away. He and his goons are undoubtedly on the lookout for you, so you have lain low for the past couple of days in a flophouse on the outskirts of the Leeward district. Now the washed-out criminal known as Saul Vankaskerkin has resurfaced and is opening the old Gold Goblin Gambling Hall. There's no doubt that the man needs folks with your skill and savvy if he's going to preserve his other hand from Zincher's chopping block. His natural animosity towards Riddleport's master of games aligns with your own, making him a natural ally. Now if you can just find a way to turn his head enough to hire you on, perhaps you can start to build a life for yourself that does not involve checking every shadow for the ghosts of your past.

Rees:
Everyone wants to know what the damned Blot is. An omen to bet on blacks rather than reds? A sign of the coming armageddon? The Age of Lost Omens has begun. The signs are obscured by a blot of another sort, so says your mother. But that will not stop fools from asking the questions and paying the price. Unfortunately, many people have more questions than common sense. These doe-eyed innocents have no chance of reckoning the price before its time to pay.

Such is the case with this young uplander who currently seeks an appointment with your mother, the infamous seer Agatha Kraune. Your mother will ensorcle, murder and butcher this young stranger for parts. His stripped bones will dance for her pleasure unless someone warns him. You have run her errands and listened at her knee for an entire childhood and the startling conclusion that must be drawn from it all is that you, despite your mother's careful instruction, despite the taint that runs through your veins, are not evil. At least you strive not to be. Your conscience will not allow you to stand by and watch this latest butchery unfold. Rebellion against your mother is a daunting road, but it is the only one you can see that does not end in the pits of Hell.

Your rebellion starts tonight. You have intercepted the young man's dispatches and have duped him into meeting you at the gambling tournament at the Gold Goblin. He's to watch for a gold feather, which you wear as an amulet around your neck. You're not sure where this rebellion will lead, but you are certain that returning to your mother's home after tonight would be unwise. She will undoubtedly mistake this as your need to sow wild oats or some such nonsense. She does not understand the war in your heart. If she ever fought such an internal battle, she lost it long ago; well before cleaving to whatever fiend sired you.

Each of you should describe how and when your character enters the scene. Please do this behind a spoiler tag. Spellcasters should post their daily selections and weapons should be specified. We'll stay behind spoilers until the party comes together.

Also, everyone should roll skill checks as follows. If you do not have a rank in the relevant knowledge skill, the highest total you can get is 10.

knowledge(local) for information on the blot.
knowledge(nature) for information on the blot.
knowledge(arcana) for information on the blot.
knowledge(local) for some backstory on the Gold Goblin Gambling Hall.


Tale of Days Current Battlemap City Map

*tap* *tap*

Is this thing on... ?

Ok. Excellent. We're back in the saddle again and starting a new play-by-post campaign. This is the out-of-character thread for Luke's 'Shadow in the Sky'. So far I have three players:

Pam - human rogue
Chris - human ranger
Melissa - unidentified something

I'll try to recruit two more players off the boards here very shortly. With the holidays coming up I expect to have some time to finish a big custom map of the starting locale for this adventure - Riddleport. There will be an early urban focus to the campaign - but there will also be lots of outdoor and dungeon-crawl components as well. The starting location is a seedy town run by pirates and crimelords, so some character types will be harder than others to run credibly (I'm looking at you, Paladin & Monk). There is a Player's Guide to this campaign that I have PDF and hard-copy versions of. There will also be a campaign website (site redesign underway) where I will host illustrations, maps, and some informative pages about locations in the campaign. The site will be behind a secure sign-on for players only (so I can use art from the campaign materials without pissing off the good folks here at Paizo).

I expect the pace to be something similar to the Rise of the Runelords campaign that I ran, which was basically one or two posts a day with bursts of more frequent posts occasionally. I can really only post on nights and weekends. As a word of warning to prospective players, none of us are rules lawyers and there will be screw ups and rules questions throughout. That's what this thread will be for (along with general BS n'stuff).

For rules we will be using the Pathfinder ruleset. I am ok with the use of the playtest classes if anyone wants to try them, but if you do then you agree now to convert them to their final incarnations once the Advanced Player's Guide comes out. I run on the honor system as well - there's no need to use Invisible Castle or anything unless you want to. We'll run with a 20 pt purchase system for abilities. Characters are expected to be heroic! And I will try to kill you. :)

Also, I'd prefer players who do not know the plot of the adventure or the adventure path. Therefore please stay clear of the messageboards area on the Second Darkness adventure path while the thread is going.

The Exchange

Male Simian druid 12, poo-slinger 3, gator fan 3

The grapevine says we may be losing Eberk. Melissa, let me know if you want to drop out. If so that is completely cool. This is definitely not a replacement for the table game, which we have absolutely no chance of reviving right now.

Either way, there's no need to kamikaze the dwarf. I'll NPC him to an organic finish somewhere along the lines if need be.

If Melissa is dropping, what's the opinion of the others in the group? Are you interested in continuing? Do you want to go one with three, or are you interested in making an open call and seeing if someone on the intertubes wants to join?

The Exchange

My apologies if this shows up twice. I think the boards ate my first attempt.

My daughter wants to order Bella Sara cards from your site. Is there a way to get the cards to ship with my next Pathfinder adventure to save on shipping?

Thanks,

Luke

The Exchange

Just a little concerned here. I received my Pathfinder 11 with no problems, but I was surprised to find that the Guide to Darkmoon Vale was not packaged with it, though it shows on my order history as having shipped the same day. Were they just shipped separately, or did I *sniff* get skipped?

Thanks,
Luke

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Gary,

A Pathfinder RPG SRD would be an awesome addition to your website. Is this something in your plans?

-Luke

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No, not the Wake Forest variety...

When will we see stats for the other deacons? I saw a mention that more information on fiends in general would appear in the Campaign Setting, but what about stats for the other lower orders?

IMO the leukodaemon was absolutely awesome. The illustration was fantastic!

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Maybe this has already been stated/asked somewhere, but have we been reading a little prelude to Crimson Throne in the form of Eando's tale? I thought there was a connection between the phage from PF#2 and the 2nd AP. Do the boxes contain the disease, or are they long lost bones of the dragon in the PF#6 preview? My guess is dragon bones, but I'm curious to see what others think.

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Does anyone know if a 3rd level version of the iconics (Valeros, Kyra, Merisiel, Seoni) have been printed up in the abbreviated character sheet form found at the back of the GMMs and Pathfinders? I'm using these with my kids and they've gotten used to the format. I have 1st, 2nd, and 4th-8th, but no 3rd. At this point I'd probably buy a GMM just to get these sheets.


Tale of Days Current Battlemap City Map

It’s the first day of autumn, and a light breeze off the gulf has blown away the remnants of last night’s rain. Today is a perfect day for a festival, and a festival is exactly what the town of Sandpoint is going to have. Most of the town’s citizenry is gathered in a cobbled plaza that is headed by the impressive façade of the town’s church. Before the doors of the beautiful stone structure is a wooden podium that is to be used for the speeches that will soon kick off the festival.

Pennants and streamers dress up the rooftops and faces of the surrounding shops, most of which are open for business. The doors of the White Deer Inn up the road stand open and a steady column of smoke from the house’s kitchens trails up into the sky. The smell of the roasts the inn is providing for the community feast mingles in the breeze with a dozen other savory smells coming from merchant’s tents and vending carts. The plaza is filled with a milling crowd and a babble of voices – locals, travelers, farmers in town for the day with their families, and merchants both local and exotic. Music can be heard from a dozen sources around the square and up the street in the direction of the inn.

Make a Knowledge (Religion) DC 12 or Knowledge(local) DC 8 check to read the following spoiler.

Spoiler:

In the traditional Varisian calendar, the equinox is always marked by the Swallowtail festival. It focuses on the myth of the goddess Desna’s creation.

Knowledge (local) DC 10 – use the same roll if you used local above for this one.

Spoiler:

The festival this year is special because it marks the opening of the town’s newly constructed cathedral. The previous structure and many of the surrounding buildings here were torched five years ago in a fire that claimed many lives. This festival is also a remembrance for that tragedy.

Each of you should please post a spoiler for me that states where you are and what you are doing as the festival commences..


Tale of Days Current Battlemap City Map

This will be the discussion thread for a Play-by-post attempt at the Rise of the Runelords AP. We're starting with 5 characters, and we'll be working through character creation and backgrounds here before starting to post in an actual Pbp thread. I think we have:

Dwarf Fighter
Shoanti Druid
Elven Ranger
Some kind of Rogue (rumor has it this might be a half-orc)
And Pam, who hasn't decided anything yet.

I think the first thing we want to do here is to have each of you create a Paizo account if you do not already have one, and then to create an alias for your character. Once that is done, you can navigate to your alias's profile page by accessing the "My Account" link at the top of the page, selecting your alias from among the aliases appearing in the box, and clicking the link to create a profile. This will allow you to enter the particulars for your character. If we keep those up to date, I won't have to constantly ask for bonuses and whatnot.

So...you five know who you are. Complete these steps and lets start talking (posting?) about why you've come to the fair sea-side town of Sandpoint!

The Exchange

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Does anyone know exactly where in Falcon's Hollow Quinn's Carnival is? I'm assuming the entry in 'Crown of the Kobold King' is a plug for the upcoming 'Carnival of Tears', and I'd like to do some foreshadowing during D0 and D1.

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It seems to have fixed itself now. Nevermind.

The Exchange

I put together a 13 page sea chart set to use as a handout for my players that spans the journey from Sasserine to just west of the point where the Sea Wyvern leaves the mainland and heads south into open sea. On the eastern edge, it just grazes the Pirate Isles. My intention is that it serve as the sea chart that the characters get when they take command of the Sea Wyvern at the end of BWG.

If anyone thinks it would be useful in their campaign, I'd be happy to share it. Drop me a line at lpotter5 <at> tampabay <dot> rr <dot> com and I'll email the PDF your way. Or if you want, just post your email address here.

-Luke

The Exchange

Last night my group was running madly through some custom catacombs under the shrine of Tamoachan with a wave of skeletons animating in their wake when they stumbled headlong into a mummy. One of the first characters to face it failed the Will save and ended up paralyzed with fright for 3 rounds.

Later in the same round, the NPC bard that led them into this mess comes up behind her, passes his Will save when he sees the mummy, and busts out with Inspire Courage.

Is the paralyzed character entitled to a new Will save? If so, is it immediate, or on her next turn? We took our standard 5 minutes to look collectively for a definitive rule in the core books, and then I generously allowed a new instantaneous Will save at +1 - which she failed.

I vowed to post the question to the excellent community on these boards. Was the ruling correct?

The Exchange

I'm in the process of paiting a new fig for Lavinia that reflects her taking on a few class levels. The fig I have is a rapier wielding beauty with a pistol, wearing a blank tabard.

Here it is

So I'm thinking the family crest should definitely be painted on the tabard. Does anyone have any good ideas of what that should look like?

The Exchange

** SPOILERS **

So the huecuva became undead because he violated the tenants of his faith by turning into a cannibal, right? And there were a couple others among those trapped in the tunnels that did the same thing? So why then are the other undead in the tunnels corporeal (zombies)? Shouldn't they be skeletons made of gnawed bones or shadows or something? It seems like none of them should have any flesh left at all.

Or did I miss something?

I thought about replacing the zombies with a bunch of skeletons, or possibly with a couple of ghouls. Any suggestions?

The Exchange

Rules question: If a character is fighting with two weapons and someone in a threatened square provokes an Attack of Opportunity, does the character use her bonus for fighting with two weapons during that attack, or her bonus with just the primary-hand weapon? I ruled that it was the lower, two-handed bonus, but I also promised to post the question to get a consensus.

The Exchange

I have a rule interpretation question regarding this item. In an adventure that will remain unmentioned (no spoilers here), my group found this item with a Dispel Magic cast into it. The way I read the description of the item, it would seem that this protects the wearer from an opponent casting Dispel Magic on her. That seemed very straightforward, until an enemy cast Greater Dispel Magic on her.

The PC initially took the position that because they were both Dispel, the enemy's Greater Dispel was countered. I pondered this for a while, then went off on another tangent. When you cast Dispel Magic into this item, does it effectively act as if you were attempting to counterspell with Dispel Magic, thereby granting a chance of countering against any spell?

This conclusion seemed to head off the brewing controversy, so I allowed the ring to work this way. She failed her Dispel Check anyway, the Greater Dispel Magic took affect, and her Stoneskin was stripped. What is the correct interpretation?

The Exchange

My group made it into the Ziggurat this weekend after a couple of sessions battling Bellaxus and his gang in Kuluth Mar. Nezzarin went down like a chump and they entered the main structure. They chose the room with the Swords and the Wormcaller. What ensued was a classic 'doorway' fight between the main room and the library, which ended when the group sorceress (Marzena) blocked the doorway off with a Wall of Force. This isolated a single sword in the room with the party, and they dispatched it. With the time left on the Wall of Force, the party healed and prepared to fight off the remaining Swords. When the Wall came down, the party cleric cast two consecutive blade barriers and Marzena threw a bunch of fireballs to try and coax the Swords to come through the blade barriers. I resolved this situation by opening the door behind them and turning Kelvos and his Archons loose. Things got ugly and mistakes were made.

The cleric was killed by a discorporating dive and Marzena Teleported out with his corpse, and returned just in time to get a harm spell from Kelvos that took her to about -100 hp. The party shadowdancer and fighter both escaped, leaving the corpses of Marzena and a cohort in the main chamber. This left me with a couple of questions to answer, and I'm hoping for some help...

1. Is there anything left of Marzena after being sent to -100 hp land? Does she explode, or melt or something? Is there enough of her left to make a proper spawn of Kyuss for when the party returns, or are they going back in search of a DNA sample for a resurrection spell? And is there a guideline for what she animates as (Spawn or something more powerful)?

2. I ruled that Discorporating Dive was not a death affect, so the rogue was able to use a Raise Dead scroll to bring the cleric back to life. Is that correct?

And boy did I let them off the hook. I forgot that the Blade Barriers should have dropped when the cleric went down, releasing the two remaining Swords and the Wormcaller. And I forgot to dismiss the fighter's Stoneskin when Marzena died. They wiggled out of a TPK for sure. Oh well, there's always next time.

The Exchange

Nevermind.

I see someone else already had the same idea and James weighed in. Time to roll up some new characters...

The Exchange

Will woke to the sound of Ash running her long blade over a whetstone. Jay was huddled in the corner beside her, talking quietly about the likelihood of anything good coming from a trip into the Whispering Cairn.
‘Let’s just go look at the place,’ Ash suggested. ‘We can decide when we get there. Look, you don’t have anything better to do…right? So let’s go take a peek.’
Will caught the thread of the conversation. It was time to pray for strength for the coming day. ‘Combat it is,’ he thought.

The dark arch in question lay in a moist and deeply shaded glen of hardwoods tucked into the shoulder of one of the region’s hills. The dome of the mound was probably once barren, but tall trees had long since ascended the hill, concealing the cairn from the hillside track that ran through this pass. Jay led the party as quietly as possible through the tangled undergrowth of the forest, and to the entrance itself.
A wet wind picked up, filling the air with the sound of the trees rustling. Then lower, a barely perceptible moan that seemed to escape the cavern mouth, rising in time with the wind into the hint of whispered speech.
‘Are we really doing this?’ Jay asked.
‘Let’s see what’s in there,’ Will replied. ‘I’m tired of being poor. How can I ever get anywhere in the church with absolutely no money to my name?’
‘Right,’ Jay said with a sigh.
Ash nodded curtly and began padding toward the door. Jay lit a torch they’d brought along, handed it to Will, and silently eased by Ash and over the threshold. If anything, the moaning breeze seemed a bit louder within the passage, the whispering closer to perceptible words, though not in any language Jay recognized. She tightened her grip on the pommel of her drawn short sword and stalked further down the passage.
Around a corner to the left a wide and shallow alcove opened containing an old rag that might have once been a blanket and a family of roaches who scattered as she nudged the debris. Will moved up with the torch, lighting up the central passage that stabbed further into the hillside.
Jay crept further into the gloomy passage, uncovering another set of alcoves, these slightly deeper than the last. Jay motioned for Will and Ash to explore the alcove to the left while she found a dark shadow to crouch in at the edge of the torch light.
At the end of the alcove, Will and Ash discovered part of a standing oval frame and some shattered pieces of a black glassy substance. They were just able to exchange a couple of whispers when they heard a cry of warning from Jay in the hall. A pair of snarling wolves had crept up to her position from further into the tomb, and were crouched in front of her, hackles raised and obviously working themselves up to attack. Suddenly, a much larger wolf bounded past the two and over the dodging rogue.
Ash hoisted the wooden shield she’d purchased on her way out of town and charged to her friend’s aid. Will brandished the torch like a weapon. The passage was filled with the stench of burnt fur and the animal shrieks of the wolves as they fell, one by one, to blade and flame.
The three of them stood hunched to catch their breaths and examined their scrapes and bruises.
‘Okay. I think that made enough noise to awaken anything that might be wake-able in here. Let’s dispense with the sneaking thing and do this right.’ Ash’s voice was calculated to echo down the dark hall.
Jay took the torch and led the way, searching for signs of traps or ambushes. The other two followed close behind her, weapons ready.
The opposite alcove was completely collapsed. Ash tried to shift a couple of blocks, but only made more fall from the ceiling. They retreated back to the central hall and turned further into the tomb. Soon they came to a wide diamond-shaped gallery with halls running from its four corners. Straight ahead, the passage went down a short flight of steps that was completely choked with cobwebs. Beyond the webbing, an eerie green light flickered.
‘That can’t be good,’ Jay whispered.
To the right, the passage was again collapsed, but this time there was a gap under a slab that seemed to lead beyond the constriction.
Jay wiggled into the musty crawlspace and emerged into a small chamber filled with rubble and bones. She rummaged around and found a metal armband that looked like gold and a decrepit backpack containing a large hanging lamp with panes of deep blue glass. Inside the lamp was a sconce to hold a torch.
Down the passage to the left, they came to a raised dais. Standing on the dais, it was possible to make out just enough of a peeled mural that wrapped around the walls and seemed to portray another chamber. The painting showed seven alcoves, each with a different colored light at its end. The group stared at this for a few moments before turning their attention back to the cobwebs and the green light.
‘If we run into something in here that doesn’t know it’s dead, you get to deal with it.’ Jay said to Will. ‘You’re the one who’s tired of being poor.’
With that, she thrust the torch into the webs and began burning her way down the steps. The light seemed to remain stationary in the room beyond, which helped stiffen Jay’s resolve to continue into the dark tomb. Soon it was apparent that the light was coming from a green flame, flickering weakly on the other side of a huge diamond-shaped chamber with a high domed ceiling. Spaced evenly around the room were seven dark arches, one in each of the other three corners of the room, and four more, one bisecting each of the four sides of the diamond. The green flame flickered beyond the arch opposite the party as they filtered into the chamber. In the center of the room was a raised platform, upon which sat a long stone sarcophagus.
Will whistled quietly. ‘It’s just like the mural we saw back there. Except without the colored lights. Well I suppose there is green.’
‘I gotta know what that is,’ Jay whispered, indicating the green light. She lit another torch that Will pulled out of his back and stalked around the platform. Ash circled the platform with Will, looking for traps or hidden enemies.

‘You guys!’ Jay’s whispered call came echoing, amplified, from beyond the green arch. ‘It’s another one of those lamps. And it’s got a long chain.’
Past the arch, the ceiling of the tunnel was maybe fifteen feet off the ground. But at the end of the tunnel, the lamp’s chain stretched up into the darkness to a barely perceptible ceiling, some forty feet above. The chain returned from the heights at an angle and was anchored chest-high on the wall. Ash came over and freed the chain to lower the eerie lantern down to Jay.
The lamp door opened to reveal a torch within. ‘What kind of torch keeps burning in an old tomb?’ Jay asked, as she waived the torch about. ‘It’s not hot. Some kind of illusion, I guess.’
Each of the other arches contained a chain, and four of the remaining six contained a different colored lamp. There was already a lighter shade of blue with the lamp intact. Beneath the blue lamp was a long-desiccated corpse. The blue lamp they’d found must be a darker shade, they figured, and hung the lamp on the chain of the second-to-last arch, which was indeed missing its lamp.
‘All we’re missing is the one that probably should be red,’ Will said. ‘Maybe it’s in the sarcophagus?’
‘Could be,’ said Jay, now finally turning her attention to the platform and the coffin. She lightly sprang up onto the stone table and began going over the thing, looking for a crevice and scanning for signs of danger. ‘Ash, come give me a hand with this thing. The lid’s too heavy. Will, back up. You never know what could happen…’

A bright burst of magical fire, this time the burning kind, flashed out in a wide arc, catching Ash in the midsection with its blast. Jay sprang on top of the sarcophagus lid and avoided the flames, but also caused the lid to slide off the sarcophagus and crash to the floor where it broke.
Jay peaked over the smoldering side and into the coffin as Will healed Ash’s burns.
‘Nothing.’ Jay sighed. ‘There’s nothing in here. You’re still poor, Will.’ Jay sat down heavily beside Ash. ‘You okay? Sorry about that. I guess we should have seen that coming.’
‘Don’t worry about it. Maybe something happens when you light the lamps?’
‘Here’s something curious,’ called Will, standing over the sarcophagus lid. ‘The carvings on this lid look like an arrow. It would have pointed at the orange arch.’
‘Then let’s light that lamp,’ Ash suggested.
Jay placed the illusion torch in the orange lamp and the room was filled with flickering orange light rather than green.
‘Well that was disappointing. I’m checking out the lamps again,’ said Jay. Ash and Will tried to make out what the symbol on the coffin façade’s neck could mean while Jay started snooping around the lamps again.
‘Guys, I think we missed something here,’ Jay called from the blue arch. ‘The ceiling’s higher. I bet dead Fred here fell to his death trying to find out how high the ceiling is.’

‘That doesn’t sound like such a bad idea,’ said Ash, giving Jay a significant look. ‘The climbing part, not the falling to his death part,’ she added.
‘Let’s see if this helps,’ Will said as he picked up a small rock and cast a light spell on it. He began throwing the stone into the air and catching it, higher and higher. ‘It looks like there’s a passage way up there.’
Moments later, the blue lamp was removed and Jay was using the chain to help her climb up the narrow passage, lit stone clenched in her teeth.
‘Okay, I’m up,’ Jay called down. ‘It’s a narrow little tunnel that seems to go a ways. Give me a minute to look around.’
The light from the stone faded at the top and Jay’s voice became a confusion of echoes as she receded down the high passage.
‘There’s marks all over the floor, like something scratched it. Maybe something pushed that guy off the ledge. There must be a trap here somewhere.’ Then a few moments later. ‘Aha! Here we go. It’s a pressure plate, and there’s some kind of screaming face carved into the end of the tunnel.’ She went very quiet then for another few moments, then called down to them again, this time in more of a loud whisper. ‘It has some seams in it. I think it’s a door.’
She appeared at the top of the passage again, glowing stone in hand. ‘You guys grab a bunch of rocks from the rubble up the hall and stick them in a sack. Then tie the sack to this chain and send them up to me. I have an idea to outwit this trap.’

Soon the sack of stones was hoisted up the chute. Jay placed the sack on the far side of the pressure plate, then backed up to the mouth of the passage. ‘Get ready, guys. I may need to come down this chain pretty quick.’
She pulled the rope, and the sack slid onto the pressure plate. Several things happened in quick succession. There was a soft click, as some unseen stone trigger slid into place. The mouth at the end of the tunnel opened, and the eyes sprang to life, alternating a rapid series of colors.
‘Red, yellow, green, blue, purple, violet’ Jay called down repeatedly in a dreamy voice. Ash looked up questioningly at the mouth of the passage above, seeing the weird lights reflect off the opposite wall. Suddenly there was a violent puff of wind that spat out of the mouth, blowing Jay’s hair off her shoulders and startling her from a near trance. A low and building sound of wind racing through passages in the walls suddenly filled Jay’s ears. She began backing towards the long drop behind her.
Then, all at once, a screaming tempest of wind came blowing out of the stone mouth, filling the small passage. Jay slid back over the precipice and was falling. In sheer desperation, she threw out her arms and caught the lamp’s thick chain. For a moment, she hung there trying desperately to resist the terrible strength of the wind blowing down at her. Then something whipped up and stung her on the cheek. It was her rope. The rope she tied to a bag of heavy rocks!
She looked up and in the crazy repeated light pattern, she caught a glimpse of something lumpy and grey coming over the edge. She let go and dropped the rest of the way to the floor, rolling in a tumble at the end to pad the fall. The pain of her landing barely registered, through the insistent need to get away from the passage before the rocks came hurtling down. She dove out of the passage, hit the floor hard, and was blown by the wind across the floor of the chamber and up against the sarcophagus platform.
She huddled there at the base of the sarcophagus until the howling wind finally subsided.
‘Well, did you outwit the trap?’ Ash asked shakily, dusting herself off as she regained her feet.
‘Next time, I’m leaving you in the pit with the dogs,’ Jay answered, rubbing her bruised backside.
‘I can heal that,’ Will said, coming up out of the open sarcophagus and covered in a thick coat of ancient dust.

The Exchange

Hello Dungeon!

I recently renewed my subscription and have experienced an error. My 'old' last issue was listed on the website as #137. I added 12 issues, but now my 'new' subscription last issue is listed as #148. And today I received my second copy of issue #136 in the mail. As much as I like the mag, I'd rather have one #149 than 2 #136.

I left the second copy in the plastic. Do you need it back?

Thanks,

Luke Potter

(subscription is under Pam Potter - gift from my wife).

The Exchange

I could have sworn I read somewhere that Rogue/Wizard multi-classers got to apply their sneak attack bonus to their spell damage, but I cannot find the statement anywhere in the rules now. Does anyone know if this is true, and if so, where I might have read it?

Thanks in advance.

The Exchange

So my party stumbles into the Maze of Mirrors and triggers an ambush I laid for them with Telakin and his remaining doppleganger minions. After smoking the dopplegangers and surviving much of what Telakin had to offer in wizard-form, Telakin retreats to his sanctuary to prepare to defend it to the death. The party cinches up their belts, heals up with what divine spells they have left, and promptly looks for a place to sleep! We broke here, but I think they're going to try and use the rooms off the trapped hallway as a campsite.

UGH!

Telakin is not going to sit back for eight hours and wait for death. He's going to shift to barbarian and storm his way out of the Sodden Hold. My thought is that he would find a way to contact Zyrxog, to tell him that he'd 'captured' the targets, call in a couple of his minions that are currently 'on-assignment', and go after the party. I figure Zyrxog might send the same thralls he's supposed to appear with at the end of the Sodden Hold part of the adventure, and probably put in his own guest appearance to start the combat with a psionic blast. Without his appearance, they'll have no idea what they're up against for the second half of the adventure.

My question is this: How do dominated creatures react to such a situation as this? Would Telakin go to Zyrxog, effectively admitting his failure to beat the adventurer's as ordered? Or would it be more in-character for him to just barge into the room where they're camping and try to kill them in barbarian form? He really has no more retainers in the Sodden Hold to help him.

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In the first room of the Sodden Hold, how do the Dopplegangers get up to the elevated walkway? The only ladder (by my reading) is the one that's going to collapse if the party tries it.

I suppose I could explain this by saying that they stack crates up in the main room and climb up.

Can a Doppleganger change into something winged and fly up to the walkway? I must have missed something here.

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This item is found in the Harpy nest in the Twisted Branch lair. Does anyone know exactly what this does? I've read the entry in the DMG (+3 competence bonus on the wearer’s Charisma-based checks), but I'm not sure what this extends to. Is this just for save checks that are charisma based? Should it apply offensively to the save DC for spells cast by a sorcerer who wears the item? Or is this a straight +3 to charisma? Does it apply to charisma based skill checks?

My gut said to just give a +3 to all defensive saves that were charisma based, but that power doesn't really seem to fit the name of the item.

Thanks in advance for any insight you might lend.

The Exchange

We just finished the egg chamber and I have a question for anyone out there who might be considered a rule lawyer. The cleric in my party dropped a consecrate spell on the black egg after the barbarian whacked it open. After looking over the description of the spell, I ruled that the ongoing infestation of eggs was suspended for the duration of the spell, meaning no more Spawn of Kyuss and no spreading through the eggs temporarily.

As a result, this room wasn't near as challenging as I thought it would be. They helped the lizardfolk collect their eggs (I played it like the tribe was terrified of the returning dragon, and eager to escape their lair), and abandoned those in the area already infested with suspended worms.

Was this the right way to rule this?

As an aside, the look on my neighbor's wife's face when she realized that there was a worm in the bottom of the Bull's Strength potion she chugged was priceless. The cleric had her all healed up 12 hours later, but it was an excellent case of group-willies anyway.

The Exchange

I know you guys are close to getting the Overload out, but I was wondering if you could answer a quick plot question for me. Does Marzena have a role to play in the plot later in the AP? I'm running a three person game that really needs an arcanist NPC, and I'm thinking she might be that NPC. Any insight you could provide would be great, as I'm hoping to recreate her tonight for my campaign.

The Exchange

I had to share this one. The rogue in my party went alone to check out the screaming face tunnel in WC. She rolled great and spotted the pressure plate, so she marked it. That didn't really satisfy her curiosity, though, so she decided to intentionally trigger it to see what it did.
She called down to the rest of the party and had them place a bunch of rubble into a sack, and dragged it up to the tunnel. She then placed the sack between the face and the pressure plate, strung the rope down the hall, and pulled the rope over the plate to trip the trap while standing at the end of the hall, near the drop down to the blue alcove. Knowing how the trap worked, it took a supreme act of willpower not to laugh at the plan and tip off the player that she was screwing up.

The result: The light dazed her as the winds picked up. She came to just in time to make a reflex save and grab the chain as she flew off the edge of the ledge, but was then knocked off the chain by the big sack of rocks that were eventually also blown off the ledge.

Everyone but the rogue laughed long and hard. Nice trap, Erik.

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I loved the Duskblade when I played it.

I suggest strength based over dexterity based

It is very feasible to just go straight classed but it is also with taking a look at multi classing with a level of war blade from book of nine swords and then entering the prestige class Jade Phoenix Mage. Advise you take at least 4 levels of DB first so you can jump into second level maneuvers right away Sith the way other classes act as half class levels for maneuver prerequisites. Getting a second level spell at DB 5 is also a great power up if you don't male level 5 when you start warblade. I suggest DB 6 and WB 1 before JPM at level 8.

Look forward to coming back to read and write more comments about the DB.

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You can try looking at the Pathfinder rules for Bayonets as a starting point. You can think of those rules as a legacy or president. I copied and pasted the Pathfinder entry below.

Bayonet: Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms. They allow you to make melee attacks with these weapons but render them temporarily useless as ranged weapons. Attaching or removing a bayonet is a move action.

Weapon stats were a nightmare to copy from on my tiny touch screen phone so please forgive me not adding them here. I recall it did 1d6 damage. I would rule it a 2 handed weapon on a rifle and one handed on a pistol(I would knock it down to a d4 on a pistol), not sure sure how feasible a bayonet on a pistol is. Don't think I ever saw that anywhere but the Fallout and Boarderlands video games. But I do know some fencing swords use a pistol grip.

I was very surprised the Pathfinder version prevents the weapon from shooting. After a little research I discovered old bayonets from long ago did prevent rifles from from shooting. I found modern Bayonets do allow shooting while mounted but decrease accuracy and make the rifle more of a nuisance to handle. Almost all engagements in the modern world are between forces so far apart, where a bayonet is not needed that the nuisance of handling a mounted bayonet makes actually mounting them extremely rare. You might want to consider a mounted bayonet as increasing the weapons bulk by one to represent the nuisance of the extra length and weight of the weapon with a mounted bayonet. Even if you don't think the weight matters, that extra length seems to matter a lot. The increased bulk can represent the extra care needed to ensure not hurting yourself, allies and the environment.

I suspect melee combat will still be extremely common in StarFinder. An always or frequently mounted bayonet could be much more useful in StarFinder. I would still suggest applying a penalty to the attack roll. With no rifle experience of my own, I would not want to guess if it should be - 1 or - 2, I suspect less than the penalty for shooting fully automatic. You could argue that future weapons can easily account for extra barrel vibrations from a mounted bayonet and maybe eliminate such, perhaps require a swift action to switch setting between mounted and unmounted mode, similar to the safety switch or incorporate it into that safety switch. I wonder if a laser or plasma gun would still have issues?

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people who do not even text or call that they have to cancel or will be more than 20 minutes late.

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Do you play the video game Boarderlands 2? It has a DLC Featuring Mr. Torgue of Torgue guns. He is the most over the top macho character I have ever seen. She if you can find some inspiration there.

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8 Loves to pick up local spices and try new recipes.

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Some people would.just use (sp?) Prestidigitation to "shower" themselves each day. Makes me think that thread about a 20 level pc being jumped while.bathing seems silly to me.

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If it makes you feel any better, I have played many regular summoners but except at early levels, my Eidolon almost never died so I just stick with it. When I did need to use SM 1 or 2, u went with the dog instead. Now that.I am DMing another simmononer and who is level 3 when we began and 4 the last few games, I have semi regularly killed his Eidolon and have like you witnessed how good the eagles can sometimes be. To my surprise! Before this thread, I realised he should.be required to make hover checks but have found this thread helpful with new ideas to take into consideration.

More thoughts:
As a.master Summoner, You know he will be summoning monsters(my player prefers his Eidolon 75% of the time in contrast, I prefer the Eidolon 100% PF the time). Knowing those summoned monsters will have smite, you might want to consider that undead, dragons and outsiders are less of a challenge when you redesign characters. I will consider that when I redesign encounters.

I said it many tines in many threads but it deserves repeating. You have to redesign encounters unless you are running for 4 players with 15 point buy and they play mediocre characters. Or unless you want the.PCs to curb stomp everything super fast to move the pace along quickly.

You might want to offer an trade between multiple creatures summoned or one with more powerful stats. For example, if he rolls for three eagles, offer him the chance to trade out the three eagles for one powerfully one. Something like +2 on att/damage/savez/AC. If he would get 2 eagles, he can add +1 to 2 of those 4 improvements.

Remember, in the PF edition, alignment templates do NOT automatically raise int to 3 and grant an alignment language(as it did in earlier D20 editions). Celestrial eagles do not have a language and do not automatically fight in the best tactics a player would want them to. The other monsters who do have a language take that ability to better order it around as a strength (or balance) compare to another creature with many more attacks, better modifiers, ect.

I still need to look it up but the post about failing to hover may require the
Creatue to move and provoke or more of of the threatening squars could be a big deal. We both need to go read that. Even circling around may prove bard as turns take.up.movement and sharp turns like (90 degrees?) take a fly check themselves.

If you want to limit to one summon at a time, consider also allowi.g 2 summons if the Eidolon is not present. Maybe the extra can only be a single buffed one like suggested above.

I think summoning into flank positions is ok but if the enemy is so far away that they have to fly their, I don't think they would fly the long way around out of attack of opportunity reach and/or into flanking. They are animal int, not smart people. You may want to lookinto the animal archive boom to get a better sense of hiw such creTurex would fight. I will read mine toight!

I commend you on looking for ways to make this work instead of just banning it without much thought.

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I disaprove. I don't want people getting ten feet away with a 5' and dismount, especially after I move a reach monster right next to them. Sometimes the mount could provide cover and negate provoking an attack of opportunity but 10' is not 5'.

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Your thread title concerns me.

Have you considered something like claiming you are giving the undead the chance to earn redemption? I personally would not buy it but.maybe if you throw a bone showing you ate willing to try to find a way to make.it work, the 2 of you can keep nounci.g off ideas. How.about saying you throw plant paracites on the.dead that take controm if the bodies, similar to the video game the.last of us.

If it.is a home.game, ask if anything 3.5 or 3rd party is allowed, snap up those chances when they present themselves, so many GMs are Paizo fan boys that don't even consider other options.

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Slivers are very polarizing, most people eith love or hate them. You may want to be careful who you unleash these on. Of course, as monsters, they sort of are meant to be defeated so some players who hate them in mtg would love to stomp them(without playing green:) in d20.

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8 people.is too many. You will likely find players drift their attention to smart phones and side conversations. Are you expecting everyone to regularly show.up? Do you only expect half attendance by most people so only 4/5 players game each time, you might be able to work that out. Ask everybody if they are committed to the game. Explain you have been warned tha
8 is too many do you want to make.site those serious have a chance at a fair Andy decent campaign. You might get 1.or 2 voluntary withdraws if they know the stakes.

If you cannot.cut down on players, co.sided cutting down on classes that focus on an animal.companion/Eidolon. Less bodies should move the action faster. Be careful. How often you use small sized maps where it us nearly impossible to get in on the action

I believe the old 3.5 modules river into darkness can fit an evil group well. Though it can also be.used to.pull a surprise on a good group. This adventure largely takes place on a small boat though so that could be a spaveing problem with.so many players.

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Sorry if I fail to implement the spoiler tag right.

The squeamish may wish to skip this post.

:
Thank you for sharing this. I own the book but actually had little interest in reading every bit and part. I am definitely going to take that material and leave the remains in display for adventures to find. Use it ad a random encounter in their travels to set atmosphere. I think I Will string up a body with rope tied around each wrist and then hung over a river with rope for each wrist being secured from opposite sides of the river as the PCs would pass underneath on a boat in the adventure River into Darkness. Beneath will be crocodiles waiting for the victim's disembodied hanging guts to drop low enough for the crocodiles to eat. Maybe an adventure on the savannah could have a body hung from a tree where jackals will scavenge from it.

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Thank you for the efforts to make running these games easier. I never had any aspirations to to gain many GM stars.but as I am so close to 2 stars and I see the efforts you make, I begin to wonder if I will hit three just for love of the game. For a while.now, I have.hated having to prep adventures, especially the one with NPC codex or young/advanced templates. I absolutely hated.how irritating it was to look up NPC.codex characters on the PRD was. You don't even tell us what class they are. I also cannot express how troublesome constantly having to.remember the young/advanced template modifiers are. I found that just writing a note card with the modifiers was not enough as I still had to go look at the base creature and often just used those numbers forgetting to apply young /advanced modifiers because I was trying to keep the table moving and getting people out by 12 midnight at the 5 hour mark, after begining at 7pm.

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Players who cannot even give their class a through reading for the first 2 or 3 levels when they are told we will begin the campaign at said levels. These ate not even completely new players who may have first read 11 class descriptions first, then settled for one and got tired reading.

It is very disrespectful when people leave your campaign and don't even bother to tell you. So you and the rest of the table wait for an extended time to begin, maybe if you are lucky you eventually get through to them in a hour on the phone and learn you wasted an hour. Other times you cannot reach them on the.phone that day and you end up worried for someone who did not even have the common cutesy of telling you they have to withdraw from the group. Even worse when you had to tell another they could not join because your table was full.

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Players who cannot even give their class a through reading for the first 2 or 3 levels when they are told we will begin the campaign at said levels. These ate not even completely new players who may have first read 11 class descriptions first, then settled for one and got tired reading.

It is very disrespectful when people leave your campaign and don't even bother to tell you. So you and the rest of the table wait for an extended time to begin, maybe if you are lucky you eventually get through to them in a hour on the phone and learn you wasted an hour. Other times you cannot reach them on the.phone that day and you end up worried for someone who did not even have the common cutesy of telling you they have to withdraw from the group. Even worse when you had to tell another they could not join because your table was full.

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Wanted to add it is nice to get 5 copies of the same 2nd level spell on one scroll for two prestige. Or 2 copies of s third level school. Wands of those levels are prohibitively expensive but spending the prestige on the scrolls can make you very well prepared for do many contingentcies.

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Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

M Pathfinder Chronicles: The Great Beyond—A Guide to the Multiverse (OGL) PDF

Might be what you are looking for.

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This story must be from the Bizzaro universe, or the verseuni.

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I want to buy the AP where Cheliax finally squashes the rebel scum!

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The movie 2 smoking barrels had a formula about how many pigs it takes to get rid of a body quickly. Pointed out you should be afraid of anybody with that number of pigs or multiple thereof.

I often try to use knowledge religion to figure out the proper disposal method to try and avoid the spirit from rising as a ghost. Without the skill, I encourage burning the flesh and breaking the bones so they cannot be turned into zombies/skeletons.

You could try breaking it up or throwing into a handy haver sack and then dismiss the eidolon wearing said haver sack to get it away unseen.

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I think dipping your fingers into a spell component pouch to retrieve and manipulate the material component is considered part of the standard(whatever) action of casting a spell.

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As a joke you could multiclass with rogue. When someone complains that eidolons are too powerful, you could say you chose rogue, to water it down. Hahaha.

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I have been toying with the idea of a pyromaniac gnome summoner from Cheliax. The summoner and eidolon both wear evil clown costumes of black and red with a little bit of white, Chelaxian colors. The gnomes hair likely looks like an afro of hell fire. The eidolon could have big clown feet without actually hindering speed. They don't just laugh at their enemies, they do pointing evil laughing.

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Even as a long time player. I don't think running a first campaign as a GM should.be begining at level 8_10. Nit saying to start at one but 3-5 are good choices.

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Kyle Baird wrote:
Yes, play The Confirmation 10 more times in the next month.

Mr. Baird, you should petition for the chance to run your scenario as often as you like at Gencon, as the last official chances to play open access Aasimar and tieflings.

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I have one problem with this, otherwise, I like what I read.

Many people have already invested in expensive travel and hotel costs for Gencon. They may have had the intention of beginning a new Aasimar and/or tiefling at the con. Not everyone can game every month. Even if we can play between now and then, it might be a high level game and having to use a pregen to apply credit to a brand new PC instead of a real character we designed ourself is not a best solution. The month notice is much nicer than only a week or weekend. I still think the whole gencon convention weekend should be open to both of the races leaving, a fair well send off.

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I would be satisfied if we got a handout from The Paracountess each game. Don't care about the others.

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I do nit think anyone has mentioned this. I have also noticed that when you have reach, GMs tend to go attack someone else rather than provoke. This is almost.like a pseudo defense. "I wear light light armor, low/medium dex, and no shield, all adding up to low AC, but come attack me and I will hit you first."

How often are you taken flatfootet?

Not often at all given the above.

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Running a game only for people he enjoys, who likewise enjoy his GMing style is more likely a private game. Pretending to run PFS and supplying another experience is hijacking the game and players who showed up with a given expectation only to find another.

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I feel for the origional poster. I also encourage people to play outside the Paizo material with stuff like Psionics, Incarnum, Book of 9 swords but I find most players these days either don't know about them and have no interest in doing the research to learn about them or they were biased against them from witnessing cheaters use the material wrong and they never learned the right use if the material.

I have to emphasize you continue to use 3pp in your GM games. Hope something looks cool enough it grabs their attention. Offer to loan a book out so people can review it at their own pace. People might not want to learn a subsystem in a week but with a month to look over material, they may ask to play such in the next campaign.

Asking to play a class/race/subsystem Paizo has never published is not the same thing as asking to play a snowflake. Other players could have looked over the material and asked toplay it themselves, or ask to multickass after learning how cool it is. Only if you asked the GN to not let anyone else plat with the sane toy would it then be a unique snowflake.Paizomay nit yet have releashed the Psychic magic system, aybe it may go a long time before even announcing it but you can be sure Vudra has plenty of Psychics/Psionic users walking around. I wrote it like that because they have written into their campaign setting that Psionics dies exist on Golarion, they have also written it is more prevalent on the second, green planet with the significant jungles and Amazons. Maybe they wil concentrate on the term psychic more often as they mention they want a system that is neither arcane nor devine. They stated respect for the Dreamscared Press Psionics work.

I understand GMs cannot get bombarded with too many options at once but it would be a nice compromise to do somtjinf like let 2 players suggest a class for review this campaign, 2 different players can suggest a class each next campaign. Same RBI.g for something like a player can propose a single feat/magic item or spell each level, but nit for e the GN ti look at 10 options from each player each level.

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The best things in life are free But you can keep them for the birds and bees Now give me money That's what I want That's what I want, yeah That's what I want

You're lovin' gives me a thrill But you're lovin' don't pay my bills Now give me money That's what I want That's what I want, yeah That's what I want

Money don't get everything it's true What it don't get, I can't use Now give me money That's what I want That's what I want, yeah That's what I want, wah

Money don't get everything it's true What it don't get, I can't use Now give me money That's what I want That's what I want, yeah That's what I want

Well now give me money A lot of money Wow, yeah, I wanna be free Oh I want money That's what I want That's what I want, well Now give me money A lot of money Wow, yeah, you need money Now, give me money That's what I want, yeah That's what I want

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I wonder if flat out banning of alcohol is a little too hard. Not seeing if this other person can handle their alcohol on a one drink maximum policy, but I can understand sometimes we experience things in life so bad, we can never justify them again. Remember the old saying"wrong me once, shame on you. Wrong me twice, shame on me." That saying leads me to believe I cannot fault him for his no alcohol stance. None of us want to find.out the hard way. If the player is up front about his restrictions on alcohol, then no one need fear people wasting time and money showing up to find a hostile environment. Actually, another person may invite someone over who did not.know the restriction.

I myself once left a New Year eve party 15 before midnight because I could smell drugs in the air. I never want anyone smoki.g drugs around me to ever result in some second hand smoke causing some inconclusive or false positive on a drug test.

I do not want to be in an apartment where drugs are. Even if they are not being used at that time. I do not want a drug raid while I am playing. I do not want to have to defend myself in court that I have nothing to do with distribution from the home ,or any other connectivity to the drug enterprise. Even just counting the drug money would mean you were involved in the drug enterprise.

Also be mindful that even just tobacco smoking can result in changing the way someone's home smells longer then your visit when it gets into the curtains(by the open window), the seating fabric, clothing drying on the fire escape, whatever.

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Please do not agree to GM a game and then refuse. That is a waste of both money and time spent by the players who showed up for that game.

Some players do not realise some of the things they say or do are rude. Sometimes the GM misinterpreted what is said. Have you never rolled your eyes when you knew someone failed to interpret something correctly, maybe a rule at work if not at a game table. Without specific examples, we cannot be sure it was the player truly at fault. Many people would rather play with someone who rolls their eyes but goes with it rather than argue rules for several minutes. Have you double checked what he rolled his eyes at? More than just reread because you may nit understand a rule yourself. Have you consulted with others on it?

You may want to consider only running the scenarios from year of the risen rune and up. They are designed to account for tables of six players, this can sometimes look like it offsets the power gaming compared to early mods designed for only four players. Maybe player five and six don't get to go because the mod itself is too easy, as it was made for only four players, not because someone power gamed.

They may not be power gaming at all, you might have a very low standard of adventurer. You yourself might not realize what the standard level of expected performance is. Without examples, we cannot tell if the player is power gaming, which is not actually wrong, or if you just don't understand the math the game expects for PCs to survive and achieve the goal.

Do you not understand that adventures are somewhat written to be easy so players can survive and accomplish the objective? How many people do you think would have stuck around this hobby if they routinely got killed and always had to start brand new ? No xp, no gold, no progress saved at all. At least in a video game, you get save points.

Because of how strongly I feel about it, before I leave, I am repeating this.

Please do not agree to GM a game and then refuse. That is a waste of both money and time spent by the players who showed up for that game.

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I wish players would declare the end.if their turn. I do not want to steal a.move action away because I move to the next player but hate waiting for the player to.just stay quote long enough to finally print me asking are you done.yet? Even after a full attack, they.might want to 5 foot step or do a swift action. Just say you are finished and I can quickly.move to.the next person.

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How the heck did this go on for 24 pages?
How many times have people said they wish they never touched this with a 10' pole?

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Calybos1 wrote:

My experiences with a summoner at the table are that they automatically double the duration of any combat, via the following sequence:

GM: "Summoner, your turn."
Summ: "My monster/eidolon/flock of fiendish puffins appears! Yeah!"
GM: "OK, and it does what?"
Summ: blank look
GM, nudging: "It... attacks, for example?"
Summ: "Yeah, that's right. It attacks!"
GM: "OK, roll its attack. What type of attack is it, by the way?"
Summ: blank look "....roll? Roll what?"
GM: Heavy sigh, followed by all the other players getting up for a snack/bathroom/smoke break as the Summoner has to look up his critter's combat stats for the hundredth time, only to discover he doesn't have the book containing them, doesn't know what animal feats are, forgets that his PC can take his OWN action every round as well, etc., etc.

This sounds nothing like a Summoner. This sounds absolutely like an utterly careless and irresponsible player.

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I want to emphasize you can buy so much with prestige points. Who cares if you can afford a 30 point island? How much use will that actually be to you? Why should.you care so much about your retirement home when your pc is leveled.out if the campaign?

Don't save pp for raise dead. Spend it to avoid getting killed in the first place!

With 2 pp you can buy:
3rd level potions
A scroll with 2 copies of the same 3rd level spell
A scroll with 5 copies of the same 2nd level spell
4th level scroll(watch out for the.ones with costly material components)
Masterwork darkwood bow with up to +3 str bonus

I suspect it is better to spend $ on a masterwork melee weapon but a 400 ci great sword or 530 alchemical silver great sword might be worth saving the money to full plate one adventure sooner. The bow was lusted higher because the str bonus really amps up the price.

Again, spend your prestige to avoid the costly raise dead.

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I Kingmaker, I LOVED yelling at the bandits "Hard labor, or DEATH!" I got a sadistic joy every time someone threw away their weapons, put up their hands and shouted "Hard labor!" We managed to "recruit" around 3 "workers" for the labor camp. I wanted to give them a chance to earn redemption, but the campaign dissolved before we could play that out.

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The GM was rather upset that I continued to contribute to a fight after being paralysed. Because manifesting Psionics are purly mental actions, I could still do so while being unable to move.

As a GM, I got very agitated when I moved a large size creature next to a small sized gunslinger pc mounted on a wolf. The point was to keep the gunslinger inside the large creatures reach even if the gunslinger five foot stepped. Ranged attacks provoke so I wanted to make sure he could not just get a sho off easily. After five foot stepping. Another player then tells the gunslinger to fast dismount(effectively 5' of free movement), then 5' step for a total of 10' of movement free of AoO. I guess even just the dismount on the opposite side if the large creature would mean the wolf would give cover a AoOs cannot be executed against someone with cover but still, this really irked me. Of course the large sizse creature was already very hurt so he could not simply take one shot and then try to wreck the gunslinger on his turn, the one extra shot killed the opponent. As to why he dis nit just run away if so low on ho in the first place. He tried to run away and the pc kept chasing him and shooting, so finally, the opponent felt he had no choice other than move up and try to finish it. Please, if someone knows ant rule that prevents this type of 10' moveing without AoO, please let me know.

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I will sometimes enjoy some character acting but I consider it icing on the cake, not the cake itself. I do not mind saying that Iam a mechanics first player. I might not be right to say D&D/PF is such a mechanic heavy system that you should really go look elsewhere for a story driven game where you really can do anything you want because they have no rules against it, unlike d20 system that does have rules, which would prevent many story driven actions because the character has nothing rule wise to accomplish such. Or another way of saying that is I am not a character acting obsessed role player and feel I am entitled to enjoy the use of mechanics as much as a role playeris entitled to flavored useage of fluff. As such, I enjoy Psionics for the use of the system itself. The favor is a minor enjoyment, the mechanics are my real enjoyment. I Iike several alternate resource systems like Psionics, Incarnum and Book of 9 Swords martial maneuvers, and I am not afraid to admit I like playing with different styles of toys or subsystems. I do not feel anyone is entitled to tell me I am wrong for being mechanicly driven first before character story driven.

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Too many people keep forgetting that Pathfinder is meant to be backwards compatible with 3.5. If not for that fact, many people would.not.have even given Pathfinder a chance and.I seriously question the success Pathfinder would.have had. This comes from someone who bought all six installments of.the Rise of.the runelords AP and.many other 3.5 edition Pathfinder material.

Convertions are not always perfect, nor easy, but many 3.5 products are worth that attempt and.effort for.the fun they bring to the game.

That.being said, I am rather proud of your DM telling you no. I seriously question your ability to subjectively look at the skirmish ability of the 3.5 scout and think this combo of yours should be.allowed.

I sometimes D/GM games also. I am not 100% perfect with the rules but know.them better than most people I play with. I know what it is like.to.argue with a gm where the player is right and the gm is wrong. If you keep calling the gm lame, you will soon find yourself unwelcome at games. Maybe then you can learn the hard way how valuable someone willing to.take the effort to run a game for.you is. I make sure to thank every GM I play under every time they run a game for me. Even when we disagree several times on the rules.

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I wonder if these undead haters would kill an Eidolon that looks Undead. If they lack a high enough knowledge planes/religion, they may not know any better.

Mayb necromancers should use arcane mark on the undead's forhead and pretend they are Eidolons.

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I was extremely disappointed with ultimate equipment . Felt it had next to nothing that was both new and worth buying. That is pretty bad for a book as big as it was. Of course that wad part of the problem, it was larger than most page wise but had so much content as just a bunch of core rulebook reprints. Never earned up to being ultimate. Not only cause we were bond to have more items in the future but also because it left out a bunch if good items from small softcover books so those books would still be the only source of those items and tnis provide a continued selling point to them.

I am highly suspect of this book having as many as 10 purchases(items and/or enchantments such as weapon/armor properties) worth the money they cost in gold but as a lover if equipment, I will go check it out on the shelf. I suspect I will buy it more as an approving nod t magic shops than for the items withi
I am interested in shopkeeper personalities, alternative payment options, maybe some of the new class options might be worth taking(for an NPC is not pc level good enough).

Glad I never sold or gave away my 3.5 Magic Item Compendium! That book is still awesome in more ways than one!

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With so much to analyse, I don't have time to read all the threads but here is my feedback. Please, next time, consider releasing material in smaller chunks like you did with the APG.

We should have the choice to pick a slashing or piercing style at level one and use the feat if we want to use both styles. Isn't the swashbuckler suppose to get us away from the feat tax of weapon finesse and dervish dance? Why hit slashers with a feat tax now? The only possible problem I can see with this is that a dagger with both p/s damage may not work as a thrown weapon well with precise strike as we would expect that style of attack to be piercing only. Maybe let the slashers use throwing axes in place?

The elven curve blade is screaming for inclusion. A weapon that can use weapon finesse and comes from a race with a dexterity bonus.

You should consider any weapon that can use weapon finesse. This may actually lead some people to once again use the spiked chain. No PC has used that weapon since you took reach away from it.

If need be, make a feat for them. Are you really afraid of the 14 strength PCs getting an extra point of damage for two handed weapon usage? That would mean no damage from an off hand attack. Nor a shield bonus. Most swashbucklers will only have a 12/13 strenght anyway. By the time they can afford boosting strength to 18(if ever since dex/cha is their concern), the extra 2 damage will be negligible, you will rarely, if ever see swashbucklers pumping their strength into the 20's.

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Tldr
Just wanted to mention a une RPG had been written and released in miniscule numbers as a preview, then the company went out of business before a final release. Don't know if legal PDFs exist, would love to get one myself but doubt legal do exist. It was called chronicles of the imperium.

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I heard of a super rare RPG based on Dune. I think.it was called Chronicles of the Imperium.

I hope to complete a collection of Dungeon Magazine.

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Are these like the augment crystals of 3.5 Magic Item Compendium?

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Nice way of saying it:
I dislike how easy some games end but I want to give back to the community so I have stepped up and GMed around 25 games in the 3+ years I have been involved in the society. I kind of think of it as taking one for the team. I correct players when I catch them cheating. If they have a legal feat, spell, archetype, whatever, they are entitled to play it even if it is not my personal flavor of style.

The blunt way for those who still do not get it:
If you can't take the heat, get out of the kitchen.
Please get something straight. Society is not your private game, not when it is an open game for people to sign up. In your private games, you may ban grapple, slumber, gunslingers, ninjas, save or suck spells, ext. In society play, the campaign administration determines what is banned, not the GM. If you cannot agree to GM the legally built by campaign rules characters who show up, stop pretending you are a society GM. Admit that banning or cheating against the above examples makes you a private GM with personal house rules and no business pretending to run Society games.

You do not get to dictate what is fun for everyone. Not every player wants to face death every roll of the die. Many martials appreciate the teamwork of a save or suck or grapple setting up the kill so the martial does not have to pray that he out damages/races the enemy. Just because it is not your personal style does not make it wrong, cheesy or cheating. Your opinion that fights should be long drawn out melee slug fests is nothing but your personal opinion, not a universal truth. No matter how many people share your view, your opinions are no more valid than the players who enjoy the legal options you dislike. Even volunteering to GM gives you no extra say in the matter in Society play, only private games extend that way.

I do not think it is fun to waste my money or time traveling to.a convention or game night with an expected campaign list of rules have the carpet pulled out from under me and be told no, you cannot play that because my personal opinion of it is bad. Please stop drafting unknowing players who spent their money and time travelling to the event to be deceived into your private game of personal house rules/restrictions while pretending you are running a society game.

If you really hate those options so much, please spend your time convincing campaign leadership to ban those options instead of prepping your private house rule/restricted games disguised as society games. Please do not return to GMing until you can except legal options are welcome weather you like them or not and are finally willing to take one for the team like I do every time I judge a game.

I sometimes get frustrated when people falsely accuse about how broken something is when they complain about corner cases and fail to acknowledge how often the same PC will be in the muck of things up to his eyeballs in so many other typical situations.

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20 pages of posts! Where the heck is an update on what the next revealed class will be!?!?!

As a counter to rules bloat. Good for the.people who like watching reruns and never become interested in new characters who can go where no previous character could. Some of us are sick and tired of the same classes for 13 years! Some of which we never liked for our style in the first place! No, I cannot just play my old 3.5 classes when both society bansthem and the same thing for Paizo fanboy GMs. Yes, I do DM myself and let others try other material, I even encourage people to play stuff outside society content. I can use those classes for NPCs but they are not the satisfaction of a PC you try to keep alive!

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I don't believe in saving 16/21 pp for raise, recovery, level drain, whatever. At least not early on. Spend those points on equipment that will keep you alive and avoid death all together.

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