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![]() Well put, Paris Crenshaw. I think there's more of us who feel that way out there than you might think! And that's why I love Paizo/Pathfinder so much. Sure they're going by a (realtively) rules-heavy system, but they still have no problem inspiring my creativity to run a FUN game, one where you can abide by the RAW and still create epic, memorable, character-driven moments. We just started RotRL, and I'm really hamming it up with Aldern Foxgolove, trying to make him memorable, but in a "He's not really important" kinda way. Wait until they hit "Skinsaw Murders..." 8) ![]()
![]() Be warned; spoilers peppered throughout this review!! 8) S P O I L E R
There were some elements I really liked (especially the elements
But other stuff just didn't seem to fit within the canon they
They advanced the timeline about 20 years, so it's now 1957, and
BUT they opted to go with a South American locale and legend for the
Further, there's little to no explanation or exposition on who the
And there's little to no development of characters; I thought Cate
As an aside, what it with Lucas' fascination with woodland creatures in his films??? Sadly, overall, I feel like the stuff they they hinted at was way more
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![]() To add my $.02 into the discussion.. You really can't go wrong with any of these paths. They're all excellent, though the focal points of each path are different. IMO, I rank the adventure paths thusly: 1) Savage Tide: The pinnacle of the AP's. There's a strong arc present throughout the path, linking all the modules together, yet there's still enough room to insert stuff specific to each campaign. Additionally, the NPC's are truly standout (even more so than in Shackled City!!. My few qualms?
Also, I don't feel they played up the threat of the Shadow Pearls.. They're the main threat the players are trying to combat, but they really only play a role in 2 of the 12 modules. 2 Age of Worms: As close to "Classic" D+D as you can get, this path really shines. A heavy focus on combat (especially with the Undead), but you still have the RP'ing elements, too. And, (as mentioned) one of the best 1st level modules I've ever read. Qualms?
3. Rise of the Runlords; Definteily a learning curve, as Paizo launhes the Pathfinder line. The modules each have a distinct feel to them, which is good, though they sometimes link together only tenously. There's ALOT of interesting RP'ing elements in each, though (it's WELL worth your time to flesh out Sandpoint and it's NPC's!!!), so if your group is into real RP'ing this may be the path for you. 4.Shackled CIty: Both the best and worst of the AP's. The enthusiasm present in creating this path really shines through and covers up some of the weaker points in the path. Again,worth your time to flesh out the NPC's and locations, as most of the campaign takes place in the city of Cauldron. (The HC does a reasonable job of indexing NPC's and sites, but you may want to check the boards for additional thoughts.) There's lots more to say about each, but my fingers are getting tired. :) Let us know what you decide on!! ![]()
![]() Overall, the conscensus on "Age of Worms" is mostly positive. We have a blast with it; I'm lucky to have this group to play with; the core four of us have been together 5 years, and we have a pretty liberal policy on new people,which has worked in our favor. Minor spoilers for "AoW"/TFoE: * * * That said, most of our group was pretty "Meh" (if not "Boooo!") on "Three Faces of Evil". Poorly organized, and a bit of a meatgrinder, we even left out the Ebon Aspect, since the party had just had enough by that point,and were ready to move on. Honestly, Grallak Kur provided the most intriguing challenge, since we made some challeneges to him as written. THe final confrontation came about as a result of a drug-induced dream (hard to describe via message board.) Interstingly, the same group of players is also running through "Savage Tide" simeltaneously, and, where we're average-paced on "AoW" we're FLYING through "Savage Tide" for some reason. Four sessions,and we're finishing the first adventure. :) ![]()
![]() Link to our AoW wiki. We've been playing since September '06, and are about to start Blackwall Keep. We try to play weekly (we play on Thursdays, so it's shorter sessions[3 hours or so]), but we've had some hiatuses during that time,as well. ![]()
![]() My friend dragged me to see this. (I wanted to see "The Orphanage", but that was a no-go.) :( d13 wrote: I think that both of these guys have done some good work in the past, but in a fantasy movie, you need to have just a little bit of "period piece credibility" to pull it off. These guys have none. I agree 100%. Making a good film is like trying to catch lightning in a bottle. It takes a great script, a talented group of actors, director, and behind-the-scenes people. It's funny how easy it is to have one of these elements ruin what should be an excellent film. ... Not that "Dungeon Sige" qualfies in any way as even a "mediocre" film.
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![]() I understand the OP's point, and he stated it extremely well.
James Jacobs wrote: But there's also a lot of readers who never run any of the campaigns too... they just read them for the pleasure of reading adventures. Personally, that's where I'm at. I'm the type of player who will almst always pick up adventures and/or settings before rulebooks. That said, I'm enjoying reading "Runelords", and looking forward to "Crimson Throne". But, beyond that, I'll have to see what the future brings. I know little has been disclosed about the 3rd AP, but (IIRC) it's mentioned to focus heavily on Drow; I'll have to see the Pathfinder take on them. And, of course, 4E will also factor in, whether I upgrade, and whether Paizo does, as well. (I'm still on the fence, but am leaning towards sticking with 3.x.) ![]()
![]() Given that my group is barely into "Age of Worms" and "Savage Tide" I see no reason for us to upgrade in the near future. Realistically, between 1E/2E/3E/OGL,Pathfinder, and Dungeon, I have more adventures than I could ever hope to run in this lifetime. But I still buy new modules, magazines and settings. Even if I don't get to play them,they're still worth my time and money as an entertaining read! So,as long as that is the case, I'll stick with "Pathfinder". (Though I prefer to see it stay 3.x, if it goes 4E, I can easily "backwards convert".) ![]()
![]() Quote: We're glad you're looking forward to it. Also, I love your icon. Yay for Shelyn! ^_^ What can I say? I'm easy to please! :)And yes, the cover kicks ass in general; the WAR covers were a LARGE part of what first attracted me to "Eberron". His doing the covers for Pathfinder is just the icing-on-the-cake for me. ![]()
![]() Hey. Just a quick question: I signed up for the Pathfinder subscription with Issue 2, and I'm loving it thus far. :) But, on to the problem- I received Issue 2 in good order (and in good time), but there's no indication that Issue 3 is being shipped to me; in the "My Subscription" page, it shows Issue 2 was shipped, and Issue 4 is due in December, but no mention of issue 3. Any chance that you could look into this for me? (If you have any questions,feel free to call/EMail me, or reply here.) THanks a bunch, and have a great holiday season! Rich
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![]() DeadDMWalking wrote: But my question to the rest of the Paizonians is how much is too much? When the 15th AP is coming out, do you think you'll still be here buying it? Or will you stop after the third comes out and you're not anywhere close to finishing the first? Speaking for myself, I don't think there is such a thing as "too much". Since 1E, I've been consistently more interested in modules and adventures than rules/splat books.And I buy them as much for the readability factor as the playablility factor. If I enjoy reading a module, even if I never play it, I consider it money well-spent. The three AP's (and Pathfinder thus far) have kept me consistently engrossed every month, and that is high praise indeed, and all I can ask for. To keep this thread still semi on-track, I'm [still] in favor of keeping Pathfinder 3.5 9or perhaps a 3.75, if Paizo pushes that directon.) ![]()
![]() I certainly picked up on that from the first adventure onward, though it really was evident when Spoiler:
Vanthus rises from the grave as a Death Knight and his first move is to kidnap Lavinia and offer her to his demonic patron so they can be half-demons together. I'm pleasantly surprised to hear you acknowledge that, James, knowing that you'll likely get some negative comments about it. (It is a sensitive subject, and certainly not appropriate for all groups.) And I'm also glad you made it relatively subtle, so people can use it or not, as they see fit. But I think that it definitely serves to heighten the enmithy towards Vanthus, which certainly pays off in the end. ![]()
![]() orcwart wrote: And if you would like a good comparison of what Paizo writers can offer against other WoTC writers, then hold Fiendish Codex I up to Fiendish Codex II. No contest - the Abyss wins everytime! Indeed. It's funny: overall, I find the Hells (and it's inhabitants) far more intriguing than the Abyss (and it's sundry inhabitants).But I did indeed also find Fiedish Codex I far outshone it's counterpart. ![]()
![]() Quote: I've been playing D&D, in one form or another, since 1979. That's 28 fantastic years that the game has given me. I have learned several different rule systems, and have enjoyed them all (but some more than others.) However, I'm getting older, and more set in my ways. Learning yet another rule system when the old one seems to work just fine seems to be more work than I want to put into my hobby. I am currently part of an outstanding gaming group, and they seem to like 3.5 just fine. Unless 4th ed is the coolest thing since sliced bread and warm puppies, we don't plan to convert. I think we were sperated at birth. :) That pretty much sums up my story, too. (Though it's SLIGHTLY less than 28 years, in my case.) ;) Quote: So were the Pathfinder products to remain 3.5, would I still buy them? Hell yes, presuming the content remained as good... if I still buy 2e (and even 1e!) pdfs to use in my 3.5 campaigns, why wouldn't I do the same for Pathfinder? Yeah, I have an appreciation for older editions, as well, though that doesn't stop me from buying newadventures and campaign settings! I'm still buying the older PDF's (just finished my Planescape collection, and picked up "Isle of Dread" in preparation for runnning "Savage Tide". (I think the meeting place for the allies in "Enemy of my Enemy" will be in Sigil, given the vast amounts of stuff I have for the line!!) :) ![]()
![]() Hey, Erik & Co! First, thanks for being so honest, and for taking our opinions into account. It's nice to know that we're appreciated. :) FWIW, as someone who's relatively neutral about 4E at this point, what Paizo (and Green Ronin, and Necormancer, etc.) decide to do will certainly lend weight as to whether I (and by extension, my group) upgrade or not. (At this point, I put more stock in the "Paizo" name [and all the people that go with it], than I do in the "WotC" name.) We're currently running "Age of Worms", and are just finishing "Three Faces of Evil"; that means by the time 4E sees the light of day, we'll STILL be playing in the campaign. And, there's rumblings about someone running "Savage Tide" after that. And there's still Pathfinder, too.... Plus, our group is older (mid-30's to 40's), most of us have been playing since 1E, and the prospect of learning a new set of rules (not to mention splurging for another set of "Core Books") is not sitting especially well with us, since we've mostly mastered the 3.5 rules by this point. So, I am hoping that Paizo DOESN'T convert (assuming that is a feasible alternative, of course; I'd rather you see you upgrade than fold up shop, needless to say), and that "Pathfinder" continues it's stellar run under the 3.5/OGL auspices. But if you do upgrade, I'd be more likely to invest in at least the 4E Core Books… ![]()
![]() PC Name: Siberys PC Race/Class: Dragonwrought Kobold Ninja 4
Other Party Members:
Wiki for the game here: ageofworms.wikispaces.com First actual death in the campaign. :( The party had gone into Erythnuls caverns, led by Proteus and Siberys.
Unfortunately, his sneak-attack didn't kill the leader, and the leader won initative, who managed to critical with his great-axe for 25 points! (Siberys was already wounded and down 5 HP, from his max of 19.) ![]()
![]() I like this thread: it's nice to know that there are other DM's out there with the same problems as me! Intersting: seems like your complaints seem to mirror alot of mine, Dee, up to and including their hatred of Fario and Fellian. (And more, I have a rogue character who INSISTS on sneaking about, doing his own thing, seperating himself from the group, you get the idea..) I've tried to explain that A) I don'tknow all the rules by heart, and B) "You many know the rules better than me, but unless one of you wants to step up and DM, I'm making the calls." That said, I do try to obey the rules as much as possible, but if I deem a rule needs changing, or am just unaware of a paticular shading, we address it afterwards, so the story keeps flowing.) A bit harsh, I know, but it seems to be working OK: we're midway through "Flood Season" right now, and the game flows more smoothly, and if anyone has any issues, they know they can address me between sessions. ![]()
![]() I think Tongue-Eater was, so far, the toughest challenge my PC's have had to date. It could easily have been a TPK, but the party lucked out in the layout of the encoutner. The PC swashbuckler was the first in the door to the kitchen, so TOngue-Eater concetrated on him for the whole fight (He -is- a barbarian, and enraged after all!) Of course, this worked out OK, because he ended up by the door to the other room, with the Cleric inside, who was able to heal (almost) as quickly as TOngue-Eater could damage him! Of course, the Hill Baboons helped keep the party at bay, especially because one of the PC's also approached through the courtyard, activiating the encoutner in there, too! On another note, how do you deal with someone inflicted wiht Lycantrhpy from a Wererat AND a were-baboon? :) ![]()
![]() Quote: Personally, I'd like to see Dungeon Compendium, Vol 1 first, collecting and updating the best and/or most popular adventures published in Dungeon to date, along with any supplemental material needed to run those modules (i.e., any as-yet-unpublished-for-3.5 monsters, traps, equipment, spells, etc). I actually agree with this. There's been some stellar modules (I still have fond memories of "Tallows Deep" from Dungeon #18!!), and they deserve to be seen and played by the "new generation" of gamers.Erik Mona wrote: Future volumes, if there are any, will focus largely upon older material. I am optimistic given the sales, but we have not yet heard back from Wizards of the Coast. Pleased to hear that. I have the "Dragon" CD Rom archive, and there's a goldmine of untapped stuff that would really add to the 3.5 culture. And congrats to you, Erik, for making Dragon and Dungeon "must-reads" once more. (I really haven't paid much attention to "Dungeon" and "Dragon" since 2nd Edition, but lately, I've been finding things in "Dragon" that really interest me, and I -love- the "Adventure Path" series.) ![]()
![]() ORCUS wrote:
Interesting. We actually a 4th level Cleric of Wee Jas in the party.Most of the party hails from Cauldron, but we opted to make Niokolai (the cleric) hail from a large city nearby, and he was assigned to monitor the goings-on of the Cauldron branch of the Temple. This worked well right away, but is REALLY beginning to pay off in spades (we're beginning "Flood Season" now) as the Wee Jas temple effectivly blows off the Flood Festival. This means the PC's are forced to ally wiht the Jenya and the Cuthbert-ites (the party and the church have been surprisingly neutral to each other up until now.) Nikolai actually offered to use one of the wands in the ceremony, if needed! (I tink the flooding of the city is a secondary motivation: he primarily wants to show up the Caldron priests!!) And, some (Semi-"In Character") notes from Party Members: Farwall (Halfling Rogue) wrote:
And the response from Nikolai? Nikoai, Priest of Wee Jas wrote:
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![]() Quote: From the first chapter I found Keygan Gelve's whole involvement in the kidnappings a bit of a loose end. In the HC James mentions he may be arrested. My party were not particularly taken with the deceitful gnome and found his familiar ransome excuse pitiful. Yep, my PC's felt the same. As it turns out, they ended up killing Starbrow (Ghelve's familiar-- LONG story!!), so I fudged a bit and had Ghelve fall into a coma and eventually die as result.This allowed the Stormblades to buy the vacant property out from under the PC's noses while they were in Drakthars' Way. it has worked out well, so far. Tied up the Ghelve problem, added in a new thread to hook the PC's. Problem solved! :) ![]()
![]() Quote: And the biggest hassle hasn't been Kazmojen's Bazaar - they just offered cash for the remaining three kids. Interesting. My party hit on the exact same solution. :) We are just starting Flood Season, and we have: 1) Captain Eron: Level 4 Human Pirate (working towards the "Leviathan Hunter" PrC.) Native to Cauldron.
Needless to say, with a Cleric of Wee Jas in the party, things have been.. intersting... to say the least. And more so now, given the temple's involvement (or lack thereod) during the upcoming Flood Festival. |