Felldales Dragon

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323 posts (389 including aliases). No reviews. 2 lists. No wishlists. 1 alias.



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does anyone know if there's any canon, that covers possible cults or other kind of devoted who worship the Wardstones around the Worldwound ?

Possibly with the belief that prayers will reinforce it or that they'd bestow them power to fight the demons ?


best way to build a "Bearer of The Darkness" (comics)

was hoping void kineticist but most of the talents don't fit, unless the different shadow spells were homebrewed to the talent/burn system


Certain magic spells cast on the material plane block access on the ethereal plane, what should those effects look like on the ethereal plane ? such as a Forbiddance spell or a force effect

Planar Refuge requires a "solid body of matter", would any of these cross-planar effects be valid targets to be able to use this spell on the Ethereal plane ?

Also for areas such as the Worldwound or other heavily planar corrupted areas, would you have it influence other transitive planes like the ethereal ?
(the Shadow Plane makes mention that it can mirror certain features)


For Kineticist talent Elemental Exile, would it be appropriate that kineticists with the Aether/Void/Wood would transport to Ethereal/Negative Energy Plane/The First World ?

Also would a Parasite (Familiar Archetype) Sage (Familiar Archetype) familiar be a viable option for a kineticist with the Elemental Whispers talent ?


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If a Queen of a country marries an Emperor and the Queen's country remains ruled solely by the Queen and the queen is granted no authority over the empire, would she be referred to as Queen or Empress consort ?


Can a magic Living Steel shield have the Undead Controlling shield quality ?


has there been a list made of named/classed high level npcs throughout Golarion ?

Different books have listing for cities and such, Distant Shores has a 17th level Sorcerer in Segada, so I was wondering if there was a compiled list with that might included general encounter locations.


Other than the Restoration spell and the specialized Healer's Satchel, what other options are available for healing ability drain?


Looking for different products that focuses on followers gained from the Leadership feat, other than Ultimate Charisma by Everyman games, does anyone have some recommendations ?


Is there any way to get Story feats as bonus feats ?


Is there a list of constructs that can be created though the Craft Construct feat and the source ?


Has anyone compiled a list of potential magic items that could be created using just the feat Kinetic Crafting based on what elements the kineticist has ?

I'm particularly looking for options for Wood, Void and Aether.


What would be a general estimate for what a basic artificer's (as well as Masterwork) lab be ? (magic item creation)

The Advanced Race Guide has a Portable Artificer's Lab for removing some of the penalties for crafting while travelling, which is 300gp and weighs 40lbs.

The ARG also has an Arcane Family Workbook (300gp 3lbs) which debatably could be considered a masterwork tool in regards to magic item creation.

Another source for potential pricing is Ultimate Campaign, under Chapter 2 Downtime for buildings it has an Exotic Artisan building that references being used for a creator of magic items, the only room possibly covering that aspect would be the Artisan's Workshop which has a cost of 360gp, the only problem with this room being that it states it only covers one Craft skill.


After casting Refuge does the focus have to be given away immediately or can you stockpile them ahead of time for when you need to give some away ?

Also can the caster use the enchanted focus himself to travel home rather than give to another ?


What would a reasonable cost for a ring that acts either like the Archmage path ability - Component Freedom (Material components/focus):ignore focus or material component if total value is less than 100gp x your tier
or
that functions like as if you had the Eschew Materials (Mythic) feat
Benefit: You can cast any spell with a material
component costing 10 gp per tier or less without providing
that component. If you expend one use of mythic power
while casting a spell that requires a material component
costing 50 gp per tier or less, you can cast it without
providing that component. Expending two uses of mythic
power instead allows you to cast a spell that requires a
material component costing 100 gp per tier or less without
providing that component.

The ring if meant to work for a mythic kineticist and would require the Mythic Crafter (Mythic) feat.


Looking for alternate dragon types that the Basalt Dragon Figurine could possibly summon, based on CR/Age Catagory (Umbral, Forest, Dream, Vortex) each have the same as a Red Dragon which the item can summon.

Without changing item price, would these be appropriate alternate types ?

What would anyone recommend for a substitute for the Flame drake ?

Basalt Dragon
Flame Drake
Red Dragon
Umbral Dragon
Forest Dragon
Dream Dragon
Vortex Dragon

Flame Drake CR5
CR10 - Young (Red, Umbral, Forest, Dream, Vortex) Dragon
CR14 - Adult (Red, Umbral, Forest, Dream, Vortex) Dragon
CR19 - Ancient (Red, Umbral, Forest, Dream, Vortex) Dragon


What are some good bloodlines to temporarily have using an Ampoule of False Blood and Eldritch Heritage ?

The Impossible bloodline would be good for periodically crafting during downtime.


Can an Aether kineticist use telekinetic blast to throw a bead from a necklace of fireballs ?

Possibly even the Many Throw talent to throw multiple beads at one time ?


What would be the extra cost to change a magic rod that doesn't function as a weapon to making one that acts as an enchanted light mace as well as the rods normal powers ?

Would it just be adding the weapons cost (plus the enhancement bonus for being a magic weapon) or should it be more ?


Two questions;

For the terms of wielding for rods, does it have to be in hand or simply need to be on the person?

For the Suzerain Scepter it says the wielder can attract double the normal of followers, and notes that if it leaves the wielder's possession for more than a week extra followers will leave.
It seems unlikely that you'd have to hold the rod constantly to gain all the different effects.

For items that have magic storage properties, would storing in an item like an Endless Bandolier's pockets be considered leaving the possession of the character ?

Rod of Spellsight.

Suzerain Scepter.

Endless Bandolier.


what sort of information depending on the field of study would you allow to be gained for in the range of DC 40-50 ?


Seeking to make an Element Infused[Air,Fire] (source Planes of Power, not GRR - Advanced Bestiary) Pureblooded Azlanti

I'm looking for suggestions on descriptions for what he'd look like to implement the element infused aspect

Ability scores before class are
STR 12
DEX 18
CON 17
INT 16
WIS 19
CHA 19

Abilities gained from template
Type;
type changes to Outsider (native) gains air and fire subtypes

Defensive Abilities;
Damage Reduction (Any)(x2) - Damage Reduction 5/-
Evasion (Air) - same as rogue class ability
Fortification (Any) - 50% chance negate critical hit/sneak attacks

Speed;
Flight (Air) - Average man. 60ft
Improved Quickness (Su,Fire) - 3/day extra move action
Quickness (Fire) - increases speed to 60 ft, +5 initiative

Special Attacks;
Breath Weapon (Ex Air) - cone of electricity 1/min
Gusting Strike (Ex, Air) - 1/round creature hit by melee hit can be subject to bull rush as free action


Various attacks use negative energy for damage, but i've seen different physical effects from that damage (the life is sucked out from the creature withering it and also other fiction where it had an explosive effect)

How does everyone describe the physical effects of negative energy damage, do you have it wither the body away leeching the body of nourishment until dead? Does it open wounds across the body like old injuries all coming back at once ? Or something else ?


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When Forbiddance is used in a demiplane what effects should translate to the material plane where that demiplane occupies on the ethereal ?

Personally I think it should at least block ethereal travel and the damaging effects should only work on the demiplane itself but should it also block teleportation/plane shift/summoning spells as well ?

What should a Forbiddance spell look like on the ethereal ?

Would a Forbiddance spell already in effect on a demiplane count as overlapping if you were to cast one on the prime material ?


Is there a list anywhere that lists pathfinder society adventures by which plane they take place on ?


when using either of these spells what happens if you drop or pick something up while on the ethereal plane do they stay where they are or do they return to the material plane when the spell expires ?


What happens when you are using a spell (Ethereal Jaunt/Etherealness) to temporarily go to the ethereal plane and locate a demiplane (one created by Create Demiplane), so how do you enter that demiplane once found on the ethereal ?

Also once entered do you return back to the material plane when Ethereal Jaunt/Etherealness expires or do you stay on the demiplane ?

Since we know force and abjuration spells will also create an effect on the ethereal plane, what happens if a demiplane is located on the ethereal where that effect would translate to the ethereal ? would it not go into effect since it's technically not the ethereal ?

Since Create Demiplane,Lesser says it can be entered using Etherealness (also assuming Ethereal Jaunt since it functions the same other than number of people affected and duration), so depending on how that is done, could one not leave the same way ?

What happens if you are on the demiplane that's on the ethereal plane and use Ethereal Jaunt/Etherealness ?


1 person marked this as FAQ candidate.

For magic items that benefit the owner when carried, would they still give benefits when stored in the pockets of a Endless Bandolier or Handy Haversack ?


So other than these items is there any others that give the ability to see in special conditions ? Hoping to find something that also gives Greensight and Life Sight

Heroes of the Wild - Storm Goggles - see through storms of rain, snow and dust.

Magic Tactics Toolbox - Rod of Spellsight - vision is unaffected by any magical cloud,fog,mist,or vapor effect. Allows wielder to see through fog cloud,obscuring mist and incendiary cloud.

Melee Tactics Toolbox - Armor of the Sands - can see normally in sandstorms, dust storms and similar conditions.

Monster Codex - Fog-Cutting Lenses - Allows the wearer to see though magical and normal fogs,mists and similar obscurement.

Pathfinder Unchained - Ring of the Drake (Frost) - Wearer can see perfectly in snowy conditions and does not take any penalties on Perception checks while in snow.

Ultimate Equipment - Rod of Shadows - See In Darkness (as per monster ability)


Do any pathfinder tales feature any kind of geniekin ? preferably as major characters


So other than hat of disguise and other disguising magical items, what are different options for disguising different creature templates (such as half-fiend/half-celestial/half-dragon) on humanoids (humans,elves,orcs) without losing any special abilities from those templates ? Basically options like the Almost Human trait for Orcs or Mostly Human trait for geniekin


Can a summoned creature that can prepare and cast spells as a class, cast a spell into a Ring of Spell Storing ?

Would it stay in the ring until the summoning spell expired, or would it remain ?


Is there a creature currently published that has the abilities that would enable it to;

find and collect the bones of multiple bodies
able to separate them so each group of bones belong to the individual creature it was
interrogate the dead/learn who the bones belong to and other basic personal details

bones would be from over a hundred bodies ranging from new to up to about 100 years old scattered over an area of roughly 600 x 600 feet

Was thinking there might be a Pychopomp from somewhere that could be useful.


Looking for ways to hide the use of the kineticist ability to Gather Power.

Main known trick is to use Earth Glide talent to sink into the ground gather energy then step out when ready.

Had thought for later levels for Reverse Shift to ethereal jaunt to gather energy but it requires to concentrate.

If anyone else has some ideas that could work, would be great to hear them.


Would it be too overpowering to have access to Permanancy 3/day as a Spell-like ability ?


Including 3rd party materials, other than Cohorts and Companions, what books contain information for fleshing out usage of the Leadership Feat ?

Main 3PP book I know is the Leadership Handbook, which also is contained in the Ultimate Charisma (though don't know how much was expanded).

For pre-Pathfinder there's Power of Faerun, though I'm mainly looking for recent Pathfinder materials.


Anyone know if there's a list of all the intelligent magic items from all the published Pathfinder game books ?


I was interested in Icerift Castle in Castles of the Inner Sea, but for the area surrounding seems to be lacking from what I can find

Jade Regent 3 has information on Crown of the World but it doesn't go south enough

The worldwound doesn't seem to go north enough

and there doesn't seem to be much information about Mendev, is there any sources I'm missing or is that it ?

Also is there any information on what happened to the Wardstones after the events in the Wrath of the Righteous ?


Is there any specific spells or items that would help in protecting against Nightmare ? Particularly when used by a Wendigo.


Would an Elemental Earth Belt protect against wind effects (specifically when flying) and being moved from large waves (such as when on a ship in stormy weather) ?


How big of a statue can you make from using a Polymorph Any Object on a Wall of Iron (created by the spell of the same name)


What are the benefits from having "Immune to fatigue" ? (source : Serpent in the Sun revelation)


what are some good plant creatures for use of the Plant Shape III spell ?

For regeneration 5 I would say Saguaroi (B4)

any other ideas ?


What would your character do if it had the following spell-like abilities
Caster level 20
Miracle 1/day
Limited Wish 1/day
Permancy 3/day


1 person marked this as FAQ candidate.

Can the Plane Shift spell be used to enter the extradimensional area created by the 6th Tier Archmage ability Sanctum ?


Does the source of a spell matter when casting Permanency ?
Such as will it work on spells cast as a Spell-like ability, from a scroll, staff or other magic item.

Can a spell that's created using Limited Wish/Wish/Miracle be made Permanent when the replicated spell is one that can be made Permanent ?


Can a Ring of Transcendent Spells enhance a spell that's cast as a Spell-like Ability ? Whether it be racial source or one of the spells provided by the Divine Source (Universal Path Ability)


Looking to convert Karsite (Wotc - Tome of Magic) using the Advanced Race Guide's Race Builder, and looking for some suggestions for the build

Comparing with some of the changes from 3.5 - Pathfinder

I see Spell Resistance, Greater as being more appropriate for the spell resistance

though not sure what a good comparison for the Magic Draining Attacks and Spell Healing would be for converting

and whether the Karsite should retain any Martial proficiency as a racial knowledge

I'll be using the basic human traits plus the karsite traits together

any suggestions ?


anyone know a good Canadian based online store to buy bulk dice (100+ d6's)

thanks

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