Android

Sev -'s page

96 posts. Alias of Lysle.


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Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"My designation is 7039090072452414749257838637412586730286754309. However, I have found that most sentients prefer brevity to precision." The android informs the alien. "Therefore, you may refer to me as Sev."


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev considers the alien creature, analyzing it's threat potential.
Life Science: 1d20 + 10 ⇒ (2) + 10 = 12

This unit has not disassembled a creature of this type before.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"My designation is 7039090072452414749257838637412586730286754309. However, I have found that most sentients prefer brevity to precision." notes the android. "Therefore, you may refer to me as Sev."


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Dataphiles Champion (Faction)
Dream Whisperer (Ally)
Street Cred: Absalom Station (Social)
Promotional Reroll (1 nova) (Promotional)
Digital Presence (Slotless)
Marked Field Agent (Slotless)
Starfinder Insignia (Slotless)
Star Monster Slayer (Starship)
Star Sugar Heartlove!!! (Slotless)
Private Vault (Slotless)

Name you want to have on the chronicle sheet: Lysle
Characters name: Sev-
SFS number: 90900-703
Slotted faction: Dataphiles
Dayjob: N/A
Level: 3 (Sev is out-of-tier)


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

@ All - Thanks again for a really fun game! I look forward to sharing a table with each of you in the future.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Thanks GM JLeeBly for running! I particularly enjoyed your descriptions and efforts to keep things moving along. It helped with the immersion experience and to keep up interest.

Thanks all for a fun game! I look forward to sharing a table with eachnof you again


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev presses his attack.
Acrobatics, Trick attack: 1d20 + 10 ⇒ (5) + 10 = 15
Ranged attack (semi-auto pistol, tactical): 1d20 + 4 ⇒ (7) + 4 = 11
Damage (pistol)(P): 1d6 + 1 ⇒ (3) + 1 = 4
Additional Damage if Trick Attack Successful: 1d8 ⇒ 7


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev continues his attack.
Acrobatics, Trick attack: 1d20 + 10 ⇒ (13) + 10 = 23
Ranged attack (semi-auto pistol, tactical): 1d20 + 4 ⇒ (17) + 4 = 21
Damage (pistol)(P): 1d6 + 1 ⇒ (2) + 1 = 3
Additional Damage if Trick Attack Successful: 1d8 ⇒ 5


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Player: Lysle
PC: Sev-
SFS #: 90900-703
Dataphiles
Boon?: 1d20 ⇒ 13


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

I have epoxy and a grapple line, but with its phase ability and our general lack of strength, I am not sure that either will do us much good. Thus, the only tactic I can see Sev taking is...

Sev draws his pistol and attacks.
Acrobatics, Trick attack: 1d20 + 10 ⇒ (1) + 10 = 11
Ranged attack (semi-auto pistol, tactical): 1d20 + 4 ⇒ (1) + 4 = 5
Damage (pistol)(P): 1d6 + 1 ⇒ (6) + 1 = 7
Additional Damage if Trick Attack Successful: 1d8 ⇒ 7


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Initiative: 1d20 + 6 ⇒ (2) + 6 = 8

Sev stops to admire the spread of internal organs on the floor, analyzing the manner in which they function to compose a single system. Unfortunately, it makes him slowe to react to the creature.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"Indeed." Sev responds. He begins to follow the skittermander, but with his longer legs he manages to step ahead of the small creature. As he approaches, the android gives a visual scan of the portal. Perception: 1d20 + 7 ⇒ (6) + 7 = 13


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev attempts to access the computer console.
Computers: 1d20 + 9 ⇒ (11) + 9 = 20


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"Query: Why cede control of this vessel to the goblins?" Sev asks of Jax. "Would vivisection not be a more preferable alternative?"


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev follows Jax. "Our sweep is nearly complete.," he notes.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev rests and injexts one of the serums.
Heal: 1d8 ⇒ 8


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev attempts to open the door.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

As the skittermander passes crew storage, Sev stops to check the door and, if necessary, attempt to disable any lock or trap.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10
Engineering: 1d20 + 6 ⇒ (12) + 6 = 18


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Swv follows the skittermander into the next area, blade in hand.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"Analysis: the ryphorian is initiating a ruse. Conclusion: refrain from presently terminating goblinoid life forms." Sev computes aloud.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"I suspect that your deception involving spun dough adorned with an amalgum of processed, aged dairy products and assorted meats and vegetables will not be convincing." Sev notes, drawing his blade with relish.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Swv heads to the credit quarters, looking for signs of life. Perception: 1d20 + 4 ⇒ (7) + 4 = 11

He plans to next move through each of the other areas not yet cleared.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev concurs with Jax's sentiments and helps the ryphorian search the ship for other life forms. He then offers his assistance and scalpel-sharp blade for those who may still require medical help.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev rests as he considers his next move. "We must conduct a search in order to obtain the requisite key card." he concludes.

Spending 1 RP


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

In light of the initial halt in access, Sev waits for assistance before continuin to attempt to obtain information from the computer system.

Once he has assistance:

Computers: 1d20 + 7 ⇒ (10) + 7 = 17
Computers: 1d20 + 7 ⇒ (10) + 7 = 17


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Computers: 1d20 + 7 ⇒ (2) + 7 = 9

"Undoubtedly, the ship logs should provide us some relevant information." suggests Sev, as he attempts to gain access.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev attempts to finish the remaining akata.

Acrobatics, Trick attack: 1d20 + 8 ⇒ (4) + 8 = 12
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (11) + 3 = 14
Damage (pistol)(P): 1d6 ⇒ 5
Additional Damage if Trick Attack Successful: 1d4 ⇒ 3


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev attempts to get closer to better see the projectile enter the akata's flesh in order to analyze its organic makeup.

Acrobatics, Trick attack: 1d20 + 8 ⇒ (11) + 8 = 19
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (5) + 3 = 8
Damage (pistol)(P): 1d6 ⇒ 1
Additional Damage if Trick Attack Successful: 1d4 ⇒ 2


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Seeing the others get bitten and possibly implanted, the scholarly-minded Sev momentarily considers the possibility that he may get to closely examine new specimens. However, his self-preservation protocols interrupt this stream of thoughts and drives the android to press his attack against the nearest akata.

Acrobatics, Trick attack: 1d20 + 8 ⇒ (11) + 8 = 19
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (9) + 3 = 12
Damage (pistol)(P): 1d6 ⇒ 5
Additional Damage if Trick Attack Successful: 1d4 ⇒ 4


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Fearing to that he can't up close enough to surgically slice into the creature due to the cramped quarters, Sev instead manuevers himself for another pistol shot.

Acrobatics, Trick attack: 1d20 + 8 ⇒ (5) + 8 = 13
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (6) + 3 = 9
Damage (pistol)(P): 1d6 ⇒ 4
Additional Damage if Trick Attack Successful: 1d4 ⇒ 4


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev springs forward quickly and fires at the nearest akata, attempting to leave considerable space between himself and the creatures despite the cramped quarters.

Action:

Full round action

Acrobatics, Trick attack: 1d20 + 8 ⇒ (20) + 8 = 28
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (13) + 3 = 16
Damage (pistol)(P): 1d6 ⇒ 5
Additional Damage if Trick Attack Successful: 1d4 ⇒ 2


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev looks up at the sounds of gunfire. The stoic android appears annoyed that his impromptu autopsy has been interrupted.

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev moves forward down the corridor toward the helm as before. However, now with two new cadavers to investigate, the android seems unable to overcome his program and stops. With his blade in one hand, he begins to slice into the spacesuit to begin the process of an examination into the likely cause of death.

Medicine: 1d20 + 7 ⇒ (11) + 7 = 18


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev stops for a moment to take a blade to one of the corpses of the akata. "Fascinating physiology." he remarks. He takes as much time as the party seems to allow conducting a post-mortem examination of the creature. Then, he moves swiftly to catch up to the others.

With his blade now in one hand and his pistol in the other, he goes through one of the doors, keeping any eye out for potential threats.

Perception: 1d20 + 5 ⇒ (3) + 5 = 8


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev twists and fires at the akata.

Full round action

Acrobatics, Trick attack: 1d20 + 8 ⇒ (12) + 8 = 20
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (8) + 3 = 11
Damage (pistol)(P): 1d6 ⇒ 5
Additional Damage if Trick Attack Successful: 1d4 ⇒ 1


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev attempts to put down the other akata.

Full round action

Acrobatics, Trick attack: 1d20 + 8 ⇒ (7) + 8 = 15
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (15) + 3 = 18
Damage (pistol)(P): 1d6 ⇒ 1
Additional Damage if Trick Attack Successful: 1d4 ⇒ 4


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)
Jax Kraven wrote:

Jax can't do anything useful

mechanically, harrying fire may be helpful and cinematically could make sense, forcing the monsters to keep their heads down.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"If we don't not neutralize bthese creatures first, the will surely neutralize us." says Sev as he fires on the most wounded akata still standing.

Full round action

Acrobatics, Trick attack: 1d20 + 8 ⇒ (4) + 8 = 12
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (18) + 3 = 21
Damage (pistol)(P): 1d6 ⇒ 1
Additional Damage if Trick Attack Successful: 1d4 ⇒ 1


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Have the akata taken actions yet this round?

Regardless, everyone else appears to be posting their actions of the round, so I will do the same.

On Sev's turn:

Sev coldly states, "These creatures are akata. They are resistant to fire and immune to cold, disease, poison, and starvation. I suggest that you utilize analog methods of inflicting injury."

The android then quickly moves into position and fires his pistol. Full round action

Acrobatics, Trick attack: 1d20 + 8 ⇒ (1) + 8 = 9
Ranged attack (semi-auto pistol, tactical): 1d20 + 3 ⇒ (14) + 3 = 17
Damage (pistol)(P): 1d6 ⇒ 5
Additional Damage if Trick Attack Successful: 1d4 ⇒ 1


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Sev's visual receptors seems to light up as he sees a seeming biological lifeform that he has heretofore not had an opportunity to examine in closer proximity. He considers the creature, analyzing the mechanism that allowed it to sense the party's approach and attempting to identify the most efficient means to incapacitate it.

Life Science: 1d20 + 8 ⇒ (6) + 8 = 14


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev grabs his pistol, disembarks, and keeps an eye out for any threats.

Perception: 1d20 + 5 ⇒ (18) + 5 = 23


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"Nik-a-Nik, do you believe your skills are sufficient to manage to dock with the aft airlock?" inquires Sev. "If so, it would appear to be the most efficient method of entry."


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

I am fine with an abbreviated run.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Apparent starship assignments:

Captain: Dakes
Pilot: Nik-a-Nik
Engineer/Science: Sev (Jax can jump to backup Engineering, if we start taking too much damage)
Primary Gunner: Jax
Secondary Gunner: Psyche


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev prepares to board the Hippocampus.

I suppose now is a good time to settle starship assignments. Sev's applicable skills are: Piloting +8, Science +7, Engineering +6, Gunnery +5. His diversity of skills actually makes him a pretty decedent captain for encouraging and, for an android, he actually has a positive modifier for demand and taunt actions (Intimidate +3). That being said, I can't imagine many folks would actually want to serve under Sev.

A quick look at skills posted, suggests that Sev will likely be needed as a floater between the Engineering and Science stations. As a player I am fine with whatever assignments the group agrees upon.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Okay, looks like Sev has to forego a ring of resistance for now.

Sev has acquired:

1) the bleeding weapon fusion now affixed to his blade;

2) the blast weapon fusion now affixed to his azimuth laser pistol; and

3) three tool kits (engineering, hacking, and trapsmith).

Sev has 422 credits remaining (plus a 500 credit bonus in the near future?).


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Was the extra 500 for discretion being offered up front? (so we have 1100 credits to spend from the Eoxian)?

Regardless, I snagged the ammunition for Sev's pistol and previously purchased the wounding fusion to add to Sev's knife.

I am fine with selling off whatever else party members don't claim. Depending on remaining funds, I plan to purchase following:

- 3 tool kits (engineering, hacking, and trapsmith-one each) 60 credits

- ring of resistance 735

- blasting weapon fusion (for his azimuth laser pistol) 360

Sev is not necessarily greedy and would willingly allow other party members to access his funds (about 325 credits) or utilize a greater share for purchases.


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"So, we will be the first to enter the ship since it's return?". Sev asks. "If so, then potential risks to us are great. Compensation will have to be determined accordingly."


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

"An invitation from an Eoxian dignitary. Most curious " notes Sev. "I have yet to disassemble none of their kind."


Android Operative 5 (Scholar Theme) | N | SP 30/30 HP 34/34 RP 7/7 |EAC 16; KAC 17 | Fort +1; Ref +9; Will +5; evasion| Init +7 | Perception +11, SM +1; darkvision 60 ft., low-light
Skills:
Acrobatics +16, Athletics +14 (+22 climb or swim), Computers +13, Disguise +5, Engineering +13, Intimidate +9, Life Science +13 (+17 to ID), Medicine +13, Physical Science +10, Piloting +15,
Starship:
Piloting +15, Science +13, Engineering +13, Gunnery +8, Captain (varies)

Sev listens with what seems to be rapt attention, then asks "And this replacement eye-- how do it's sensations differ from the organic one? Do you think it would be painful if I were to remove it?".

His tone, though somewhat hollow as is the case with most of his kind, conveys more analytical curiosity than malice.

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