Serpentfolk Wizard

Sesska's page

128 posts. Organized Play character for Nefreet.


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Scarab Sages

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SodiumTelluride wrote:
You do you; let him worry about him.

Just asking a question.

I think I will bow out.

Good luck!

Scarab Sages

I have a question for the GM. I see that you're currently involved in over two dozen PbPs. It's been my experience that once someone surpasses 3, their posting rate drastically declines and their rate of burnout drastically increases.

How do you manage your time to prevent that from happening?

Scarab Sages

Nefreet wrote:
I'll update their profiles and check back in tonight.

Here's my Unchained Summoner:

Player Name: Eric Bennett (aka Nefreet)
Character Name: Sesska
PFS ID#: 66548-34
Faction: Scarab Sages
XP Track: Normal
Day Job: None

Scarab Sages

Indeed.

Eidolons are "Summoned", not "Called".

A quick search of either this Forum or the Core Rulebook will confirm this for you.

Scarab Sages

[retired]

Ding! Level 3!

Thank you for running! I think this is the second scenario you've GMed for me. SLowdowns happen. Don't fret! Had a good time.

Scarab Sages

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[retired]

Sesska's tongue flits in and out of her mouth rapidly.

After accepting her individually wrapped gift, and untying the pretty red ribbon the accompanies it, Sesska turns to Delroya, "One of the less talked about benefits of being a Pathfinder..."

Scarab Sages

[retired]

Greevax the Death Talon charges the remaining foe, clipping Seleena's hair just barely with his wings.

Charge, Rage, Higher Ground: 1d20 + 3 + 2 + 1 + 1 ⇒ (8) + 3 + 2 + 1 + 1 = 15
Talon Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Meanwhile Sesska fires off another bolt of arcane energy.

UMD: 1d20 + 11 ⇒ (15) + 11 = 26
CL3: 2d4 + 2 ⇒ (4, 3) + 2 = 9

20 charges remaining.

Scarab Sages

[retired]

Preemptively posting to expedite things:

Greevax continues his assault on [red] (unless Greevax was killed; if [red] has dropped then Greevax proceeds to the next nearest target)

Bite, higher ground, rage: 1d20 + 3 + 1 + 1 ⇒ (10) + 3 + 1 + 1 = 15
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Talon, higher ground, rage: 1d20 + 3 + 1 + 1 ⇒ (20) + 3 + 1 + 1 = 25
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Confirm Crit?: 1d20 + 3 + 1 + 1 ⇒ (7) + 3 + 1 + 1 = 12
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Talon, higher ground, rage: 1d20 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Damage: 1d4 + 1 ⇒ (4) + 1 = 5

Meanwhile Sesska pulls out her wand of magic missile and attempts to zap the most injured (or closest) enemy.

UMD, DC20: 1d20 + 11 ⇒ (17) + 11 = 28
Damage, CL3: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Scarab Sages

[retired]

The trick to moving your icon in a Google Slide using your phone is to first tap on your icon, which brings up the corners in blue, and then drag those corners one at a time to enlarge/shrink/enlarge your icon into a new position.

Be sure to zoom in enough that you don't accidentally enlarge something else.

Scarab Sages

[retired]

Sesska hisses in surprise at the assault. Seeing Seleena nearly fall in one strike, Sesska places the back of her palm over her eyes and starts chanting.

"I see a name! It is the name of a once proud spirit, escorted to the Boneyard before its time. GREEVAX!! I summon you from the waiting yard of your Keeper. Prove yourself!"

Summon an Eagle directly above [red]; I'll factor higher ground into its attacks, and if you rule that it can accept Inspired Rage then I'll let you add that in.

Bite, higher ground: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Damage: 1d4 ⇒ 3

Talon, higher ground: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
Damage: 1d4 ⇒ 2
Confirm Crit?: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d4 ⇒ 2

Talon, higher ground: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage: 1d4 ⇒ 2

Scarab Sages

[retired]

Sesska stares and listens to Lara as she speaks, obviously entranced by her silver tongue and calm demeanor.

This entire block is in danger? I missed that point... I need to start writing things down...

Probably better to let them think X-1 people are here, rather than X, so Sesska will stay quiet for now.

Scarab Sages

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[retired]

Half whispering and half hissing, Sesska responds, "They could also be Aspis agents operating under the Kortos Consortium's authority, since this is their warehouse. We need to get them to divulge their affiliation."

Then, after a momentary pause, Sesska's tongue flicks out once more in Corona's direction.

"Is that... cornbread... I smell?" She shakes her head. "Nevermind. Later."

Scarab Sages

[retired]

Sesska will go along with whatever the group (or the majority of individuals) decide, since I've played/GMed this before.

Scarab Sages

[retired]

Odds of this finishing in time for GameDay?

Scarab Sages

[retired]

Sesska only has a Strength of 10, so succeeding at the check to move the crates on her own is unlikely, but she can try to Aid Another who's doing it to speed things up.

Aid Another, DC 10: 1d20 ⇒ 12

Scarab Sages

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[retired]

"If someone tries to enter through the skylight, I believe Pharasma has an Eagle or two waiting for judgment that would be anxious to prove themselves."

Scarab Sages

[retired]

As Sesska flinches at the dog's continued aggressions, she replies to Kolris.

"That seems like a plan. Give it some room to run."

Once the group begins their respective actions (and nobody needs the office any longer) she drags the cage to the inner door, tosses the jerked meat portion of her trail rations into the office, loosens the cage door and closes the office door behind her.

Scarab Sages

[retired]

"This mangy creature looks like it's thirsty. Such careless owners to leave it trapped in a hot warehouse."

Sesska pulls out her canteen and a scroll case. Using the case lid as an improvised bowl, she offers the guard dog a drink through the bars.

Charisma check: 1d20 + 5 ⇒ (2) + 5 = 7

Scarab Sages

[retired]

Handling the addicts is more of an "off camera" event. We just make our intention known and the game moves on, sort of like "We return the stolen statue to the village and begin the next task".

Scarab Sages

[retired]

"Everything has its purpose," Sesska says quietly, but not inaudibly, "Some just have a better grasp of what that purpose is."

Scarab Sages

[retired]

Sesska stares at the open, empty circle for a bit.

Sighing, she kicks the sand away, breaking the circle.

"Right... I'll take one arm... Someone take another? This might be awhile..."

Scarab Sages

[retired]

"I find myself again in need of your assistance. These poor souls...", Sesska gestures to the helpless addicts, "...need to be tended to, otherwise they may pass from this world to the Boneyard before their time. Will you help us ferry their bodies to the local temple?"

Scarab Sages

[retired]

"I know someone who might be able to assist us in transporting the helpless ones..."

Sesska heads into the "lab" and clears a circular area of earth with her foot while sprinkling salt around the perimeter. The whole process takes maybe a minute, and she culminates the activity with yet another prayer to Pharasma.

When she steps back, gray mist begins to bellow up from the ground inside the circle. The mist solidifies quickly into a gaunt, cloaked humanoid wearing a decisively creepy owl mask. Chunks of debris... Are those gravestones?... Ominously float near and around the entity.

"Ahmuuth, wise and experienced, devotee of the Boneyard, protector and usher of worthy souls, I welcome you again to the Material World."

Scarab Sages

[retired]

"I am sure I could pull some strings with the local clergy to at least get them cleaned up and fed."

I'd be willing to spend like 1 gp/addict to have a church take them in for however long that covers. Anyone else want to contribute?

Scarab Sages

[retired]

Perception: 1d20 - 1 ⇒ (1) - 1 = 0

I think this is a sewer...

Scarab Sages

[retired]

"Out of my way!"

Sesska pushes herself past the helpless form in front of her and double moves up to the group, drawing her wand of Cure Light Wounds as she does so.

Scarab Sages

[retired]

I wonder what the statue of the rat represents? It's making me hungry...

Scarab Sages

[retired]

"Dispatch him quickly, before he blows us up! I will handle his pet before it devours one of the helpless."

Move action: pull wand of magic missile
Standard action: activate

UMD, DC 20: 1d20 + 11 ⇒ (4) + 11 = 15
Force Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9

Nevermind; 22 charges still remaining.

Scarab Sages

[retired]
Earlier, I wrote:
"You don't look well. Perhaps allow those with bigger swords to practice their craft here..."

That was addressed to Kolris, whom Sesska is currently behind.

Scarab Sages

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[retired]

Sesska attempts to leap over the sewage, not wishing to ruin her clerical attire...

Acrobatics: 1d20 + 1 ⇒ (14) + 1 = 15

...and continues up to Kolris on the other side. She stows her steel wand in a voluminous pocket.

"You don't look well. Perhaps allow those with bigger swords to practice their craft here..."

Scarab Sages

[retired]

I'd imagine it's like any other good natured error. Leave things be and just move forward.

Scarab Sages

[retired]

After seeing Kolris activate his wand, Sesska pulls out a thin steel wand herself and activates it.

Mage Armor; 9 charges remaining.

Nodding at Kalak, Sesska whispers, "Benefit of my heritage: Vishkanya do not use our noses for scent."

She then coughs a little, after having opened her mouth to speak.

Scarab Sages

[retired]

I'm not sure if you're aware of the errata, Kolris, but Investigators cannot activate wands as Alchemists can. You need to use UMD.

(believe me, I was pissed when I found out, too)

Scarab Sages

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[retired]

Sesska puts away her holy text and bows slightly to Corona.

"New friends are like waves on the Sea of Fate. You never know which direction they will lead you. I go where you go."

Scarab Sages

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[retired]

Eek! Sorry for the delay. Posting now.

Sense Motive: 1d20 - 3 ⇒ (19) - 3 = 16 (didn't think that would happen!)

Sesska's lidless eyes lock on to the two men, and she approaches. Raising a finger, she shouts above the crowd.

"YOU! The one in the billowing cloak! I have seen a vision of you during my prayers! You are soon for Pharasma's court! I know not when or how, but if you have loved ones I would hasten your next meeting with them! Go now! Few mortals ever receive such a warning!!"

Bluff: 1d20 + 7 ⇒ (10) + 7 = 17

Scarab Sages

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[retired]

"...as I walk through the valley of the shadow of death, I will fear no Undead, for you are with me; your dagger and your staff, they smite thee..."

Scarab Sages

[retired]

It's really the same for me. There are a total of 4 employees where I work and 2 are off through the 4th starting today =(

Scarab Sages

[retired]

Yes I think we would have planned to arrive sometime before the meeting was set to take place.

Sesska breaks out her Holy Text and begins quietly lecturing to passerbys on the street about the tenets of Pharasma. Nothing loud or obnoxious (yet). She remains within sight of Kolris and keeps him in the corner of her eye.

To begin, since she's not stressed and is performing a basic sermon, she'll Take 10 on Kn.(religion) for a 19.

Scarab Sages

[retired]

Oh geez wow, 20 new posts in 24 hours. Apologies for not keeping up!

Scarab Sages

[retired]

Sesska can attempt a distraction, but I don't think we need to do that until we exit.

For now I'll wait until after a few others post, and maybe I'll Aid Another.

Scarab Sages

[retired]

Fancy!

More gold for everyone! (assuming we survive)

Scarab Sages

[retired]

About Second Chances:

"From what Ahmuuth has been willing to share, every soul could prove itself in different ways. It's not up to me to judge, but to provide them the opportunity. For the simplest of creatures, it could be as minor as natural physical prowess. I would imagine that for the more social or complex of creatures, other abilities may be shown."

"Truth be told, I'm rather new at this myself. Thus far I've only assisted an Eagle named Greevax, and an old hound named Alastair. Each proved useful to us as a group, to be sure, but whether that was the sort of qualifier my Goddess was seeking is anyone's guess."

Scarab Sages

[retired]

On the day long voyage Sesska will entertain anyone who wishes to listen with...

Her first experiences as a Pathfinder:

"My first mission turned out to be the cleansing of an immense crypt near the Fangwood Forest. So dangerous were the Undead we encountered that I nearly met with the Lady of Graves personally no less than four times."

"I believe it was during one of those near death experiences that I first met Ahmuuth..."

Her Psychopomp Eidolon, Ahmuuth:

Sesska summons and introduces the group to Ahmuuth.

"Ahmuuth is a servitor of Pharasma. They have no true identity of their own, preferring to dedicate their existence to the Lady of Graves, so referring to them as "he" or "she" isn't quite correct. An Ahmuuth is divinely tasked with helping mortals destroy undead. Given my experiences in the crypt, I suppose we were destined to meet."

Her dual role as a Pathfinder and Pharasmin Spirit Guide:

"Although I dedicate my soul to the service of Pharasma, I also acknowledge that I never would have reached this point without first being a Pathfinder. I am not a zealot wishing to clash steel into every Undead skull I encounter. My Goddess has tasked me with a different responsibility."

"A Spirit Guide helps process the unending queue of souls awaiting Pharasma's judgment. Rarely do mortals consider just how many of the living perish every day. Even the lowliest beetle has some semblance of a soul."

"I give those souls that are on the cusp of purgatory a second chance to prove themselves of a worthy judgment. I, in essence, summon them as they were before the moment of their death for a few mere minutes. At this moment I am in charge of the souls of simple animals. After their time is up here, their ultimate fate rests in the hands of the Goddess."

Scarab Sages

[retired]

Sesska opens the flap of her belt pouch and deposits her Wayfinder inside.

She then opens her backpack and pulls out a leather bound holy text emblazoned with a colorful blue spiral.

"I have often found that religious sermons are... unwelcome... outside of their respective temples. If you should need attention drawn away from you, simply mention the word FATE and I can attempt a distraction."

Scarab Sages

[retired]

An eerily quiet, albino Vishkanya is the last person to approach the gathering. She is dressed head to toe in the priestly vestments of Pharasma, and she keeps her face partially veiled. Hanging around her neck is a holy symbol made of bone.

About the only thing that gives away her Pathfinder status is a mithral Wayfinder secured to a chain belt at her hip.

"I can see why I was summoned for this. My last mission's success at disrupting an Aspis auction must have made an early printing of the Pathfinder Chronicles."

She squints, as though the bright outdoor light hurts her yellow eyes.

"My name is Sesska. I am a Spirit Guide of Pharasma, but that conversation can wait for another time. For now, I would suggest that we head off this meeting of the two groups."

Scarab Sages

[retired]

Player Name: Eric Bennett (aka Nefreet)
Character Name: Sesska
PFS #: 66548-34
Faction: Scarab Sages
XP Track: Normal
Day Job: None

I'm actually playing her tonight at a tabletop session so I won't dot into Gameplay until after that.

(if she dies... Well... I guess I'll bring another character!)

Scarab Sages

[retired]

I think the GM can make it inactive.

Scarab Sages

[retired]

I've already played the Quest Arc in Standard, but I have a 3rd level "Hellknight" (an Asmodeus-worshipping Fighter/Druid) in CORE that would be interested.

Scarab Sages

[retired]

Glug glug glug glug glug!

"We are Pathfinders! We came down here at the urging of your brother!"

Scarab Sages

[retired]

Sesska croaks groggily in response.

At 0hp, at least I can walk out! Slowly...

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