Are Eidolons summoned with equipment or without


Rules Questions


To make a long story short my GM has ruled that since Eidolon mention it being summoned in the class feature they should work like any summon, once killed or dismissed any item they pickup falls to he ground while any item they lost disappear with them. Is this the case with Eidolons too or do they keep all items on their person while "traveling" or being killed?

My character doesn't have the strength to carry the weapon nor would I want magical gear to just be made available to the bad guys in the futur, so I'd really like to know what is the right answer to know if I need to make a new character.

Scarab Sages

Indeed.

Eidolons are "Summoned", not "Called".

A quick search of either this Forum or the Core Rulebook will confirm this for you.


technically yes eidolons are summons and come in with nothing and can take nothing with them when the summon ends.
my dm made a house rule that I could make items the eidolons they come with him and leave with him but only things he could equip. but this is a house rule and not how it officially works


You could buy a pack animal and a small cart.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

For a home game, it is a GM's call. There are advantages and disadvantages to either call. As your GM has made the call, the only way to allow an Eidolon to have equipment is to gate, plane walk, or otherwise planar travel to give the Eidolon equipment while it is in its home plane. Such equipment always appears with the Eidolon when summoned, and vanishes when the Eidolon departs.

The advantage to this would be equipment that "resurrects" after each summoning (just in case sundering is a thing in your campaign). How this affects charge/use items can be wonky (potions, wands, scrolls, etc.)

Grand Lodge

Can somebody quote the ruling on this? I can't seem to find where it is written that an eidolon cannot leave and return with it's equipment. There are plenty summoned creatures that come with their equipment. The bearded devil and his glaive is one right off the top of my head. Or does the Bearded devil not come with his glaive?

I am starting a new adventure path and player is going to be a unchained summoner. I know this is going to come up and I would like to have the information.

Grand Lodge

Found this...


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

The issue is how the eidolon acquires equipment. Summoned creatures already have the equipment in their monster stat entries, but an eidolon by default has no equipment -- and items that it picks up while summoned are by default left behind when it returns to its home plane.

It would be a major improvement if some official method for sending equipment to the eidolon's home plane (where the eidolon could be sure to equip itself as it is being summoned) existed.

A prudish GM could easily be persuaded to permit many unchained eidolon subtypes to own equipment that comes and goes with the eidolon, as many of those subtypes are just humanoid enough in appearance to create an awkward situation when they show up naked.


They are summoned so they should not take their equipment with them, but as a GM I allow it because I don't want the the player to have to worry about this in the middle of combat. If he feels like the class is just too powerful it is better to just not allow the class or agree to some limitations to keep it below a certain "power level".


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I have thought of one way to allow an eidolon to have equipment but keep it under control: As a house rule, anything other than trade goods (including money) that an eidolon wears or carries for 24 hours straight becomes the eidolon's property that will come and go with it as it is summoned and banished/dismissed. If the eidolon ever drops or otherwise loses possession of the item even for a moment, that attunement immediately ends.

Equipping the eidolon as desired then becomes something that can be done with only slight difficulty during downtime (as it basically requires the summoner to stay up all night with the eidolon).


I always have played Summoned creatures (not called) as effectively being astral projected from an outer plane to the Prime and generally follow the Astral Projection guidelines for what does and doesn't happen - absent rules that say otherwise.

So, using this part of the spell, yes summoned creatures can come with gear: "The spell projects an astral copy of you and all you wear or carry onto the Astral Plane. Since the Astral Plane touches upon other planes, you can travel astrally to any of these other planes as you will. To enter one, you leave the Astral Plane, forming a new physical body (and equipment) on the plane of existence you have chosen to enter."

By inference, they cannot take gear from the Prime Material back with them to their home plane any more than an Astral Body on an outer plane could do so. If you actually travel to the Eidolon's home plane (assuming there is such a thing) and give it gear you brought with you, it becomes the Eidolon's gear and would be treated as such.

I know this is not formally stated anywhere, but when you read Astral Projection it fits nicely with the concept of summoning.


Olmac wrote:
Found this...

This is exactly the kind of thing I wanted to find on google but didn't get, thank you very much. Sadly we've already moved on from the character but I will have the info the next time it's needed.

My thanks to everybody else who took the time to respond as well.


Pathfinder Rulebook Subscriber
Eddyall wrote:
Olmac wrote:
Found this...

This is exactly the kind of thing I wanted to find on google but didn't get, thank you very much. Sadly we've already moved on from the character but I will have the info the next time it's needed.

My thanks to everybody else who took the time to respond as well.

As a note, JJ makes it exceptionally clear all answers on his Ask thread are not actual rules but his own interpretations of the rules and how he plays, including, but not limited to, his houserules.

However, if that is fine with your group, then that is all that matters, but it should be noted that it is not how every group will rule it.

Grand Lodge

TrinitysEnd wrote:
Eddyall wrote:
Olmac wrote:
Found this...

This is exactly the kind of thing I wanted to find on google but didn't get, thank you very much. Sadly we've already moved on from the character but I will have the info the next time it's needed.

My thanks to everybody else who took the time to respond as well.

As a note, JJ makes it exceptionally clear all answers on his Ask thread are not actual rules but his own interpretations of the rules and how he plays, including, but not limited to, his houserules.

However, if that is fine with your group, then that is all that matters, but it should be noted that it is not how every group will rule it.

You're right. JJ makes it clear in that post that it is his interpretation. I have decided to house rule it as follows as a compromise.

The item has to occupy a body slot or be an equipped weapon.

The item has to be equipped for 24 hours so the eidolon becomes attuned to it and it becomes it's possession.

Once that is done, the eidolon can come and go with the item.

That obviously means no slotless items can come and go with the eidolon except for weapons. No backpacks full of equipment, belt pouches and the likes.


does this mean the summoner has to stay awake for 24 hours? eildons disappear if they go to sleep

Grand Lodge

vhok wrote:
does this mean the summoner has to stay awake for 24 hours? eildons disappear if they go to sleep

Yes, that is what it would mean. No sleep means the summoner does not get the advantages of a nights rest and is fatigued the next day.

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