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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() I noticed one thing, which I checked and was actually my mistake. My PFS number is 99807, not 99087. My apologies for the error! ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Boon: 1d20 ⇒ 1 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Thank you, everyone! I had a lovely time. I hope Serpent Shogun wasn’t too annoying. I try to make up for his personality by giving lots of nice buffs ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Knowledge (arcana) Assist (good hope + heightened awareness): 1d20 + 4 + 2 + 2 ⇒ (5) + 4 + 2 + 2 = 13 "Well that was all very exciting. I'm glad you all were wise and listened to my sound advice!" ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() As I said in my previous post, Serpent Shogun uses Gallant Inspiration on Swayaah Gallant Inspiration: 2d4 ⇒ (4, 4) = 8 She makes her save and is not ejected ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Will Save: 1d20 + 11 ⇒ (19) + 11 = 30 "HAHAHAHA, you FOOL. Your pettry tricks cannot defeat SERPENT SHOGUN." Serpent Shogun unleashes a flurry of sword strikes at the downed phoenix, further emboldened by his resistance towards the teleportation effect. Primary Attack with Blade of the Open Road (good hope, inspire, haste, power attack): 1d20 + 14 + 2 + 2 + 1 - 3 ⇒ (15) + 14 + 2 + 2 + 1 - 3 = 31
Haste Attack with Blade of the Open Road (good hope, inspire, haste, power attack): 1d20 + 14 + 2 + 2 + 1 - 3 ⇒ (3) + 14 + 2 + 2 + 1 - 3 = 19
Iterative Attack with Blade of the Open Road (good hope, inspire, haste, power attack): 1d20 + 9 + 2 + 2 + 1 - 3 ⇒ (17) + 9 + 2 + 2 + 1 - 3 = 28
Already in position, Zartan is able to unleash a couple attacks of his own. Zartan Bite (good hope, inspire, haste): 1d20 + 9 + 2 + 2 + 1 ⇒ (16) + 9 + 2 + 2 + 1 = 30
BARDIC REMINDER
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun Reflex Save: 1d20 + 15 ⇒ (18) + 15 = 33
Serpent Shogun, jumpy as always, manages to miss the worst of the fire, though it seems to matter little with all of the fire protection the group current has. Zartan, even with his increased speed and morale, does not fare so well, leaving the giant chameleon glad for the fire protection. Serpent shogun begins his inspiring berating once again. Move action to begin Inspire Courage +2 He then rides forward on Zartan and strikes at the grounded phoenix, charging his swing with arcane energy. Attack with Blade of the Open Road (haste, good hope, inspire, power attack): 1d20 + 14 + 1 + 2 + 2 - 3 ⇒ (4) + 14 + 1 + 2 + 2 - 3 = 20
Zartan attempts to take a bite out of the phoenix himself. Bite (haste, good hope, inspire): 1d20 + 9 + 1 + 2 + 2 ⇒ (8) + 9 + 1 + 2 + 2 = 22
BARDIC REMINDER
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Don’t forget that we all still have good hope! It lasts ten minutes ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() I agree. Let's just do the check Knowledge (arcana) assist (good hope, heightened awareness): 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() @Swayaah Always carry a way to fly at high levels! Luckily, you are much more of a melee combatant than Serpent Shogun, so he's happy to lend you his jetpack :D ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun continues his berating of his allies. He drops his sword, letting it hang on his weapon cord, then takes off a strange Numerian device from under his cape. It consists of a pair of cylindrical tanks worn on a shoulder harness with a pair of rings worn on the thumbs. "Fly with that, Swayaah! Protect your Shogun! Use the thumb rings to control the direction. And make sure the holes in the cylinders are pointed DOWN when you put them on!" He is tossing you a Timeworn Jetpack. It hasn't been used yet, so you'll have to roll for a glitch if you use it ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Knowledge (arcana) (heroism/good hope, heightened awareness): 1d20 + 4 + 2 + 2 ⇒ (15) + 4 + 2 + 2 = 23
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun begins his usual berating. "Get out there and attack that thing! Split up! Someone cast a fire resist spell! Stop standing around!" Move action to begin inspire courage +2 Realizing that he is giving out rather a lot of orders, he casts a spell to make sure his minio--allies are able to fulfill them all quickly. Standard action to cast HASTE. Thus, Harmonic Spell makes it so he doesn't take up a bardic performance round this turn Serpent Shogun then waits (im)patiently for someone to provide energy protection and/or resistance to him. Between haste, good hope, and inspire everyone is at:
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() GM, you forgot to add the +2 from good hope to our initiatives. I believe that impacts the order ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun taps himself with one of his own cure spells. Cure Moderate Wounds: 2d8 + 10 ⇒ (3, 4) + 10 = 17 He then makes sure everyone is gathered up, then casts GOOD HOPE, which should affect everyone, even companions. What good hope does It's basically the same bonuses as heroism, except it also applies to damage rolls and to ability checks (which includes initiative!) If no one objects, Serpent Shogun would like to take the amulet of natural armor and the Ring of Protection +2 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() You got a crit threat in there, and don’t forget the +2 from Serpent Shogun’s performance! ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Aid Token: 7d6 ⇒ (3, 5, 2, 6, 2, 2, 4) = 24 Thankfully the group has the assistance of other Pathfinders to mitigate some of the sorcerer’s powerful lightning! Serpent Shogun rides up to the offending sorcerer on Zartan, the giant chameleon’s speed just enough to get there. Serpent Shogun is definitely not pleased with this turn of events. ”You’ll pay for that, you little a$$+%~%!” He then begins his usual ordering around. Move action to begin inspire courage +2[/dice] He rides up as he orders, finally taking a swing at the offending sorcerer. Attack with Aspis Bane Sword (heroism, inspire, power attack): 1d20 + 14 + 2 + 2 - 3 ⇒ (11) + 14 + 2 + 2 - 3 = 26
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun Reflex (heroism): 1d20 + 14 ⇒ (5) + 14 = 19
Serpent Shogun takes the brunt of the lightning, leaving him aching and moaning, but Zartan deftly evades any damage. ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Oh, sorry! Thought i had posted. Been a busy couple days! Serpent Shogun rides up closer to the giant on Zartan, hastened by his spell, maintaining his performance. He pauses in front of the giant and begins to preen and show off his might. Dazzling Display (heroism): 1d20 + 23 + 2 ⇒ (12) + 23 + 2 = 37 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Zartan will delay for Serpent Shogun. Mounted combat rules while you and your mount are on separate initiatives are a pain in the ass, so I'd rather get them paired-up, even if it means Zartan losing a round of actions ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Looks like the rock was a nat 1, so a miss Also, if we rested, Serpent Shogun would have extended heroism'd again and used heightened awareness before re-entering the tapestry, which he will not expend Serpent Shogun points his sword at the assembled giants et al. "There they are! Strike at them, my minio--I mean allies!" This time, as he begins his usual berating and micro-managing, his allies (who are most certainly not minions) feel themselves empowered and hastened as well as his usual effects!"[/b] As a move action, Serpent Shogun will begin to Inspire Courage +2. And as a standard action, he will cast HASTE on the party, hitting everyone! He has harmonic spell, so this means he doesn't have to expend a bardic performance round this round No moving yet for Serpent Shogun, as that happens on Zartan's turn ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun pounds his fist against his shield. ”These new invaders must be Aspis and/or Aspis allies! We must crush them! ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() I’m nowhere near running out of resources yet, so I’m good to keep going ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun is pissed at so many people not listening to him, so he lets out his frustration on the table, not even realizing yet that it’s full of bad food. Since it’s a move action, would it be okay for Serpent Shogun to use his inspire courage to buff everyone’s combat maneuvers for the check? Combat Manuever Check (heroism): 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22+2 higher if inspire courage is kosher ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun waves his arms in the air and shouts as loud as he can—which is quite loud—toget peoples’ attention. ”HEY IDIOTS. STOP LISTENING TO THE STUPID CORPSE AND LISTEN TO ME, YOU FOOLS. TAKE IT FROM A REAL EXPERT IN B*$&!&$*TING: THAT CORPSE IS FULL OF IT.” Bluff (heroism): 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun cracks his wrists then goes into practice with the rest, his flexible nagaji body serving him well. Acrobatics(heroism: 1d20 + 8 + 2 ⇒ (20) + 8 + 2 = 30 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() "Uh...when people do unholy things, you're supposed to do holy things back them, right? Is there a book like that around here?" Perception (heroism): 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() "Wow, I wasn't expecting to need to fight things. Maybe this hippy-dippy crap won't be so bad." Attack Roll (heroism): 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20 Serpent Shogun's heroism lasts 200 minutes (so 3 hours and 20 minutes) because of his extend rod. If it would have fallen off, he would have recast it with the rod again ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun folds his arms. ”Not this touchy-feely Desnan crap.” He rouses and stands up straight. ”Ahem. As I was saying, let’s do it. We can—oh for the love of Pete I can’t even fake interest in this.” He sighs. ”Gotta pay the bills, though. Point me at ritual boy and let’s get this over with.” ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun shifts into commanding mode and begins having Zartan pace back-and-forth in front of the soldiers. "Indeed, Swayaah! STAND AT ATTENTION WHEN I SPEAK TO YOU, FOOLS, FOR I AM THE GREAT SERPENT SHOGUN. Now, as I was saying the Aspis Consortium has a long vile history of betraying their allies when they stopped being useful. They are vile, descpicable traitors without honor or discipline! I know this because I, Serpent Shogun, completely understand both of those things! And they don't! I will show you the way forward, not these Aspis chumps. Who is with me?" Discipline and orders...would that be an intimidate check? Serpent Shogun is going to cross off the first use of his Pathfinder's Excellence (skill) boon from Siege of Serpents Pathfinder's Excellence (skill):
Before attempting a skill check, you can check one of the boxes preceding this boon in order to roll the check twice and take the better result. If the skill check is attempted during an encounter in which you are directly opposing a member of the Aspis Consortium or someone in their employ, you gain a bonus to the check equal to half your character level (minimum 1). Once you check the last box, cross this entire boon off your chronicle sheet. The provision against Aspis seems to apply here, so I'll add that bonus Intimidate (heroism, pathfinder's excellence): 1d20 + 23 + 2 + 5 ⇒ (3) + 23 + 2 + 5 = 33
Oof...if a diplomacy check is more of what you were looking for, just lower those rolls by 3 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Bluff (heroism): 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25 Serpent Shogun puffs up his chest and pats them on the back. ”Oh absolutely! I don’t see why not. And I’m the great Serpent Shogun, so I should know!” ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Will Save (heroism): 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25 ”The Aspis are evil and we fight the Aspis! Seems pretty simple to me. We also have all those Silver Crusade people who are all about being nice and doing good and whatever. Oh and those Liberty’s Edge people freeing slaves and giving tyrants wedgies and whatever. The choice is a natural, wouldn’t you say?” ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun clutches his sword so tight that he would have cracked the handle, were it not magic. "THE ASPIS? THEY SAID THAT WE HAVE A CHECKERED PAST?!?!?!" Serpent Shogun cuts himself off and begins doing a breathing exercise he learned from a therapist in the Grand Lodge to help him manage his Aspis-related outbursts. "Allow me to explain to you in great, great detail just how much the Aspis have fooled you. Where would you like me to start? The time they invaded the Pathfinder Society from the tapestry? Or the time they teamed up with a murder-god-tyranny cult?" He is referring to events from Siege of Serpents, Serpents' Rise, and Portal of the Sacred Rune, all of which he has chronicles for, and I'm sure I can find more that I'm not thinking of Serpent Shogun calls upon his days as a used-wagon salesman in Nagajor to patiently describe the faults of the Aspis in-detail and how they manipulate and use people for their ends, just like how he would tell customers about how horrible Hanzo's Used Wagons was so they would trust him. Except this time, he's telling the truth. There is indeed a continuity in which Cobra Commander was a used car salesman Diplomacy (heroism): 1d20 + 20 + 2 ⇒ (13) + 20 + 2 = 35 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() ”There is no need for your petty fleshy tricks, human. I can read these runes perfectly. Stand aside!” He pushes forward and reads the runes aloud to everyone. Cant roll high enough on the blood ward to get anything Knowledge arcana vs Mind Ward (heroism+heightened awareness): 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20 Knowledge local vs Scale Ward (heroism+heightened awareness): 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20 He stares blankly for a few moments at the runes, then swivels back to his companions. ”Well I did my part. You can expect me to do everything for you. You can figure out what they say as a, uh, test. Yes, a test! Prove you are good enough at this sort of thing to be let in. And before you say something, of course I know what it means, but as a scaly person, I don’t need to prove anything.” Sense Motive DC 26: Bluff (heroism): 1d20 + 19 + 2 ⇒ (5) + 19 + 2 = 26 He is full of s*%@ ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() With the cursed king banished, Serpent Shogun begins his usual berating, inspiring his allies to do better just to spite him. Move action to change performance to Inspire Courage He then spurs Zartan forward to bring his master into the fray, charging himself with arcane energy once more along the way. Swift to activate arcane strike for the round Zartan has 40 ft movement and 40 ft climb speed, so that cliff wall thing should hopefully not be a problem Serpent Shogun then takes a swing at the mohrg, Zartan attempting a bit of his own.
Zartan Bite (inspire): 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun Will Save (heroism): 1d20 + 9 + 2 ⇒ (14) + 9 + 2 = 25
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Zartan delays for Serpent Shogun. You can just put him on Serpent Shogun’s initiative if you want ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() @Roland You don’t need to use your reroll, as Serpent Shogun’s Rallying Cry lets you treat your will save as a 45 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() ”Cobra, retreat!” is more something he’d shout when using tactician to give people escape route :D ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() @GM You forgot to put Serpent Shogun on his mount, so I added Zartan to the map Will Save (mind-affecting, heroism): 1d20 + 9 + 2 + 2 ⇒ (1) + 9 + 2 + 2 = 14
Serpent Shogun barely manages to rally against the fear effect, but his mount Zartan is not so lucky. Serpent Shogun will have none of that, though, and he begins berating Zartan and anyone else who is afraid. "You stupid fool lizard! STOP RUNNING AWAY. All of you! What are you doing?! Stand and fight, you fools!"
Intimidate Check for Rallying Cry (heroism): 1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45 For simplicity, let's say that Zartan lost his action by failing the save before Serpent Shogun could start his performance, so no need to worry about that this round Serpent Shogun then charges himself with arcane energy and takes a swing at the offending undead next to him. Attack with Blade of the Open Road (heroism, power attack): 1d20 + 14 + 2 - 3 ⇒ (17) + 14 + 2 - 3 = 30
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Zartan delays for orders from Serpent Shogun ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun doesnt have knowledge (planes) and cant roll it, as he gave up bardic knowledge for his archetype. Cobra Commander shouldnt be very knowledgeable, after all ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() ”Good work minio—I mean fellow Pathfinders that I definitely see as my equals and not as people to order around.” Serpent Shogun rides to the prisoners and puts on his best smile, not that it matters with his mask. ”Greetings, recently-freed peoples. I am the great Serpent Shogun, and you will my magnanimous gratitude if you can tell me what you know about this gem.” Diplomacy (heroism): 1d20 + 20 + 2 ⇒ (11) + 20 + 2 = 33 ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun continues his micromanaging of everyone else’s fighting and charges himself with arcane energy once more. Free action to maintain bard song and swift to activate arcane strike He moves Zartan into a position closer to the closest duergar to set up a flank and unleashes a barrage a swipes from his sword. Primary Attack with Blade of the Open Road vs Red (inspire, heroism, power attack): 1d20 + 14 + 2 + 2 - 3 ⇒ (17) + 14 + 2 + 2 - 3 = 32
Secondary Attack with Blade of the Open Road vs Red (inspire, heroism, power attack): 1d20 + 9 + 2 + 2 - 3 ⇒ (3) + 9 + 2 + 2 - 3 = 13
If the duergar are members of the Aspis Consortium, allies of them, or employed by them, the above attacks are each +2 to hit and +2d6+2 damage Zartan takes a bite of his own. Bite vs Red (inspire): 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
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AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Make sure y’all arent forgetting Serpent Shogun’s inspire courage +2! ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun charges himself with arcane energy (swift action to activate arcane strike) then rides forward on Zartan, his giant chameleon mount. He rides right up to the dwarves and begins extolling his prowess. ”I am the great Serpent Shogun! You fools are no match for someone as powerful and unbeatable as me! Bow before your betters, weaklings!” Intimidate to Demoralize using Dazzling Display (heroism): 1d20 + 23 + 2 ⇒ (20) + 23 + 2 = 45 Standard action to use Dazzling Display from his order ability, Braggart. It should hit all the duergar and leave them shaken for...probably the rest of their lives with that roll Serpent Shogun then looks back to his allies and begins directing them. ”Attack there! That one! No not like that, you fool! The left! Your other left, you dolts!” He starts Inspire Courage as a move action using Oratory. +2 competence bonus on all attack and damage rolls and +2 morale bonus on saves versus fear. ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Serpent Shogun is good at social skills, particularly against reptillian humanoids, but is meh on knowledges. His archetype trades away bardic knowledge. ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() A powerful figure strides into the room, his sleek, modern military-style suit and kabuto helmet both a bright red. The breast of his jacket bears a symbol of a bright green snake. His face is completely covered by a mirrored mask over some sort of Numerian breathing mask. He throws out a gloved hand in a dramatic gesture. ”GREETINGS! I am known as SERPENT SHOGUN, leader of the organization known as S.E.R.P.E.N.T.! This travesty is clearly the work of my most hated rivals, the Aspis Consortium, and they will soon learn that there is only room for one snake-themed villainous organization in the Inner Sea. AND IT’S MINE.” Since we know something is going on, Serpent Shogun will cast heroism on himself with his lesser extend rod and a normal heightened awareness Assess the Damage
Serpent Shogun scoffs at Rufeo. ”Trust a non-reptile to not detect temperature right! There’s clearly spots as cold as...someplace really cold.” Interrogate the Snakes
Serpent Shogun goes all-out in his interrogation. He threatens the Aspis with his Aspis-bane longsword and recounts all of his triumphs against them, including the ways he dispatched their comrades. The Aspis squeal, but they are clearly not responsible this time. He finally sulks away, his disappointment palpable. ”Oh for crying out loud...these bastards didn’t do it.” Knowledge of the Weave
Serpent Shogun remembers a great deal about the tapestry from his numerous dealings with it. Power of Paranoia
Serpent Shogun begins snapping his head about as he seems to suspect being watched. ”Get out of my head, whoever you are trying to mess with me. Nobody messes with Serpent Shogun!” Supply Check
Serpent Shogun takes it upon himself to order the supply team around. It seems to be...kind of helpful. ”FOOLS. The boxes potions are supposed to be placed on top for easy access and to lower the chance of breaking. HAVE YOU NOT READ THE MANUAL ON SUPPLY PROCEDURES.” Swap Tales
”Allow me to educate the rest of you on the dangers of the tapestry. I was one of the few that discovered the original Aspis tampering with the tapestry and fought them off when they later invaded, you know!” Despite clearly only seeing this as an opportunity to show off, he somehow manages to get some new information out of the tale swap. Travel Tips
”Does anyone know where we are going? Don’t look at me, you fools! It can’t do everything for you.” ![]()
AC 26 T 15 FF 23| HP 60/84| F +13 R +15 W +11 (see profile for conditional mods)| Init +5| Perc +7 (low-light vision) | Challenge 1/1, Tactician 1/1, Bardic Performance 21/22 Nagaji
Spells Per Day Remaining: 3-0/3 2-3/5 1-4/5 Spells/Effects Active:
Heroism (extended), Heightened Awareness, Haste, Good Hope ![]() Name Serpent Shogun
I have an aspis-bane sword that I bought off of a chronicle and it is my arcane bond. He's basically just a buff bard that can hold his own in melee except for the following: Serpent Shogun's emergency b~%*&%@&: Serpent Shogun can use Dazzling Display to demoralize everyone within 30 ft. as a standard action thanks to order of the cockatrice. He can then use improved dirge of doom as a move action afterwards to increase shaken to frightened. Thus, he can frighten all enemies within 30 ft. in one round without them being allowed a save. As indicated by "emergency b%%+%$&@," I won't use the combo unless it's an emergency, so it might not even come up. I've only done it once before, to save someone from getting chomped by a gargantuan t-rex that was grappling them.
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