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Goblin Squad Member. Pathfinder Companion, Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Charter Superscriber. 18 posts. No reviews. No lists. No wishlists.


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I didn't receive an email either, but I do show a Pending order in my order history.


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Steve Geddes wrote:

I’m putting this here since it involves accessing Paizo PDFs, please move it wherever it should go, if not in this forum. (I also figured IT-savvy people might browse here and may have decent suggestions)...

I rarely download PDFs but when I do I’ve always done so on my iPad and unzipping/opening them in goodreader has always been a doddle. Unfortunately, it doesn’t work anymore (I get a message that the developer needs to update the app for the new operating system and no updates have been forthcoming in a few months now).

Any suggestions for an alternative? It doesn’t need to have any bells and whistles, but does need to be very simple to use. All it has to do is be able to unzip a Paizo PDF and open it.

Good Reader is still working for me on the iPad and I download to it every month. I updated to version 4 sometime last summer though and I'm certain I've seen updates for it during the last month or so.

I'm guessing maybe you have an older version that they're no long supporting?

Version 4 is a separate purchase ($5) and install.


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Patrick Newcarry wrote:
Do you think an iOS device such as an iPod or iPhone could hold it? Would it feed off the Wifi, or some connection similar? Does the same apply to apps such as HeroLab or such? (Sorry, I'm what one might call a "technology starved teenager.")

IOS devices shouldn't have a problem. I've got my entire gaming library on my iPad and iPhone, and I use HeroLab on the iPad too.

That said, it will depend upon how much storage the iPhone actually has and how much of it you have used.

On your IOS device go to Settings - General - About
Part way down you'll see an entry for Capacity (16GB, 32GB, 64GB, 128GB, or 256GB depending on model).
Just under that will be a field that says Available which will be how much space you have left for apps and files. You can fit 10 files that are 100mb in size within 1GB.

Hope that helps.


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Douglas Muir 406 wrote:
Heine Stick wrote:
MMCJawa wrote:
So uh...did anyone else's volume show up in their downloads under "Taldor, inc", and not in the Strange Aeons AP section of their downloads?
Yup.

As of 1:00 AM EST Friday 2 December, mine hasn't appeared at all. Should it download to everyone at the same time, or do some get their downloads before others?

Doug M.

PDF's are made available when the physical product actually ships. Unfortunately it takes a few days for the warehouse staff to fullfill everyone's orders (Up to ten days if it's a really busy month)

Where you fall in the shipping cycle will vary from month to month as they have some program that sorts who ships when, that apparently is highly complex and hard to predict. Some of us are suspicious that if your name is Skeld it sorts to the top.

As far as I know, the staff has only one shift that works during normal business hours (Mon-Fri, 8-5 PST).


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Samy wrote:
We just got done with the Graul farmstead today and I must say there were some feelings in our group that it was too over the top and possibly offensive. Is Graul more or less the peak of depravity for the AP, or should we expect even worse stuff ahead?

The Grauls are pretty much the peak of depravity. The editors pulled back from that edge after the Hook Horror Massacre chapter, and there's nothing quite like that in any of the other volumes or AP's afterwards. That's not to say that there isn't distrubing stuff in later AP's, just that it's not so saturated and it's usually treated more delicately.


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That was awesome. Thank you for taking the time to do that and for sharing it.


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I'll add that I'm experiencing the exact same thing with the Mythic Monsters Egypt download.
Thank you,


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At this point I think going to Open Office would be the easiest solution. The issue is clearly on the Microsoft end. I'm not sure why it thinks it needs 2GB of memory to open a 12MB spreadsheet; though one error I happen to catch makes me think that Microsoft has it running in a mini virtual machine.

I've tried everything I could find on troubleshooting the issue except re-installing Office itself, and I'm not trying that if only because it's not worth the hassle for me.

I have Apache OpenOffice 3 installed from awhile ago and it opened up the spreadsheet with no errors and it looks amazingly similar to Excel. Version 4 is available off of openoffice.org. I think it should be worth a try. Even if you're installing it only to run this one spreadsheet, it's free and it's no worse than installing any other specialized application.


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Deleting the images in the comments in the first ten city sheets dropped the memory footprint to about 1.6GB and allowed it to open normally.
Interestingly, the deleting the Building Images and the City Map Master sheets appeared to increase the memory footprint from 1.6GB to 1.65GB. No clue why, but it's probably something I was doing.

As a comparison, the Ultimate Campaign Kingdom sheets was using about 1.38GB of memory.

Unfortunately Excel 2011 won't open up .ods files; however Open Office is available for the Mac, and it seems to work just fine.


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Chemlak wrote:

@Seravin:

Wow. What a weird error. I'm not even sure what it suggests as the fault, other than that there's an issue with how Excel for the Mac handles "something" in the city sheets. But only the visible ones. Bizarre.

Does Excel for the Mac use the .xlsx extension natively, or does it use its own file extension? Because if it's as simple as a conversion and another copy to save, I'm all for that.

Office for the Mac uses the same extensions as the Windows versions, so it's not going to be that easy I'm afraid.

I've been playing around some more with it today and it definitely looks like a memory issue.
Using the native Activity Monitor that comes with OSX, I was able to see that the spreadsheet consumes more than 2GB of memory when opened. It's only when I delete enough pages to get it below 2GB that it seems to open safely.

One way around that was killing the extraneous printer objects I had (explicitly, an inkjet printer that I no longer use). They'd launch at the same time, consuming more memory. Once I did that I was able to have up to 4 city sheets unhidden. Having the fifth city sheet made it unstable and would cause it to crash pretty quickly.

Later this evening, or maybe tomorrow, I'm going to see if I can remove the comments on the City sheets and see if that makes a difference.


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On the Mac Excel issue, I happen to have access to Excel 2010 and 2011 so have been experimenting.
Essentially any visible City sheets will cause the Mac version of Excel to crash when opening.

If I delete the first ten visible City sheets, I can then open up the URule spreadsheet in the Mac version of Excel, unhide a City sheet and rename, and it seems to work normally, albeit with a ton of broken references on the summary sheet.

Interestingly, if I delete the first ten visible City sheets and unhide City11 in the Windows version, the eleventh sheet will also cause the spreadsheet to crash on the Mac side.

I've tried deleting other sheets in addition to the city sheets, but nothing I've tried so far seems to stop it from crashing except deleting the visible City sheets first. I have tried removing the City Summary and City Overview sheets to no avail.

I'll try some more experiments over the weekend.

edit: Nearly forgot the most important part! Thank you very much for all the work you've put into this. It's been a great help.


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Seravin wrote:

Advanced Race Guide speaks directly to this under the Race Builder section: Type Quality (pg 215, 1st paragraph of the section), and is paraphrased in the PRD under Race Examples. http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/raceBuilder.html.

Apologies for doing a more direct link, but it's late and I don't remember all the tags.

Essentially, 0-HD races get their HD, BaB, saving throw progression, skill points, class skills, and weapon and armor proficiencies based on the class levels

Well, that was a particularly bad bit of tag usage.

The Bestiary entry for the Aasimar also note that "Aasimars are defined by class levels - they do not possess racial Hit Dice." Admittedly there's room on either side of the argument for that entry, but combined with the expanded text in the Race Builder the intent seems pretty clear.


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Popsocket wrote:
A creature with a PC race write-up has the traits written in the write-up. That's basic Lex Specialis. Simple as that.

See above. The creature type trait rules state that they always apply unless explicitly overridden. If you rule otherwise, then humans don't need to eat/sleep/breath.

You're in a catch-22. If 0-HD races do not inherit creature type traits, then humans do not need to eat, sleep, or breath (this is clearly incorrect). If they do, then aasimar and tieflings have martial weapon proficiency. What's necessary is a narrowly...

The Advanced Race Guide speaks directly to this under the Race Builder section: Type Quality (pg 215, 1st paragraph of the section), and is paraphrased in the PRD under Race Examples. http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/raceBuilder.html.

Apologies for doing a more direct link, but it's late and I don't remember all the tags.

Essentially, 0-HD races get their HD, BaB, saving throw progression, skill points, class skills, and weapon and armor proficiencies based on the class levels.


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Good luck, safe journeys, and wishes for much happiness with your new endeavors.
And thank you for all the articles and books. I'm selfishly looking forward to more.


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magnuskn wrote:

I am somewhat amused that people are using characters like Sebastian (i.e. Jack the Ripper) and Queen Mab to justify Iomedae's actions. Paragons of justice and honor, those two! Right? Right?!? Those two are LN at best.

Since I brought up Mab, I should clarify that my intent was not to justify Iomedae's actions. I would personally consider Mab LE.

I was just using the scene to illustrate a similar situation in which the harm was unintentional, but happened simply because she was so powerful that even her lightest touch could cause harm to mortals. Clearly wrong in retrospect, but I still like it.


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Varisian Wanderer wrote:
Seravin wrote:
To me, it neatly explains why the gods generally don’t go talking directly to mortals (it would probably kill them), it takes away what is perceived as punishment for incorrectly answering questions, and demonstrates that the characters are mythic in that they can weather the attention of a god.
Hmm... Puts an interesting spin on the legend about Cayden Cailean taking the test of the starstone after being rebuffed by Calistria as not being able to survive a night in her arms. ;)

Heh, I hadn't even thought of that. Makes me wonder if he chose the drunken portfolio as a form of self-defense.


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I guess I’m the only person that at first didn’t know that the angelic choir was harming the characters on purpose if the characters failed to answer the questions correctly. I thought the choir awakening the characters was Iomedae trying divinely impart her knowledge/understanding/belief to the party. Reading this thread, I know I was wrong, but I think I like my interpretation better.

The setup reminded me a lot of a scene in Jim Butcher’s Dresden Files series. In one of the later books, Mab, the Queen of the Winter Fey, was so furious over an event that she had to speak through an intermediary. When she did speak, her voice was described as “…every vowel clawed at my skin and every consonant felt like someone taking a staple gun to my ears.” It wasn’t on purpose, she was just so powerful she had that effect. Or another way to put it, it’s like a lightning bolt trying to communicate with a hard drive.

Originally, I figured this was more of the same, with Iomedae trying explain why the characters were wrong; but she’s a goddess trying to explain to mortals and her presence and mood affects those around her. It’s not intentional, she’s just that powerful and affects the world around her. Normal mortals would be killed or rendered insane outright; but those with mythic power have the ability to stand up to the divine awe and weather the dissonance between them and the divine choir.

To me, it neatly explains why the gods generally don’t go talking directly to mortals (it would probably kill them), it takes away what is perceived as punishment for incorrectly answering questions, and demonstrates that the characters are mythic in that they can weather the attention of a god.

I know there are others who could explain it better (Todd Stewart comes to mind), but that’s my two cents. If I run the AP I’ll probably go with that explanation with some of what Blayde MacRonan touched upon. I’d probably adjust saving throws based on how closely the characters alignment matches the goddess and whether or not they are worshippers. Characters who are more “in tune” with the goddess are less likely to take as much damage.


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Dizzyk, could you please also send a copy of those conversion notes to me at bolver at gmail dot com?

thank you,