Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 From what I can see the roles are:
I am diffenately going to add an arcane caster to the group.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Do you folks have any of the applicants in the Hell's Rebels recruitment, you at the moment would like to see join?
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I know all about it, often I discover a archetype or something more interresting right after I submit a characters. In pfs I end up playing to many level 1 classes as I can't decide who to commit to the society
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Hell's Rebels.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Well you can start read the players guide for Hell's Rebels while I decide on creation rules and stuff.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I have some in my live group talking about a Living Grimoire f Asmodeus if we are going to play that one after Hell's Rebels. I must admit I'm not certain how to handle evil players, as a PFS gm newly turned to run APs I haven't had any evil characters yet and I never felt good make one char myself to be evil.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 So what would you perfer to play?
Hell's rebels I have run the first 2 book so I could quickly set that one up and I know where I made mistakes the last time. Hell's Vengeance I would have to buy and read through first so it would maybe take a few weeks before we can start, but it would be a fresh AP for us all to play, and I can give you some news about what happens in Kintargo from my Hell's Rebels as the two AP are meant to be happen at roughly the same time just in different parts of Cheliax.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Calin lawful-neutral and true neutral would also be possible, just be prepared that evil actions will happen in that AP.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 If I run the Vengeance AP I would most likely ban CE as I don't see it fit with the players working as Thrune loyalists.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Hell's rebels is one big sandbox with a rebellion system like the running a country from Kingmaker. I think that one benefits from a team who put some thoughts into the background to develop some interresting sidestories along the main path.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I've never ran a pbp before, but I could try to see if I get the first book at try to pick this up a bit if people want it, or I could take a new AP to run.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I'll be up for joining anything if we can keep the group together. Would be fun to play another AP with you.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Seems you are just as confused as us at table one about Wasted.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Only time can tell, I won't get my hopes up just yet.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Seems about right most of the day where I useal post nothing happens, I don't even get the picture with goblins in the machine
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Piazo is really unstable, I can only come on from my phone...
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Nah seems wasted is a bit busy at the moment, can't see any activity on his profiles.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 You skipped a few attempts of me trying to chat with Agustianna, however I went out with the others stocking up on necessities. I have brought all I can had in mind for now.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Don't sweat the small stuff Eloisa, it's natural for some of great intelligence to to explain things a way they understand, but there listeners doesn't understand how it works. Specially me who doens't know much of magic, my father had the gift of divine magic, but I've never had that talent or patience to learn it."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Selaros looked a bit confused as Eloisa started to desribe how she was going to use the spells, but saw what se meant after she laughed. "You almost had me confused there for a moment. I was starting to think you did something wrong with scirbing the scroll into the spellbook and back into a scroll. But you cleared it up afterwards, I never knew those things lost their magic after you read them." He says smiling at her, before adding. "I'll lead you to the School before I head out for one last errand for today."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Well I have nothing els to do today, so I'll accompany you to these other places also. I might learn or see something interresting in those. I have never really been inside the Feathered Serpent." Selaros says following with Eloisa after he paid for his potions. I buy 2 cure light wounds and an enlarge person.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "I haven't seen him today, I think most of the time he lurks around the forests keeping an eye on the nearby goblin tribes and comes into Sandpoint to rest and resupply from what I've heard around town. He'll probably show up tonight somewhere in town so you might run into him there. I wish I had returned faster to the glassworks, sounds like I've missed quite a bit in there. Ii what you say is true, I might also need to get a replacement for my starknife, it's a bit old and worn." Selaros says as they walk towards Nisk's shop. "It's in here Eloisa." He says opening the door for Eloisa into the brewer's shop stepping in after her. "Hello Nisk how are you today? I'd like to buy a few potions from you to stock up with something useful with all the trouble we had around town lately. I would like to buy two cure light potions and a dose of antipoison."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Eloisa Rathswing wrote:
I'm sure he'll turn up again when we are going to deal with the goblins the note talked about.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Eloisa mind if I accompany you? I need to get a few potions from the local brewer, maybe he can also scribe you some scrolls. I'm not really sure if he is an alchemist or wizard, but it doesn't hurt to have a look."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I was half expecting someone to try and see where Selaros went. @ wasted is there an alchemist or other person who sells potions?
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "I'll put the sign up Ameiko, I need to run a quick errand anyway before it gets to dark outside." Selaros says getting up and walking towards the door, stopping at it to look if any follows him while he turns the sign and steps outside. Outside: Once outside of the Rusty Dragon, Selaros walks quitely throughout the town towards the glassworks once again. Nearing the glassworks we will begin to walk more carefully to avoid attention.
Stealth: 1d20 + 9 ⇒ (16) + 9 = 25 He slips inside and starts to walk around "Let's see if I can remember the room I hid it in." After a few minutes he gets to the room, where he did the change efter the party had defeated the demon underneath. He finds the special designed glaive from it's hiding, and puts a bag over the blade to smuggle it back to his room, without the others noticing it as the Desna Knight's weapon.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Let's go to the Rusty Dragon Agustianna, get something to strengthen ourselves on. " Selaros says offering his arm to support her.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I would mind we take 400ish each and put the rest in the group pool
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Selaros will walk over to Agustianna at the cathedral and put a hand on her shoulder. "Well this is a change of sight, normally you'd be the one to stand over me when I came home bruised up." He says smiling and continues. "But in any case, how are you feeling?"
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I'm still debating on going the intimidation route or just simply loads of damage at reach.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Selaros is following Merrick "I'd assume they be done there by now, but can't hurt to go there and check before heading to the inn."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Truth be told I got distracted seen the the women leaving the glassworks as I return, so ofcause I wanted to make sure they were safe and sound. I'm sorry to miss out on everything, but I can see you fine a new sword." Selaros responds to Asa hoping to change the subject but as they start to talk about breakfast he remembers none of them had anything to eat. "I agree with the breakfast, my own hunger was beginning to distract me, let's return to the Dragon and I'll help Ameiko dish something out for us."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 I forgot about that post
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Disguise: 1d20 + 28 ⇒ (14) + 28 = 42 Selaros returns down the stairs as the others come to begin climbing it again. "Ah there you are guys, I can see you have effectively cleared the upper floor and found the women. Did you find Ameiko's brother also?" he pauses for a moment and adds "Is there anymore to be done here?"
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Shae you get to only add dex to damage with one weapon at 3rd level and another at 11th and 18th.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Temporary int bonusses like the +4 int from fox's cunning (or what it's name is) will give you a +2 bonus as long as it stays within your max level
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Rast Cobble wrote:
You can always choose another benefit from you favored class be it hp, skill point or you racial favored bonus.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Did the demon disappear when we killed it?
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 @ Merrick Remember when you smite evil you add the charisma bonus to attack and you level to damage and only the first attack after you smite deal double damage to evil outsiders, evil dragons and undeads.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 At least not the hero she wants :p
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Or better Infernal healing, she can activate that herself and it always heals 10 points
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 This was well hidden but I think I found a post about chill touch on Dhampirs and other with NEA. "Basically, if an effect specifically says, "this works this way on living creatures, and this other way on undead," then treat the NEA creature as if it were undead, otherwise, treat it as living." I would say no based on this. Edit: I see it also made it into a FAQ
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 That's rather far they could be done inside by the time I get back. I guess the Garrison is building 10 or 11 on the map of Sandpoint. Selaros founds a guardsman outside the Garrison "Guardsman can you give the sheriff a note from me? Tell her the Sandpoint heroes are investigating the glassworks for goblins hiding there."
Should take me 2-3 mins to do this, tell me when I can return Wasted
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "I'll go and inform the sheriff quickly, should only take me a few minutes to run there." Selaros says running towards Rat Alley to get out on the main street closer to the Garrison. "I might have to use the old glaive, the Inn seems to far away." Wasted before I do the change I much time would I need to run to the Inn bare in mind I need 1 min to change?
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Hmm. Might be a good idea, but I'd have to get all the to the Sheriff to don't give anything away."
Where is the sheriff's office compared to the Rusty Dragon?
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Can't wait to see your plan At the rusty dragon Selaros went to his room to pick up the old glaive, to have a backup weapon. As he comes down again "Guess I'll bring this old thing with me just in case. I'm ready to go when you are." Selaros didn't care for the talk with the guard and found his tools of the trade "No need to destroy the door, if we can open it." He squats down to have the lock in eye height and begins fonding the locking mechanisme.
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 "Well that would be quite the sight, but I wont be able to rest untill they are safe." "Would be quite the sight. Dunno how I am supposed to get out of this one to change. It's impossible to excuse myself when I am this eager to save Agustianna. Maybe the other heroes deserve to know."
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 Selaros get's kinda pale also by the news "Oh I feared this would happen at some point, how do I help her this time." "We have to save Agustianna, well the both of them. Should get to the glassworks immediately." Selaros doesn't know what he should do, but he is ready to help You put me in a bad spot here Wasted :p
Male Half-elf Vigilante, HP 29/29, AC16, T13, FF13, Fort: +4, Ref: +6, Will: +5, +2 vs. enchantments/ +3 init / CMD 18
Skills:
Athletics/acrobatic +8, diplomacy +6, disable device 8, disguise +8, perception +9, escape artist +8, dungeoneering +6, local +8, stealth +9, sense motives +10, intimidate +8 At first Selaros doesn't think about there is no smell of food, he is useal the one to start preparing it. But as he wakes up fully he remember it's not his day to make breakfast. "Bethana, has something happened? You look like you've seen a ghost." he asks concern in his voice
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