High Shieldmarshal Armand Meneley

Sean O'Halloran's page

52 posts. Alias of Oniwaban.


RSS

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>

Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean sees the shadow-thing mostly ignore the weapons of Tom and Arianne. When it grabs Tom's leg, he pulls out his knife and jumps onto the tentacle, trying to sever it or at least get its attention off of the younger man.

Protect Someone: 2d6 ⇒ (4, 3) = 7


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Absolutely, and sorry for any misunderstanding on my part. :)


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Okay, I am going with it. I am beyond confused... because Sean handed Tom his Glock with the special round loaded, and Tom handed it back and said "I don't want to take away your gun, since you know how to use it and I don't." Not trying to argue, at all... I am completely good with whatever. I've just been operating under the impression that he gave back the special bullet. So... retcon again.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Oh... I thought the bullet we got from the hipster demon was what was supposed to weaken him. That's the one I fired. My mistake.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

No worries. Not like you have anything else on your mind. :)

Retconning... I will re-use that roll, if that's alright? If not, let me know and I'll roll again.

Sean shakes his head, trying to clear his mind and stop the ringing in his ears. Seeing the giant shadow monster facing Allison and Tom, he draws his Glock and lines up his shot. He fires, the bullet striking true, but the recoil and the goo cause him to drop his pistol.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sorry, I misunderstood that Sean was still being choked. When you mentioned turning the head to mist, I assumed that cultist was dead. Given that, Sean will likely fire again, attempting to free himself and kill the cultist, before doing anything else.

Sean instantly feels better as the peach hits him. "THANKS! THE GOO WAS GOOD THIS TIME!" he gurgles. He racks the pump on the shotgun and raises it, firing again at the thing choking him.

KSA: 2d6 ⇒ (6, 1) = 7

He hits, but the recoil catches him off-guard and his gore-slick hands cause him to drop the weapon. Or feel free to add another complication, of course.


1 person marked this as a favorite.
Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Life always comes first. :)

Congratulations, and my best wishes for everyone to be healthy and happy.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean staggers back against the wall, gore dripping from his face. He looks around for one of the others, dazed and unable to hear any of what is happening.

"IS THAT IT? IS THAT THE DEMON THING WE GOT THE THING FOR? HUH?!?" he shouts, cupping his hand to his ear. "I CAN'T HEAR A F@*+IN' THING. GIVE ME A THUMBS UP OR SOMETHING!"


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean is now at 4 out of 7 harm, FYI.

Sean lets out a cry of pain as he is slammed into the wall. The bad part about grabbing someone is... they always know where your arm is. And if you can find the arm, you can find the head. Well, unless the head is someplace it shouldn't be, like... wait! Think, lad.

He raises the still-gripped shotgun and fires at the cultist.

KSA: 2d6 ⇒ (3, 5) = 8

3 harm, close, messy


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean will rush through the door with the others, shotgun at the ready. He pauses for a moment to read the situation, not wanting to possibly wing any of the teenagers with buckshot.

When the melee breaks out, he tries to maneuver into a good spot from which to fire without hurting anyone else.

Act Under Pressure: 2d6 ⇒ (1, 3) = 4


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean shoots Sunny a glare, then steps up alongside the door, shotgun at the ready. He gestures for someone else to pull it open. "Whenever we're ready."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean nods once. "I'm fine. A touch of whiskey when this is over will see me right. Let's go show these pricks why our town's called Spinethorn."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean grabs his side where the spear went in with a wince, trying to check the damage. "Shite that hurt." He looks up at Arianne with a grin. "It was the right move though, and smartly done."

He takes off both shirts, and tries to fashion a bandage out of his t-shirt, putting the Aloha shirt back on over it, then picks up the duffelbag, removing the shotgun before slinging it back over his shoulder.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

When Sean sees Sunny's reaction to getting popped by the cultist, he flings himself off the ground, in front of Tom, knowing he'll take the worst of whatever tries to get to the lad.

Protect Someone: 2d6 ⇒ (2, 5) = 7


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Protect Someone: 2d6 ⇒ (1, 1) = 2

Isn't there some hidden rule about Snake Eyes winning all challenges automatically? :D


1 person marked this as a favorite.
Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean steps forward at an angle, trying to move so that Tom is no longer between him and the two cultists. "Hm. Any of you fellas know where Unit 69 is? Been looking for a 69 for a while now, but I got nothin'." He casually slides one hand into the duffelbag and around the shotgun, ready to pull it out if need be.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean figures he's waited long enough, and hoists himself up and over the fence. Once on the other side, he asks one of the others to pass him the duffelbag. "Anyone else comin'? Now's the time." He slings the bag over one shoulder, then opens the zipper, so he can grab the shotgun if needed. He heads for where he last saw Tom, trying to look nonchalant and like he belongs. "Nothing to see here, nope. Just a chap on his way to his unit to store things in a duffelbag... yep."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

"He went over the fence. I'm waiting for him to give us the all-clear, or start screaming. If he doesn't do either, I'm going in in a minute or so." Sean says, not taking his eyes from where he saw Tom slip around the corner.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean takes the weapon back, with a sigh and a nod. "Listen, kid. I didn't do that lightly. I know you're not a gunman, and I don't like asking you to be. But whoever shoots, you need to get in on it, because Sunny says he can't until you do. So, whether that means you taking one of my guns, or... whatever, we need you in there swinging. But you're family, and a member of my team. I've got your back." Sean heads for the weak spot in the fence, but holds up for Tom to do his thing, if need be.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean looks at Sunny, then at Tom, then shrugs. He draws the Glock, turning it around and passing it grip first to Tom, then adds a spare clip. "Weapon's hot, Tommy. All you need to do is pull the trigger when the time comes. But once you do, it's empty, so take the spare, just in case. Those are regular rounds, though, so not sure what they'll do."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean fills the others in on what Adge told him regarding the security of the storage place. He pulls on his leather gloves, then accepts the bullet from Allison, giving it a long look. He gets his pistol from the pancake holster, ejects the clip, clears the chamber, then empties the remaining 9mm JHP rounds from the clip. He replaces them with the round he got from Allison, chambers it, then replaces the weapon in its holster. He scoops up the rounds he took out of the clip, and puts them in the pocket of his jeans.

He grabs a duffel bag. He puts the box of spare shotgun shells and the shotgun in the bag. He takes out his flashlights, keeping one and offering the other up for use.

He grins at the group. "I'm ready."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean thanks Adge and tells him he owes him a round, soon. Sean gives Sunny a big, crap-eating grin. "Sorry, Sunny, but my curiosity got the better of me. Your door's in the U-Store4Less on Altamont. One of my mates knew it as soon as I described it. But he'll keep quiet."

He stashes the shotgun behind the van's driver seat and puts the flashlights in the glove box, along with a box of extra shells.

"Shall we take a look?"


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean flips a coin. "Heads, I'm calling my friends, and no offense to Sunny."

Odd - tails, even - heads
Coin: 1d2 ⇒ 2

Seeing it come up heads, he makes a call to the members of his crew, asking about the orange roll-up door.

Investigate a mystery: 2d6 + 1 ⇒ (1, 6) + 1 = 8

If there is time, he'll also want to pick up his shotgun and flashlights, and see if he can replace his knife (the knife, while nice, was standard, and available at most hunting/outdoors/sporting shops)


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Double-checking, but I think when I offered to, he asked me not to, so out of respect, he's holding back.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean waits in the van while Arianne goes into the shop. "I don't read much apart from nudie mags and Patrick O'Brien novels, and I don't figure this place has either."

He digs through a pile of CDs in the center console, finally selecting The Police, Outlandos d'Amour, nodding his head to the driving drum beat of 'Next to You' as it kicked in.

"Man... I really liked that knife."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean focuses on the road, but says over his shoulder to Sunny, "I'll see what I can do about the lightsabers. The last shipment my contact was supposed to get was vaporized by a Star Destroyer." He grins, then continues, "I don't have any chalk at my place, I'm pretty sure. We can stop somewhere to get some. Might be a good idea to pick up whatever else we'll need, too. I've got two flashlights at the house, but couldn't hurt to have one each, so... any other ideas?"


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

"Where to? We can go to my place, or if anyone else has any ideas, let me know."

While he waits for replies, Sean starts driving away.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean is in his van, behind the wheel. The engine is running, the headlights are on, and he's waiting for everyone else to arrive.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Crap! I forgot.

Sean tries to urge the two women to run. "C'mon. Let's go! We'll wait for Tom and Sunny, but we won't do them any good if we're dead!"


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean blinks. F@^k me, it worked! Ditching the knife he turns to run. "I love that knife! Let's get the hell out of here!" He gestures the women towards the van.

"We can at least turn the headlights on and see if that helps!"


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

KSA: 2d6 ⇒ (4, 4) = 8

Sean pulls his knife, whipping it into a short slash against the shade. Might work. If not, I'll go out looking like a bada$$.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean runs between the shades and the ladies, doing his best "Daffy Duck losing it" impersonation to get their attention. If that fails, he'll dive in front of any attacks, if he can.

Protect Someone: 2d6 ⇒ (4, 3) = 7


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean watches Allison carefully, and keeps an eye out for Arianne, too. And here I loaded JHPs instead of my 'anti-shadow monster' rounds. Shame, that.

He readies himself to do whatever he can to help.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Act Under Pressure: 2d6 + 1 ⇒ (5, 6) + 1 = 12

Sean scoops Allison into his arms, and nudges Arianne towards the door as he moves. He turns sideways to ease Allison out the door. Just before he crosses the threshold, he yells, "TOM! SUNNY! GET OUT OF THE HOUSE!"

Once outside he moves a few feet from the house, lowering Allison gently into the grass. Not taking his eyes from her, he gently rubs his hands along her arms. "C'mon Alli-cat, we need you. Snap out of it for me."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Assuming Sean can see that Allison is in some kind of distress...

Sean looks around the room, doing a double-take when he sees Allison's expression. He reaches over and shakes her shoulder. "Al? Allison!" He shoots a look at Arianne. "I'm thinking it's time to go. Now." Having said that, he will attempt to guide Allison back out the front door. If she doesn't seem like she can move on her own, he'll pick her up and carry her out.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

"Right behind you, gorgeous." Sean follows Allison and Arianne through the door. "Heads on swivels, now."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean chuckles as Sunny pops out of the bushes. "We're about to go into the spooky house. So it's kind of fitting that you just popped out like that."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

"Ah, perhaps I'll bring the good detective some coffee. I'm sure he'll have his own donuts."

Sean grins at Allison. "Mini-golf, huh? Sounds like a grand time."

Sean reaches for his wallet, and leaves $30 on the table, telling Sue to keep the change. As they walk out, he sends a group text. Kids were going to Ashby Manor. Check later?


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Manipulate Someone: 2d6 + 2 ⇒ (4, 6) + 2 = 12


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean gives Sue a s%!teating grin. "Ah, Duncan! How is the lad, anyways? Been a while." He pauses for a moment. "Straight truth, my hand to God. We don't know for sure if the kids are in trouble, but they could be. We're trying to help, believe it or not. You're right, we're not cops. But we've... done this sort of thing before. If you don't want to tell us anything, we'll pay for our meals and leave. But if you do, I promise you we're doing what we can for those kids."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean smiles at the waitress. "Not that we know of. Do you have reason to think otherwise? You got to that conclusion pretty quickly from two questions."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean will go with Allison unless she objects because the Shark sounds like his kind of place.

Sean sips at some black coffee. He salts his eggs before taking a bite, then adds a bit more. "Mm. Begorrah, that's good stuff. Slainte, beautiful." he says, smiling at Allison.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean looks at the picture. "Huh. Could be a storage unit, maybe? Or a garage? Loading dock? Something like that. The lines, though... got me. Not sure what they mean... well, unless maybe it's like in a comic book or a cartoon, or something? The lines could mean that something behind the door is making noise? Or hitting the door? I can make some calls, describe the door and see if it rings any bells, if you want."


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

After making his ablutions, Sean sees the missed call and hurriedly dresses. He grabs his phone, wallet, and keys. He clips his knife into one pocket, and puts his Glock in an IWB holster, which he clips to his belt, pulling his t-shirt and Hawaiian shirt over it.

Once behind the wheel of his van, he texts Tom to say he's on his way. He pulls up a bit down the street, finishes his coffee, and walks the rest of the way.

"Morning all. Here I was about to go do some shit with the orphans or something like that. What's up, Tom?" he says, grinning.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Sean was working on his cars until about midnight. He went inside, drank two bottles of Iron Stream Reserve beer, and fell asleep on the couch listening to the Pogues' If I Should Fall From Grace With God.

He woke to a mouth that tasted like a port-o-potty looked. "Jaysis, I smell like the inside of a bum's pocket."

Note, Sean was born and raised in the US, and so does not have an Irish accent, but he likes to deliberately say certain words, like Jesus, in the way that his Irish gran did, because he finds it funny.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1
Allison Quinn wrote:
finally: *Quietly likes Stephen King in the corner*

*also stands in the corner, facing in, like the guy at the end of the Blair Witch Project*


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

Spinethorn sounds great. It's got that air of "Why the hell would anyone live in a place called Spinethorn?"


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1

I am good with that, but also fine if we travel or relocate. I am not from MA, and I've also only been to Boston once. So everything I threw down in his desc was from some Googling, and a non-fiction book I read once about the Irish mob in Boston.

So I am good with whatever. :)


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1
Meetch wrote:

Awesome! What were the monsters that attacked you?

Also, what is your team’s motivation?

It’s one for the whole group.

It was a vampire. I am guessing that it was the owner of the estate where they went to steal the car, but I am open to whatever on that.

Team motviation is backup. They are old friends, and have had each other's backs for a long time.


Charm +2 | Cool +1 | Sharp +1 | Tough 0 | Weird -1 | Luck 7/7 | Harm 3/7 | XP 1
Meetch wrote:

Also, Sean for Underworld you chose “You worked with someone who was more than they

seemed” but the story you told sounds more like “Things went south on a job—including, but not limited to, running into ...”

Do you want to change either your underworld pick or your backstory?

You are 100% right. I will change the underworld pick to 'Things went south...'

1 to 50 of 52 << first < prev | 1 | 2 | next > last >>