![]()
![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Was thinking Basic WarPriest. Will Dot the gameplay so it shows in my feed. Edit, Background Skills ?? ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() I also am a homeless privateer that would like to board another ship. Give me a day to get him sorted out to your specs please, and I would love to join. If the DM allows, I will be swapping classes to something I have been trying to get a complete game in on, but it never seems to happen. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Well damn, it is a shame to see another game die, just as i was getting back up to speed with the worst of my issues sorted. But you need to do what is best for you fern. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Aye, Lanni, there is that, but we can always recruit other crew as needed
He pauses But we don't have to use the extra guns, unless we absolutely need to ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Seadreamer during this time, has been drifting around, and keeping an eye out. When Lanni approaches to ask about the guns, he responds. I know my thoughts are not like yours, but I am thinking that we could go with double the guns, as you didn't want the heavier throw weight.
![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() They are not resistant to flamethrowers, but then that has the issue of a wooden framed house. :( Damn, choices . . .. choices. . . :) ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() If you see this more than once, I am spamming all my games I am in. Next 4 days will be haphazard, but I will do my best to get a post in. Still removing stuff and reorganizing so that the final treatment for those damned bugs is successful. (So much thrown out.) In the middle of that, I ended up spraining my ankle, making it more difficult. Once again, I apologize for my lack of posting, but I should be back up to posting full speed near the end of the month. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Lanni Talimbi wrote:
Seadreamer chokes back a laugh at the comment about the legality of the ship, but otherwise just listens in. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Will get something else up tomorrow, got to start a claim for my sons getting into a collision with 2 of my vehicles. 1st son, got brake checked - Able to stop in time. (new jeep)
If it don't rain, it pours. Just cannot catch a break. :( ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Hey Cap'n, we got someone that you're going to have to deal with. Dreamer points at the longboat and party. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() I apologize, having to move and toss a lot of stuff from the house. Youngest kids friend brought in bedbugs, and never let us know.
UGG, just the thing we needed. :( ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() So the go to spell that I will have memorized will be lead blades. It may not help with what we are going to be dealing with, but that will be my choice for the gaming day. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Terry of Quent wrote:
Shaking his head to clear the cobwebs, Dreamer replies Never thought about it. But I don't think he will be moving fast ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() I shudder to think. but eating sentients was always frowned upon by the maker and crew Finding a sheltered spot near the group, Seadreamer sets out his sleeping roll. Wake me in 4, as I have middle watch Soon resonant snores rise from his sleeping roll. In the morning, he quickly packs up, and steps off after breakfast. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() In that case, how do any of you propose to get the little bugger so that we can bring him to Rickitys? ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Only thing I can think of is to keep going upstream and see what comes of it when we get to the headwaters. Seadreamer then turns back to the trail, and sets off with a rolling gait. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() If we haven't found a solution by the time we reach the headwaters of this creek, then lets take him back to Riketys ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() I care not for either choice. So let us find more of the snake ladies and ask them to take him in. Seadreamer looks around, and then looks towards the river bed upstream. I guess we should be going that way ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Chronomancy, back at the allasaur Seadreamer wipes his axe clean and then heads back to his dropped crossbow and picks it up. Laddie, we were clear, and letting nature take its course. But you decided to get chewed on. Ah well, good strike but please let us know when you intend to do something like that again. At dried up pond waving a hand in front of his face.
When they hear the gasp and spot the small Naga, he pauses and looks over at Lanni as he starts to talk to the thing. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Get well soon Terry. Sorry I have not been on, but got mugged by family obligations, and then christmas. I am back, and just trying to get myself caught up on the posts. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Dropping his crossbow, Dreamer charges into the fray pulling the heavy waraxe off his back as he closes, he swings it in a mighty 2 handed strike. attack: 1d20 + 4 + 3 + 1 - 2 ⇒ (8) + 4 + 3 + 1 - 2 = 14
Going to Hero Point for a reroll
![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Javell DeLeon wrote:
Kind of my thought, but I hope we don't end up like that raiding party. :) ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Ah for Pharasamas sake! Seadreamer moves out into the roadway so that he can move in to join the assault in a moment. Hold still you oversized lizard, Hold still He gets ready to send a bolt flying towards the allasaur attack: 1d20 + 4 + 2 - 2 ⇒ (9) + 4 + 2 - 2 = 13
Only to send his bolt into the woods as he pulled his shot to avoid shooting Joran in the back. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() I applaud Joran's thoughts. I just hope that we don't get tore up to much now. after all we still have the Naga to fight. :( Oh well, LEROY JENKINS !!!! ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() I be thinking that now would be the best time to go by the fight.
Seadreamer looks for a route that will take the party by the fight, without detouring to far. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Saving my companion for a gryphon. As much as I would love an ankylosaur What the hell, lets not disturb them. He then backs up slightly and proceeds in a big circle around the critters. Lanni, I didn't see to many things like this. but if we leave them alone, they should leave us alone. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Seadreamer just grins at Mateo's antics, and then finishes off his breakfast. Well, Lanni, I think we could just start by heading upriver On that note, he flips his pack over his shoulders, and starts to stroll along, expecting the others to catch up. Knowledge: 1d20 + 9 ⇒ (9) + 9 = 18
Edit, I see the dice bot still hates me. :( ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() DM Fern wrote:
Seadreamer laughs. Nothing wrong with this man either, other than he feels like he has been cursed with bad luck. But you will na find me shirking when it comes time to fightHe scabbards the axes and invites her to sit down and enjoy an ale. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() DM Fern wrote:
Aye, ya might, I am not sure which of the gods I annoyed Seadreamer flips the two boarding axes onto the table.Or did ya mean that ya wanted all of them. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() After changing and cleaning his cloths, Seadreamer takes the time to scrub down his armour along with his equipment.
After the basic maintenance is done, Seadreamer heads to the tavern to have an ale or three. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Seadreamer puts his axes away and mutters to himself. Man, I wonder which god I peeved off to not even be able to hit a large target like that oversized worm there. He goes over to wash the blood off that sprayed all over when Joran went werewolf on its arse. He then comes back to where Atia, and Des were just as Atia runs off. How are you holding up there Des ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Now standing beside the oversized worm called a Naga, Seadreamer starts to swing both axes in his hands with gusto. Masterwork Axe: 1d20 + 4 + 3 + 1 + 1 - 2 - 2 ⇒ (4) + 4 + 3 + 1 + 1 - 2 - 2 = 9
Only to be stymied by the rubbery hide of the Naga. And the dice roller continues to hate on me. :( ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() moving into the fray having crawled out of the water last round. Hey you oversized worm leave her alone attack: 1d20 + 4 + 3 + 1 + 1 - 2 ⇒ (6) + 4 + 3 + 1 + 1 - 2 = 13
only to have his light axe bounce off the rubbery hide. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() pulling himself up onto the land, Seadreamer looks over at the yell. we cant see it down below. ideas He tries to close with the Naga. Ideas on how to fight it ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Trying to follow the commotion, Seadreamer plods towards the commotion. concealment: 1d100 ⇒ 5 > 50 good Mwk Boarding Axe: 1d20 + 4 + 3 + 2 + 1 + 1 - 2 - 2 ⇒ (1) + 4 + 3 + 2 + 1 + 1 - 2 - 2 = 8
damage: 1d6 + 7 ⇒ (6) + 7 = 13
Only to get tangled up in sea weed and struck a pole ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() had a power outage yesterday when I was trying to get caught up.
![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Hitting the bottom, Seadreamer looks around as he pulls both boarding axes out. He then starts to walk towards the bay. Well, this might not have been the best of choices. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Well, we cannot let the poor laddie die. shall we go see what the hell is going on Seadreamer casts air bubble on himself and then dives into the water. ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Same issue as Atia. so I will state that my last spell loadout is the same as I am going to have. Air bubble x 1 ![]()
Male
General Stuff: Dwarf Ranger 4
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot ![]() Seadreamer wanders in to the taproom in time to hear sharkbait join the game. Hey Sharkbait, you want to ask them about this weather. It seems kind of off He will wander over to watch the game, but holds off on participating in it at this time.
|