King Ezelgar

Seadreamer Stonebeard's page

610 posts. Alias of Mokshai.


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Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

terry, that will work we lost a bet with sharkbail. (grin).

being a bit of a traditionalist, thinking a warpriest of Torag. after all the maker dont care where his people are, just that they follow his tenants.

Will have my profile update completed today.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Was thinking Basic WarPriest.

Will Dot the gameplay so it shows in my feed.

Edit, Background Skills ??


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I also am a homeless privateer that would like to board another ship.

Give me a day to get him sorted out to your specs please, and I would love to join.

If the DM allows, I will be swapping classes to something I have been trying to get a complete game in on, but it never seems to happen.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Well damn, it is a shame to see another game die, just as i was getting back up to speed with the worst of my issues sorted.

But you need to do what is best for you fern.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Aye, Lanni, there is that, but we can always recruit other crew as needed
Plus having them now, will save us the search for new guns later.
Shot is so much cheaper than the guns, but I agree it is expensive.

He pauses

But we don't have to use the extra guns, unless we absolutely need to


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Seadreamer during this time, has been drifting around, and keeping an eye out.

When Lanni approaches to ask about the guns, he responds.

I know my thoughts are not like yours, but I am thinking that we could go with double the guns, as you didn't want the heavier throw weight.
But if he is offering to give us more, then lets take advantage of it


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

They are not resistant to flamethrowers, but then that has the issue of a wooden framed house. :(

Damn, choices . . .. choices. . . :)


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4
Atia Leroung wrote:
Good luck, man. I really hope the treatment helps.

Your not the only one.


1 person marked this as a favorite.
Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

If you see this more than once, I am spamming all my games I am in.

Next 4 days will be haphazard, but I will do my best to get a post in.

Still removing stuff and reorganizing so that the final treatment for those damned bugs is successful. (So much thrown out.)

In the middle of that, I ended up spraining my ankle, making it more difficult.

Once again, I apologize for my lack of posting, but I should be back up to posting full speed near the end of the month.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4
Lanni Talimbi wrote:


Lanni looks at the ship still anchored awkwardly out in the bay. "Well, what is done is already done. You might as well bring your ship in to port proper. Or at least disembark your crew so they don't have to sleep on cots. We can negotiate terms of mutual secrecy later, O captain of this lovely and not yet named but obviously legally acquired Chelish vessel."

Seadreamer chokes back a laugh at the comment about the legality of the ship, but otherwise just listens in.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Will get something else up tomorrow, got to start a claim for my sons getting into a collision with 2 of my vehicles.

1st son, got brake checked - Able to stop in time. (new jeep)
2nd son - Unable to stop in time. hit the back of my jeep. (old ram pick up)

If it don't rain, it pours. Just cannot catch a break. :(


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Agreed. it is a PITA.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Seadreamer will walk with Lanni towards the dock.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

atia, what in the hell is asdfyapsoeriyasrh ???


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Hey Cap'n, we got someone that you're going to have to deal with.

Dreamer points at the longboat and party.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I apologize, having to move and toss a lot of stuff from the house.

Youngest kids friend brought in bedbugs, and never let us know.
Will be spending the next few days after work cleaning and moving stuff for the exterminator.

UGG, just the thing we needed. :(


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Just a thought, all they need to do is fly 7' above ground, and I won't be able to reach them. :(


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

So the go to spell that I will have memorized will be lead blades.

It may not help with what we are going to be dealing with, but that will be my choice for the gaming day.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4
Terry of Quent wrote:

Terry tries to spend some time talking with the child, hoping to help calm it.

"Guess I'll take first watch, then."

As he tries to fill the hours, he has a thought. When it is time to Wake 'Dreamer, he can't help but bring it up. "How fast do you think the child can move? Should we build a harness so one of us can carry him on our back?"

Shaking his head to clear the cobwebs, Dreamer replies

Never thought about it. But I don't think he will be moving fast


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

damn, I keep forgetting I have spells.

will figure something out today. Just will not be air bubble.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I shudder to think. but eating sentients was always frowned upon by the maker and crew

Finding a sheltered spot near the group, Seadreamer sets out his sleeping roll.

Wake me in 4, as I have middle watch

Soon resonant snores rise from his sleeping roll.

In the morning, he quickly packs up, and steps off after breakfast.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

In that case, how do any of you propose to get the little bugger so that we can bring him to Rickitys?


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Only thing I can think of is to keep going upstream and see what comes of it when we get to the headwaters.

Seadreamer then turns back to the trail, and sets off with a rolling gait.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

If we haven't found a solution by the time we reach the headwaters of this creek, then lets take him back to Riketys


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I care not for either choice. So let us find more of the snake ladies and ask them to take him in.

Seadreamer looks around, and then looks towards the river bed upstream.

I guess we should be going that way


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Chronomancy, back at the allasaur

Seadreamer wipes his axe clean and then heads back to his dropped crossbow and picks it up.

Laddie, we were clear, and letting nature take its course. But you decided to get chewed on. Ah well, good strike but please let us know when you intend to do something like that again.

At dried up pond

waving a hand in front of his face.
Ug, it kind of smells like a fishmongers

When they hear the gasp and spot the small Naga, he pauses and looks over at Lanni as he starts to talk to the thing.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Get well soon Terry.

Sorry I have not been on, but got mugged by family obligations, and then christmas.

I am back, and just trying to get myself caught up on the posts.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Dropping his crossbow, Dreamer charges into the fray pulling the heavy waraxe off his back as he closes, he swings it in a mighty 2 handed strike.

attack: 1d20 + 4 + 3 + 1 - 2 ⇒ (8) + 4 + 3 + 1 - 2 = 14
BAB, STR, Bless, Power
damage: 1d10 + 6 + 4 + 2 ⇒ (5) + 6 + 4 + 2 = 17
Base 2H damage, Power, Champion

Going to Hero Point for a reroll
attack: 1d20 + 4 + 3 + 1 - 2 ⇒ (12) + 4 + 3 + 1 - 2 = 18


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4
Javell DeLeon wrote:
Mateo Nikas wrote:
Mateo watching Joran charge the huge-sized monstrosity that could 1-hit-quit any of us.
Seadreamer Stonebeard wrote:

I applaud Joran's thoughts. I just hope that we don't get tore up to much now. after all we still have the Naga to fight. :(

Oh well, LEROY JENKINS !!!!

LOL to both!

Alright, chumps, let's do this. LEEROOOOOOOOOOOY JENKINS!!!

Kind of my thought, but I hope we don't end up like that raiding party. :)


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Ah for Pharasamas sake!

Seadreamer moves out into the roadway so that he can move in to join the assault in a moment.

Hold still you oversized lizard, Hold still

He gets ready to send a bolt flying towards the allasaur

attack: 1d20 + 4 + 2 - 2 ⇒ (9) + 4 + 2 - 2 = 13
BAB, DEX, DA
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Only to send his bolt into the woods as he pulled his shot to avoid shooting Joran in the back.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I applaud Joran's thoughts. I just hope that we don't get tore up to much now. after all we still have the Naga to fight. :(

Oh well, LEROY JENKINS !!!!


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

I be thinking that now would be the best time to go by the fight.
I would rather them be fighting each other, than us.
Instead of us getting involved and hurt possibly killed in a senseless fight.

Seadreamer looks for a route that will take the party by the fight, without detouring to far.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Saving my companion for a gryphon. As much as I would love an ankylosaur

What the hell, lets not disturb them.

He then backs up slightly and proceeds in a big circle around the critters.

Lanni, I didn't see to many things like this. but if we leave them alone, they should leave us alone.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Seadreamer just grins at Mateo's antics, and then finishes off his breakfast.

Well, Lanni, I think we could just start by heading upriver

On that note, he flips his pack over his shoulders, and starts to stroll along, expecting the others to catch up.

Knowledge: 1d20 + 9 ⇒ (9) + 9 = 18
survival: 1d20 + 5 ⇒ (5) + 5 = 10
I have geography, nature, dungeoneering

Edit, I see the dice bot still hates me. :(


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Sorry I haven't been on. Got ambushed by life. AKA X mas shopping.

Really high stress for me. :(


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4
DM Fern wrote:
Seadreamer Stonebeard wrote:

Aye, ya might, I am not sure which of the gods I annoyed

Seadreamer flips the two boarding axes onto the table.
Or did ya mean that ya wanted all of them.

The dwarf woman hefted one boarding axe, flipped it around, testing its weight. "Balanced proper." She handed it back to him and leaned back, taking a drink, then wiping the foam from her lip. "Was just wonderin' if the flaw lay with the weapon, or the man." She quirked an eyebrow, letting the implication hang there as a challenge.

Seadreamer laughs.

Nothing wrong with this man either, other than he feels like he has been cursed with bad luck. But you will na find me shirking when it comes time to fight

He scabbards the axes and invites her to sit down and enjoy an ale.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4
DM Fern wrote:


Dreamer heads into the tavern and is joined a moment later by a dwarven woman with long, wavy black hair, a few thick braids holding the front out of her face. She had a mug of her own and slid into the seat across from him, looking at him critically.

"Saw the fight," she said simply. "Seemed a bit clumsy. I dinna think ya hit the beast once. Wondered if I could see tha' weapon a' yours a moment."

Aye, ya might, I am not sure which of the gods I annoyed

Seadreamer flips the two boarding axes onto the table.

Or did ya mean that ya wanted all of them.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

After changing and cleaning his cloths, Seadreamer takes the time to scrub down his armour along with his equipment.
He then oils it all to try to prevent rust.

After the basic maintenance is done, Seadreamer heads to the tavern to have an ale or three.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Seadreamer heads towards the Inn.

Gawds, I need a bath as well as laundry service.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Seadreamer puts his axes away and mutters to himself.

Man, I wonder which god I peeved off to not even be able to hit a large target like that oversized worm there.

He goes over to wash the blood off that sprayed all over when Joran went werewolf on its arse.

He then comes back to where Atia, and Des were just as Atia runs off.

How are you holding up there Des


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Now standing beside the oversized worm called a Naga, Seadreamer starts to swing both axes in his hands with gusto.

Masterwork Axe: 1d20 + 4 + 3 + 1 + 1 - 2 - 2 ⇒ (4) + 4 + 3 + 1 + 1 - 2 - 2 = 9
Cold Iron Axe: 1d20 + 4 + 3 + 1 - 2 - 2 ⇒ (3) + 4 + 3 + 1 - 2 - 2 = 7
BAB, STR, Aquan, Power, 2 Weapon
damage: 1d6 + 7 ⇒ (3) + 7 = 10
damage: 1d6 + 7 ⇒ (6) + 7 = 13

Only to be stymied by the rubbery hide of the Naga.

And the dice roller continues to hate on me. :(


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

moving into the fray having crawled out of the water last round.

Hey you oversized worm leave her alone

attack: 1d20 + 4 + 3 + 1 + 1 - 2 ⇒ (6) + 4 + 3 + 1 + 1 - 2 = 13
bab, str, masterwork, aquan, power
damage: 1d6 + 7 ⇒ (2) + 7 = 9

only to have his light axe bounce off the rubbery hide.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

pulling himself up onto the land, Seadreamer looks over at the yell.

we cant see it down below. ideas

He tries to close with the Naga.

Ideas on how to fight it


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Trying to follow the commotion, Seadreamer plods towards the commotion.

concealment: 1d100 ⇒ 5 > 50 good

Mwk Boarding Axe: 1d20 + 4 + 3 + 2 + 1 + 1 - 2 - 2 ⇒ (1) + 4 + 3 + 2 + 1 + 1 - 2 - 2 = 8
Cold Iron Boarding Axe: 1d20 + 4 + 3 + 2 + 1 - 2 - 2 ⇒ (14) + 4 + 3 + 2 + 1 - 2 - 2 = 20
BAB, STR, Flank, aquatic, 2 Weapon, Power (first 1 masterwork)

damage: 1d6 + 7 ⇒ (6) + 7 = 13
damage: 1d6 + 7 ⇒ (2) + 7 = 9
Power Attack, Aquatic

Only to get tangled up in sea weed and struck a pole


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

had a power outage yesterday when I was trying to get caught up.
Will need a bit of time to get caught up on the reading, and then post


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

dungeon: 1d20 + 9 ⇒ (3) + 9 = 12

not getting a clear look, seadreamer can only guess what it is.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Hitting the bottom, Seadreamer looks around as he pulls both boarding axes out.

He then starts to walk towards the bay.

Well, this might not have been the best of choices.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Well, we cannot let the poor laddie die. shall we go see what the hell is going on

Seadreamer casts air bubble on himself and then dives into the water.


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Same issue as Atia. so I will state that my last spell loadout is the same as I am going to have. Air bubble x 1


Male
General Stuff:
HP36/36; AC 17 T 12, FF 15 (+2 vs Aquatic), CMD 19+4 vs Rush/Trip; Saves F6, R6, W2 +4 vs spell and SLA, +2 vs poison; Percept 9, +2 unusual stonework, +1 for loot
Dwarf Ranger 4

Seadreamer wanders in to the taproom in time to hear sharkbait join the game.

Hey Sharkbait, you want to ask them about this weather. It seems kind of off

He will wander over to watch the game, but holds off on participating in it at this time.

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