No, you'd still be rolling d8+3 (or you could choose to roll d8+2). They don't stack. i.e. its a completely useless item for your cleric. Assuming you are Drelm, and that you've taken the power feat that lets him add his Divine against Traps as well as Obstacles (the Malfunctioning Deathtrap is not an Obstacle), and this is why you can add your Divine skill, you would add d8+3. Your Divine skill is the combination of your Wisdom die and the +3, so adding d8+3 is correct for Drelm (but most definitely not d8+5).
Well your cleric probably already has the Divine skill. This ring doesn't add dice to a check, it lets you gain the Divine skill as Wisdom +2 as though it was printed on your character card, for the check. So it is most useful to people who don't normally have the Divine skill, and lets them make a Divine check with their Wisdom skill +2.
I actually strongly disagree that "it's always worthwhile to pick up a random card at no cost". If it has no useful purpose except as a potential hitpoint, then if I'm not in danger of dying, I'd far rather not dilute the effectiveness of my deck by including it. Plus hopefully its basic and I can banish it and never see it again...
I have some specific examples I'm curious about, using everyone's favorite monster, the Elemental Arachnid (You may play any number of armors during this encounter. Before you act, you are dealt 1 Acid damage, then 1 Cold damage, then 1 Electricity damage, then 1 Fire damage). 1. If I have (only) Reed Snake Armor in hand (reveal to reduce Acid, Cold, Electricity or Fire damage by 3), do I take a total of 3 damage or 0 damage?
The winning condition for the scenario is : "You win the scenario only when the loot Muminofrah's Favor is in a trophy stack." The Camel Race Finish Line says : "Add this card to a trophy stack associated with one of the highest rolls. Then put the loot Muminofrah's Favor into one of the stacks with the highest number of cards." This could be the trophy stack associated with the Cultist Charioteers. Do I still win if the charioteers get the loot? The loot will end up in one trophy stack or another after the Camel Race Finish Line is encountered (and not evaded). So I could progress without getting the loot reward?
Ah, yes, fair enough. The scenario always picks my characters who can only roll d4s the first time she shows up, so I was just assuming that happened to everyone. Also, isn't the scenario escapable? You have to advance the blessing deck before adding her back, so if she is the last card it would be game over.
Mundane61 wrote: We played it today. She showed up late in the game and Enora had to fight her. We hadn't closed Heaven but we did defeat four of the henchmen. With blessings and spending all her mythic charges, Enora was able to win the encounter and we decided to end the scenario since we had encountered a lot of the cards. Um, I thought you could only spend mythic charges on something you got a mythic bonus on. Quote: Add your number of mythic charges to your something check. Then you may expend 1 or more charges... I think the "then" means you only get to spend charges if you added the bonus for having charges. And, yes, the scenario can be very nasty. I haven't died yet, but I've come very close.
Basically the open location cards get rearranged. So if you were at The Ivory Labyrinth, after the rearranged locations you might be at Blackburgh. But the location deck would still be the one that was originally at the Ivory Labyrinth, because only the location cards, not the card piles or characters, move. I found this scenario very hard for my 6P group, but mostly due to the second scenario rule.
skizzerz wrote:
I don't think so, I think each instance of damage would be a different check.
There is a Chimera villain in WotR adventure 2 with 3 checks as well.
bbKabag wrote:
Not attempting is the same as failing the check. Still no reason not to attempt the check though - if you succeed you save Arushalae from spending a card, if you fail she gets it anyway.
I think you're giving him to the wrong person.
I think you meant you are Jirelle. Lirianne is the gunslinger.
I have beaten it with several groups, including one solo character (the number of attempts that took is best left unspoken). I agree it is very hard, probably the hardest scenario I've played in either RotR or S&S. But apart from the solo character, most of my groups have gotten through with an average of probably one fail (some groups got through on the first try, some had a couple fails). Finding where the villain is so you only fight him once is very helpful.
I have questions regarding the close requirement for this card. Quote: Examine the top card of a random other open location deck, if any. If you did not find a bane, automatically close this location; otherwise, defeat the bane to close this location. If I find a bane and defeat it, is it removed from that location deck? If so, if I find a bane that is a henchman and defeat it, can I close that other location? If so, if I am playing solo, and my first exploration is at the Teleportation Chamber, and I encounter a Henchman, and I defeat it, and I check another location, and it has the Villain, so I encounter it, so I have to temp close my location (since until I defeat the Villain it isn't closed), so I check another random location, and find a Henchman, and defeat it, so I close that location permanently, and I temp close my location, and I defeat the Villain, then have I won on the first turn?
Just got deck 4 last night, and have several questions. 1. Home Sweet Home - this has henchmen of Gholdako, Ghol-Gan Obelisks.
2. Vailea
3. The Feast of Spoils
4. Teleportation Chamber - At this location says
Can I confirm the expected behavior? If you fail to defeat a villain, it escapes normally (since at least its current location will be open).
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Earthdawn Appreciation Day June 14th, 2013 Hey everyone, I'm an old school fan of Earthdawn. So I'm running an Earthdawn Appreciation Day event over on my Blog. I'm running a contest for new Content, and have Hank Woon, Steven Black and Andrew Raglang lined up as guest judges. It's pretty simple guideline for the contest. Submit some new original material for Earthdawn (Any edition, including Pathfinder Edition and Savage Worlds), on your blog or email it to me; and I will post on June 14th on the blog. The timing is intentional, being the day before FREE RPG DAY, so there's new material for Earthdawn for FREE RPG DAY. Prizes will be awarded for 1st, 2nd, and 3rd prize, with 4, 2 & 1 PDFs from the entire Earthdawn catalog available at Drivethru. Come check out the blog for full details and ideas.
CotCT GameMaestro
20 pt buy. 1 selected trait, and I'll come up with a campaign trait for you since you're jumping in at 4th level. pretty much all book options are open. 4th level standard PC cash. (nothing better than +2 enchancement overall), so while you could have a +2 dagger you can't have a +2 keen dagger. As we start AP2 you'll be allowed to re-tool your characters using the new books.
I am pleased to announce (with my Pathfinder RPG Review Part I just being posted) or Family Oriented Game Blog: Epic RPG Blog to the Paizo Community. This is an RPG Blog with reviews of various games, and Con Coverage. We have covered the following Cons in San Diego: Kingdom Con, Gaslight Gathering and Gam3rCon. In addition, my boys, have been doing interviews. Amongst those they've interviewed are:
I also review RPGs, Board games and War Games. We have been underway since February, the boys will be doing their own kid-related reviews as well. (we're still growing, so please forgive any growing pangs)
I was already charged for this order per my bank (On Jul 21st) please make sure it doesn't get charged a second time. Also, I know Ultimate Combat PDF won't be available, but can I at least have Goblins of Golarion unlocked since it's already been paid for (nearly overdrawing my account since it wasn't supposed to be charged until I got the shipping notice, which I haven't gotten) In addition after Ultimate Combat, which has already been paid for, I will need to cancel my core books for now, I can't afford the Beginner's Box currently.
First I'd like to say THANK YOU for adding the corner protectors to the Ultimate magic book, without those protectors I'd need the entire order resent, because the box was obviously chucked and stomped. So, 3 of 4 items are fine, but Carrion Crown: Broken Moon was not so lucky it had one corner crushed, I can take pictures if needed. Thanks.
Expedition to White Plume Mountain The Following Characters are currently without active players: Delwyn Mane Half-elf Mystic Theurge Geriant Altidor Human Cavalier Kurgand August Dwarven Fighter We're approximately 1/4 through the adventure, if you're interested in joining this game pick a character and let me know. The character's are beat up pretty bad at the moment after a nasty encounter. If you want to re-work the character some that's fine with me, just keep the name, faction affiliation, and class, everything else is free to be re-worked.
I know you sell all the Faction T-Shirts and the Gray Maidens T-Shirts, but why are there no generic Pathfinder Shirts? The iconics are BEGGING to be put on Cotton...except maybe Ezren... Also , my kids are retiring their Dungeons & Dragons (3e) T-shirt, and we're looking for a replacement, a Rock'n Pathfinder RPG shirt would be PERFECT! Anyone else want different T's?
White Plume Mountain has been identified as the “feathered mound” mentioned in the poem. White Plume Mountain, or K'tal Doaum in the Native Shoanti, has always been a place of superstitious awe to the neighboring Shoanti. This natural wonder lies in the Cinderlands, few are willing to approach it closely, since it is reputed to be the haunt of various demons and devils. The occasional disappearance of those who stray too close to it reinforces this belief. Keraptis was a mid-level Osirion faction Pathfinder decades ago. He disappeared while on an expedition in the Cinderlands. It appears he has some sort of grudge against the Pathfinder Lodge now...
Standing alone in a vast area of dismal moors and tangled thickets is White Plume Mountain, an almost perfectly conical volcanic hill formed millennia ago from the slow leakage of lava. About 1,000 yards in diameter at the base, the peak rises about 800 feet above the surrounding land. The white plume that gives the mountain its name and fame is a continuous geyser that spouts from the very summit. The spray shoots 300 feet into the air, then trails off to the east under the prevailing winds like a great white feather. The water from the geyser collects in numerous depressions downslope that eventually merge, creating a sizeable stream. The nearest village, Yellowreach, lies about 5 miles from the mountain along the Yellow Flow River (so named for the sulfurous deposits along its banks). The villagers know of the mountain and its surroundings, as well as details of the only entrance (see Beginning the Adventure, below), but they generally give the area a wide berth. Any adventurers bold enough to set out for White Plume Mountain are regarded as either very brave or very foolhardy. Steam vents pierce the mountainside in various spots, but none of them is large enough to allow entry. The only possible entrance to the volcanic cone is a cave on the south slope. This cavern, known as the Wizard’s Mouth, is about 8 feet in diameter and 40 feet long. Near the ceiling at the far end is a long, horizontal crevice about 1 foot wide. Periodically, air is sucked into this crack at great speed, creating a loud whistling sound and snuffing out torches. After a few moments, the rush of air slows down, stops for about 2 seconds, and then the air rushes out again in a great blast of steam. The steam is not hot enough to scald anyone, but it does make the cave uncomfortable, like a very hot sauna interrupted by blasts of cold air.
If you played in the past, or were always interested, jump on in. The waters fine...well not in the Death Sea...it's just Lava...And you might want to be careful in the Servos Jungle waters, and of course the T'skrang might get upset if you trespass on their rivers...better yet, just jump on!!! The Airships are ready, watch out for the Crystal Raiders...
I have been slapped down by several posters on this server when I mention that the DM is the final word on adjudicating the rules. I've been playing D&D since 83. I almost always end up DMing since no one else wants to step up and DM. So after all these years of DMing (and making house rules), I have developed a strong "My game" mentality. I want to know why there is so much anti-DM control sentimentality when it comes to this subject. I understand people who want to play it RAW, but when a rule is interpreted multiple ways it can be a hindrance. When certain combinations of abilities/feats/spells are used it can cause the DM to lose control of the game, or cause players to not have fun, because X player is hogging the spotlight. I know as DM I can personally pick the meanest nastiest monsters to kill my players in every encounter, but I'm not there to win the game, I'm there to provide fun for me and my players. I want to know if you have a problem with DM running the game the way he wants to run it. Also put whether you are a Full-time DM, Full-time player or you do both. [let's keep it CIVIL please, I'm not starting this as a flame war thread but as a place to put out your opinions.]
I'm reposting this from my own Facebook. OK it seems the females of Facebook think that by posting their bra colors secretly it will raise awareness of breast cancer. Now if they put their money where their bra color is...they might REALLY make a difference. If all 350 million FB users contributed $1 for Breast Cancer Research, that would make a HUGE difference...posting your bra color doesn't do anything! I'm donating today, because well, it's the right thing to do. (And I do like my wife having them)
It would be much easier to add stuff my the wishlists without having to go into the individual product description. Say in the Product Overview area like Here Right now I have to open each of the products I want to add to my list and then add it. Thanks! Paizo Rocks! Just trying to make the site BETTER!!!
For the Tsennites: Your kaer of Tsennan, Named for the town whose residents built and settled it, recently opened when its locked doors were discovered by a Throalic expedition. Far to the North of Barsaive, your kaer feels that the threat of Theran fortress of Triumph is far away, and rebuilding your community outside the Kaer is the most pressing challenge at hand. The proximity of the Scythan Mountains, home once to another mighty dwarf kingdom struck early, and completely destroyed by the Horrors, has led many of your people to move to one of the larger cities. The neighboring Blood Wood sends shivers down your spine at night. The Blood Elves dwelling there underwent a ritual that left thorns sprouting from their skin, causing them to live in constant self-inflicted agony to make themselves uninteresting to the Horrors. The elves among you say this self-mutilation may be worse than anything the Horros could have done. Out here in the hinterlands, with most of your people still living in tents and makeshift wooden shelters, there are no high walls or Throalic soldiers to protect you; and Horrors, undead, feral beasts and bandits still roam the land. Fortunately, there are some among the Tsennites who walk the adept's path-you are one of those. You use magic to achieve what others only learn after years of training, and to perform feats that can not ever be performed by someone relying on mundane means alone, you are only initiates but if you follow the paths of your disciplines you can become legends!
Txoro of Barsaive wrote: This will be the thread for the individual journals you will be keeping for submittal to the Library of Throal. Legend Points & Silver will be rewarded for journals written from your character's perspective. They don't have to be completely accurate to the dice rolls, just try to write the journals from the perspective of your race and discipline. T'skrang Swordmasters see the world very differently from Obsidimen Warriors. You may begin your journals now
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